Veiled modifier are exclusive to Betrayal mechanics of the game. The modifiers can be unlocked as a craftable mod by unveiling certain number of veiled mods.
Note that mod group and tags on the mod may prevent crafting similar mod on the item.
This list updated as of 3.12 and only includes the mod from crafting bench. The unveil only mod that introduced in 3.14 is not yet included in this list.
Prefix[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Poison on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Poison on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Poison on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Attacks with this Weapon Penetrate (5-6)% Elemental Resistances | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 72 | Attacks with this Weapon Penetrate (7-8)% Elemental Resistances | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 81 | Attacks with this Weapon Penetrate (9-10)% Elemental Resistances | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Attacks with this Weapon Penetrate (5-6)% Chaos Resistance | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 72 | Attacks with this Weapon Penetrate (7-8)% Chaos Resistance | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 81 | Attacks with this Weapon Penetrate (9-10)% Chaos Resistance | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | (9-10)% increased Area Damage (6-7)% increased Area of Effect | amulet 750 default 0 |
Chosen | 72 | (11-13)% increased Area Damage (8-9)% increased Area of Effect | amulet 750 default 0 |
Chosen | 81 | (14-16)% increased Area Damage (10-12)% increased Area of Effect | amulet 750 default 0 |
Chosen | 60 | (9-10)% increased Projectile Damage (10-12)% increased Projectile Speed | amulet 750 default 0 |
Chosen | 72 | (11-13)% increased Projectile Damage (13-16)% increased Projectile Speed | amulet 750 default 0 |
Chosen | 81 | (14-16)% increased Projectile Damage (17-20)% increased Projectile Speed | amulet 750 default 0 |
Chosen | 60 | (9-10)% increased Melee Damage +1 to Melee Strike Range | amulet 750 default 0 |
Chosen | 72 | (11-13)% increased Melee Damage +1 to Melee Strike Range | amulet 750 default 0 |
Chosen | 81 | (14-16)% increased Melee Damage +1 to Melee Strike Range | amulet 750 default 0 |
Chosen | 60 | (36-41)% increased Fire Damage 7% chance to Ignite | two_hand_weapon 0 wand 2000 dagger 2000 sceptre 2000 weapon 200 default 0 |
Chosen | 72 | (42-50)% increased Fire Damage (8-9)% chance to Ignite | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 81 | (51-60)% increased Fire Damage (10-11)% chance to Ignite | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | (60-64)% increased Fire Damage (15-17)% chance to Ignite | one_hand_weapon 0 bow 0 staff 2000 weapon 200 default 0 |
Chosen | 72 | (65-72)% increased Fire Damage (18-20)% chance to Ignite | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 81 | (73-80)% increased Fire Damage (21-23)% chance to Ignite | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | (36-41)% increased Cold Damage 7% chance to Freeze | two_hand_weapon 0 wand 2000 dagger 2000 sceptre 2000 weapon 200 default 0 |
Chosen | 72 | (42-50)% increased Cold Damage (8-9)% chance to Freeze | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 81 | (51-60)% increased Cold Damage (10-11)% chance to Freeze | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | (60-64)% increased Cold Damage (15-17)% chance to Freeze | one_hand_weapon 0 bow 0 staff 2000 weapon 200 default 0 |
Chosen | 72 | (65-72)% increased Cold Damage (18-20)% chance to Freeze | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 81 | (73-80)% increased Cold Damage (21-23)% chance to Freeze | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | (36-41)% increased Lightning Damage 7% chance to Shock | two_hand_weapon 0 wand 2000 dagger 2000 sceptre 2000 weapon 200 default 0 |
Chosen | 72 | (42-50)% increased Lightning Damage (8-9)% chance to Shock | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 81 | (51-60)% increased Lightning Damage (10-11)% chance to Shock | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | (60-64)% increased Lightning Damage (15-17)% chance to Shock | one_hand_weapon 0 bow 0 staff 2000 weapon 200 default 0 |
Chosen | 72 | (65-72)% increased Lightning Damage (18-20)% chance to Shock | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 81 | (73-80)% increased Lightning Damage (21-23)% chance to Shock | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | (35-39)% increased Chaos Damage Chaos Skills have (7-8)% increased Skill Effect Duration | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 72 | (40-45)% increased Chaos Damage Chaos Skills have (9-10)% increased Skill Effect Duration | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 81 | (46-50)% increased Chaos Damage Chaos Skills have (11-12)% increased Skill Effect Duration | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | (53-60)% increased Chaos Damage Chaos Skills have (15-17)% increased Skill Effect Duration | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 72 | (61-68)% increased Chaos Damage Chaos Skills have (18-20)% increased Skill Effect Duration | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 81 | (69-75)% increased Chaos Damage Chaos Skills have (21-23)% increased Skill Effect Duration | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
Chosen | 60 | (36-41)% increased Spell Damage (7-9)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 2000 dagger 2000 sceptre 2000 weapon 200 default 0 |
Chosen | 72 | (42-50)% increased Spell Damage (10-12)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 81 | (51-60)% increased Spell Damage (13-15)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | (60-64)% increased Spell Damage (16-20)% increased Mana Regeneration Rate | bow 0 staff 2000 two_hand_weapon 200 default 0 |
Chosen | 72 | (65-72)% increased Spell Damage (21-25)% increased Mana Regeneration Rate | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 81 | (73-80)% increased Spell Damage (26-30)% increased Mana Regeneration Rate | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 60 | (38-40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 72 | (41-45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 81 | (46-50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | (53-58)% increased Spell Damage Gain (3-4)% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 72 | (59-66)% increased Spell Damage Gain (5-6)% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 81 | (67-75)% increased Spell Damage Gain (7-8)% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 1000 two_hand_weapon 100 default 0 |
Chosen | 60 | Minions deal (16-19)% increased Damage Minions have (16-19)% increased maximum Life | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
Chosen | 72 | Minions deal (20-24)% increased Damage Minions have (20-24)% increased maximum Life | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
Chosen | 81 | Minions deal (25-28)% increased Damage Minions have (25-28)% increased maximum Life | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
Chosen | 60 | Minions deal (26-32)% increased Damage Minions have (26-32)% increased maximum Life | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
Chosen | 72 | Minions deal (33-38)% increased Damage Minions have (33-38)% increased maximum Life | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
Chosen | 81 | Minions deal (39-45)% increased Damage Minions have (39-45)% increased maximum Life | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
Chosen | 60 | +(28-30)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 1000 bow 1000 weapon 10 default 0 |
Chosen | 72 | +(31-35)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 1000 bow 1000 weapon 10 default 0 |
Chosen | 81 | +(36-40)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 1000 bow 1000 weapon 10 default 0 |
Chosen | 60 | +(14-15)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 10 default 0 |
Chosen | 72 | +(16-17)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 10 default 0 |
Chosen | 81 | +(18-20)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 10 default 0 |
Chosen | 60 | +(28-30)% to Cold Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 default 0 |
Chosen | 72 | +(31-35)% to Cold Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 default 0 |
Chosen | 81 | +(36-40)% to Cold Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 default 0 |
Chosen | 60 | +(14-15)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Chosen | 72 | +(16-17)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Chosen | 81 | +(18-20)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Chosen | 60 | (12-14)% increased Armour and Evasion +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour and Evasion +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Evasion Rating +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Evasion Rating +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(8-9) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(12-14) to maximum Life | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | +(26-30) to maximum Mana Regenerate 2 Mana per second | ring 1000 amulet 1000 default 0 |
Chosen | 72 | +(31-35) to maximum Mana Regenerate 3 Mana per second | ring 600 amulet 600 default 0 |
Chosen | 81 | +(36-40) to maximum Mana Regenerate 4 Mana per second | ring 600 amulet 600 default 0 |
Chosen | 60 | +(26-30) to maximum Mana 3% reduced Mana Cost of Skills | ring 600 amulet 600 default 0 |
Chosen | 72 | +(31-35) to maximum Mana 4% reduced Mana Cost of Skills | ring 600 amulet 600 default 0 |
Chosen | 81 | +(36-40) to maximum Mana 5% reduced Mana Cost of Skills | ring 600 amulet 600 default 0 |
Chosen | 60 | +(26-30) to maximum Mana 4% of Damage taken gained as Mana over 4 seconds when Hit | ring 1000 amulet 1000 default 0 |
Chosen | 72 | +(31-35) to maximum Mana 5% of Damage taken gained as Mana over 4 seconds when Hit | ring 600 amulet 600 default 0 |
Chosen | 81 | +(36-40) to maximum Mana 6% of Damage taken gained as Mana over 4 seconds when Hit | ring 600 amulet 600 default 0 |
Chosen | 60 | (13-14)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 1000 default 0 |
Chosen | 72 | (15-17)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 1000 default 0 |
Chosen | 81 | (18-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 1000 default 0 |
Chosen | 60 | (13-14)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 1000 default 0 |
