Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
(Not in patch notes) The Atlas will now be shuffled almost every league, with a introduction of new map series. (version 3.14.0 does not introduced new map series)
Boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto. Now disable all the traps in her room when she dies. Her magic packs have been moved to outside the boss room.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.