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Viridian Jewels

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The table below displays the available modifiers for items such as Viridian Jewel inventory iconViridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Viridian Jewel inventory icon.


Prefix

#% increased Chaos Damage (Global)
   ChaoticReq. Lv. 1(9-13)% increased Chaos Damage*damage, chaos
#% increased Critical Strike Chance with Cold Skills (Global)
   AvalanchingReq. Lv. 1(14-18)% increased Critical Strike Chance with Cold Skills*elemental, cold, critical
+#% to Critical Strike Multiplier with Cold Skills (Global)
   ArcticReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Cold Skills*elemental_damage, damage, elemental, cold, critical
#% increased Cold Damage (Global)
   ChillingReq. Lv. 1(14-16)% increased Cold Damage*elemental_damage, damage, elemental, cold
Mod group: DamageForm
   SabotageReq. Lv. 1(14-16)% increased Mine Damage*damage
   TrappingReq. Lv. 1(14-16)% increased Trap Damage*damage
#% increased Evasion Rating (Global)
   EvasiveReq. Lv. 1(14-18)% increased Evasion Rating*evasion, defences
#% increased Critical Strike Chance with Fire Skills (Global)
   IncineratingReq. Lv. 1(14-18)% increased Critical Strike Chance with Fire Skills*elemental, fire, critical
+#% to Critical Strike Multiplier with Fire Skills (Global)
   InfernalReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Fire Skills*elemental_damage, damage, elemental, fire, critical
#% increased Fire Damage (Global)
   FlamingReq. Lv. 1(14-16)% increased Fire Damage*elemental_damage, damage, elemental, fire
Mod group: FormBlock
   ParryingReq. Lv. 1+1% Chance to Block Attack Damage while Dual Wielding*block, dual_wielding_mod
   ShieldingReq. Lv. 1+1% Chance to Block Attack Damage while holding a Shield*block, shield_mod
Mod group: FormSpellBlock
   DissipatingReq. Lv. 1+1% Chance to Block Spell Damage while Dual Wielding*block, dual_wielding_mod
   ThwartingReq. Lv. 1+1% Chance to Block Spell Damage while holding a Shield*block, shield_mod
#% increased Totem Life (Global)
   CarvedReq. Lv. 1(8-12)% increased Totem Life*resource, life
#% increased Critical Strike Chance with Lightning Skills (Global)
   ThunderingReq. Lv. 1(14-18)% increased Critical Strike Chance with Lightning Skills*elemental, lightning, critical
+#% to Critical Strike Multiplier with Lightning Skills (Global)
   SurgingReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Lightning Skills*elemental_damage, damage, elemental, lightning, critical
#% increased Lightning Damage (Global)
   HummingReq. Lv. 1(14-16)% increased Lightning Damage*elemental_damage, damage, elemental, lightning
#% of Physical Attack Damage Leeched as Mana (Global)
   ThirstingReq. Lv. 1(0.2-0.4)% of Physical Attack Damage Leeched as Mana*resource, mana, physical, attack
#% increased Mana Regeneration Rate (Global)
   EnergeticReq. Lv. 1(12-15)% increased Mana Regeneration Rate*resource, mana
#% increased maximum Life (Global)
   VividReq. Lv. 1(5-7)% increased maximum Life*resource, life
#% increased maximum Mana (Global)
   EnlightenedReq. Lv. 1(8-10)% increased maximum Mana*resource, mana
Mod group: MeleeTypeCritChance
   TechnicalReq. Lv. 1(14-18)% increased Attack Critical Strike Chance while Dual Wielding*attack, critical, dual_wielding_mod