Chosen | 72 | (15-17)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 1000 default 0 |
Chosen | 81 | (18-20)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 1000 default 0 |
Chosen | 60 | (13-14)% increased Movement Speed Cannot be Chilled | boots 1000 default 0 |
Chosen | 72 | (15-17)% increased Movement Speed Cannot be Chilled | boots 1000 default 0 |
Chosen | 81 | (18-20)% increased Movement Speed Cannot be Chilled | boots 1000 default 0 |
Chosen | 60 | +(105-150) to Armour and Evasion Rating | belt 1000 quiver 1000 default 0 |
Chosen | 72 | +(151-213) to Armour and Evasion Rating | belt 1000 quiver 1000 default 0 |
Chosen | 81 | +(214-285) to Armour and Evasion Rating | belt 1000 quiver 1000 default 0 |
Chosen | 60 | +(105-150) to Armour +(11-15) to maximum Energy Shield | belt 1000 default 0 |
Chosen | 72 | +(151-213) to Armour +(16-20) to maximum Energy Shield | belt 1000 default 0 |
Chosen | 81 | +(214-285) to Armour +(21-25) to maximum Energy Shield | belt 1000 default 0 |
Chosen | 60 | +(105-150) to Evasion Rating +(11-15) to maximum Energy Shield | belt 1000 quiver 1000 default 0 |
Chosen | 72 | +(151-213) to Evasion Rating +(16-20) to maximum Energy Shield | belt 1000 quiver 1000 default 0 |
Chosen | 81 | +(214-285) to Evasion Rating +(21-25) to maximum Energy Shield | belt 1000 quiver 1000 default 0 |
Chosen | 60 | Flasks applied to you have (3-4)% increased Effect | belt 1000 default 0 |
Chosen | 72 | Flasks applied to you have (5-6)% increased Effect | belt 1000 default 0 |
Chosen | 81 | Flasks applied to you have (7-8)% increased Effect | belt 1000 default 0 |
Chosen | 60 | (5-6)% chance for Flasks you use to not consume Charges | belt 2000 default 0 |
Chosen | 75 | (7-8)% chance for Flasks you use to not consume Charges | belt 1000 default 0 |
Chosen | 60 | Flasks applied to you have (8-10)% increased Effect 20% reduced Flask Charges gained | belt 1000 default 0 |
Chosen | 75 | Flasks applied to you have (11-14)% increased Effect 33% reduced Flask Charges gained | belt 1000 default 0 |
Chosen | 60 | (20-25)% of Physical Damage Converted to Fire Damage | has_physical_conversion_mod 0 gloves 2000 default 0 |
Chosen | 60 | (20-25)% of Physical Damage Converted to Cold Damage | has_physical_conversion_mod 0 gloves 2000 default 0 |
Chosen | 60 | (20-25)% of Physical Damage Converted to Lightning Damage | has_physical_conversion_mod 0 gloves 2000 default 0 |
Chosen | 60 | +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | helmet 2000 body_armour 0 default 0 |
Chosen | 60 | +(1000-1600) to Armour during Soul Gain Prevention | shield 1000 body_armour 1000 default 0 |
Chosen | 72 | +(1601-2200) to Armour during Soul Gain Prevention | shield 1000 body_armour 1000 default 0 |
Chosen | 81 | +(2201-3000) to Armour during Soul Gain Prevention | shield 1000 body_armour 1000 default 0 |
Chosen | 60 | (8-10)% increased Area of Effect +1 to Level of Socketed AoE Gems | helmet 1000 gloves 1000 default 0 |
Chosen | 60 | Projectiles Pierce an additional Target +1 to Level of Socketed Projectile Gems | helmet 1000 gloves 1000 default 0 |
Chosen | 60 | +1 to Melee Strike Range +1 to Level of Socketed Melee Gems | helmet 1000 gloves 1000 default 0 |
Chosen | 60 | Adds (6-7) to (9-10) Fire Damage Adds (6-7) to (9-10) Cold Damage | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 72 | Adds (8-9) to (11-13) Fire Damage Adds (8-9) to (11-13) Cold Damage | shield 1000 ring 1000 default 0 |
Chosen | 81 | Adds (10-12) to (14-16) Fire Damage Adds (10-12) to (14-16) Cold Damage | shield 1000 ring 1000 default 0 |
Chosen | 60 | Adds (6-7) to (9-10) Fire Damage Adds 1 to (14-16) Lightning Damage | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 72 | Adds (8-9) to (11-13) Fire Damage Adds 1 to (17-20) Lightning Damage | shield 1000 ring 1000 default 0 |
Chosen | 81 | Adds (10-12) to (14-16) Fire Damage Adds 1 to (21-24) Lightning Damage | shield 1000 ring 1000 default 0 |
Chosen | 60 | Adds (6-7) to (9-10) Cold Damage Adds 1 to (14-16) Lightning Damage | shield 1000 ring 1000 quiver 1000 default 0 |
Chosen | 72 | Adds (8-9) to (11-13) Cold Damage Adds 1 to (17-20) Lightning Damage | shield 1000 ring 1000 default 0 |
Chosen | 81 | Adds (10-12) to (14-16) Cold Damage Adds 1 to (21-24) Lightning Damage | shield 1000 ring 1000 default 0 |
Chosen | 60 | +(16-18)% chance to Dodge Attack Hits while Focussed | helmet 1000 boots 1000 default 0 |
Chosen | 72 | +(19-22)% chance to Dodge Attack Hits while Focussed | helmet 1000 boots 1000 default 0 |
Chosen | 81 | +(23-25)% chance to Dodge Attack Hits while Focussed | helmet 1000 boots 1000 default 0 |
Chosen | 60 | 8% additional Physical Damage Reduction while Focussed | helmet 1000 gloves 1000 default 0 |
Chosen | 72 | (9-10)% additional Physical Damage Reduction while Focussed | helmet 1000 gloves 1000 default 0 |
Chosen | 81 | (11-12)% additional Physical Damage Reduction while Focussed | helmet 1000 gloves 1000 default 0 |
Leo's | 60 | (11-13)% increased Damage | ring 2000 belt 2000 default 0 |
Leo's | 72 | (12-14)% increased Damage | ring 2000 belt 2000 default 0 |
Leo's | 81 | (15-17)% increased Damage | ring 2000 belt 2000 default 0 |
Catarina's | 60 | +1 to Level of Socketed Support Gems | weapon 2000 shield 2000 default 0 |
Catarina's | 80 | +2 to Level of Socketed Support Gems | weapon 2000 shield 2000 default 0 |
Vorici's | 60 | (24-30)% increased Damage while Leeching | gloves 2000 amulet 2000 default 0 |
Vorici's | 72 | (31-36)% increased Damage while Leeching | gloves 2000 amulet 2000 default 0 |
Vorici's | 81 | (37-43)% increased Damage while Leeching | gloves 2000 amulet 2000 default 0 |
Haku's | 60 | +(5-6)% to Quality of Socketed Gems | weapon 2000 shield 2000 default 0 |
Haku's | 72 | +(6-7)% to Quality of Socketed Gems | weapon 2000 shield 2000 default 0 |
Haku's | 81 | +(7-8)% to Quality of Socketed Gems | weapon 2000 shield 2000 default 0 |
Tora's | 60 | Adds (5-6) to (8-9) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 2000 default 0 |
Tora's | 72 | Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 2000 default 0 |
Tora's | 81 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 2000 default 0 |
Tora's | 60 | Adds (9-10) to (14-15) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 2000 default 0 |
Tora's | 72 | Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 2000 default 0 |
Tora's | 81 | Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 2000 default 0 |
Vagan's | 60 | Hits can't be Evaded | bow 0 wand 0 weapon 2000 default 0 |
Brinerot | 60 | (16-18)% increased Damage during any Flask Effect | gloves 2000 default 0 |
Brinerot | 72 | (19-23)% increased Damage during any Flask Effect | gloves 2000 default 0 |
Brinerot | 81 | (24-28)% increased Damage during any Flask Effect | gloves 2000 default 0 |
It's | 60 | Gain 4% of Fire Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 72 | Gain (5-6)% of Fire Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 81 | Gain (7-8)% of Fire Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Gain 4% of Cold Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 72 | Gain (5-6)% of Cold Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 81 | Gain (7-8)% of Cold Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Gain 4% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 72 | Gain (5-6)% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 81 | Gain (7-8)% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Gain 4% of Physical Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 72 | Gain (5-6)% of Physical Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 81 | Gain (7-8)% of Physical Damage as Extra Chaos Damage | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Gain (8-10)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 72 | Gain (11-13)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 81 | Gain (14-16)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 60 | Gain (8-10)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 72 | Gain (11-13)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 81 | Gain (14-16)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 60 | Gain (8-10)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 72 | Gain (11-13)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 81 | Gain (14-16)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 60 | Gain (8-10)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 72 | Gain (11-13)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
It's | 81 | Gain (14-16)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 2000 default 0 |
Gravicius' | 60 | Gain 6% of Maximum Life as Extra Maximum Energy Shield | body_armour 2000 default 0 |
Gravicius' | 72 | Gain (7-8)% of Maximum Life as Extra Maximum Energy Shield | body_armour 2000 default 0 |
Gravicius' | 81 | Gain (9-10)% of Maximum Life as Extra Maximum Energy Shield | body_armour 2000 default 0 |
Korell's | 60 | (3-4)% of Physical Damage from Hits taken as Fire Damage | has_damage_taken_as_mod 0 helmet 2000 default 0 |
Korell's | 72 | (5-6)% of Physical Damage from Hits taken as Fire Damage | has_damage_taken_as_mod 0 helmet 2000 default 0 |
Korell's | 81 | (7-8)% of Physical Damage from Hits taken as Fire Damage | has_damage_taken_as_mod 0 helmet 2000 default 0 |
Rin's | 60 | 60% chance to Avoid being Frozen | boots 2000 default 0 |
Rin's | 72 | 80% chance to Avoid being Frozen | boots 2000 default 0 |
Rin's | 81 | Cannot be Frozen | boots 2000 default 0 |
Chosen | 60 | (5-8)% increased maximum Life (5-8)% increased maximum Mana | body_armour 1000 default 0 |
Chosen | 60 | (5-7)% Chance to Block Attack Damage | body_armour 2000 default 0 |
Chosen | 60 | (8-10)% chance to Dodge Spell Hits | body_armour 2000 default 0 |
Chosen | 60 | (25-35)% chance to Avoid Elemental Ailments (25-35)% chance to Avoid being Stunned | body_armour 2000 default 0 |
Chosen | 60 | +(28-30)% to Fire Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 default 0 |
Chosen | 72 | +(31-35)% to Fire Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 default 0 |
Chosen | 81 | +(36-40)% to Fire Damage over Time Multiplier | bow 0 staff 1000 two_hand_weapon 400 default 0 |
