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"Mausoleum Map" redirects here. For other uses, see Mausoleum Map (disambiguation).

Mausoleum MapMap Level: 73
Map Tier: 6
Guild Character: [
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Mausoleum Map (War for the Atlas) inventory icon
Acquisition
Area level: 73
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsMausoleum

Mausoleum
Map area
No Waypoint
IdMapWorldsMausoleum
Act11
Area level73
BossesTolman, the Exhumer
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, no_echo, delve_chest, einharmaps, mausoleum_area
The Shaper: A vault for the dead, as if they were valuable. Pathetic.
Vaal AreasDeathly Chambers (MapSideArea5_6)
A vault for the dead, as if they were valuable. Pathetic.
Maps loading screen

Mausoleum Map (War for the Atlas) is a map area based on the tileset from The Ossuary (Act 10).

Layout[ | ]

The layout for this map is linear, appearing similar to an infinity sign. The boss arena will be near the opposite end of the starting point.

This map requires little to no backtracking to full-clear.

Map Type: Indoors

Encounters[ | ]

Boss[ | ]

Tolman, the Exhumer, based on the Tolman fight in The Quay. The arena is fairly small, containing 4 bone piles with Tolman, the Exhumer slightly off-center. Upon approaching the boss, a red Ankh appears and zombies begin to spawn from the bone piles. After a short time, Tolman becomes targetable and chases the player. During this phase, red Desecrated Ground spawns, nearby corpses detonate, and red areas with a delayed detonation, similar to the ones cast by an Undying Evangelist, appear.

Boss video[ | ]

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconThe Encroaching DarknessThe Encroaching Darkness card artDivination card frameThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
Divination card inventory icon
1
Divination card inventory iconThe TrialThe Trial card artDivination card frameThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
Divination card inventory icon
1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Divination card inventory iconMight is RightMight is Right card artDivination card frameMight is Right9Trypanon inventory iconTrypanonTrypanon inventory iconThe mind had much to endure before the advent of thaumaturgy.Divination card inventory icon1
Divination card inventory iconNo TracesNo Traces card artDivination card frameNo Traces930x Orb of Scouring inventory iconOrb of ScouringOrb of Scouring inventory iconThere is no mistake so great that it cannot be undone.Divination card inventory icon1

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Barrows Map (War for the Atlas) inventory iconBarrows MapBarrows MapMap Level: 72
Map Tier: 5
Guild Character: n
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Barrows Map (War for the Atlas) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Lava Chamber Map (War for the Atlas) inventory iconLava Chamber MapLava Chamber MapMap Level: 74
Map Tier: 7
Guild Character: Q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Lava Chamber Map (War for the Atlas) inventory icon
3Mausoleum Map (War for the Atlas) inventory iconMausoleum MapMausoleum MapMap Level: 73
Map Tier: 6
Guild Character: [
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Mausoleum Map (War for the Atlas) inventory icon
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Mausoleum Map (Metamorph) inventory iconMausoleum MapMausoleum MapMap Level: 69
    Map Tier: 2
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mausoleum Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Mausoleum Map (Blight) inventory iconMausoleum MapMausoleum MapMap Level: 70
    Map Tier: 3
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mausoleum Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Mausoleum Map (Legion) inventory iconMausoleum MapMausoleum MapMap Level: 70
    Map Tier: 3
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mausoleum Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Mausoleum Map (Synthesis) inventory iconMausoleum MapMausoleum MapMap Level: 71
    Map Tier: 4
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mausoleum Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Mausoleum Map (Betrayal) inventory iconMausoleum MapMausoleum MapMap Level: 72
    Map Tier: 5
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mausoleum Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Mausoleum Map (Ritual) inventory iconMausoleum MapMausoleum MapMap Level: 76
    Map Tier: 9
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mausoleum Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Mausoleum Map (Heist) inventory iconMausoleum MapMausoleum MapMap Level: 68
    Map Tier: 1
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mausoleum Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Mausoleum Map (Harvest) inventory iconMausoleum MapMausoleum MapMap Level: 69
    Map Tier: 2
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mausoleum Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Mausoleum Map (Delirium) inventory iconMausoleum MapMausoleum MapMap Level: 69
    Map Tier: 2
    Guild Character: [
    A vault for the dead, as if they were valuable. Pathetic.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mausoleum Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.


Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.


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