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The masters Zana, Alva, Niko, Jun and Einhar.

This page is about the NPCs. For the divination card, see The Master.

Masters are five special NPCs that randomly spawn in Wraeclast and offer the player missions. Each master offers unique mechanics and rewards to reap. In exchange for completing these missions, players can unlock crafting recipes on the crafting bench and gain Favour to buy decorations for their hideout.


Masters must be encountered in the wild before they start appearing in various towns in Wraeclast.

Master Location Overview Rewards
Einhar, Beastmaster Act 2 Hunt beasts with Einhar; player must weaken yellow or red beasts to be captured by Einhar's net Access to the Menagerie, Beastcrafting recipes and components, the Bestiary
Niko, Master of the Depths Act 4 Find caches of Voltaxic Sulphite in the area; Sulphite is used for delves in the Azurite Mine Access to the Mine Encampment, loot from Azurite Mines, including fossils, resonators, and socket crafting recipes
Alva, Master Explorer Act 7 Open incursions into the past; open doors and slay architects to improve the rewards in the Temple of Atzoatl Loot & crafting recipes from the Temple of Atzoatl, chance for special item corruption
Jun, Veiled Master Act 9 Dispatch members of the Immortal Syndicate; interrogate or negotiate with them to find its leader Veiled items and Scarabs, veiled mod crafting recipes, loot & crafting from safehouses
Zana, Master Cartographer Epilogue Choose a map and complete the task assigned to it Atlas completion marks, previous challenge league items


Masters can be encountered in most zones, where they will offer a mission. Zana can only be encountered in Maps. If not spending accumulated master mission from map device, the chance to spawn a "wild" master in map is 10% (2% for each master).[1]

Atlas Mission

3.10 Atlas. On the right are counters for accumulated Master missions to be spent

Each day five new master missions (1 for each master) at will be added to the player's accumulation[2] after the reset at 0:00am (GMT+0) based on the tier (white, yellow, red) of the player's last completed map. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count.

There is 35% chance (on average 7% per master) to have additional master mission from completing the map. This will increase with atlas Awakening Bonus completion.[3]

You can use Atlas Missions (option can be found by talking to the master or on the Map Device directly) to guarantee a master spawns in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or clicking the master of choice in the map device.[4]


When attempting to maximize the number of master encounters, either generally, or for a specific master:

  • Run short maps (like City Square Map) to gain master missions. Efficiency increases with Awakening Bonus completion. If possible, favourite the map, and manipulate watchstones to keep the map at a low red rank to optimize clearspeed.
  • Use Prime and Awakened Sextants for chance to roll "Area contains Alva/Einhar/Jun/Zana/Niko".
  • Use Silver Coin for chance to roll Master mission prophecies. On trade leagues the prophecies can be bought from other players, though they tend to be rather expensive.
  • Use Bestiary and Sulphite Scarabs on maps to trigger Einhar and Niko, respectively.
  • Run maps without other sources of master missions, to have a 10% chance of triggering a random master. This works out to 2% per master, so this is only a very slight boost.
  • In Harvest league, harvesting Wild Bristle Matron BulbsWild Bristle Matron BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Allows you to sacrifice a Map to gain additional Atlas missions when HarvestedShift click to unstack.
    will allow exchanging a map for atlas missions.


Successfully completing missions for masters grants favour, which can be exchanged for hideout decorations.

Each master has a favour level, which goes up to 7. Favour level increase based on the specified mission objectives completed. Each favour level unlocks new decorations to purchase.


Main page: Crafting Bench
For a more in-depth look at master crafting techniques, see Crafting#Master crafting.

A rare item with a master crafted mod.

Using the crafting bench in your hideout, you can add a master crafted mod into an item. Crafting recipes are unlocked as you play the game and complete missions for masters. Unlocked recipes are retained league-wide.