Chosen | 60 | +(14-15)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Chosen | 72 | +(16-17)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Chosen | 81 | +(18-20)% to Fire Damage over Time Multiplier | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Chosen | 60 | +(26-30) to maximum Life Regenerate 2 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | 72 | +(31-35) to maximum Life Regenerate 3 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | 81 | +(36-40) to maximum Life Regenerate 4 Mana per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | 60 | +(26-30) to maximum Mana Regenerate 15 Life per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | 72 | +(31-35) to maximum Mana Regenerate 20 Life per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Chosen | 81 | +(36-40) to maximum Mana Regenerate 25 Life per second | helmet 1000 boots 1000 gloves 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
Elreon's | 60 | Channelling Skills have -1 to Total Mana Cost | ring 1000 amulet 1000 default 0 |
Elreon's | 72 | Channelling Skills have -2 to Total Mana Cost | ring 1000 amulet 1000 default 0 |
Elreon's | 81 | Channelling Skills have -3 to Total Mana Cost | ring 1000 amulet 1000 default 0 |
Elreon's | 60 | Non-Channelling Skills have -(5-4) to Total Mana Cost | ring 1000 amulet 1000 default 0 |
Elreon's | 72 | Non-Channelling Skills have -(7-6) to Total Mana Cost | ring 1000 amulet 1000 default 0 |
Elreon's | 81 | Non-Channelling Skills have -(9-8) to Total Mana Cost | ring 1000 amulet 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour and Evasion +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour and Evasion +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour and Evasion +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Evasion Rating +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Evasion Rating +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Evasion Rating +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(10-11) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(12-13) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(14-16) to maximum Life | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour and Evasion +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour and Evasion +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour and Evasion +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Evasion Rating +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Evasion Rating +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Evasion Rating +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 int_armour 1000 default 0 |
Chosen | 60 | (12-14)% increased Armour, Evasion and Energy Shield +(13-14) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 72 | (15-17)% increased Armour, Evasion and Energy Shield +(15-16) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 81 | (18-21)% increased Armour, Evasion and Energy Shield +(17-19) to maximum Life | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Suffix[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
of the Order | 60 | (6-7)% chance to deal Double Damage | two_hand_weapon 1000 default 0 |
of the Order | 72 | (8-10)% chance to deal Double Damage | two_hand_weapon 1000 default 0 |
of the Order | 60 | 3% chance to deal Double Damage | shield 1000 one_hand_weapon 1000 default 0 |
of the Order | 72 | (4-5)% chance to deal Double Damage | shield 1000 one_hand_weapon 1000 default 0 |
of the Order | 60 | Minions have (10-11)% increased Attack Speed Minions have (10-11)% increased Cast Speed | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
of the Order | 72 | Minions have (12-13)% increased Attack Speed Minions have (12-13)% increased Cast Speed | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
of the Order | 81 | Minions have (14-15)% increased Attack Speed Minions have (14-15)% increased Cast Speed | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 400 default 0 |
of the Order | 60 | Minions have (19-21)% increased Attack Speed Minions have (19-21)% increased Cast Speed | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
of the Order | 72 | Minions have (22-24)% increased Attack Speed Minions have (22-24)% increased Cast Speed | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
of the Order | 81 | Minions have (25-28)% increased Attack Speed Minions have (25-28)% increased Cast Speed | one_hand_weapon 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | +(11-12) to Strength and Dexterity | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 72 | +(13-14) to Strength and Dexterity | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 81 | +(15-17) to Strength and Dexterity | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 60 | +(11-12) to Dexterity and Intelligence | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 72 | +(13-14) to Dexterity and Intelligence | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 81 | +(15-17) to Dexterity and Intelligence | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 60 | +(11-12) to Strength and Intelligence | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 72 | +(13-14) to Strength and Intelligence | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 81 | +(15-17) to Strength and Intelligence | body_armour 1000 boots 1000 gloves 1000 helmet 1000 amulet 1000 ring 1000 belt 1000 shield 1000 quiver 1000 default 0 |
of the Order | 75 | +1 to Minimum Endurance Charges | ring 1000 amulet 1000 default 0 |
of the Order | 75 | +1 to Minimum Power Charges | ring 1000 amulet 1000 default 0 |
of the Order | 75 | +1 to Minimum Frenzy Charges | ring 1000 amulet 1000 default 0 |
of the Order | 60 | 3% increased Attack and Cast Speed | amulet 1000 quiver 1000 default 0 |
of the Order | 25 | 4% increased Attack and Cast Speed | amulet 1000 quiver 1000 default 0 |
of the Order | 50 | (5-6)% increased Attack and Cast Speed | amulet 1000 quiver 1000 default 0 |
of the Order | 60 | (6-8)% increased Cooldown Recovery Rate | belt 2000 default 0 |
of the Order | 75 | (9-12)% increased Cooldown Recovery Rate | belt 1000 default 0 |
of the Order | 60 | (3-4)% increased Damage per Endurance Charge | one_hand_weapon 2000 default 0 |
of the Order | 60 | (5-6)% increased Damage per Endurance Charge | two_hand_weapon 2000 default 0 |
of the Order | 60 | (3-4)% increased Damage per Frenzy Charge | one_hand_weapon 1000 default 0 |
of the Order | 60 | (5-6)% increased Damage per Frenzy Charge | two_hand_weapon 2000 default 0 |
of the Order | 60 | (3-4)% increased Damage per Power Charge | one_hand_weapon 2000 default 0 |
of the Order | 60 | (5-6)% increased Damage per Power Charge | two_hand_weapon 2000 default 0 |
of the Order | 60 | (16-22)% increased Effect of Non-Damaging Ailments | boots 2000 amulet 2000 default 0 |
of the Order | 75 | (23-30)% increased Effect of Non-Damaging Ailments | boots 1000 amulet 1000 default 0 |
of the Order | 60 | (6-7)% increased Effect of your Curses | shield 2000 default 0 |
of the Order | 75 | (8-10)% increased Effect of your Curses | shield 1000 default 0 |
of the Order | 60 | Regenerate (0.5-0.6)% of Life per second | shield 2000 amulet 2000 default 0 |
of the Order | 75 | Regenerate (0.7-1)% of Life per second | shield 1000 amulet 1000 default 0 |
of the Order | 60 | (6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | helmet 2000 body_armour 2000 default 0 |
of the Order | 75 | (8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | helmet 1000 body_armour 1000 default 0 |
of the Order | 50 | You have Onslaught during Soul Gain Prevention | gloves 2000 boots 2000 default 0 |
of the Order | 60 | Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Prevention | gloves 1000 boots 1000 default 0 |
of the Order | 72 | Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Prevention | gloves 1000 boots 1000 default 0 |
of the Order | 81 | Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Prevention | gloves 1000 boots 1000 default 0 |
of the Order | 60 | +(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 default 0 |
of the Order | 72 | +(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 default 0 |
of the Order | 81 | +(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 default 0 |
of the Order | 60 | +(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 default 0 |
of the Order | 72 | +(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 default 0 |
of the Order | 81 | +(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 default 0 |
of the Order | 60 | 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 default 0 |
of the Order | 72 | (8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 default 0 |
of the Order | 81 | (10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 1000 default 0 |
of the Order | 60 | (14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 default 0 |
of the Order | 72 | (17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 default 0 |
of the Order | 81 | (20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 1000 default 0 |
of the Order | 60 | Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1000 belt 1000 default 0 |
of the Order | 72 | Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1000 belt 1000 default 0 |
of the Order | 81 | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 1000 belt 1000 default 0 |
of the Order | 60 | 3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance | quiver 2000 default 0 |
of the Order | 72 | 4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance | quiver 750 default 0 |
of the Order | 81 | 5% chance to gain a Frenzy Charge on Critical Strike (13-14)% increased Global Critical Strike Chance | quiver 750 default 0 |
of the Order | 60 | (14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 1000 quiver 1000 default 0 |
of the Order | 72 | (17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 1000 quiver 1000 default 0 |
of the Order | 81 | (20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 1000 quiver 1000 default 0 |
of the Order | 60 | Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 1000 quiver 1000 default 0 |
of the Order | 72 | Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 1000 quiver 1000 default 0 |
of the Order | 81 | Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 1000 quiver 1000 default 0 |
of the Order | 60 | (18-20)% increased Totem Placement speed | boots 2000 amulet 2000 default 0 |
of the Order | 72 | (21-25)% increased Totem Placement speed | boots 1000 amulet 1000 default 0 |
of the Order | 81 | (26-30)% increased Totem Placement speed | boots 1000 amulet 1000 default 0 |
of the Order | 60 | (7-8)% increased Trap Throwing Speed | amulet 2000 belt 2000 default 0 |
of the Order | 72 | (9-10)% increased Trap Throwing Speed | amulet 1000 belt 1000 default 0 |
of the Order | 81 | (11-12)% increased Trap Throwing Speed | amulet 1000 belt 1000 default 0 |
