I am Oshabi. I was born on this land. I have lived my whole life on this land. I will die on this land. And when that day comes, with its blessing, I hope I will stay dead.
We Azmeri are few, but when the land's whispers grew silent, my brothers and sisters turned their backs on me. In that, Exile, we have something in common.
"
- Oshabi - game file "OSH_2.ogg"
Alternative introduction:
"
I am Oshabi, a child of the Azmeri. I was born on Wraeclast, I have lived my whole life on Wraeclast, and I will die on Wraeclast. And when that day comes, with its blessing, I hope I will stay dead.
We Azmeri are few, but when the land's whispers grew silent, my brothers and sisters turned their backs on me. In that, Exile, we have something in common.
I have made this long journey in search of one like yourself. You possess might and power. Though you are in no need of a job, I have one to offer you anyway.
On your journeys, you may come across a blister in the land, within which hide seeds. Seek these seeds out, and when you do, I will seek you out.
"
- Oshabi - game file "OSH_43.ogg"
The Seeds[ | ]
I do not recall seeing the seeds in my childhood. They are new to me. New to Wraeclast. They are unlike any seed I've ever seen. They do not need the fruit or the flower. No, they are born of the land itself. Outpourings of this land's very lifeforce. A gift for us, if we can peer behind the veil.
Sacred Grove[ | ]
It is beautiful, yes? I believe it to be older than the Eternal Empire. Older than the Vaal? I am not so sure. But it does not look like their work. I like to believe it is a work of my ancestral Azmeri. Carved from the land to serve the land, equal parts monument and penance.
I was once blessed with a deep connection to the land. It would speak to me, and nourish me. But that connection was severed. And in turn, my tribe severed their connection to me. I was alone. Lost. The land spoke no more... until I found this place.
The garden restored my connection. Strengthened it. I do not hear whispers, but singing.
I wish to honour this place by utilising it to its fullest. And I want you to join me in this.
Lifeforce[ | ]
It is the name I have given to the invisible force that breathes life back into the dead, that twists and shapes beast and bush. The soils of this sacred place release this energy from the seeds that grow here. The collectors and conduits allow us to collect it, and redirect it to more... useful endeavours.
Corruption[ | ]
I had not heard of Corruption or Malachai before. Azmeri do not speak of the Eternals if they can avoid it. It strikes me that Malachai's pursuits were not so different from our own. He simply handled them as only an iron-fisted Eternal could.
The Corruption's similarities to the Lifeforce do not escape me. But you slew the source of the Corruption, and yet the Lifeforce continues to dance through all life, as if this land has been deeply imbued with its essence.
Perhaps they are the same, perhaps they are different. Perhaps they are two sides of the same leaf. As long as the Lifeforce continues to radiate from all things in Wraeclast both living and dead, it does not matter. We will learn from Malachai's errors and adapt. That is what the Grove teaches us.
The rise and fall of the gods, the ebb and flow of Corruption... The Lifeforce... These things are all interconnected, roots woven beneath all of life. Be it divine, dark or natural energies, it seems those who seek to use such power to dominate others are destined to be humbled.
We should not seek to use this power to change those around us, no... This power is a means for us to change ourselves. To be reborn as Wraeclast intends us to be.
Monsters[ | ]
Even the simplest little worms struggle and fight to survive in the face of a threat. The Lifeforce is the desire for survival in its purest form, so of course its struggle is more... visceral. It does not want to be wielded by us, so it creates monsters with which to defend itself. And I have you to defend me. That, and your wonderful social presence.
The River Encampment[ | ]
Those who drove me from my home have been driven from theirs. Sometimes nature is cruel, and sometimes nature is fair. I think this is an example of both.
I suppose Yeena still claims to be the chosen oracle for this "Spirit." Let us refuse to speak of them, the way they refuse to speak of me - and any others they have banished. That is how they remain pure, you see. It is no miracle. They merely banish any who they deem tainted. I imagine they never told you that, did they?
Exile[ | ]
They could not hear the whispers. The Azmeri were deaf to the land, but for me. They did not understand why I took the child, why I offered her to the earth. I felt the land demand a sacrifice. And when they stopped it, that is when the land withdrew. They did not believe that it was necessary. The child's blood would feed countless others with the blessing of fertility.
The Azmeri exiled me. My name to be spoken no more. And with that, I was alone. No tribe, no whispers.
