Path of Exile Wiki

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Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

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Path of Exile Wiki
This page is about the current map version. For other uses, see Maze of the Minotaur Map (disambiguation).

Lua error: Error: invalid field alias "items.html_extra"; aliases cannot contain dots or quotes.. Maze of the Minotaur Map is a map area.

Layout[]

Indoors. Based on The Caverns.


Encounters[]

Boss[]

The boss of this area always drops one Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and has a chance to drop one of the following unique items:

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  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..

Boss video[]

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Unique versions

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Legacy variants[]

Maze of the Minotaur Map has legacy variants.

On top of map series, the legacy versions have the following changes:

Version Discontinued Modifiers
3.9.0


Area is influenced by The Shaper

There is a vendor recipe that convert legacy map to current map series. So there is a chance that the map is in the current map series (Ritual), but missing the aforementioned implicit.


Version history[]

Version Changes
3.9.1
  • Zana Atlas Objectives can now offer Shaper Guardian Maps as options as long as you are in a Tier15+ Map.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • The Shaper and Elder storyline is gone and has been replaced by a story that takes place in the aftermath of the old story.
    • The Elder, Shaper, and combined Elder and Shaper encounters can still be accessed. If you're lucky, Zana may offer a Shaper or Elder guardian's map!
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.