of the Order | 60 | (7-8)% increased Mine Throwing Speed | amulet 1000 helmet 1000 default 0 |
of the Order | 72 | (9-10)% increased Mine Throwing Speed | amulet 1000 helmet 1000 default 0 |
of the Order | 81 | (11-12)% increased Mine Throwing Speed | amulet 1000 helmet 1000 default 0 |
of the Order | 60 | (7-8)% increased Brand Attachment range | amulet 2000 gloves 2000 default 0 |
of the Order | 72 | (9-10)% increased Brand Attachment range | amulet 1000 gloves 1000 default 0 |
of the Order | 81 | (11-12)% increased Brand Attachment range | amulet 1000 gloves 1000 default 0 |
of the Order | 72 | Your Critical Strike Chance is Lucky while Focussed | belt 2000 default 0 |
of the Order | 60 | Shock nearby Enemies for 2 Seconds when you Focus | ring 1000 default 0 |
of the Order | 72 | Shock nearby Enemies for 3 Seconds when you Focus | ring 1000 default 0 |
of the Order | 81 | Shock nearby Enemies for 4 Seconds when you Focus | ring 1000 default 0 |
of the Order | 60 | 1% of Evasion Rating is Regenerated as Life per second while Focussed | body_armour 1500 default 0 |
of the Order | 60 | Recover (23-25)% of Mana and Energy Shield when you Focus | body_armour 1000 default 0 |
of the Order | 72 | Recover (26-28)% of Mana and Energy Shield when you Focus | body_armour 1000 default 0 |
of the Order | 81 | Recover (29-31)% of Mana and Energy Shield when you Focus | body_armour 1000 default 0 |
of the Order | 60 | (16-20)% chance to deal Double Damage while Focussed | two_hand_weapon 1000 default 0 |
of the Order | 72 | (21-25)% chance to deal Double Damage while Focussed | two_hand_weapon 1000 default 0 |
of the Order | 81 | (26-30)% chance to deal Double Damage while Focussed | two_hand_weapon 1000 default 0 |
of the Order | 60 | (7-9)% chance to deal Double Damage while Focussed | one_hand_weapon 1000 shield 1000 default 0 |
of the Order | 72 | (10-12)% chance to deal Double Damage while Focussed | one_hand_weapon 1000 shield 1000 default 0 |
of the Order | 81 | (13-15)% chance to deal Double Damage while Focussed | one_hand_weapon 1000 shield 1000 default 0 |
of the Order | 60 | (22-25)% increased Attack and Cast Speed while Focussed | gloves 2000 default 0 |
of the Order | 72 | (26-30)% increased Attack and Cast Speed while Focussed | gloves 1000 default 0 |
of the Order | 81 | (31-36)% increased Attack and Cast Speed while Focussed | gloves 1000 default 0 |
of the Order | 60 | (81-100)% increased Duration of Ailments you inflict while Focussed | helmet 1000 default 0 |
of the Order | 72 | (101-120)% increased Duration of Ailments you inflict while Focussed | helmet 1000 default 0 |
of the Order | 81 | (121-140)% increased Duration of Ailments you inflict while Focussed | helmet 1000 default 0 |
of the Order | 60 | You are Immune to Ailments while Focussed | boots 1500 default 0 |
of the Order | 60 | 10% of Damage Leeched as Life while Focussed You have Vaal Pact while Focussed | amulet 2000 default 0 |
of the Order | 60 | 80% increased Effect of Fortify on you while Focussed | body_armour 1000 default 0 |
of the Order | 72 | 100% increased Effect of Fortify on you while Focussed | body_armour 1000 default 0 |
of the Order | 81 | 120% increased Effect of Fortify on you while Focussed | body_armour 1000 default 0 |
of the Order | 60 | Trigger Socketed Spells when you Focus | helmet 2000 default 0 |
of the Order | 60 | (21-25)% of Damage is taken from Mana before Life while Focussed | body_armour 2000 default 0 |
of the Order | 60 | Minions Recover 100% of their Life when you Focus | gloves 2000 default 0 |
of the Order | 60 | Skills Cost no Mana while Focussed | amulet 2000 default 0 |
of Janus | 60 | (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 2000 default 0 |
of Janus | 72 | (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 2000 default 0 |
of Janus | 81 | (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 2000 default 0 |
of Hillock | 60 | 4% increased Attributes | body_armour 2000 default 0 |
of Hillock | 72 | 5% increased Attributes | body_armour 2000 default 0 |
of Hillock | 81 | 6% increased Attributes | body_armour 2000 default 0 |
Jorgin's | 60 | 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill | amulet 2000 default 0 |
of Cameria | 60 | +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (10-11)% increased Global Critical Strike Chance | ring 2000 default 0 |
of Cameria | 72 | +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance | ring 2000 default 0 |
of Cameria | 81 | +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance | ring 2000 default 0 |
of Aisling | 60 | (8-10)% increased Chaos Damage (8-10)% increased Global Physical Damage | ring 2000 default 0 |
of Aisling | 72 | (11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage | ring 2000 default 0 |
of Aisling | 81 | (14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage | ring 2000 default 0 |
of Riker | 60 | (8-10)% increased Fire Damage (8-10)% increased Lightning Damage | ring 2000 default 0 |
of Riker | 72 | (11-13)% increased Fire Damage (11-13)% increased Lightning Damage | ring 2000 default 0 |
of Riker | 81 | (14-16)% increased Fire Damage (14-16)% increased Lightning Damage | ring 2000 default 0 |
of the Order | 60 | Regenerate 3% of Life per second during Flask Effect | flask 1000 default 0 |
of the Order | 60 | 50% Chance to avoid being Stunned during Flask Effect (8-12)% increased Movement Speed during Flask effect | flask 1000 default 0 |
of the Order | 60 | (25-20)% reduced Mana Cost of Skills during Flask Effect | flask 1000 default 0 |
of the Order | 60 | (20-30)% increased Rarity of Items found during Flask Effect | flask 1000 default 0 |
of the Order | 60 | (60-80)% increased Critical Strike Chance during Flask Effect | flask 1000 default 0 |
of the Order | 60 | 15% of Damage Taken from Hits is Leeched as Life during Flask Effect | flask 1000 default 0 |
of the Order | 60 | (8-10)% increased Attack Speed +(7-12)% to Quality | local_item_quality 0 weapon 1500 default 0 |
of the Order | 75 | (13-16)% increased Attack Speed +(13-18)% to Quality | local_item_quality 0 ranged 0 weapon 1000 default 0 |
of the Order | 60 | (15-20)% increased Critical Strike Chance +(7-12)% to Quality | local_item_quality 0 weapon 1000 default 0 |
of the Order | 75 | (21-25)% increased Critical Strike Chance +(13-18)% to Quality | local_item_quality 0 weapon 1000 default 0 |
of the Order | 60 | +(161-180) to Accuracy Rating +(10-12)% to Quality | local_item_quality 0 weapon 1000 default 0 |
of the Order | 72 | +(181-210) to Accuracy Rating +(13-15)% to Quality | local_item_quality 0 weapon 1000 default 0 |
of the Order | 81 | +(211-250) to Accuracy Rating +(16-18)% to Quality | local_item_quality 0 weapon 1000 default 0 |
of the Order | 60 | (8-10)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | weapon 1000 default 0 |
of the Order | 75 | (13-16)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | ranged 0 weapon 1000 default 0 |
of the Order | 60 | (7-8)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 1000 dagger 1000 sceptre 1000 one_hand_weapon 100 default 0 |
of the Order | 72 | (9-10)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 1000 dagger 1000 sceptre 1000 one_hand_weapon 100 default 0 |
of the Order | 81 | (11-13)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 1000 dagger 1000 sceptre 1000 one_hand_weapon 100 default 0 |
of the Order | 60 | (10-12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 1000 two_hand_weapon 100 default 0 |
of the Order | 72 | (13-15)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 1000 two_hand_weapon 100 default 0 |
of the Order | 81 | (16-19)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 1000 two_hand_weapon 100 default 0 |
of the Order | 75 | Trigger a Socketed Spell when you Use a Skill | weapon 2000 default 0 |
of the Order | 60 | +(9-10)% to Fire and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 72 | +(11-12)% to Fire and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 81 | +(13-15)% to Fire and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 60 | +(9-10)% to Lightning and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 72 | +(11-12)% to Lightning and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 81 | +(13-15)% to Lightning and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 60 | +(9-10)% to Cold and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 72 | +(11-12)% to Cold and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 81 | +(13-15)% to Cold and Chaos Resistances | body_armour 1000 boots 1000 gloves 1000 helmet 1000 shield 1000 amulet 1000 ring 1000 belt 1000 quiver 1000 default 0 |
of the Order | 60 | +(10-15) to Strength +(7-10)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 72 | +(16-20) to Strength +(11-14)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 81 | +(21-25) to Strength +(15-18)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 60 | +(10-15) to Dexterity +(7-10)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 72 | +(16-20) to Dexterity +(11-14)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 81 | +(21-25) to Dexterity +(15-18)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 60 | +(10-15) to Intelligence +(7-10)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 72 | +(16-20) to Intelligence +(11-14)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 81 | +(21-25) to Intelligence +(15-18)% to Quality | local_item_quality 0 body_armour 1000 shield 1000 default 0 |
of the Order | 60 | Regenerate 1% of Life per second during any Flask Effect | belt 2000 default 0 |
of the Order | 72 | Regenerate 1.5% of Life per second during any Flask Effect | belt 1000 default 0 |
of the Order | 81 | Regenerate 2% of Life per second during any Flask Effect | belt 1000 default 0 |
Legacy affix[ | ]
Prefix[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 default 0 |
Chosen | 1 | Attacks with this Weapon Penetrate (8-10)% Elemental Resistances | wand 0 dagger 0 weapon 0 default 0 |
Chosen | 38 | Attacks with this Weapon Penetrate (11-13)% Elemental Resistances | wand 0 dagger 0 weapon 0 default 0 |
Chosen | 75 | Attacks with this Weapon Penetrate (14-16)% Elemental Resistances | wand 0 dagger 0 weapon 0 default 0 |
Chosen | 1 | Attacks with this Weapon Penetrate (8-10)% Chaos Resistance | wand 0 dagger 0 weapon 0 default 0 |
Chosen | 38 | Attacks with this Weapon Penetrate (11-13)% Chaos Resistance | wand 0 dagger 0 weapon 0 default 0 |
Chosen | 75 | Attacks with this Weapon Penetrate (14-16)% Chaos Resistance | wand 0 dagger 0 weapon 0 default 0 |