   HarmingReq. Lv. 1(14-18)% increased Critical Strike Chance with One Handed Melee Weapons*attack, critical, one_handed_mod, melee_mod
   SunderingReq. Lv. 1(14-18)% increased Critical Strike Chance with Two Handed Melee Weapons*attack, critical, two_handed_mod, melee_mod
Mod group: MeleeTypeCritMultiplier
   PuncturingReq. Lv. 1+(15-18)% to Critical Strike Multiplier while Dual Wielding*damage, attack, critical, dual_wielding_mod
   PiercingReq. Lv. 1+(15-18)% to Critical Strike Multiplier with One Handed Melee Weapons*damage, attack, critical, melee_mod, one_handed_mod
   RupturingReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weapons*damage, attack, critical, two_handed_mod, melee_mod
Mod group: MeleeTypeDamage
   FlankingReq. Lv. 1(12-14)% increased Attack Damage while holding a Shield*damage, attack, shield_mod, melee_mod
   Gladiator'sReq. Lv. 1(12-14)% increased Attack Damage while Dual Wielding*damage, attack, dual_wielding_mod
   Soldier'sReq. Lv. 1(12-14)% increased Damage with One Handed Weapons*damage, attack, one_handed_mod, melee_mod
   Champion'sReq. Lv. 1(12-14)% increased Damage with Two Handed Weapons*damage, attack, two_handed_mod, melee_mod
Mod group: MeleeTypeSpeed
   HarmonicReq. Lv. 1(4-6)% increased Attack Speed while Dual Wielding*attack, speed, dual_wielding_mod
   ChargingReq. Lv. 1(4-6)% increased Attack Speed while holding a Shield*attack, speed, shield_mod
   Bandit'sReq. Lv. 1(4-6)% increased Attack Speed with One Handed Melee Weapons*attack, speed, one_handed_mod, melee_mod
   Warrior'sReq. Lv. 1(4-6)% increased Attack Speed with Two Handed Melee Weapons*attack, speed, two_handed_mod, melee_mod
#% increased Mine Throwing Speed (Global)
   ArmingReq. Lv. 1(6-8)% increased Mine Throwing Speed*speed
#% increased Global Physical Damage (Global)
   SharpenedReq. Lv. 1(14-16)% increased Global Physical Damage*physical_damage, damage, physical
Mod group: SpecificWeaponDamage
   SinisterReq. Lv. 1(14-16)% increased Damage with Axes*damage, attack, axe, specific_weapon, melee_mod
   FierceReq. Lv. 1(14-16)% increased Damage with Bows*damage, attack, bow, specific_weapon, two_handed_mod
   SavageReq. Lv. 1(14-16)% increased Damage with Claws*damage, attack, claw, specific_weapon, one_handed_mod, melee_mod
   LethalReq. Lv. 1(14-16)% increased Damage with Daggers*damage, attack, dagger, specific_weapon, one_handed_mod, melee_mod
   ViciousReq. Lv. 1(14-16)% increased Damage with Swords*damage, attack, sword, specific_weapon, melee_mod
Mod group: SpecificWeaponSpeed
   CleavingReq. Lv. 1(6-8)% increased Attack Speed with Axes*attack, speed, axe, specific_weapon, melee_mod
   VolleyingReq. Lv. 1(6-8)% increased Attack Speed with Bows*attack, speed, bow, specific_weapon, two_handed_mod
   RippingReq. Lv. 1(6-8)% increased Attack Speed with Claws*attack, speed, claw, specific_weapon, one_handed_mod, melee_mod
   SlicingReq. Lv. 1(6-8)% increased Attack Speed with Daggers*attack, speed, dagger, specific_weapon, one_handed_mod, melee_mod
   FencingReq. Lv. 1(6-8)% increased Attack Speed with Swords*attack, speed, sword, specific_weapon, melee_mod
#% increased Totem Damage (Global)
   Shaman'sReq. Lv. 1(12-16)% increased Totem Damage*damage
#% increased Trap Throwing Speed (Global)
   HonedReq. Lv. 1(6-8)% increased Trap Throwing Speed*speed

