Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. Necropolis Map (War for the Atlas) is a map area.

Layout[]

The Necropolis tileset is based upon The Crypt in both Acts 2 and 7. This map often requires backtracking due to the convoluted hallways and passages. The Boss Arena is unlocked when clicking on a particular sarcophagus.

Map Layout: Indoors

Encounters[]

Boss[]

Burtok, Conjurer of Bones, a unique Giant Bonestalker

  • Creates a circular arena of bones around you at range, similar to Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
  • Spawns Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. effect at the location of the above arena. Casts a short time after using the above skill.
  • Animate Weapon
  • Spectral Throw with multiple projectiles

Boss video[]

Lua error: Error: invalid field alias "maps.area_id"; aliases cannot contain dots or quotes.. Lua error: Error: invalid field alias "items.drop_text"; aliases cannot contain dots or quotes..

Unique versions

Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Other versions

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..

Version history[]

Version Changes
3.6.0
  • Synthesis map series was introduced
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented) The name of the new map series was Betrayal
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
2.0.0
0.9.11
  • Introduced to the game
Advertisement