Chosen | 1 | (6-8)% increased Area Damage (6-7)% increased Area of Effect | amulet 0 default 0 |
Chosen | 38 | (9-12)% increased Area Damage (8-9)% increased Area of Effect | amulet 0 default 0 |
Chosen | 75 | (13-16)% increased Area Damage (10-12)% increased Area of Effect | amulet 0 default 0 |
Chosen | 1 | (6-8)% increased Projectile Damage (10-12)% increased Projectile Speed | amulet 0 default 0 |
Chosen | 38 | (9-12)% increased Projectile Damage (13-16)% increased Projectile Speed | amulet 0 default 0 |
Chosen | 75 | (13-16)% increased Projectile Damage (17-20)% increased Projectile Speed | amulet 0 default 0 |
Chosen | 1 | (6-8)% increased Melee Damage +1 to Melee Strike Range | amulet 0 default 0 |
Chosen | 38 | (9-12)% increased Melee Damage +1 to Melee Strike Range | amulet 0 default 0 |
Chosen | 75 | (13-16)% increased Melee Damage +1 to Melee Strike Range | amulet 0 default 0 |
Chosen | 1 | (21-28)% increased Fire Damage 6% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | (29-36)% increased Fire Damage 7% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | (37-44)% increased Fire Damage (8-9)% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | (45-52)% increased Fire Damage (10-11)% chance to Ignite | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | (48-55)% increased Fire Damage (12-14)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 25 | (56-63)% increased Fire Damage (15-17)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 50 | (64-72)% increased Fire Damage (18-20)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 75 | (73-80)% increased Fire Damage (21-23)% chance to Ignite | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 1 | (21-28)% increased Cold Damage 6% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | (29-36)% increased Cold Damage 7% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | (37-44)% increased Cold Damage (8-9)% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | (45-52)% increased Cold Damage (10-11)% chance to Freeze | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | (48-55)% increased Cold Damage (12-14)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 25 | (56-63)% increased Cold Damage (15-17)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 50 | (64-72)% increased Cold Damage (18-20)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 75 | (73-80)% increased Cold Damage (21-23)% chance to Freeze | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 1 | (21-28)% increased Lightning Damage 6% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | (29-36)% increased Lightning Damage 7% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | (37-44)% increased Lightning Damage (8-9)% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | (45-52)% increased Lightning Damage (10-11)% chance to Shock | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | (48-55)% increased Lightning Damage (12-14)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 25 | (56-63)% increased Lightning Damage (15-17)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 50 | (64-72)% increased Lightning Damage (18-20)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 75 | (73-80)% increased Lightning Damage (21-23)% chance to Shock | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 1 | (21-28)% increased Chaos Damage Chaos Skills have (5-6)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | (29-36)% increased Chaos Damage Chaos Skills have (7-8)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | (37-44)% increased Chaos Damage Chaos Skills have (9-10)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | (45-52)% increased Chaos Damage Chaos Skills have (11-12)% increased Skill Effect Duration | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | (48-55)% increased Chaos Damage Chaos Skills have (12-14)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 25 | (56-63)% increased Chaos Damage Chaos Skills have (15-17)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 50 | (64-72)% increased Chaos Damage Chaos Skills have (18-20)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 75 | (73-80)% increased Chaos Damage Chaos Skills have (21-23)% increased Skill Effect Duration | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 1 | (21-28)% increased Spell Damage (5-6)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | (29-36)% increased Spell Damage (7-9)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | (37-44)% increased Spell Damage (10-12)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | (45-52)% increased Spell Damage (13-15)% increased Mana Regeneration Rate | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | (48-55)% increased Spell Damage (10-15)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 25 | (56-63)% increased Spell Damage (16-20)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 50 | (64-72)% increased Spell Damage (21-25)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 75 | (73-80)% increased Spell Damage (26-30)% increased Mana Regeneration Rate | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 1 | (19-26)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | (27-34)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | (35-42)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | (43-50)% increased Spell Damage Gain 6% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | (29-40)% increased Spell Damage Gain 6% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 25 | (41-52)% increased Spell Damage Gain 8% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 50 | (53-63)% increased Spell Damage Gain 10% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 75 | (64-75)% increased Spell Damage Gain 12% of Non-Chaos Damage as extra Chaos Damage | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 1 | Minions deal (12-15)% increased Damage Minions have (12-15)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | Minions deal (16-19)% increased Damage Minions have (16-19)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | Minions deal (20-24)% increased Damage Minions have (20-24)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | Minions deal (25-28)% increased Damage Minions have (25-28)% increased maximum Life | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | Minions deal (19-25)% increased Damage Minions have (19-25)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 25 | Minions deal (26-32)% increased Damage Minions have (26-32)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 50 | Minions deal (33-38)% increased Damage Minions have (33-38)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 75 | Minions deal (39-45)% increased Damage Minions have (39-45)% increased maximum Life | one_hand_weapon 0 staff 0 weapon 0 default 0 |
Chosen | 1 | +(8-15)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 default 0 |
Chosen | 25 | +(16-23)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 default 0 |
Chosen | 50 | +(24-32)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 default 0 |
Chosen | 75 | +(33-40)% to Chaos Damage over Time Multiplier | one_hand_weapon 0 staff 0 bow 0 weapon 0 default 0 |
Chosen | 1 | +(5-8)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | +(9-12)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | +(13-16)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | +(17-20)% to Chaos Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | +(8-15)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 25 | +(16-23)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 50 | +(24-32)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 75 | +(33-40)% to Cold Damage over Time Multiplier | bow 0 staff 0 two_hand_weapon 0 default 0 |
Chosen | 1 | +(5-8)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 25 | +(9-12)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 50 | +(13-16)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 75 | +(17-20)% to Cold Damage over Time Multiplier | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
Chosen | 1 | (20-25)% increased Armour and Evasion +(10-14) to maximum Life | str_dex_armour 0 default 0 |
Chosen | 25 | (26-30)% increased Armour and Evasion +(15-19) to maximum Life | str_dex_armour 0 default 0 |
Chosen | 50 | (31-35)% increased Armour and Evasion +(20-23) to maximum Life | str_dex_armour 0 default 0 |
Chosen | 75 | (36-40)% increased Armour and Evasion +(24-28) to maximum Life | str_dex_armour 0 default 0 |
Chosen | 1 | (20-25)% increased Armour and Energy Shield +(10-14) to maximum Life | str_int_armour 0 default 0 |
Chosen | 25 | (26-30)% increased Armour and Energy Shield +(15-19) to maximum Life | str_int_armour 0 default 0 |
Chosen | 50 | (31-35)% increased Armour and Energy Shield +(20-23) to maximum Life | str_int_armour 0 default 0 |
Chosen | 75 | (36-40)% increased Armour and Energy Shield +(24-28) to maximum Life | str_int_armour 0 default 0 |
Chosen | 1 | (20-25)% increased Evasion and Energy Shield +(10-14) to maximum Life | dex_int_armour 0 default 0 |
Chosen | 25 | (26-30)% increased Evasion and Energy Shield +(15-19) to maximum Life | dex_int_armour 0 default 0 |
Chosen | 50 | (31-35)% increased Evasion and Energy Shield +(20-23) to maximum Life | dex_int_armour 0 default 0 |
Chosen | 75 | (36-40)% increased Evasion and Energy Shield +(24-28) to maximum Life | dex_int_armour 0 default 0 |
Chosen | 1 | (20-25)% increased Armour +(10-14) to maximum Life | str_armour 0 default 0 |
Chosen | 25 | (26-30)% increased Armour +(15-19) to maximum Life | str_armour 0 default 0 |
Chosen | 50 | (31-35)% increased Armour +(20-23) to maximum Life | str_armour 0 default 0 |
Chosen | 75 | (36-40)% increased Armour +(24-28) to maximum Life | str_armour 0 default 0 |
Chosen | 1 | (20-25)% increased Evasion Rating +(10-14) to maximum Life | dex_armour 0 default 0 |
Chosen | 25 | (26-30)% increased Evasion Rating +(15-19) to maximum Life | dex_armour 0 default 0 |
Chosen | 50 | (31-35)% increased Evasion Rating +(20-23) to maximum Life | dex_armour 0 default 0 |
Chosen | 75 | (36-40)% increased Evasion Rating +(24-28) to maximum Life | dex_armour 0 default 0 |
Chosen | 1 | (20-25)% increased Energy Shield +(10-14) to maximum Life | int_armour 0 default 0 |
Chosen | 25 | (26-30)% increased Energy Shield +(15-19) to maximum Life | int_armour 0 default 0 |
Chosen | 50 | (31-35)% increased Energy Shield +(20-23) to maximum Life | int_armour 0 default 0 |
Chosen | 75 | (36-40)% increased Energy Shield +(24-28) to maximum Life | int_armour 0 default 0 |
