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"Orchard Map" redirects here. For other uses, see Orchard Map (disambiguation).

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Orchard Map (War for the Atlas) is a map area based on the tileset of The Imperial Gardens.

Layout[]

Map is a rectangular loop formed by a large corridor. There is a large interconnection through the middle. In addition, numerous minor corridors branch of the main path, most are dead ended occasional inward facing passages may form shortcuts. Boss room is separate and found at the far end of the map (relative to the entrance).

Encounters[]

Boss[]

Vision of Justice, based on the Goddess of Justice that accompanies Izaro in The Lord's Labyrinth.

  • Locks on to a player with a life draining beam that has to be broken by hiding behind obstacles (columns)
  • Casts slithering fire projectile that creates a small fire damage over time field
  • Casts slithering chaos projectile that creates a small chaos damage over time field
  • Uses a barrage of ground targeted green projectiles
  • Summons large amounts of Guardian of the Goddess skeletons
  • Occasionally channels a zone that teleports the player if caught
  • Teleports within the arena (possible bug: when engaged may teleport to another player outside the arena?)

Boss video[]

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Unique versions

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Other versions

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Version history[]

Version Changes
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled almost every league, with a introduction of new map series. (version 3.14.0 does not introduced new map series)
3.2.0
  • Boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto. Now disable all the traps in her room when she dies. Her magic packs have been moved to outside the boss room.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
1.0.0
  • Introduced to the game.
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