The first half of the map is based on The Chamber of Sins from both Acts 2 and 7. Halfway through the map, there is a portal down a flight of stairs that teleports the player to a linear layout similar to Maligaro's Misery in The Rotting Core in Act 9. The boss arena is at the end of this layout.
casts a large purple shuriken that deals chaos damage
Teleports behind you and performs a slash attack
Executes a 3-step combo attack: Slash, kick, dash
Summons knives in the ground in a large Area of Effect, dealing damage as they shoot upwards
At low life, Maligaro will disappear into the ground, and 6 more Maligaro's will spawn at low life, performing the same attacks. After the 6th Maligaro has spawned, the real one will re-appear and continue to fight you.
Boss video[]
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Unique versions
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Other versions
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.