The stats which limit the total rate of recovery per second from leech have been changed. Previously these limited any recovery based on what kind of leech it came from, but they now limit recovery from any leech based on what kind of recovery it is. This has no effect except in cases where one kind of leech applies a different kind of recovery. For example, the keystone Immortal Ambition makes life leech cause energy shield recovery instead of life recovery. Previously this was limited by 'Maximum total Recovery per second from Life Leech'. That recovery will now be limited by 'Maximum total Energy Shield Recovery from Leech'.
Changed to: 0.4% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and 15% increased Life Leeched per second.
Many clusters throughout the tree now have new notables. (2% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and +20 Life gained on kill)