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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), bloodline, nemesis, torment and so on.
Modifiers automatically granted based on rarity[]
Magic monsters[]
Name | Stats |
---|---|
MonsterMagic | N/A |
MonsterMagic1 | Monster gives 250% increased Experience on death (Hidden) |
MonsterMagic10 | Monster drops gear 1 level above its own level (Hidden) |
MonsterMagic11 | N/A |
MonsterMagic2 | 187% more maximum Life (Hidden) |
MonsterMagic3 | 600% increased Quantity of Items dropped by this Monster (Hidden) |
MonsterMagic4 | 200% increased Rarity of Items dropped by this Monster (Hidden) |
MonsterMagic5 | Monster deals 30% more Damage (Hidden) |
MonsterMagic6 | Monster gives 250% increased Flask Charges on death (Hidden) |
MonsterMagic7 | Monster has a 50% chance not to flee. (Hidden) |
MonsterMagic8 | 10% increased Movement Speed |
MonsterMagic9 | Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden) |
Rare monsters[]
Name | Stats |
---|---|
MonsterRare | N/A |
MonsterRare1 | Monster gives 750% increased Experience on death (Hidden) |
MonsterRare10 | 10% increased Character Size (Hidden) |
MonsterRare11 | Monster drops gear 2 levels above its own level (Hidden) |
MonsterRare12 | N/A |
MonsterRare2 | 463% more maximum Life (Hidden) |
MonsterRare3 | 1400% increased Quantity of Items dropped by this Monster (Hidden) |
MonsterRare4 | 1000% increased Rarity of Items dropped by this Monster (Hidden) |
MonsterRare5 | Monster deals 50% more Damage (Hidden) |
MonsterRare6 | Monster gives 500% increased Flask Charges on death (Hidden) |
MonsterRare7 | Monster does not flee. (Hidden) |
MonsterRare8 | 25% increased Movement Speed |
MonsterRare9 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
Unique monsters[]
Name | Stats |
---|---|
MonsterUnique | N/A |
MonsterUnique1 | Monster gives 450% increased Experience on death (Hidden) |
MonsterUnique10 | N/A |
MonsterUnique2 | 698% more maximum Life (Hidden) |
MonsterUnique3 | 2850% increased Quantity of Items dropped by this Monster (Hidden) |
MonsterUnique4 | 1000% increased Rarity of Items dropped by this Monster (Hidden) |
MonsterUnique5 | Monster deals 70% more Damage (Hidden) |
MonsterUnique6 | Monster gives 1000% increased Flask Charges on death (Hidden) |
MonsterUnique7 | Monster does not flee. (Hidden) |
MonsterUnique8 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
MonsterUnique9 | Monster drops gear 2 levels above its own level (Hidden) |
Implicit modifiers[]
Name | Effect(s) |
---|---|
Far Shot | Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank. |
Undead | These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others. |
Explicit modifiers[]
Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.
Prefixes[]
List of prefix modifiers that can appear on Monsters.
Name | Stats |
---|---|
Accuracy and Crits Aura | 45% increased Global Accuracy Rating 75% increased Global Critical Strike Chance |
Cannot Die Aura | Can not die (Hidden) |
Deadly | 300% increased Global Critical Strike Chance +65% to Global Critical Strike Multiplier (Hidden) |
Energy Shield Aura | 30% of Maximum Life is added to Maximum Energy Shield (Hidden) |
Hexproof | Curse Immune |
Hexproof | Hexproof |
Large Physical Damage Aura | 50% increased Global Physical Damage (Hidden) |
Life Regen Aura | Regenerate 1% of Life per second |
Massive | 25% increased maximum Life 20% increased Character Size (Hidden) |
Medium Physical Damage Aura | 30% increased Global Physical Damage (Hidden) |
Plated | 40% increased Armour |
Precise | 40% increased Global Accuracy Rating |
Resists Aura | +35% to all Elemental Resistances (Hidden) |
Sanguine | Regenerate 0.67% of Life per second |
Savage | 25% increased Damage |
Shimmering | 100% increased maximum Energy Shield |
Slow Aura | 25% reduced Movement Speed |
Speed Aura | 35% increased Attack Speed 35% increased Cast Speed (Hidden) 75% increased Movement Speed |
Splitting | Skills fire 2 additional Projectiles |
Steadfast | Cannot be Stunned |
Swift | 50% increased Movement Speed |
Vengeful | Group Frenzy on Death |
Suffixes[]
List of suffix modifiers that can appear on Monsters.
