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{{Passive skill box|Opportunistic}} |
{{Passive skill box|Opportunistic}} |
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− | '''Opportunistic''' is a notable [[Ascendancy passive skill]] for the [[Assassin]]. It grants bonus [[movement speed]] if you've killed [[recently]] and causes your [[critical strikes]] to be unable to get [[damage reflection|reflected]]. It also grants |
+ | '''Opportunistic''' is a notable [[Ascendancy passive skill]] for the [[Assassin]]. It grants bonus [[movement speed]] if you've killed [[recently]] and causes your [[critical strikes]] to be unable to get [[damage reflection|reflected]]. It also grants more damage if there is one or no rare or unique enemies nearby or damage reduction if there are at least two rare or unique enemies nearby. |
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+ | It also grants increased damage and causes critical strikes taken to not deal extra damage while there is only one enemy nearby. |
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==Version history== |
==Version history== |
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{{VersionHistoryTable}} |
{{VersionHistoryTable}} |
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+ | {{VersionHistoryRow|3.8.0}} |
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+ | * No longer grants 100% increased damage while there is only one enemy nearby, nor causes you to take no extra damage from critical strikes while there is only one enemy nearby. Now grants 20% more damage (Multiplicative! Again!) while there is at most one Rare or Unique enemy nearby. Also reduces damage taken by 10% while there are at least two Rare or Unique enemies nearby. |
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{{VersionHistoryRow|3.2.0}} |
{{VersionHistoryRow|3.2.0}} |
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* Added to the game. |
* Added to the game. |
Revision as of 19:31, 5 September 2019
Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby [1]
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby [1]
Opportunistic is a notable Ascendancy passive skill for the Assassin. It grants bonus movement speed if you've killed recently and causes your critical strikes to be unable to get reflected. It also grants more damage if there is one or no rare or unique enemies nearby or damage reduction if there are at least two rare or unique enemies nearby.
It also grants increased damage and causes critical strikes taken to not deal extra damage while there is only one enemy nearby.
Version history
Version | Changes |
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3.8.0 |
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3.2.0 |
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