Suffix

#% increased Global Accuracy Rating, #% increased Global Critical Strike Chance (Global)
   of DeadlinessReq. Lv. 1(6-10)% increased Global Accuracy Rating, (6-10)% increased Global Critical Strike Chance*attack, critical
Mod group: AilmentChanceAndDuration
   of BleedingReq. Lv. 1Attacks have (3-5)% chance to cause Bleeding, (12-16)% increased Bleeding Duration*bleed, physical, attack, ailment
   of FreezingReq. Lv. 1(3-5)% chance to Freeze, (12-16)% increased Freeze Duration on Enemies*elemental, cold, ailment
   of BurningReq. Lv. 1(3-5)% chance to Ignite, (6-8)% increased Ignite Duration on Enemies*elemental, fire, ailment
   of PoisoningReq. Lv. 1(3-5)% chance to Poison on Hit, (6-8)% increased Poison Duration*poison, chaos, ailment
   of ShockingReq. Lv. 1(3-5)% chance to Shock, (12-16)% increased Shock Duration on Enemies*elemental, lightning, ailment
+# to all Attributes (Global)
   of AdaptionReq. Lv. 1+(6-8) to all Attributes*attribute
+#% to all Elemental Resistances (Global)
   of ResistanceReq. Lv. 1+(8-10)% to all Elemental Resistances*elemental, resistance
#% increased Area Damage (Global)
   of BlastingReq. Lv. 1(10-12)% increased Area Damage*damage
#% increased Attack and Cast Speed (Global)
   of ZealReq. Lv. 1(2-4)% increased Attack and Cast Speed*attack, caster, speed
#% increased Damage with Bleeding (Global)
   of HaemophiliaReq. Lv. 1(16-20)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
#% increased Burning Damage (Global)
   of CombustingReq. Lv. 1(16-20)% increased Burning Damage*elemental_damage, damage, elemental, fire, ailment
+#% to Chaos Resistance (Global)
   of OrderReq. Lv. 1+(7-13)% to Chaos Resistance*chaos, resistance
+#% to Cold and Lightning Resistances (Global)
   of ShelterReq. Lv. 1+(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance
+#% to Cold Resistance (Global)
   of the BeastReq. Lv. 1+(12-15)% to Cold Resistance*elemental, cold, resistance
#% increased Global Critical Strike Chance (Global)
   of MenaceReq. Lv. 1(8-12)% increased Global Critical Strike Chance*critical
+#% to Global Critical Strike Multiplier (Global)
   of PotencyReq. Lv. 1+(9-12)% to Global Critical Strike Multiplier*damage, critical
Mod group: DamageForm
   of WoundingReq. Lv. 1(8-10)% increased Damage*damage
   of CombatReq. Lv. 1(10-12)% increased Melee Damage*damage, attack, melee_mod
   of ArcheryReq. Lv. 1(10-12)% increased Projectile Damage*damage
Mod group: DamageOverTimeMultiplier
   of AtrophyReq. Lv. 1+(3-4)% to Chaos Damage over Time Multiplier*damage, chaos
   of GelidityReq. Lv. 1+(3-4)% to Cold Damage over Time Multiplier*elemental_damage, damage, elemental, cold, has_caster_mod
   of ExsanguinatingReq. Lv. 1+(3-4)% to Physical Damage over Time Multiplier*physical_damage, damage, physical
#% increased Damage over Time (Global)
   of EntropyReq. Lv. 1(10-12)% increased Damage over Time*damage
+# to Dexterity (Global)
   of DexterityReq. Lv. 1+(12-16) to Dexterity*attribute
+# to Dexterity and Intelligence (Global)
   of CunningReq. Lv. 1+(8-10) to Dexterity and Intelligence*attribute
#% increased Critical Strike Chance with Elemental Skills (Global)
   of the ApocalypseReq. Lv. 1(10-14)% increased Critical Strike Chance with Elemental Skills*elemental, critical
+#% to Critical Strike Multiplier with Elemental Skills (Global)
   of the ElementsReq. Lv. 1+(12-15)% to Critical Strike Multiplier with Elemental Skills*elemental_damage, damage, elemental, critical
+#% to Fire and Cold Resistances (Global)
   of the HearthReq. Lv. 1+(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance
+#% to Fire and Lightning Resistances (Global)
   of InsulationReq. Lv. 1+(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance
+#% to Fire Resistance (Global)
   of the DragonReq. Lv. 1+(12-15)% to Fire Resistance*elemental, fire, resistance
#% increased Melee Critical Strike Chance (Global)
   of WeightReq. Lv. 1(10-14)% increased Melee Critical Strike Chance*attack, critical, melee_mod
+#% to Melee Critical Strike Multiplier (Global)
   of DemolishingReq. Lv. 1+(12-15)% to Melee Critical Strike Multiplier*damage, attack, critical, melee_mod
#% increased Global Accuracy Rating (Global)
   of PrecisionReq. Lv. 1(10-14)% increased Global Accuracy Rating*attack
#% increased Attack Speed (Global)
   of BerserkingReq. Lv. 1(3-5)% increased Attack Speed*attack, speed
+# to Intelligence (Global)
   of IntelligenceReq. Lv. 1+(12-16) to Intelligence*attribute
#% increased Rarity of Items found (Global)
   of RaidingReq. Lv. 1(4-6)% increased Rarity of Items found
#% chance to Knock Enemies Back on hit (Global)
   of FendingReq. Lv. 1(4-6)% chance to Knock Enemies Back on hit
+#% to Lightning Resistance (Global)
   of GroundingReq. Lv. 1+(12-15)% to Lightning Resistance*elemental, lightning, resistance
#% reduced Mana Cost of Skills (Global)
   of EfficiencyReq. Lv. 1(3-5)% reduced Mana Cost of Skills*resource, mana
+# Mana gained for each Enemy hit by your Attacks (Global)
   of AbsorptionReq. Lv. 1+(1-2) Mana gained for each Enemy hit by your Attacks*resource, mana, attack
#% increased Damage with Poison (Global)
   of VenomReq. Lv. 1(16-20)% increased Damage with Poison*poison, damage, chaos, ailment
#% increased Projectile Speed (Global)
   of SoaringReq. Lv. 1(6-8)% increased Projectile Speed*speed
+# to Strength (Global)
   of StrengthReq. Lv. 1+(12-16) to Strength*attribute
+# to Strength and Dexterity (Global)
   of AthleticsReq. Lv. 1+(8-10) to Strength and Dexterity*attribute
+# to Strength and Intelligence (Global)
   of SpiritReq. Lv. 1+(8-10) to Strength and Intelligence*attribute
#% increased Stun Duration on Enemies (Global)
   of StunningReq. Lv. 1(10-14)% increased Stun Duration on Enemies
#% increased Stun and Block Recovery (Global)
   of RecoveryReq. Lv. 1(10-14)% increased Stun and Block Recovery
Totems gain +#% to all Elemental Resistances (Global)
   of RunesReq. Lv. 1Totems gain +(6-10)% to all Elemental Resistances*elemental, resistance