Name | Stats |
---|---|
of Anger | Frenzy as Damaged |
of Elemental Resistance | +40% to all Elemental Resistances (Hidden) |
of Endurance | 50% chance to gain an Endurance Charge on Hit |
of Evasion | 40% increased Evasion Rating |
of Fervor | 40% increased Attack Speed |
of Flames | Gain 25% of Physical Damage as Extra Fire Damage |
of Frenzy | 50% chance to gain a Frenzy Charge on Hit |
of Frost | Gain 25% of Physical Damage as Extra Cold Damage |
of Power | 50% chance to gain a Power Charge on Hit |
of the Lamprey | 100% of Physical Attack Damage Leeched as Life |
of Wealth | Wealthy 2000% increased Quantity of Items dropped by this Monster (Hidden) 2000% increased Rarity of Items dropped by this Monster (Hidden) |
Bloodline modifiers[]
Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.
List of bloodline modifiers[]
Name | Lvl. | Effect(s) |
---|---|---|
Bearers of the Guardian | 60 | Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared. |
Corrupted Bloodline | 1 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Flame/Frost/Storm Bearers | 1 | On death, each monster starts a storm-call-like bomb of their element. |
Flaring/Rime/Static Pulseblood | 1 | A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element. |
Heralds of the Obelisk | 1 | Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed. |
Keepers of the Trove | 1 | Each monster drops a rare item of the same type. |
Legacy of Vigour | 1 | Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger. |
Legacy of Zeal | 1 | Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage. |
Living Blood | 1 | When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone. |
Mark of Cannibalism | 1 | Monsters can regain health from each other's corpses. |
Order of the Frozen Sky | 61 | Monsters use Icestorm. |
Otherworldly | 1 | Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses. |
Shared Boon | 1 | Monsters generate all types of charges on hit and share them with each other. |
Shrouded | 1 | Monsters are surrounded by fog and information about the monster (affixes, type) is hidden. |
Spirit Walkers | 1 | Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed. |
Union of Souls | 1 | When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats) |
Voidspawn of Abaxoth | 61 | Summons a unique Beyond Demon when the entire pack is killed. |
List of removed bloodline modifiers[]
Name | Version | Effect(s) |
---|---|---|
Bond of Chaos | 3.0.0 | If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage. |
Cult of the Elements | 2.0.0 | Each monster has a buff to elemental damage. Being near them applies elemental status effects to you. |
Necrovigil | ? | When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area. |
Thornflesh | 2.0.1 | Each monster reflects physical and elemental damage. |
Phylacteral Link | 2.0.0 | One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target. |
Nemesis modifiers[]
Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.
List of nemesis modifiers[]
Name | Lvl. | Effect(s) |
---|---|---|
Ancestral Power | 1 | Randomly casts Searing BondSearing BondSpell, Totem, Fire Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds Deals (29.4-2459.5) Base Fire Damage per second +1 to maximum number of Summoned Totems Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. totems, with instant cast speed. Totem limit is 4. |
Apparition | 1 | Adds no extra effect. See Soul Conduit below. |
Benevolent Guardian | 15 | Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity. |
Berserker | 1 | On low life, switches to Berserker Fury. |
Berserker Fury | 1 | Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker. |
Blessing of Elements | 25 | Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit. |
Bringer of Bones | 15 | Passively casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration Level: (1-20) Cost: (4-12) Mana Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors Maximum (5-7) Summoned Skeletons Base duration is 20 seconds Minions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with instant cast speed. Skeletons will not decay over time like regular ones. |
Bringer of Fragility | 1 | Curses targets with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds Cursed enemies take (30-39)% increased Physical Damage Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding Ailments inflicted on Cursed Enemies deal Damage 20% Faster Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Bringer of Weakness | 4 | Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rateCurse Skills have 0.5% increased Cast SpeedBase duration is (9-10.9) seconds Cursed enemies have (10-19)% reduced Accuracy Rating Cursed Normal or Magic enemies deal (21-30)% less Damage Cursed Rare or Unique enemies deal (10-15)% less Damage Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Chronophage | 25 | Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec Radius: 22Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds Cursed Normal and Magic Enemies have (20-29)% less Action Speed Other effects on Cursed enemies expire 40% slower 50% less Effect of Curse against Players Cursed Rare and Unique Enemies have (10-14)% less Action Speed Curse gains 10 Doom per second if you Cast this Spell yourself +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. on hit. |
Corrupting Blood | 40 | When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. |
Elemental Thorns | 40 | When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot. |
Final Gasp | 40 | When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted. |
Fractured | 1 | Splits into 8–12 normal version of the same monster upon death. |
Hexfont | 15 | Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence. |
Inferno Bolt | 25 | Periodically charges up and launches a large fireball that deals fire damage. |
Inner Treasure | 40 | Always drops a unique item on death. |
Light Bolt | 25 | Periodically fires a row of projectiles that deals physical damage. |
Lightning Mirage | 40 | When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns. |
Nullifier | 25 | Removes charges and flask effects on hit. |
Proximity Shield | 40 | Can only be damaged by hits originating from inside the shield. |
Physical Thorns | 40 | When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot. |
Shroud Walker | 40 | Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 2.50 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of Effect1% increased Skill Effect DurationBuff grants 0.5% increased Attack and Cast SpeedMine lasts 8 seconds Base duration is (4-5) seconds Buff grants (10-29)% increased Movement Speed Base secondary duration is (4-5) seconds Only one Mine of this type can Detonate in each Detonation Sequence Mine Detonation is Instant Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Mines cannot be Re-armed (0-76)% increased Area of Effect (0-57)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Constantly creates a smoke cloud around itself. |
Snow Bolt | 25 | Periodically fires a bolt at the ground which explodes for cold damage after a delay. |
Soul Conduit | 1 | Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted. |
Soul Eater | 15 | Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes. |
Storm Herald | 60 | Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area. |
Vile Touch | 4 | Applies poison on hit. |
Vine Snare | 15 | When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving. |
Volatile Flame/Ice/Stormblood | 2 | On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing damage of the respective elemental type in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns. |
Bestiary modifiers[]
Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods. Modifiers are shown in red.
