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Mouth of HorrorsThe vile witch whispers words of horror, and sups from the chalice one final time.You will defeat Doedre while holding Chalice of Horrors.Right-click to add this prophecy to your character.Prophecy inventory icon.pngAcquisition
DROP RESTRICTED
Seal cost: Silver Coin
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Stackable Currency

Mouth of Horrors is a sealed prophecy.

Objective

Kill Doedre in The Harvest (Act 4) or The Toxic Conduits (Act 8) or The Rotting Core (Act 9) while equipped with, or carrying, Chalice of HorrorsChalice of Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Movement Speed: -3%
Requires Level 29, 74 Dex9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
Curse Skills have 100% increased Skill Effect Duration
An eye for an eye. A curse for a curse.
.

Reward

Upgrades Chalice of HorrorsChalice of Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Movement Speed: -3%
Requires Level 29, 74 Dex9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
Curse Skills have 100% increased Skill Effect Duration
An eye for an eye. A curse for a curse.
to Thirst for HorrorsThirst for Horrors
War Buckler
Quality: +20%
Chance to Block: 31%
Evasion: (217-246)
Energy Shield: (60-84)
Movement Speed: -3%
Requires Level 32, 74 Dex9% increased Movement Speed+1 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
What goes out must come in.
upon completion.

Version history

Version Changes
3.1.0
  • You are no longer required to have the subject of a fated unique Prophecy equipped, and can now complete such prophecies by merely holding the unique item in your inventory while killing the correct boss.
3.0.0
  • Many Prophecies have been reworked for compatibility in Acts 5 and upwards. Prophecies are no longer bound to a specific difficulty and can be triggered and completed in any relevant area. Some Prophecies, such as several of the Pale Council chain steps, now take place in new locations.
2.3.0
  • Introduced to the game.
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