Chosen | 1 | (20-25)% increased Armour, Evasion and Energy Shield +(10-14) to maximum Life | str_dex_int_armour 0 default 0 |
Chosen | 25 | (26-30)% increased Armour, Evasion and Energy Shield +(15-19) to maximum Life | str_dex_int_armour 0 default 0 |
Chosen | 50 | (31-35)% increased Armour, Evasion and Energy Shield +(20-23) to maximum Life | str_dex_int_armour 0 default 0 |
Chosen | 75 | (36-40)% increased Armour, Evasion and Energy Shield +(24-28) to maximum Life | str_dex_int_armour 0 default 0 |
Chosen | 1 | +(20-26) to maximum Mana Regenerate 1 Mana per second | ring 0 amulet 0 default 0 |
Chosen | 38 | +(27-33) to maximum Mana Regenerate 2 Mana per second | ring 0 amulet 0 default 0 |
Chosen | 75 | +(34-40) to maximum Mana Regenerate 4 Mana per second | ring 0 amulet 0 default 0 |
Chosen | 1 | +(20-26) to maximum Mana 3% reduced Mana Cost of Skills | ring 0 amulet 0 default 0 |
Chosen | 38 | +(27-33) to maximum Mana 4% reduced Mana Cost of Skills | ring 0 amulet 0 default 0 |
Chosen | 75 | +(34-40) to maximum Mana 5% reduced Mana Cost of Skills | ring 0 amulet 0 default 0 |
Chosen | 1 | +(20-26) to maximum Mana 4% of Damage taken gained as Mana over 4 seconds when Hit | ring 0 amulet 0 default 0 |
Chosen | 38 | +(27-33) to maximum Mana 5% of Damage taken gained as Mana over 4 seconds when Hit | ring 0 amulet 0 default 0 |
Chosen | 75 | +(34-40) to maximum Mana 6% of Damage taken gained as Mana over 4 seconds when Hit | ring 0 amulet 0 default 0 |
Chosen | 1 | (9-12)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 default 0 |
Chosen | 38 | (13-16)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 default 0 |
Chosen | 75 | (17-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 default 0 |
Chosen | 1 | (9-12)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 default 0 |
Chosen | 38 | (13-16)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 default 0 |
Chosen | 75 | (17-20)% increased Movement Speed (8-12)% chance to gain Onslaught for 4 seconds on Kill | boots 0 default 0 |
Chosen | 1 | (9-12)% increased Movement Speed Cannot be Chilled | boots 0 default 0 |
Chosen | 38 | (13-16)% increased Movement Speed Cannot be Chilled | boots 0 default 0 |
Chosen | 75 | (17-20)% increased Movement Speed Cannot be Chilled | boots 0 default 0 |
Chosen | 1 | +(35-60) to Armour and Evasion Rating | belt 0 quiver 0 default 0 |
Chosen | 25 | +(61-110) to Armour and Evasion Rating | belt 0 quiver 0 default 0 |
Chosen | 50 | +(111-185) to Armour and Evasion Rating | belt 0 quiver 0 default 0 |
Chosen | 75 | +(186-285) to Armour and Evasion Rating | belt 0 quiver 0 default 0 |
Chosen | 1 | +(35-60) to Armour +(6-10) to maximum Energy Shield | belt 0 default 0 |
Chosen | 25 | +(61-110) to Armour +(11-15) to maximum Energy Shield | belt 0 default 0 |
Chosen | 50 | +(111-185) to Armour +(16-20) to maximum Energy Shield | belt 0 default 0 |
Chosen | 75 | +(186-285) to Armour +(21-25) to maximum Energy Shield | belt 0 default 0 |
Chosen | 1 | +(35-60) to Evasion Rating +(6-10) to maximum Energy Shield | belt 0 quiver 0 default 0 |
Chosen | 25 | +(61-110) to Evasion Rating +(11-15) to maximum Energy Shield | belt 0 quiver 0 default 0 |
Chosen | 50 | +(111-185) to Evasion Rating +(16-20) to maximum Energy Shield | belt 0 quiver 0 default 0 |
Chosen | 75 | +(186-285) to Evasion Rating +(21-25) to maximum Energy Shield | belt 0 quiver 0 default 0 |
Chosen | 1 | Flasks applied to you have (3-4)% increased Effect | belt 0 default 0 |
Chosen | 38 | Flasks applied to you have (5-6)% increased Effect | belt 0 default 0 |
Chosen | 75 | Flasks applied to you have (7-8)% increased Effect | belt 0 default 0 |
Chosen | 1 | (5-6)% chance for Flasks you use to not consume Charges | belt 0 default 0 |
Chosen | 75 | (7-8)% chance for Flasks you use to not consume Charges | belt 0 default 0 |
Chosen | 1 | Flasks applied to you have (8-10)% increased Effect 20% reduced Flask Charges gained | belt 0 default 0 |
Chosen | 38 | Flasks applied to you have (11-14)% increased Effect 33% reduced Flask Charges gained | belt 0 default 0 |
Chosen | 1 | (20-25)% of Physical Damage Converted to Fire Damage | gloves 0 default 0 |
Chosen | 1 | (20-25)% of Physical Damage Converted to Cold Damage | gloves 0 default 0 |
Chosen | 1 | (20-25)% of Physical Damage Converted to Lightning Damage | gloves 0 default 0 |
Chosen | 1 | +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | helmet 0 body_armour 0 default 0 |
Chosen | 75 | You can apply an additional Curse | body_armour 0 default 0 |
Chosen | 75 | +1 to maximum number of Summoned Totems | shield 0 default 0 |
Chosen | 1 | +(500-750) to Armour during Soul Gain Prevention | shield 0 body_armour 0 default 0 |
Chosen | 25 | +(751-1000) to Armour during Soul Gain Prevention | shield 0 body_armour 0 default 0 |
Chosen | 50 | +(1001-2000) to Armour during Soul Gain Prevention | shield 0 body_armour 0 default 0 |
Chosen | 75 | +(2001-3000) to Armour during Soul Gain Prevention | shield 0 body_armour 0 default 0 |
Chosen | 1 | (8-10)% increased Area of Effect +1 to Level of Socketed AoE Gems | helmet 0 gloves 0 default 0 |
Chosen | 1 | Projectiles Pierce an additional Target +1 to Level of Socketed Projectile Gems | helmet 0 gloves 0 default 0 |
Chosen | 1 | +1 to Melee Strike Range +1 to Level of Socketed Melee Gems | helmet 0 gloves 0 default 0 |
Chosen | 1 | +(14-20) to maximum Life +(14-20) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Chosen | 25 | +(21-27) to maximum Life +(21-27) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Chosen | 50 | +(28-33) to maximum Life +(28-33) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Chosen | 75 | +(34-40) to maximum Life +(34-40) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Chosen | 1 | Adds (3-4) to (5-8) Fire Damage Adds (3-4) to (5-8) Cold Damage | shield 0 ring 0 quiver 0 default 0 |
Chosen | 38 | Adds (5-8) to (9-12) Fire Damage Adds (5-8) to (9-12) Cold Damage | shield 0 ring 0 default 0 |
Chosen | 75 | Adds (9-12) to (13-16) Fire Damage Adds (9-12) to (13-16) Cold Damage | shield 0 ring 0 default 0 |
Chosen | 1 | Adds (3-4) to (5-8) Fire Damage Adds 1 to (7-12) Lightning Damage | shield 0 ring 0 quiver 0 default 0 |
Chosen | 38 | Adds (5-8) to (9-12) Fire Damage Adds 1 to (13-18) Lightning Damage | shield 0 ring 0 default 0 |
Chosen | 75 | Adds (9-12) to (13-16) Fire Damage Adds 1 to (19-24) Lightning Damage | shield 0 ring 0 default 0 |
Chosen | 1 | Adds (3-4) to (5-8) Cold Damage Adds 1 to (7-12) Lightning Damage | shield 0 ring 0 quiver 0 default 0 |
Chosen | 38 | Adds (5-8) to (9-12) Cold Damage Adds 1 to (13-18) Lightning Damage | shield 0 ring 0 default 0 |
Chosen | 75 | Adds (9-12) to (13-16) Cold Damage Adds 1 to (19-24) Lightning Damage | shield 0 ring 0 default 0 |
Chosen | 1 | +(13-15)% chance to Dodge Attack Hits while Focussed | helmet 0 boots 0 default 0 |
Chosen | 25 | +(16-18)% chance to Dodge Attack Hits while Focussed | helmet 0 boots 0 default 0 |
Chosen | 50 | +(19-22)% chance to Dodge Attack Hits while Focussed | helmet 0 boots 0 default 0 |
Chosen | 75 | +(23-25)% chance to Dodge Attack Hits while Focussed | helmet 0 boots 0 default 0 |
Chosen | 1 | 7% additional Physical Damage Reduction while Focussed | helmet 0 gloves 0 default 0 |
Chosen | 25 | 8% additional Physical Damage Reduction while Focussed | helmet 0 gloves 0 default 0 |
Chosen | 50 | (9-10)% additional Physical Damage Reduction while Focussed | helmet 0 gloves 0 default 0 |
Chosen | 75 | (11-12)% additional Physical Damage Reduction while Focussed | helmet 0 gloves 0 default 0 |
Leo's | 1 | (8-10)% increased Damage | ring 0 belt 0 default 0 |
Leo's | 25 | (11-13)% increased Damage | ring 0 belt 0 default 0 |
Leo's | 50 | (14-16)% increased Damage | ring 0 belt 0 default 0 |
Leo's | 75 | (17-20)% increased Damage | ring 0 belt 0 default 0 |
Catarina's | 1 | +1 to Level of Socketed Support Gems | weapon 0 shield 0 default 0 |
Catarina's | 80 | +2 to Level of Socketed Support Gems | weapon 0 shield 0 default 0 |
Elreon's | 1 | -(3-2) to Total Mana Cost of Skills | ring 0 amulet 0 default 0 |
Elreon's | 25 | -(5-4) to Total Mana Cost of Skills | ring 0 amulet 0 default 0 |
Elreon's | 50 | -(7-6) to Total Mana Cost of Skills | ring 0 amulet 0 default 0 |
Elreon's | 75 | -(9-8) to Total Mana Cost of Skills | ring 0 amulet 0 default 0 |
Vorici's | 1 | (17-23)% increased Damage while Leeching | gloves 0 amulet 0 default 0 |
Vorici's | 25 | (24-30)% increased Damage while Leeching | gloves 0 amulet 0 default 0 |
Vorici's | 50 | (31-36)% increased Damage while Leeching | gloves 0 amulet 0 default 0 |
Vorici's | 75 | (37-43)% increased Damage while Leeching | gloves 0 amulet 0 default 0 |
Haku's | 1 | +(4-5)% to Quality of Socketed Gems | weapon 0 shield 0 default 0 |
Haku's | 25 | +(5-6)% to Quality of Socketed Gems | weapon 0 shield 0 default 0 |
Haku's | 50 | +(6-7)% to Quality of Socketed Gems | weapon 0 shield 0 default 0 |
Haku's | 75 | +(7-8)% to Quality of Socketed Gems | weapon 0 shield 0 default 0 |
Tora's | 1 | Adds (1-2) to (3-4) Physical Damage 25% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | 25 | Adds (3-4) to (5-6) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | 50 | Adds (5-7) to (8-10) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | 75 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 default 0 |
Tora's | 1 | Adds (2-3) to (4-5) Physical Damage 25% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Tora's | 25 | Adds (5-7) to (8-11) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Tora's | 50 | Adds (11-13) to (14-16) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Tora's | 75 | Adds (14-16) to (17-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 default 0 |
Vagan's | 1 | Hits can't be Evaded | bow 0 wand 0 weapon 0 default 0 |
Brinerot | 1 | (12-15)% increased Damage during any Flask Effect | gloves 0 default 0 |
Brinerot | 25 | (16-18)% increased Damage during any Flask Effect | gloves 0 default 0 |
Brinerot | 50 | (19-23)% increased Damage during any Flask Effect | gloves 0 default 0 |
Brinerot | 75 | (24-28)% increased Damage during any Flask Effect | gloves 0 default 0 |
It's | 1 | Gain (4-5)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 default 0 |
It's | 25 | Gain (6-7)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 default 0 |
It's | 50 | Gain (8-9)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 default 0 |
It's | 75 | Gain (10-11)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 default 0 |
