When a task has been completed, please cross it out using <s></s>. Feel free to also add tasks under the manual changes section. |
General to-do for major patches[]
Semi-automatic updates with PyPoE[]
What can be updated[]
The following things can be updated with PyPoE for the most part and should not require manual updates (this subject to the pypoe's fork update progress, as OmegaK2 ceased to develop it ):
- All base item pages (this includes skills, currency, quest items and so on)
- Weapons
- Gems
Maps(no map shuffle this league)- Currency
- Armour
(Most) Hideout decorationsrogue's equipmentheist target- Heist Contracts basetype
- heist blueprint basetype
- quest contract
quest item from quest contract- Item icons for new items
All area data ((except item at rowid 1245: KeyError: 'Prison')Area:
namespace)- All modifier data (
Modifier:
namespace)- As a result modifier lists will automatically be updated
- Unique items that only had numeric changes to their modifiers should receive the new values
- All passive skill data (
Passive Skill:
namespace)- rowid 1 - 1550 done. A lot haven't done
- Except these due to error
- Passive Skill:AscendancyJuggernaut8 (rowid: 1440)
- Passive Skill:AscendancyChieftan8 (rowid: 1466)
- Passive Skill:AscendancyDeadeye14 (rowid: 1503)
- Passive Skill:AscendancyOccultist11 (rowid: 1534)
- Passive Skill:AscendancyOccultist12 (rowid: 1535)
- Passive Skill:AscendancyOccultist15 (rowid: 1538)
- Passive Skill:AscendancyOccultist16 (rowid: 1539)
- All non-item skill data (
Skill:
namespace) - Certain supported league mechanic data
- Blight (
lua, modifier see above) Bestiary recipe dataDelve data (costs for equipment, delve scaling etc)Heist lua- synthesis
- Harvest
- Incursion room data
- Blight (
Monster data (Monster:
namespace)- miscellaneous data
crafting bench recipesatlas datapantheon dataminimap icon database monster and character stats (lua)
What needs to be done after[]
- Check on the bot(s) edits (e.g. Kowloonwikibot) for correctness and potential mistakes; report errors on Path of Exile Wiki talk:To-do list/3.14.0
- For item pages created, add relevant information to the item and proper structure (see Path_of_Exile_Wiki:Manual_of_Style/item)
- Create pages for new relevant areas and passives in the main namespace
Skills[]
- On skill pages, check
{{Skill progression}}
and add any new stats or fix mistakes - Add descriptions of the mechanics
- Add information about interactions if other support gems if there are any unusual interactions
- Create pages for new skills if any have been added
Unique items[]
- Unique items that have had modifiers added/removed/changed need to be looked at and corrected if necessary
- New unique items:
- replace
modifier<N;>_text
with the actual modifier (see Template:Item#Finding_the_appropriate_mods_for_unique_items) - make sure they're tagged with
release_version=3.14.0
- Edit the drop information and vendor recipes accordingly, see Path_of_Exile_Wiki:How_to_edit_item_acquisition
- replace
Manual changes[]
- Any mechanical reworks
- Quests
- Harvest intro quest
NPCs (The Trialmaster)- Version history on all relevant pages
Vaal gem11 New modifiers for abyss jewels page
- pages for relevant new monsters or passives that refer to the data
- vendor and quest rewards parameter on individual item (Not done for 3.12 to 3.14 changes)
Manual changes not in patch notes[]
There were things not listed in patch notes that changed the game. If you find them add them to this list. This list may not be a complete list of all hidden changes.
- 11 New modifiers for abyss jewels. (Version history is already done on the page, but not the information on the abyss jewel page itself)
- All new abyss jewel modifiers can be added to any relevant page the modifiers affect. The version history and page both need update for this info. For example: The new curse effect modifier can be added to curse page.
- Focus - Focus now has new modifiers that increase the cooldown recovery rate for focus from veiled modifiers. These may have relevant information that needs to be added on the focus page, the veiled modifiers page, and modifiers for specific items themselves (like boots for example) that got new focus modifiers on them.