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LuckyCritRolls

Lucky crit rolls visualized in a tree diagram.

Luck is a mechanic that rolls a number twice, with Lucky rolls applying the best result, and Unlucky rolls applying the worst result. Modifiers that state when Damaging refer specifically to damage ranges, and not related mechanics such as accuracy or critical strike chance.[1]

Lucky and Unlucky modifiers affecting the same thing will cancel each other out.[2]

Effectiveness[]

With percentage rolls, such as critical strike chance, lucky/unlucky rolls will be up to a 100% more/less modifier, changing linearly towards 0% as critical chance increases. As for damage rolls, the average damage from the roll will be at up to 33% more or less, when the minimum damage is close to zero, but will have a much weaker effect when the minimum damage is closer to the maximum.

Calculations[]

Binary Rolls[]

Lucky

Either roll can make the hit critical, so your critical strike chance on the solid line will be increased to the dash-dotted line on lucky rolls.

More specifically, the lucky critical strike chance can be calculated from the following formula:

For example, the lucky critical strike chance for an default critical strike chance of 40% could be calculated as follows:

It should be noted that these calculations neglect the effect of accuracy on critical strikes.

Derivation of lucky rolls [Expand]

This is a problem that can be solved with conditional probability.

Let A be the default critical strike chance on the first roll, then the chance to NOT crit on the first roll is:

 

 

 

 

(1)

If the roll failed the die will be cast a second time with the same probabilities. The chance to crit on the second roll is (1) multiplied with A:

 

 

 

 

(2)

The total probability to get a lucky critical strike is the sum of A and (2).

 

 

 

 

(3)

Damage in a Range[]

Given an integer roll between and , the normal expected value is .

A lucky roll has expected value .

Note that the last term in this is always between and and therefore is negligible (it is a byproduct of the fact our uniform variable only takes values over the integers.) This simplifies the formula to .

The average damage is effectively nudged closer toward the max damage, and further from the minimum damage. The damage boost, on average, is a sixth of the difference between minimum and maximum damage.

Example 1: You shoot a level 20 Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes... The maximum damage is 1643, and minimum damage is 1095, for an average of 1369. The difference between minimum and maximum is 548. If the damage is lucky, you get an average 548/6=91.3 extra damage, for a new average damage of 1369+91.3=1460.3 damage. This is a 6.6% damage boost.

Example 2: You cast a level 20 Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes... The maximum damage is 1198, and minimum damage is 63, for an average of 630.5. The difference between minimum and maximum is 1135. If the damage is lucky, you get an average 1135/6=189.2 extra damage, for a new average damage of 189.2+630.5=819.6 damage. This is a 30% damage boost.

How much does lucky improve our expected value - if our minimum damage is then we get a more multiplier. As the minimum damage increases our percentage increase decreases.

Related items[]

Unique items[]

The following unique items are related to Luck: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Related skill gems[]

The following skill gems are related to Luck: Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Related passive skills[]

Passive skills[]

The following passive skills are related to Luck: Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..

Keystone passive skills[]

The following keystone passive skills are related to Luck:

Name Stats
Dance with Death

Can't use Helmets
Your Critical Strike Chance is Lucky
Your Damage with Critical Strikes is Lucky
Enemies' Damage with Critical Strikes against you is Lucky

Related modifiers[]

The following modifiers are related to Luck: Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..

References[]

  1. Mark_GGG (May 13, 2013 4:01 AM). "p/c new ring lori's lantern". Path of Exile Forum. Retrieved September 22, 2013.
  2. https://www.pathofexile.com/forum/view-thread/3108809/page/1#p24083466