14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments 
The Templar, Marauder, and Duelist starting areas have been reworked significantly.
Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
This page was last edited on 18 October 2020, at 04:50.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.