Adding crafted mods

The crafting bench offers a list of mods that can be crafted onto items of certain types for a cost. Usually, only one crafted mod may be added to an item; the crafted mod is shown in a brighter color than normal mods. Crafting a mod follows the normal affix rules. Specifically:

  • The item cannot already have a mod of that type.
  • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

Likewise, the existence of a crafted mod on an item prevents a mod of the same type from being added via an Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers..

Meta-crafting mods

Players can unlock crafting recipes to a special mod which doesn't grant stats or bonuses, but affects other mods and may override regular crafting rules.[5] These meta-crafting mods are treated as regular master crafted mods; they take up either a prefix or suffix spot but, like any other crafting mod, only one can be added at a time. This can be bypassed with the Can have up to 3 Crafted Modifiers mod.

Using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
on an item with the "Prefixes/Suffixes Cannot be Changed" meta-crafting mod will not remove prefixes/suffixes.[6]

Removing crafted mods

Crafted mods may not be directly exchanged. They are removed if the item is randomly rerolled using an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
Shift click to unstack.
or Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.
, or Resonators (socketed with Fossil) or when the crafted modifier is deleted through an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
or Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. The item's Catalyst quality decreases the chance of removing a modifier which matches the quality type. Removes 20% Quality applied by Catalysts on use.
Shift click to unstack.
. Alternatively, they may be removed for the cost of one Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack.
if you have the crafting recipe.

This does not apply to mods protected by the "Prefixes/Suffixes Cannot be Changed" meta-crafting mods.


Holding control and left clicking on a master will give a shortcut to options specific to each master. This may save time and/or clicks for some players.

Version history

Version Changes
  • You are now able to select an Atlas Mission via the Map Device.
  • The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
  • You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
  • The way daily Atlas Missions are handled has been reworked.
  • Once you have unlocked the Atlas, you will now earn one Atlas Missions for each Master per day. These are not assigned to a specific map, but are assigned to a specific map tier-colour (white, yellow or red). You must log into your account to receive these missions.
  • These missions are accumulated and tracked on the right side of the Atlas panel.
  • More Missions can be earned by completing maps. Each time you complete a map (typically by killing the map boss), you'll have a chance to earn an Atlas Mission. The chance to earn Missions this way has been significantly raised.
  • You'll encounter random Masters in maps less frequently, with this chance moved to the map-completion mechanic.
  • To use accumulated Atlas Missions, simply talk to the associated Master in your Hideout, select the Atlas Mission option, and place the map you wish to do the mission on in the Map Device screen that opens up. You can add a Zana map modifier from this screen if you wish.
  • There's no limit to the number of Atlas Missions that can accumulate, so there's no pressure to run the missions as you get them. Run them at your own pace!
  • Your Atlas Missions are now tracked on the quest tracker as soon as you enter the map.
  • Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
  • There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters.
  • Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
  • Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
  • Hideouts are also no longer unlocked or improved through master grinding. Instead, Helena will help you unlock new hideouts found throughout the campaign and (very rarely) within the Atlas. Newly obtained hideouts are automatically at their maximum size and hold all masters without being upgraded.
  • Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
  • Masters now have a different exclamation mark colour. It's orange!
  • The /claim_crafting_benches command has been removed. You can now place crafting benches from previous leagues in your challenge league hideout, but must level the masters up as usual to unlock various crafting functions.
  • Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.
  • Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.
  • Daily master missions will now always generate at a difficulty which will allow the player entry. The level will not change, however. If the player is at too low a level to enter, the difficulty of the daily mission will be lowered.
  • Introduced to the game


  2. Version 3.8.0 patch note
  3. Patch note 3.10.0
  4. Version 3.10.1 patch note
  5. Qarl (August 28, 2014). "1.2.1 Patch Notes". Official Path of Exile Forums. Retrieved August 22, 2015.
  6. Chris (August 20, 2015). "Master Crafting Metamods". Official Path of Exile Forums. Retrieved August 22, 2015.