Masters are five special NPCs that randomly spawn in Wraeclast and offer the player missions. Each master offers unique mechanics and rewards to reap. In exchange for completing these missions, players can unlock crafting recipes on the crafting bench and gain Favour to buy decorations for their hideout.
Overview[ | ]
Masters must be encountered in the wild before they start appearing in various towns in Wraeclast.
Master | Location | Overview | Rewards |
---|---|---|---|
Einhar, Beastmaster | Act 2 | Hunt beasts with Einhar; player must weaken yellow or red beasts to be captured by Einhar's net | Access to the Menagerie, Beastcrafting recipes and components, the Bestiary |
Niko, Master of the Depths | Act 4 | Find caches of Voltaxic Sulphite in the area; Sulphite is used for delves in the Azurite Mine | Access to the Mine Encampment, loot from Azurite Mines, including fossils, resonators, and socket crafting recipes |
Alva, Master Explorer | Act 7 | Open incursions into the past; open doors and slay architects to improve the rewards in the Temple of Atzoatl | Loot & crafting recipes from the Temple of Atzoatl, chance for special item corruption |
Jun, Veiled Master | Act 9 | Dispatch members of the Immortal Syndicate; interrogate or negotiate with them to find its leader | Veiled items and Scarabs, veiled mod crafting recipes, loot & crafting from safehouses |
Zana, Master Cartographer | Epilogue | Choose a map and complete the task assigned to it | Atlas completion marks, previous challenge league items |
Missions[ | ]
Masters can be encountered in most zones, where they will offer a mission. Zana can only be encountered in Maps. If not spending accumulated master mission from map device, the chance to spawn a "wild" master in map is 10% (2% for each master).[1]
Atlas Mission[ | ]
Each day five new master missions (1 for each master) at will be added to the player's accumulation[2] after the reset at 0:00am (GMT+0) based on the tier (white, yellow, red) of the player's last completed map. The map must be completed the day before in their own map device. Completing party-play maps from other players map devices does not count. Completing blighted maps do count.
There is 35% chance (on average 7% per master) to have additional master mission from completing the map. This will increase with atlas Awakening Bonus completion.[3]
You can use Atlas Missions (option can be found by talking to the master or on the Map Device directly) to guarantee a master spawns in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen, or clicking the master of choice in the map device.[4]
Strategy[ | ]
When attempting to maximize the number of master encounters, either generally, or for a specific master:
- Run short maps (like City Square Map) to gain master missions. Efficiency increases with Awakening Bonus completion. If possible, favourite the map, and manipulate watchstones to keep the map at a low red rank to optimize clearspeed.
- Use Prime and Awakened Sextants for chance to roll "Area contains Alva/Einhar/Jun/Zana/Niko".
- Use Silver Coin for chance to roll Master mission prophecies. On trade leagues the prophecies can be bought from other players, though they tend to be rather expensive.
- Use Bestiary and Sulphite Scarabs on maps to trigger Einhar and Niko, respectively.
- Run maps without other sources of master missions, to have a 10% chance of triggering a random master. This works out to 2% per master, so this is only a very slight boost.
- In Harvest league, harvesting Wild Bristle Matron BulbsWild Bristle Matron BulbStack Size: 100
Seed Tier: 3
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Wild Lifeforce when Harvested
Can be Harvested after 9 Growth CyclesConsumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Wild Seeds of at least Tier 2 to GrowAllows you to sacrifice a Map to gain additional Atlas missions when HarvestedShift click to unstack. will allow exchanging a map for atlas missions.
Favour[ | ]
Successfully completing missions for masters grants favour, which can be exchanged for hideout decorations.
Each master has a favour level, which goes up to 7. Favour level increase based on the specified mission objectives completed. Each favour level unlocks new decorations to purchase.
Crafting[ | ]
This section needs to be updated. Please update this article to reflect newly available information. Relevant discussion may be found on the talk page. |
Using the crafting bench in your hideout, you can add a master crafted mod into an item. Crafting recipes are unlocked as you play the game and complete missions for masters. Unlocked recipes are retained league-wide.
Adding crafted mods[ | ]
The crafting bench offers a list of mods that can be crafted onto items of certain types for a cost. Usually, only one crafted mod may be added to an item; the crafted mod is shown in a brighter color than normal mods. Crafting a mod follows the normal affix rules. Specifically:
- The item cannot already have a mod of that type.
- The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.
Likewise, the existence of a crafted mod on an item prevents a mod of the same type from being added via an Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers..
Meta-crafting mods[ | ]
Players can unlock crafting recipes to a special mod which doesn't grant stats or bonuses, but affects other mods and may override regular crafting rules.[5] These meta-crafting mods are treated as regular master crafted mods; they take up either a prefix or suffix spot but, like any other crafting mod, only one can be added at a time. This can be bypassed with the Can have up to 3 Crafted Modifiers mod.
Using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack. on an item with the "Prefixes/Suffixes Cannot be Changed" meta-crafting mod will not remove prefixes/suffixes.[6]
Removing crafted mods[ | ]
Crafted mods may not be directly exchanged. They are removed if the item is randomly rerolled using an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
Shift click to unstack. or Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack., or Resonators (socketed with Fossil) or when the crafted modifier is deleted through an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack. or Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it.. Alternatively, they may be removed for the cost of one Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it.
Shift click to unstack. if you have the crafting recipe.
This does not apply to mods protected by the "Prefixes/Suffixes Cannot be Changed" meta-crafting mods.
Strategy[ | ]
Holding control and left clicking on a master will give a shortcut to options specific to each master. This may save time and/or clicks for some players.
Version history[ | ]
Version | Changes |
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3.10.1 |
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3.10.0 |
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3.8.0 |
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3.5.0 |
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2.6.3 |
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2.4.0 |
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2.2.2 |
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1.2.0 |
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References[ | ]
- ↑ https://www.pathofexile.com/forum/view-thread/2834378
- ↑ Version 3.8.0 patch note
- ↑ Patch note 3.10.0
- ↑ Version 3.10.1 patch note
- ↑ Qarl (August 28, 2014). "1.2.1 Patch Notes". Official Path of Exile Forums. Retrieved August 22, 2015.
- ↑ Chris (August 20, 2015). "Master Crafting Metamods". Official Path of Exile Forums. Retrieved August 22, 2015.