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==Version history==
 
==Version history==
{{Version history table header}}
+
{{Version history table header}}{{Version history table row|3.15.0e}}
  +
* Players who disconnect from a Royale match will now leave behind a corpse, allowing their items to be looted.
  +
* Killing another player now grants 500 experience plus 20% of the player's total experience (previously 200 experience plus 20%).
  +
* The penalty applied to experience gain for killing a lower level player has been increased. For example, killing a player 2 levels lower than you would previously reduce the experience gained from the kill by approximately 40%, it is now reduced by approximately 60%.
  +
* Night Adders and Serpentine Constructs no longer flee from players, and grant approximately 20% more experience when killed.
  +
* Equipment drops from monsters and chests are less likely to be magic (and therefore more likely to be either normal or rare).
  +
* Monsters now drop significantly higher numbers of Skill and Support Gems.
  +
* Items spawned on the ground are more likely to be Skill and Support Gems.
 
{{Version history table row|3.14.3b}}
 
{{Version history table row|3.14.3b}}
 
* Re-enabled with substantial rework. Read [https://www.pathofexile.com/forum/view-thread/3146283 Announcement] for details
 
* Re-enabled with substantial rework. Read [https://www.pathofexile.com/forum/view-thread/3146283 Announcement] for details

Revision as of 20:01, 29 July 2021

Path of Exile: Royale league
PvP season
Path of Exile Royale league logo
Release version3.14.3b
Release date2021-07-16
LinksOfficial page

Path of Exile Royale was a Game Mode added for April Fool's Day 2018. The game mode pits 100 players in a last-man-standing match on a large island. It is re-introduced to the game in version 3.14.3b. It will be available on every weekend throughout the Expedition league season except on launch weekend.

Mechanics

Joining a Royale match works like joining a race league. Entering the game as the character will put you in a new Royale mode queue.

Once in the game, you won't be able to move until the game starts. Once there are 50 players, there will be 30 additional seconds for players to join (up to maximum of 100) before the game starts.

The game mode takes place in a large island, with players placed on the edges of the map. Traveling inward, you can find more monsters and items. There is a safe zone that periodically shrinks towards the center every 2 minutes. The danger zone is marked with a red border and the next danger zone is marked with a blue border. An arrow under the character will point towards the safe zone if you are within the green zone. Players within the danger zone will take damage over time which increases over time.

Various loot containers exist in the map:

  • Supplies: Found in the starting areas, these boxes drop identified magic equipment and skill gems.
  • Cache: Contains identified magic to unique equipment, flasks, and rarer skill gems.
  • Trove: Contains crafting currency items.

There are also flask stations which recharge all your current flask charges. Once used, it will recharge over time.

Players will drop their corpse which can be looted on death, containing all they items they were carrying. Any gems they had socketed will be unsocketed. Notably, item filters are disabled in Royale.

On death, you can choose to Spectate, turning into an invisible ghost that can freely roam the map.

The winner of PoE Royale receives a Rhoa Feast hideout decoration. Additional wins will upgrade the decoration.

Gameplay changes

Compared to the normal game, you start with more life, less mana but more mana regeneration, higher stun and ailment thresholds, more balanced base attributes, and faster experience gain.

The area has the mods 40% increased Experience gain, Area has increased monster variety, Found Items drop Identified in Area

A separate skill tree exists for Royale mode, which is shared among all classes. Players gain 2 skill points on level up. You don't need to confirm skill point allocations and skill points cannot be refunded.

Every player starts with a 3-link R-G-B one-handed sword, one-handed mace, and bow in their inventory, as well as 2 Small Life Flask inventory iconSmall Life FlaskSmall Life FlaskRecovers 70 Life over 6.00 seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Life Flask inventory icon
s and a Small Mana Flask inventory iconSmall Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Mana Flask inventory icon
.

Several skill gems and unique items were rebalanced for low levels and added to the game mode.

Health flasks effects are interrupted if the user receives a hit from another player.

Video

Version history

Version Changes
3.15.0e
  • Players who disconnect from a Royale match will now leave behind a corpse, allowing their items to be looted.
  • Killing another player now grants 500 experience plus 20% of the player's total experience (previously 200 experience plus 20%).
  • The penalty applied to experience gain for killing a lower level player has been increased. For example, killing a player 2 levels lower than you would previously reduce the experience gained from the kill by approximately 40%, it is now reduced by approximately 60%.
  • Night Adders and Serpentine Constructs no longer flee from players, and grant approximately 20% more experience when killed.
  • Equipment drops from monsters and chests are less likely to be magic (and therefore more likely to be either normal or rare).
  • Monsters now drop significantly higher numbers of Skill and Support Gems.
  • Items spawned on the ground are more likely to be Skill and Support Gems.
3.14.3b
  • Re-enabled with substantial rework. Read Announcement for details
  • (In hotfix) Fixed a bug in Royale where players could be placed in a team and unable to attack others.
  • (In hotfix) Fixed a bug where the damaging zone in Royale wasn't dealing more damage as the game progressed if you never lost and gained the debuff again.
3.2.2
  • Introduced to the game.

External links