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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), bloodline, nemesis, torment and so on.
Modifiers automatically granted based on rarity[]
Magic monsters[]
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Rare monsters[]
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Unique monsters[]
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Implicit modifiers[]
Name | Effect(s) |
---|---|
Far Shot | Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank. |
Undead | These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others. |
Explicit modifiers[]
Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.
Prefixes[]
List of prefix modifiers that can appear on Monsters.
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Suffixes[]
List of suffix modifiers that can appear on Monsters.
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Bloodline modifiers[]

A monster with a Bloodline modifier
Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.
List of bloodline modifiers[]
Name | Lvl. | Effect(s) |
---|---|---|
Bearers of the Guardian | 60 | Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared. |
Corrupted Bloodline | 1 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Flame/Frost/Storm Bearers | 1 | On death, each monster starts a storm-call-like bomb of their element. |
Flaring/Rime/Static Pulseblood | 1 | A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element. |
Heralds of the Obelisk | 1 | Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed. |
Keepers of the Trove | 1 | Each monster drops a rare item of the same type. |
Legacy of Vigour | 1 | Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger. |
Legacy of Zeal | 1 | Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage. |
Living Blood | 1 | When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone. |
Mark of Cannibalism | 1 | Monsters can regain health from each other's corpses. |
Order of the Frozen Sky | 61 | Monsters use Icestorm. |
Otherworldly | 1 | Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses. |
Shared Boon | 1 | Monsters generate all types of charges on hit and share them with each other. |
Shrouded | 1 | Monsters are surrounded by fog and information about the monster (affixes, type) is hidden. |
Spirit Walkers | 1 | Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed. |
Union of Souls | 1 | When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats) |
Voidspawn of Abaxoth | 61 | Summons a unique Beyond Demon when the entire pack is killed. |
List of removed bloodline modifiers[]
Name | Version | Effect(s) |
---|---|---|
Bond of Chaos | 3.0.0 | If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage. |
Cult of the Elements | 2.0.0 | Each monster has a buff to elemental damage. Being near them applies elemental status effects to you. |
Necrovigil | ? | When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area. |
Thornflesh | 2.0.1 | Each monster reflects physical and elemental damage. |
Phylacteral Link | 2.0.0 | One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target. |
Nemesis modifiers[]

A monster with a Nemesis modifier

a Volatile Flameblood
Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.
List of nemesis modifiers[]
Name | Lvl. | Effect(s) |
---|---|---|
Ancestral Power | 1 | Randomly casts Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. totems, with instant cast speed. Totem limit is 4. |
Apparition | 1 | Adds no extra effect. See Soul Conduit below. |
Benevolent Guardian | 15 | Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity. |
Berserker | 1 | On low life, switches to Berserker Fury. |
Berserker Fury | 1 | Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker. |
Blessing of Elements | 25 | Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit. |
Bringer of Bones | 15 | Passively casts Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. with instant cast speed. Skeletons will not decay over time like regular ones. |
Bringer of Fragility | 1 | Curses targets with Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. on hit. |
Bringer of Weakness | 4 | Curses targets with Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. on hit. |
Chronophage | 25 | Curses targets with Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. on hit. |
Corrupting Blood | 40 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Elemental Thorns | 40 | When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot. |
Final Gasp | 40 | When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted. |
Fractured | 1 | Splits into 8–12 normal version of the same monster upon death. |
Hexfont | 15 | Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence. |
Inferno Bolt | 25 | Periodically charges up and launches a large fireball that deals fire damage. |
Inner Treasure | 40 | Always drops a unique item on death. |
Light Bolt | 25 | Periodically fires a row of projectiles that deals physical damage. |
Lightning Mirage | 40 | When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. |
Nullifier | 25 | Removes charges and flask effects on hit. |
Proximity Shield | 40 | Can only be damaged by hits originating from inside the shield. |
Physical Thorns | 40 | When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot. |
Shroud Walker | 40 | Periodically teleports to you via Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes... Constantly creates a smoke cloud around itself. |
Snow Bolt | 25 | Periodically fires a bolt at the ground which explodes for cold damage after a delay. |
Soul Conduit | 1 | Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted. |
Soul Eater | 15 | Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes. |
Storm Herald | 60 | Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area. |
Vile Touch | 4 | Applies poison on hit. |
Vine Snare | 15 | When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving. |
Volatile Flame/Ice/Stormblood | 2 | On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. |
Bestiary modifiers[]

