Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

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Path of Exile Wiki
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Moon Temple MapMap Level: 76
Map Tier: 9
Guild Character: =
Night's promises are dark, for even the stars must be harvested.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Moon Temple Map (Betrayal) inventory icon.png
Acquisition
Area level: 75
DROP DISABLED
Vendor Prices
Normal3x Orb of Alchemy
Magic3x Orb of Alchemy
1x Orb of Chance
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Moon Temple
Map area
No Waypoint
IdMapWorldsMoonTemple
Act11
Area level76
BossesSebbert, Crescent's Point
Area type tagstemple, urban
Tagsindoors_area, map, area_with_water, delve_chest, einharmaps, lunaris_area
The Shaper: Night's promises are dark, for even the stars must be harvested.
Night's promises are dark, for even the stars must be harvested.
Maps loading screen.png

Moon Temple Map is a map area. It is the legacy variant of Moon Temple MapMoon Temple MapMap Level: 69
Map Tier: 2
Guild Character: =
Night's promises are dark, for even the stars must be harvested.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
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Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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