Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Register
Advertisement
"Metamorph" redirects here. For the crafted monster, see Metamorph (monster).

Metamorph Samples refer to the 5 types of items from the in-game Metamorph mechanics: Brain, Eye, Heart, Lung and Liver. The itemized unique Metamorph organ (referred as "Greater Samples" in in-game dialogue) only drop from defeating the Metamorph boss that was constructed by the player in a map.

Mechanics[ | ]

Metamorph meter not filled

A nearly-filled meter. Note that all samples from the map area are collected and the combination is already using the highest rarity of each sample type.

Each map has a 8% chance to include a Metamorph encounter, which is rolled independently from other chance-based encounters, such as Masters, Abyss, Blight, Breach, Delirium, Essence, Ritual, rogue exile, Legion, Smuggler's Cache, Strongbox, The Sacred Grove, etc. In the encounter, certain monsters (and the map boss) are marked with a green "arrow" on their bodies as well as marked on the mini-map with a circular green icon, and the monster health and name bar have a similar green circle. Upon defeating these monsters, they drop organ samples which are automatically collected. With a full set of samples - Brain, Eye, Heart, Lung, and Liver - players can construct a Metamorph unique boss monster based on the combination they have used by spawning Tane Octavius and his Metamorph Vial using a button on the bottom right (PC default keybind: V). Tane spawns automatically once you've collected every organ in the zone.

Players can use any combination of the collected organs to create the Metamorph monster. Each monster is made up of 5 organs, and players must select one of each type before constructing the Metamorph monster. Each organ determines the attacks the Metamorph uses, as well as the monster modifiers it has. Sometimes an organ will contain an additional item drop bonus. Moreover, a meter to the right fills based on sample rarity, which increases the monster's overall stats and item drops. Organs from higher rarity monsters will give larger increases to this meter. If the meter is filled as well as using at least one map boss sample (which have the same orange item color as unique items), the Metamorph will drop an itemized organ sample, named after the name of the map boss, which can be placed in player's inventory. Note that in some cases, even in a fully cleared map, there are not enough rare and unique organ samples to fully fill the meter, due to external factors such as map rarity, map mods, map tier and pack size. Only one Metamorph boss can be constructed per a map instance (the exception being in the Valdo's Rest region with the Repeated Experiment Atlas passive skill), and only the itemized organ(s) can be transferred out of the zone instance. Player can boost the drop of itemized organs by using Metamorph Scarab. Each specific Metamorph monster can only drop a single type of itemized organ (though it can drop more than one of that type due to atlas passives or scarabs), regardless of how many orange-colored organs are included in its construction.

The Metamorph monster will have a combination of attacks and abilities depending on the organs used (each organ notes one or more attacks/abilities it grants the monster). In addition, as the Metamorph is battled, it will summon a substantial number of minions to assist it, which can be lethal even on their own if the Metamorph is defeated before them.

Itemized samples can be used in the Metamorph Vial in Tane's Laboratory. A full set of itemized organs can be used to construct a Metamorph there. The mods on the itemized organs indicate additional items the Metamorph will drop. Note that no more organs drop in the lab.

List of Metamorph organ samples basetypes[ | ]

  • Metamorph Brain inventory iconMetamorph BrainMetamorph BrainCombine this with four other different samples in Tane's Laboratory.Metamorph Brain inventory icon - the abilities associated with Brain samples are "Lingering"
  • Metamorph Eye inventory iconMetamorph EyeMetamorph EyeCombine this with four other different samples in Tane's Laboratory.Metamorph Eye inventory icon - the abilities associated with Eye samples are "Simple"
  • Metamorph Lung inventory iconMetamorph LungMetamorph LungCombine this with four other different samples in Tane's Laboratory.Metamorph Lung inventory icon - the abilities associated with Lung samples have "Medium Delay"
  • Metamorph Heart inventory iconMetamorph HeartMetamorph HeartCombine this with four other different samples in Tane's Laboratory.Metamorph Heart inventory icon - the abilities associated with Heart samples have "Long Delay"
  • Metamorph Liver inventory iconMetamorph LiverMetamorph LiverCombine this with four other different samples in Tane's Laboratory.Metamorph Liver inventory icon - the abilities associated with Liver samples have "Short Delay"

Vendor recipe[ | ]

Any three itemized organs (even of differing types) can be sold to a NPC to receive a random organ differing from those offered, with random rewards. Thus, if the players lack Eyes and/or Livers, they should use 1 Brain, 1 Heart, and 1 Lung in the recipe to maximize the chances of receiving an organ they need.