A monster with a Bestiary modifier, as well as a Possessed modifier (cyan)
Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods. Modifiers are shown in red.
List of Bestiary modifiers[]
Name | Lvl. | Beast type | Effect(s) |
---|---|---|---|
Aspect of the Hellion | 1 | Summons a spectral hellion which chase after the player. On contact, it detonates itself into multiple fire projectiles. | |
Blood Geyser | 1 | ||
Churning Claws | 1 | ||
Craicic Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken. | |
Crimson Flock | 1 | ||
Crushing Claws | 1 | ||
Deep One's Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit. | |
Erupting Winds | 1 | Summons tornadoes in a nova, which deal physical damage over time. | |
Farric Presence | 20 | Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance. | |
Fenumal Presence | 20 | Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit. | |
Fertile Presence | 20 | Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base. | |
Hadal Dive | 1 | Summons spectral crabs that detonate to create a Vortex. | |
Incendiary Mite | 1 | ||
Infested Earth | 1 | ||
Putrid Flight | 1 | A spectral vulture flies over and drops bombs over its flight path. | |
Raven Caller | 1 | ||
Saqawine Presence | 20 | Has an aura which grants 10% chance to Dodge Attacks and Spells and 15% increased Movement Speed. | |
Satyr Storm | 1 | Multiple spectral goatmen leap down to deal damage. | |
Spectral Stampede | 1 | A large row of spectral rhoas stampede in a straight line. | |
Spectral Swipe | 1 | ||
Tiger Prey | 1 | Aided by a spectral tiger which attacks with a large AoE swipe attack. | |
Unstable Swarm | 1 | Several spectral spider burrow into the ground. After a delay, the detonate for large amounts of chaos damage. | |
Vile Hatchery | 1 | Spawns many small spiders, either the white or green | |
Winter Bloom | 1 |
List of Delirium modifiers[]
Name | Monster rarity | Effect(s) |
---|---|---|
Banishing Flame | Normal/Magic | |
Cascading Storm | Normal/Magic | |
Crushing Terror | Normal/Magic | |
Diluting Touch | Normal/Magic | Diluting Touch debuff on hit |
Eroding Touch | Normal/Magic | Eroding Touch debuff on hit |
Paralysing Touch | Normal/Magic | Paralysing Touch debuff on hit |
Putrify Dead | Normal/Magic | |
Shatter Dead | Normal/Magic | |
Spatial Distortion | Normal/Magic | |
Spawn Dead | Normal/Magic | |
Vengeful Blast | Normal/Magic | |
Vengeful Bones | Normal/Magic | |
Vengeful Chase | Normal/Magic | |
Vengeful Gang | Normal/Magic | |
Vengeful Grip | Normal/Magic | |
Vengeful Pack | Normal/Magic | |
Vengeful Skyfire | Normal/Magic | |
Vengeful Soul | Normal/Magic | |
Vengeful Stalker | Normal/Magic | |
Wasting Touch | Normal/Magic | Wasting Touch debuff on hit |
Winter Whorl | Normal/Magic | |
Bolt Cross | Rare/Unique | |
Burrowing Blade | Rare/Unique | |
Conflagrating Path | Rare/Unique | |
Crushing Leap | Rare/Unique | |
Frozen Flume | Rare/Unique | |
Glaciator | Rare/Unique | |
Icicle Wreath | Rare/Unique | |
Jagged Swell | Rare/Unique | |
Ring of Fire | Rare/Unique | |
Scatter Storm | Rare/Unique | |
Scorched Earth | Rare/Unique | |
Shockbomb | Rare/Unique |
Other modifiers[]
Corrupted[]
Monsters can be corrupted.
Converted and dominated[]
Converted or dominated monsters apply the aura to the player and his allies.
Talisman possession[]
Monsters can be possessed by a Talisman.