It's | 1 | Gain (8-10)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 default 0 |
It's | 25 | Gain (11-14)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 default 0 |
It's | 50 | Gain (15-18)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 default 0 |
It's | 75 | Gain (19-22)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 default 0 |
Gravicius' | 1 | Gain 6% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 default 0 |
Gravicius' | 38 | Gain 8% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 default 0 |
Gravicius' | 75 | Gain 10% of Maximum Life as Extra Maximum Energy Shield | body_armour 0 default 0 |
Korell's | 1 | (1-2)% of Physical Damage from Hits taken as Fire Damage | helmet 0 default 0 |
Korell's | 25 | (3-4)% of Physical Damage from Hits taken as Fire Damage | helmet 0 default 0 |
Korell's | 50 | (5-6)% of Physical Damage from Hits taken as Fire Damage | helmet 0 default 0 |
Korell's | 75 | (7-8)% of Physical Damage from Hits taken as Fire Damage | helmet 0 default 0 |
Rin's | 1 | 40% chance to Avoid being Frozen | boots 0 default 0 |
Rin's | 25 | 60% chance to Avoid being Frozen | boots 0 default 0 |
Rin's | 50 | 80% chance to Avoid being Frozen | boots 0 default 0 |
Rin's | 75 | Cannot be Frozen | boots 0 default 0 |
Chosen | 1 | (5-8)% increased maximum Life (5-8)% increased maximum Mana | body_armour 0 default 0 |
Chosen | 1 | (5-7)% Chance to Block Attack Damage | body_armour 0 default 0 |
Chosen | 1 | (8-10)% chance to Dodge Spell Hits | body_armour 0 default 0 |
Chosen | 1 | (25-35)% chance to Avoid Elemental Ailments (25-35)% chance to Avoid being Stunned | body_armour 0 default 0 |
Chosen | 75 | You can apply an additional Curse | body_armour 0 default 0 |
Chosen | 60 | +(21-27) to maximum Life +(21-27) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Chosen | 72 | +(28-33) to maximum Life +(28-33) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Chosen | 81 | +(34-40) to maximum Life +(34-40) to maximum Mana | helmet 0 boots 0 gloves 0 ring 0 amulet 0 belt 0 quiver 0 default 0 |
Elreon's | 60 | -(5-4) to Total Mana Cost of Skills | ring 0 amulet 0 default 0 |
Elreon's | 72 | -(7-6) to Total Mana Cost of Skills | ring 0 amulet 0 default 0 |
Elreon's | 81 | -(9-8) to Total Mana Cost of Skills | ring 0 amulet 0 default 0 |
Suffix[ | ]
Name | Stats | Spawn Weighting | |
---|---|---|---|
of the Order | 1 | (4-6)% chance to deal Double Damage | two_hand_weapon 0 default 0 |
of the Order | 38 | (7-9)% chance to deal Double Damage | two_hand_weapon 0 default 0 |
of the Order | 75 | (10-12)% chance to deal Double Damage | two_hand_weapon 0 default 0 |
of the Order | 1 | (2-3)% chance to deal Double Damage | one_hand_weapon 0 default 0 |
of the Order | 38 | (4-5)% chance to deal Double Damage | one_hand_weapon 0 default 0 |
of the Order | 75 | (6-7)% chance to deal Double Damage | one_hand_weapon 0 default 0 |
of the Order | 1 | Minions have (8-9)% increased Attack Speed Minions have (8-9)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
of the Order | 25 | Minions have (10-11)% increased Attack Speed Minions have (10-11)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
of the Order | 50 | Minions have (12-13)% increased Attack Speed Minions have (12-13)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
of the Order | 75 | Minions have (14-15)% increased Attack Speed Minions have (14-15)% increased Cast Speed | two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0 default 0 |
of the Order | 1 | Minions have (16-18)% increased Attack Speed Minions have (16-18)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 default 0 |
of the Order | 25 | Minions have (19-21)% increased Attack Speed Minions have (19-21)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 default 0 |
of the Order | 50 | Minions have (22-24)% increased Attack Speed Minions have (22-24)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 default 0 |
of the Order | 75 | Minions have (25-28)% increased Attack Speed Minions have (25-28)% increased Cast Speed | one_hand_weapon 0 staff 0 weapon 0 default 0 |
of the Order | 1 | +(6-8) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 25 | +(9-11) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 50 | +(12-14) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 75 | +(15-17) to Strength and Dexterity | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 1 | +(6-8) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 25 | +(9-11) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 50 | +(12-14) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 75 | +(15-17) to Dexterity and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 1 | +(6-8) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 25 | +(9-11) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 50 | +(12-14) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 75 | +(15-17) to Strength and Intelligence | body_armour 0 boots 0 gloves 0 helmet 0 amulet 0 ring 0 belt 0 shield 0 quiver 0 default 0 |
of the Order | 75 | +1 to Minimum Endurance Charges | ring 0 amulet 0 default 0 |
of the Order | 75 | +1 to Minimum Power Charges | ring 0 amulet 0 default 0 |
of the Order | 75 | +1 to Minimum Frenzy Charges | ring 0 amulet 0 default 0 |
of the Order | 1 | 3% increased Attack and Cast Speed | ring 0 amulet 0 quiver 0 default 0 |
of the Order | 25 | 4% increased Attack and Cast Speed | ring 0 amulet 0 quiver 0 default 0 |
of the Order | 50 | (5-6)% increased Attack and Cast Speed | ring 0 amulet 0 quiver 0 default 0 |
of the Order | 1 | (6-8)% increased Cooldown Recovery Rate | belt 0 default 0 |
of the Order | 75 | (9-12)% increased Cooldown Recovery Rate | belt 0 default 0 |
of the Order | 1 | (3-4)% increased Damage per Endurance Charge | one_hand_weapon 0 default 0 |
of the Order | 1 | (5-6)% increased Damage per Endurance Charge | two_hand_weapon 0 default 0 |
of the Order | 1 | (3-4)% increased Damage per Frenzy Charge | one_hand_weapon 0 default 0 |
of the Order | 1 | (5-6)% increased Damage per Frenzy Charge | two_hand_weapon 0 default 0 |
of the Order | 1 | (3-4)% increased Damage per Power Charge | one_hand_weapon 0 default 0 |
of the Order | 1 | (5-6)% increased Damage per Power Charge | two_hand_weapon 0 default 0 |
of the Order | 1 | (11-20)% increased Effect of Non-Damaging Ailments | boots 0 ring 0 default 0 |
of the Order | 75 | (21-30)% increased Effect of Non-Damaging Ailments | boots 0 ring 0 default 0 |
of the Order | 1 | (5-7)% increased Effect of your Curses | shield 0 default 0 |
of the Order | 75 | (8-10)% increased Effect of your Curses | shield 0 default 0 |
of the Order | 1 | Regenerate (0.4-0.6)% of Life per second | shield 0 amulet 0 default 0 |
of the Order | 75 | Regenerate (0.7-1)% of Life per second | shield 0 amulet 0 default 0 |
of the Order | 10 | (6-7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | shield 0 body_armour 0 default 0 |
of the Order | 75 | (8-9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | shield 0 body_armour 0 default 0 |
of the Order | 50 | You have Onslaught during Soul Gain Prevention | gloves 0 boots 0 default 0 |
of the Order | 1 | Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Prevention | gloves 0 boots 0 default 0 |
of the Order | 38 | Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Prevention | gloves 0 boots 0 default 0 |
of the Order | 75 | Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Prevention | gloves 0 boots 0 default 0 |
of the Order | 1 | +(12-16)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 25 | +(17-21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 50 | +(22-25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 75 | +(26-30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 1 | +(18-24)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 25 | +(25-31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 50 | +(32-38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 75 | +(39-45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 1 | 6% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 25 | 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 50 | (8-9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 75 | (10-11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | one_hand_weapon 0 default 0 |
of the Order | 1 | (11-13)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 25 | (14-16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 50 | (17-19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 75 | (20-22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | two_hand_weapon 0 default 0 |
of the Order | 1 | Regenerate 15 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 default 0 |
of the Order | 25 | Regenerate 30 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 default 0 |
of the Order | 50 | Regenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 default 0 |
of the Order | 75 | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | body_armour 0 belt 0 default 0 |
of the Order | 1 | 2% chance to gain a Frenzy Charge on Critical Strike (7-8)% increased Global Critical Strike Chance | quiver 0 default 0 |
of the Order | 25 | 3% chance to gain a Frenzy Charge on Critical Strike (9-10)% increased Global Critical Strike Chance | quiver 0 default 0 |
of the Order | 50 | 4% chance to gain a Frenzy Charge on Critical Strike (11-12)% increased Global Critical Strike Chance | quiver 0 default 0 |
of the Order | 75 | 5% chance to gain a Frenzy Charge on Critical Strike (13-14)% increased Global Critical Strike Chance | quiver 0 default 0 |
of the Order | 1 | (11-13)% increased Elemental Damage if you've dealt a Critical Strike Recently (9-10)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 25 | (14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 50 | (17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 75 | (20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 1 | Adds (3-5) to (6-8) Chaos Damage if you've dealt a Critical Strike Recently (9-10)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 25 | Adds (6-8) to (9-12) Chaos Damage if you've dealt a Critical Strike Recently (11-12)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 50 | Adds (9-12) to (13-16) Chaos Damage if you've dealt a Critical Strike Recently (13-14)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 75 | Adds (13-16) to (17-24) Chaos Damage if you've dealt a Critical Strike Recently (15-16)% increased Global Critical Strike Chance | gloves 0 quiver 0 default 0 |
of the Order | 1 | (10-15)% increased Totem Placement speed | boots 0 amulet 0 default 0 |
