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m (Redirected page to Bows#Long Bow)
 
 
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{{Base item
#REDIRECT [[Bows#Long_Bow]]
 
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|rarity_id = normal
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|name = Long Bow
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|class_id = Bow
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|size_x = 2
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|size_y = 4
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|drop_level = 9
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|drop_rarities_ids = normal, magic, rare, unique
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|tags = bow, ranged, two_hand_weapon, twohand, weapon, default
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|metadata_id = Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow3
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|purchase_cost_normal1_name = Orb of Transmutation
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|purchase_cost_normal1_amount = 1
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|purchase_cost_magic1_name = Orb of Transmutation
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|purchase_cost_magic1_amount = 2
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|purchase_cost_rare1_name = Chaos Orb
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|purchase_cost_rare1_amount = 1
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|purchase_cost_unique1_name = Chaos Orb
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|purchase_cost_unique1_amount = 5
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|required_level = 9
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|required_dexterity = 38
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|critical_strike_chance = 6
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|attack_speed = 1.3
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|physical_damage_min = 6
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|physical_damage_max = 25
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|weapon_range = 120
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}}
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'''Long Bow''' is a [[bow]] base type.
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{{Item unique versions}}
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{{Item acquisition}}
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==Version history==
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{{Version history table header}}
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{{Version history table row|2.1.0}}
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* Reduced the required level from 10 to 9 and the required Dexterity from 41 to 38.
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* Their damage has been increased from 6-23 to 6-25.
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{{Version history table row|2.0.0}}
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* Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.{{efn|name=Critical strike rework}}
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{{Version history table row|1.2.0}}
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* All bows have had their base damage increased by 11%. This affects ones that already existed including Unique items.
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* The first two tiers of weapons (with bows it's {{il|Crude Bow|the first}} and '''third tiers''') now have higher attack speeds and lower damage to compensate.
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{{Version history table row|?}}
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* Introduced to the game.
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|}
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==Notes==
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{{Notelist|notes=
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{{efn|name=Critical strike rework|As part of the critical strike chance rework in [[version 2.0.0]], Long Bow was changed to have 6% base critical strike chance (up from 5%). The numerical changes to critical strike chance for each and every item affected by the rework were not explicitly documented in the patch notes.}}
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}}
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[[ru:Длинный лук]]

Latest revision as of 09:50, 16 October 2020

Long BowBow
Physical Damage: 6-25
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 120
Requires Level 9, 38 Dex
Long Bow inventory icon
Acquisition
Area level: 9
Vendor Prices
Normal1x Orb of Transmutation
Magic2x Orb of Transmutation
Rare1x Chaos Orb
Unique5x Chaos Orb
Vendor Offer
1x Scroll Fragment
Weapon DPS
Physical: 20.2
Phys+Chaos: 20.2
Total: 20.2
Metadata
Item class: Bows
Metadata ID: Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow3

Long Bow is a bow base type.

Unique versions

ItemLvl.
Storm Cloud inventory iconStorm CloudStorm Cloud
Long Bow
Bow
Quality: +20%
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)
Weapon Range: 120
Requires Level 9, 38 DexNo Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Centuries of development in steel armoursmithing
turned the armies of the Eternal Empire
into very effective lightning rods.
Storm Cloud inventory icon
9
Storm Cloud inventory iconThe TempestThe Tempest
Long Bow
Bow
Quality: +20%
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)
Weapon Range: 120
Requires Level 32, 38 DexNo Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Where steel-grey clouds gather and crash together, a storm is sure to follow.
Storm Cloud inventory icon
32

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
4Divination card inventory iconMerciless ArmamentMerciless Armament card artDivination card frameMerciless Armament4Merciless Two-Hand Weapon
Item Level: 100
"Through thick and thin,
blood and bone,
a peaceful life
is one I can't condone."
- Tukohama, Father Of War
Divination card inventory icon
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
two-handed weapon
Automatic
9Divination card inventory iconThe TyrantThe Tyrant card artDivination card frameThe Tyrant9Merciless Weapon
Item Level: 100
"Fear controls the masses."
- Laszlo, the Scourge
Divination card inventory icon
random item level 100 MercilessMerciless
Prefix
(170-179)% increased Physical Damage
weapon
Automatic
8Divination card inventory iconThe WebThe Web card artDivination card frameThe Web8Weapon of CraftingA weapon, a shelter, a prison.
The web's purpose changes
with the spider's needs.
A lesson we should
take to heart.
Divination card inventory icon
random weapon of Craftingof Crafting
Suffix
Can have up to 3 Crafted Modifiers
Automatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Version history[ | ]

Version Changes
2.1.0
  • Reduced the required level from 10 to 9 and the required Dexterity from 41 to 38.
  • Their damage has been increased from 6-23 to 6-25.
2.0.0
  • Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.[a]
1.2.0
  • All bows have had their base damage increased by 11%. This affects ones that already existed including Unique items.
  • The first two tiers of weapons (with bows it's Crude Bow inventory iconthe firstCrude BowBow
    Physical Damage: 5-13
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 120
    Crude Bow inventory icon
    and third tiers) now have higher attack speeds and lower damage to compensate.
Unknown
  • Introduced to the game.

Notes[ | ]

  1. As part of the critical strike chance rework in version 2.0.0, Long Bow was changed to have 6% base critical strike chance (up from 5%). The numerical changes to critical strike chance for each and every item affected by the rework were not explicitly documented in the patch notes.