Delve prefix

#% increased Global Defences (Global)
   SubterraneanReq. Lv. 1(4-6)% increased Global Defences*defences
Damage Penetrates #% Cold Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Damage Penetrates #% Elemental Resistances (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
Regenerate #% of Life per second (Global)
   SubterraneanReq. Lv. 1Regenerate 0.3% of Life per second*resource, life
Damage Penetrates #% Lightning Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
#% reduced Physical Damage taken over time (Global)
   SubterraneanReq. Lv. 1(2-1)% reduced Physical Damage taken over time*physical

Delve suffix

#% chance to gain an additional Vaal Soul on Kill (Global)
   of the UndergroundReq. Lv. 1(3-5)% chance to gain an additional Vaal Soul on Kill*vaal
#% increased Damage with Ailments (Global)
   of the UndergroundReq. Lv. 1(15-20)% increased Damage with Ailments*damage, ailment
#% chance to Avoid interruption from Stuns while Casting (Global)
   of the UndergroundReq. Lv. 1(15-20)% chance to Avoid interruption from Stuns while Casting*has_caster_mod
#% chance to gain Onslaught when you use a Flask (Global)
   of the UndergroundReq. Lv. 1(5-10)% chance to gain Onslaught when you use a Flask*flask
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently*energy_shield, defences
+# to Evasion Rating if Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Evasion Rating if Hit an Enemy Recently*evasion, defences
#% increased Chaos Damage (Global)
   of the UndergroundReq. Lv. 1(13-19)% increased Chaos Damage*damage, chaos
#% of Attack Damage Leeched as Life (Global)
   of the UndergroundReq. Lv. 10.3% of Attack Damage Leeched as Life*resource, life, attack
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global)
   of the UndergroundReq. Lv. 1Minions have (4-6)% increased Attack Speed, Minions have (4-6)% increased Cast Speed*attack, caster, speed, minion
#% of Damage taken gained as Mana over # seconds when Hit (Global)
   of the UndergroundReq. Lv. 1(2-3)% of Damage taken gained as Mana over 4 seconds when Hit*resource, life, mana
+# to Armour if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Armour if you've Hit an Enemy Recently*armour, defences

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(4-5)% increased Area of Effect
Overwhelm #% Physical Damage Reduction (Global)
   ArmourPenetrationReq. Lv. 1Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical
You cannot be Maimed (Global)
   AvoidMaimChanceReq. Lv. 40You cannot be Maimed
Damage Penetrates #% Cold Resistance (Global)
   ColdResistancePenetrationReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Corrupted Blood cannot be inflicted on you (Global)
   CorruptedBloodImmunityReq. Lv. 33Corrupted Blood cannot be inflicted on you*bleed, physical, ailment
#% increased Global Critical Strike Chance (Global)
   CriticalStrikeChanceReq. Lv. 1(8-10)% increased Global Critical Strike Chance*critical
Damage Penetrates #% Elemental Resistances (Global)
   ElementalPenetrationReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   FireResistancePenetrationReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
#% increased Effect of Non-Damaging Ailments (Global)
   IncreasedAilmentEffectOnEnemiesReq. Lv. 1(5-7)% increased Effect of Non-Damaging Ailments*ailment
#% increased Damage (Global)
   IncreasedDamageReq. Lv. 1(4-5)% increased Damage*damage
Damage Penetrates #% Lightning Resistance (Global)
   LightningResistancePenetrationReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   MinionDamageReq. Lv. 1Minions deal (4-5)% increased Damage*damage, minion
You cannot be Cursed with Silence (Global)
   ImmuneToSilenceReq. Lv. 60You cannot be Cursed with Silence*caster, curse
#% reduced Mana Reserved (Global)
   ReducedManaReservationForJewelReq. Lv. 11% reduced Mana Reserved*resource, mana
You cannot be Hindered (Global)
   YouCannotBeHinderedReq. Lv. 40You cannot be Hindered*blue_herring


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