Like the name suggests, the map is a large maze of interconnected rooms and corridors frequently leading to dead ends. The map boss has no separate arena, but is found in a large room filled with swirls of black smoke.
Encounters[]
Boss[]
Shadow of the Vaal based on Vaal Oversoul. He uses the same skills, without significant differences - they are similarly slow and well-telegraphed, but deal quite heavy damage on hit.
He does not have a separate arena, being located in the corner of the main map.
If killed with a Divine Vessel active on the map, his soul upgrades the Soul of Solarispantheon power.
Boss video[]
Lua error: Error: invalid field alias "maps.area_id"; aliases cannot contain dots or quotes..Lua error: Error: invalid field alias "items.drop_text"; aliases cannot contain dots or quotes..
Unique versions
Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..
Other versions
Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.