of the Order | 38 | (16-23)% increased Totem Placement speed | boots 0 amulet 0 default 0 |
of the Order | 75 | (24-30)% increased Totem Placement speed | boots 0 amulet 0 default 0 |
of the Order | 1 | (7-8)% increased Trap Throwing Speed | amulet 0 belt 0 default 0 |
of the Order | 38 | (9-10)% increased Trap Throwing Speed | amulet 0 belt 0 default 0 |
of the Order | 75 | (11-12)% increased Trap Throwing Speed | amulet 0 belt 0 default 0 |
of the Order | 1 | (7-8)% increased Mine Throwing Speed | amulet 0 helmet 0 default 0 |
of the Order | 38 | (9-10)% increased Mine Throwing Speed | amulet 0 helmet 0 default 0 |
of the Order | 75 | (11-12)% increased Mine Throwing Speed | amulet 0 helmet 0 default 0 |
of the Order | 1 | (7-8)% increased Brand Attachment range | amulet 0 gloves 0 default 0 |
of the Order | 38 | (9-10)% increased Brand Attachment range | amulet 0 gloves 0 default 0 |
of the Order | 75 | (11-12)% increased Brand Attachment range | amulet 0 gloves 0 default 0 |
of the Order | 50 | Your Critical Strike Chance is Lucky while Focussed | belt 0 default 0 |
of the Order | 1 | Shock nearby Enemies for 2 Seconds when you Focus | ring 0 default 0 |
of the Order | 38 | Shock nearby Enemies for 3 Seconds when you Focus | ring 0 default 0 |
of the Order | 75 | Shock nearby Enemies for 4 Seconds when you Focus | ring 0 default 0 |
of the Order | 1 | 1% of Evasion Rating is Regenerated as Life per second while Focussed | body_armour 0 default 0 |
of the Order | 1 | Recover (20-22)% of Mana and Energy Shield when you Focus | body_armour 0 default 0 |
of the Order | 25 | Recover (23-25)% of Mana and Energy Shield when you Focus | body_armour 0 default 0 |
of the Order | 50 | Recover (26-28)% of Mana and Energy Shield when you Focus | body_armour 0 default 0 |
of the Order | 75 | Recover (29-31)% of Mana and Energy Shield when you Focus | body_armour 0 default 0 |
of the Order | 1 | (13-20)% chance to deal Double Damage while Focussed | two_hand_weapon 0 default 0 |
of the Order | 38 | (21-28)% chance to deal Double Damage while Focussed | two_hand_weapon 0 default 0 |
of the Order | 75 | (29-36)% chance to deal Double Damage while Focussed | two_hand_weapon 0 default 0 |
of the Order | 1 | (7-10)% chance to deal Double Damage while Focussed | one_hand_weapon 0 shield 0 default 0 |
of the Order | 38 | (11-14)% chance to deal Double Damage while Focussed | one_hand_weapon 0 shield 0 default 0 |
of the Order | 75 | (15-18)% chance to deal Double Damage while Focussed | one_hand_weapon 0 shield 0 default 0 |
of the Order | 1 | (13-20)% increased Attack and Cast Speed while Focussed | gloves 0 default 0 |
of the Order | 38 | (21-28)% increased Attack and Cast Speed while Focussed | gloves 0 default 0 |
of the Order | 75 | (29-36)% increased Attack and Cast Speed while Focussed | gloves 0 default 0 |
of the Order | 1 | (81-100)% increased Duration of Ailments you inflict while Focussed | helmet 0 default 0 |
of the Order | 38 | (101-120)% increased Duration of Ailments you inflict while Focussed | helmet 0 default 0 |
of the Order | 75 | (121-140)% increased Duration of Ailments you inflict while Focussed | helmet 0 default 0 |
of the Order | 1 | You are Immune to Ailments while Focussed | boots 0 default 0 |
of the Order | 1 | 10% of Damage Leeched as Life while Focussed You have Vaal Pact while Focussed | amulet 0 default 0 |
of the Order | 1 | 80% increased Effect of Fortify on you while Focussed | body_armour 0 default 0 |
of the Order | 38 | 100% increased Effect of Fortify on you while Focussed | body_armour 0 default 0 |
of the Order | 75 | 120% increased Effect of Fortify on you while Focussed | body_armour 0 default 0 |
of the Order | 1 | Trigger Socketed Spells when you Focus | helmet 0 default 0 |
of the Order | 1 | (21-25)% of Damage is taken from Mana before Life while Focussed | body_armour 0 default 0 |
of the Order | 1 | Minions Recover 100% of their Life when you Focus | gloves 0 default 0 |
of the Order | 1 | You have Vaal Pact while Focussed | ring 0 default 0 |
of the Order | 1 | Skills Cost no Mana while Focussed | amulet 0 default 0 |
of Janus | 1 | (26-30)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 default 0 |
of Janus | 25 | (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 default 0 |
of Janus | 50 | (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 default 0 |
of Janus | 75 | (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet 0 default 0 |
of Hillock | 1 | 3% increased Attributes | body_armour 0 default 0 |
of Hillock | 25 | 4% increased Attributes | body_armour 0 default 0 |
of Hillock | 50 | 5% increased Attributes | body_armour 0 default 0 |
of Hillock | 75 | 6% increased Attributes | body_armour 0 default 0 |
Jorgin's | 50 | 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill | amulet 0 default 0 |
of Cameria | 1 | +(12-14)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (8-9)% increased Global Critical Strike Chance | ring 0 default 0 |
of Cameria | 25 | +(15-17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (10-11)% increased Global Critical Strike Chance | ring 0 default 0 |
of Cameria | 50 | +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (12-13)% increased Global Critical Strike Chance | ring 0 default 0 |
of Cameria | 75 | +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (14-16)% increased Global Critical Strike Chance | ring 0 default 0 |
of Aisling | 1 | (5-7)% increased Chaos Damage (5-7)% increased Global Physical Damage | ring 0 default 0 |
of Aisling | 25 | (8-10)% increased Chaos Damage (8-10)% increased Global Physical Damage | ring 0 default 0 |
of Aisling | 50 | (11-13)% increased Chaos Damage (11-13)% increased Global Physical Damage | ring 0 default 0 |
of Aisling | 75 | (14-16)% increased Chaos Damage (14-16)% increased Global Physical Damage | ring 0 default 0 |
of Riker | 1 | (5-7)% increased Fire Damage (5-7)% increased Lightning Damage | ring 0 default 0 |
of Riker | 25 | (8-10)% increased Fire Damage (8-10)% increased Lightning Damage | ring 0 default 0 |
of Riker | 50 | (11-13)% increased Fire Damage (11-13)% increased Lightning Damage | ring 0 default 0 |
of Riker | 75 | (14-16)% increased Fire Damage (14-16)% increased Lightning Damage | ring 0 default 0 |
of the Order | 1 | Regenerate 3% of Life per second during Flask Effect | flask 0 default 0 |
of the Order | 1 | 50% Chance to avoid being Stunned during Flask Effect (8-12)% increased Movement Speed during Flask effect | flask 0 default 0 |
of the Order | 1 | (25-20)% reduced Mana Cost of Skills during Flask Effect | flask 0 default 0 |
of the Order | 1 | (20-30)% increased Rarity of Items found during Flask Effect | flask 0 default 0 |
of the Order | 1 | (60-80)% increased Critical Strike Chance during Flask Effect | flask 0 default 0 |
of the Order | 1 | 15% of Damage Taken from Hits is Leeched as Life during Flask Effect | flask 0 default 0 |
of the Order | 1 | (8-10)% increased Attack Speed +(7-12)% to Quality | weapon 0 default 0 |
of the Order | 75 | (13-16)% increased Attack Speed +(13-18)% to Quality | weapon 0 default 0 |
of the Order | 1 | (15-20)% increased Critical Strike Chance +(7-12)% to Quality | weapon 0 default 0 |
of the Order | 75 | (21-25)% increased Critical Strike Chance +(13-18)% to Quality | weapon 0 default 0 |
of the Order | 1 | +(30-50) to Accuracy Rating +(7-9)% to Quality | weapon 0 default 0 |
of the Order | 25 | +(51-100) to Accuracy Rating +(10-12)% to Quality | weapon 0 default 0 |
of the Order | 50 | +(101-160) to Accuracy Rating +(13-15)% to Quality | weapon 0 default 0 |
of the Order | 75 | +(161-250) to Accuracy Rating +(16-18)% to Quality | weapon 0 default 0 |
of the Order | 1 | (8-10)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | weapon 0 default 0 |
of the Order | 75 | (13-16)% increased Attack Speed 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy | weapon 0 default 0 |
of the Order | 1 | (7-8)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 default 0 |
of the Order | 38 | (9-10)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 default 0 |
of the Order | 75 | (11-13)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | staff 0 two_hand_weapon 0 default 0 |
of the Order | 1 | (10-12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 default 0 |
of the Order | 38 | (13-15)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 default 0 |
of the Order | 75 | (16-19)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | wand 0 dagger 0 sceptre 0 one_hand_weapon 0 default 0 |
of the Order | 25 | Trigger a Socketed Spell when you Use a Skill | weapon 0 default 0 |
of the Order | 1 | +(8-9)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 38 | +(10-12)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 75 | +(13-15)% to Fire and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 1 | +(8-9)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 38 | +(10-12)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 75 | +(13-15)% to Lightning and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 1 | +(8-9)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 38 | +(10-12)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 75 | +(13-15)% to Cold and Chaos Resistances | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 amulet 0 ring 0 belt 0 quiver 0 default 0 |
of the Order | 1 | +(10-15) to Strength +(7-10)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 38 | +(16-20) to Strength +(11-14)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 75 | +(21-25) to Strength +(15-18)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 1 | +(10-15) to Dexterity +(7-10)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 38 | +(16-20) to Dexterity +(11-14)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 75 | +(21-25) to Dexterity +(15-18)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 1 | +(10-15) to Intelligence +(7-10)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 38 | +(16-20) to Intelligence +(11-14)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 75 | +(21-25) to Intelligence +(15-18)% to Quality | body_armour 0 boots 0 gloves 0 helmet 0 shield 0 default 0 |
of the Order | 1 | Regenerate 1% of Life per second during any Flask Effect | belt 0 default 0 |
of the Order | 38 | Regenerate 1.5% of Life per second during any Flask Effect | belt 0 default 0 |
of the Order | 75 | Regenerate 2% of Life per second during any Flask Effect | belt 0 default 0 |
of the Order | 60 | You have Vaal Pact while Focussed | ring 0 default 0 |