But it was all to lead me to the Grove.
Sin[ | ]
The Thief of Virtue aided you greatly, but I doubt his path ends here. From what you have told me, it appears he retains a true conscience. For that, his suffering will be the subject of legends, and he will walk with pain in his attempts to help humanity. Futile attempts, of that I am certain.
Innocence[ | ]
A divine man is still a man. Those who envision themselves as golden gods soaring above mankind can never return to the humility of a pauper. He will go to the south, and he will serve his penance, but I do not doubt he will return newly absolved by his own heart. He will seek to 'help' those he considers inferior. We both understand that no good end comes of this.
Using the Lifeforce[ | ]
The Lifeforce is at its most malleable as soon as it is released. Take the time to use it as best you can. Though it is not without its uses when we store it, it is far harder to wield for the transformative purposes we seek.
Ritual SplinterRitual SplinterStack Size: 100Combine 100 Splinters to create a Ritual Vessel. Shift click to unstack.
Ritual VesselRitual VesselStack Size: 10Stores the monsters slain for the first time from a completed Ritual Altar for future useRight-click this item then left-click a Ritual Altar to store the monsters from the completed Ritual in this item. Cannot be used on a Ritual in a map opened with a Blood-Filled Vessel. Shift click to unstack.
Blood-filled VesselBlood-filled VesselCan be used in a personal Map Device alongside a Map to add the monsters stored from a previous Ritual Altar to a Ritual Altar in that Map.
The Maven's BeaconThe Maven's BeaconAllows you to call the Maven to a map from your Map Device.Right-click this item then left-click the Map Device in your Hideout to attach the Maven's Beacon.
The Maven's WritThe Maven's WritIt would be foolish to obey the Maven's demands. It would also be foolish not to.Open a portal to Absence of Mercy and Empathy by using this item in a personal Map Device. Can only be used once.
Crescent SplinterCrescent SplinterStack Size: 10Precious and perilous, Tantalising and terrible.Combine 10 Crescent Splinters to create The Maven's Writ. Shift click to unstack.
Maven's OrbMaven's OrbStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets.Right click this item then left click an item with at least two Influenced Modifiers to apply it. Shift click to unstack.
Haewark HamletChromium Haewark Hamlet WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Tirn's EndChromium Tirn's End WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lex ProximaChromium Lex Proxima WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lex EjorisChromium Lex Ejoris WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
New VastirChromium New Vastir WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Glennach CairnsChromium Glennach Cairns WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Valdo's RestChromium Valdo's Rest WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lira ArthainChromium Lira Arthain WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Platinum
Haewark HamletPlatinum Haewark Hamlet WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Tirn's EndPlatinum Tirn's End WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lex ProximaPlatinum Lex Proxima WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lex EjorisPlatinum Lex Ejoris WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
New VastirPlatinum New Vastir WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Glennach CairnsPlatinum Glennach Cairns WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Valdo's RestPlatinum Valdo's Rest WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lira ArthainPlatinum Lira Arthain WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Titanium
Haewark HamletTitanium Haewark Hamlet WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Tirn's EndTitanium Tirn's End WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lex ProximaTitanium Lex Proxima WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lex EjorisTitanium Lex Ejoris WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
New VastirTitanium New Vastir WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Glennach CairnsTitanium Glennach Cairns WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Valdo's RestTitanium Valdo's Rest WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Lira ArthainTitanium Lira Arthain WatchstoneOnly the souls trapped within can bear witness to the Maven's dark proclivities, and they dare not speak up.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
Elevated SextantElevated SextantStack Size: 10Adds or rerolls a modifier on a Watchstone.Right click this item then left click a Watchstone to apply it. Shift click to unstack.
HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 80%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds Deals (37-356) to (56-533) Physical Damage Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Base secondary duration is 4 seconds Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittlePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Trinity SupportTrinity SupportSupport Icon: y Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Elemental DamageSupported Skills have 0.25% Chance to Freeze, Shock and IgniteSupported Skills convert 0.5% of Physical Damage to a random ElementSupported Skills deal 3% more Elemental Damage per 5 of lowest Resonance Supported Skills penetrate (8-16)% Elemental Resistances while each Resonance is at least 25 Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 seconds Lose 5 Resonance per second of each Element you are not gainingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.