List of Bestiary modifiers[]
Name | Lvl. | Beast type | Effect(s) |
---|---|---|---|
Aspect of the Hellion | 1 | Summons a spectral hellion which chase after the player. On contact, it detonates itself into multiple fire projectiles. | |
Blood Geyser | 1 | ||
Churning Claws | 1 | ||
Craicic Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken. | |
Crimson Flock | 1 | ||
Crushing Claws | 1 | ||
Deep One's Presence | 20 | Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit. | |
Erupting Winds | 1 | Summons tornadoes in a nova, which deal physical damage over time. | |
Farric Presence | 20 | Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance. | |
Fenumal Presence | 20 | Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit. | |
Fertile Presence | 20 | Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base. | |
Hadal Dive | 1 | Summons spectral crabs that detonate to create a Vortex. | |
Incendiary Mite | 1 | ||
Infested Earth | 1 | ||
Putrid Flight | 1 | A spectral vulture flies over and drops bombs over its flight path. | |
Raven Caller | 1 | ||
Saqawine Presence | 20 | Has an aura which grants 10% chance to Dodge Attacks and Spells and 15% increased Movement Speed. | |
Satyr Storm | 1 | Multiple spectral goatmen leap down to deal damage. | |
Spectral Stampede | 1 | A large row of spectral rhoas stampede in a straight line. | |
Spectral Swipe | 1 | ||
Tiger Prey | 1 | Aided by a spectral tiger which attacks with a large AoE swipe attack. | |
Unstable Swarm | 1 | Several spectral spider burrow into the ground. After a delay, the detonate for large amounts of chaos damage. | |
Vile Hatchery | 1 | Spawns many small spiders, either the white or green | |
Winter Bloom | 1 |
List of Delirium modifiers[]
Name | Monster rarity | Effect(s) |
---|---|---|
Banishing Flame | Normal/Magic | |
Cascading Storm | Normal/Magic | |
Crushing Terror | Normal/Magic | |
Diluting Touch | Normal/Magic | Diluting Touch debuff on hit |
Eroding Touch | Normal/Magic | Eroding Touch debuff on hit |
Paralysing Touch | Normal/Magic | Paralysing Touch debuff on hit |
Putrify Dead | Normal/Magic | |
Shatter Dead | Normal/Magic | |
Spatial Distortion | Normal/Magic | |
Spawn Dead | Normal/Magic | |
Vengeful Blast | Normal/Magic | |
Vengeful Bones | Normal/Magic | |
Vengeful Chase | Normal/Magic | |
Vengeful Gang | Normal/Magic | |
Vengeful Grip | Normal/Magic | |
Vengeful Pack | Normal/Magic | |
Vengeful Skyfire | Normal/Magic | |
Vengeful Soul | Normal/Magic | |
Vengeful Stalker | Normal/Magic | |
Wasting Touch | Normal/Magic | Wasting Touch debuff on hit |
Winter Whorl | Normal/Magic | |
Bolt Cross | Rare/Unique | |
Burrowing Blade | Rare/Unique | |
Conflagrating Path | Rare/Unique | |
Crushing Leap | Rare/Unique | |
Frozen Flume | Rare/Unique | |
Glaciator | Rare/Unique | |
Icicle Wreath | Rare/Unique | |
Jagged Swell | Rare/Unique | |
Ring of Fire | Rare/Unique | |
Scatter Storm | Rare/Unique | |
Scorched Earth | Rare/Unique | |
Shockbomb | Rare/Unique |
Other modifiers[]
Corrupted[]
Monsters can be corrupted.
Converted and dominated[]
Converted or dominated monsters apply the aura to the player and his allies.
Talisman possession[]
Monsters can be possessed by a Talisman.