Strategy[ | ]

Metamorphs can be spawned anywhere on the map using the UI button in the lower right. Using different strategies with placement can make defeating them easier.

  • For characters that can hit enemies off screen with ranged skills, placing the metamorph in an open area will make it easier to hit them far away and get away.
  • For characters that use melee hits, placing the metamorph in the smallest area you can find will prevent large amounts of enemies from hitting you at the same time.
  • If the atlas has a watchstone in the maps region with a sextant modifier that says "Area has additional packs of monsters that convert" there will be traitorous totems on the map that give the player and minions auras. Spawning the metamorph near these totems will give the player and minions auras during the metamorph fight.

See also[ | ]

  • Talisman - league item that used to be upgradable in the past
  • Beast - league item that used as ingredients of league mechanics
  • Captured Memory - legacy league item that could be used as ingredients of league mechanics in the past
    • Memory Nexus - an area that used to be placing Captured memory to craft a playable area
  • Fractured item - legacy league item that could be used as ingredients of league mechanics in the past
    • Synthesiser - a legacy league mechanics that use Fractured item to create Synthesised item

Version history[ | ]

Version Changes
3.14.0
  • Spawn chance in map has changed to 8%[1]
3.11.0
  • Fixed several Metamorph skills that were using the wrong visual effects.
3.10.0
  • Metamorph, and Tane, can now be found once you reach maps. Each map has a 10% chance to be populated with monsters who can drop Metamorph parts.
  • The "maximum power" effect on the bar to the right of the Metamorph panel no longer plays if it is impossible for the fight to drop an itemised organ.
3.9.2
  • Added a new vendor recipe for Metamorph organs. Three of any organs can be given to receive a random organ differing from those offered, with random rewards.
  • Fixed an uncommon case where Metamorph organs were missing when the area had been cleared.
  • Visual effects from monsters that give organs dying now correctly remain rather than being removed shortly after.
3.9.1b
  • Fixed a bug affecting the distribution of organs in Metamorph League. They should now actually drop evenly. We will also be adding a recipe later to help players with excess organs.
  • Fixed a bug in Metamorph League where Tane Octavius would appear before all parts were found.
3.9.1
  • Metamorph samples are now collected automatically when monsters die.
  • Every Map Boss can now be chosen for all organ types for Metamorph League. This will result in an even distribution of the different organs to use in Tane's Laboratory.
3.9.0e
  • Fixed a bug in Metamorph League where organs could be placed in the Anointing slot, resulting in a crash.
3.9.0d
  • Fixed a bug where Itemised Metamorph Samples could be used in the "Convert this Unique Item" Bestiary recipe.
  • Fixed another case of Unnamed Monster Components dropping from Metamorph targets. This also fixes the issue where the Metamorph UI would display samples that didn't exist.
3.9.0c
  • Fixed the Unnamed Monster Component bug. This has temporarily introduced a visual bug where the Metamorph interface will show unobtainable monsters. This will be fixed in a follow-up hotfix.
3.9.0b
  • Fixed a bug in Metamorph League where map bosses sometimes did not drop organs.
3.9.0
  • Introduced to the game as league mechanics.
    • In the Metamorph Challenge League, fellow exile Tane Octavius is investigating the source of ill intent in the world; what he calls "The Intrinsic Darkness". Help him by harvesting flesh samples from monsters throughout Wraeclast and combining them to summon powerful, transforming bosses: Metamorphs.
    • Once you reach maps, you'll be able to acquire samples from map bosses in different areas and combine them in Tāne's lab for fights that are extra difficult (but extra rewarding!).

References[ | ]

  1. Chris (April 9, 2021). "Path of Exile: Ultimatum Content Reveal". Path of Exile Youtube Channel. Retrieved April 9, 2021.
Advertisement