Path of Exile Wiki

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Game data exports will becoming later as the technical changes in addition to regular changes take some more time.


Path of Exile Wiki

Release data of the "original" map series

I saw a lot of "original" map series map item without this parameter infobox.

First problem: base on patch note it seems there is another map series in closed beta, which all the item were wiped in version 0.10.0. The T1 Map of the original series is area level 66, thus making the line in Version 0.9.11c "Level 60 Maps can now drop from monsters in all areas of Merciless Act Two" not quite make sense (it is talking about ilvl or area level? It is still the same map item/icon? is it relvl at the start of open beta?). It is not that possible to trace all release date of the item (either map or other item in Category:Items without a release version), so would 0.10.0 be a good arbitrary point if the item seems already exist in closed beta? (evidence like mentioned in patch note)

Second problem. For the subsequent map series, should the release date parameter use the initial date that the map was introduced, or that map series? (Likes, there is no new map type for a few leagues (last one was 3.1), so we put Map of Harvest map series with |release_version = 3.11.0 or the initial date? Since Template:Item/doc and Path of Exile Wiki talk:Community portal/Archive 7#New map confirm to use initial data but new map export has changed back to splitting the release date behavior. Neokowloon (talk) 15:26, 8 December 2020 (UTC)

Consistency issue with Solaris upgrade

Since these are major changes I just want to inform everyone that I created Template:Navbox Pantheon which I hope is okay, and also created all the pages for the souls eg. Soul of Solaris. However one issue has come up with Solaris:

As per our Pantheon database it says that Solaris has 3 upgrades:

However when you check the capture souls items, there is no such soul for "Vision of Justice", instead you can only find "Captured Soul of The Gorgon", the full list can be found on the navbox:

  • Captured Soul of The Gorgon
  • Captured Soul of Eater of Souls
  • Captured Soul of Kitava, The Destroyer

Therefore this is a consistency issue in our database. Which one is correct? I would think "The Gorgon" because we have an actual item. Anyone has any idea how to proceed with this?

Wonderfl (Reply) 11:48, 3 January 2021 (UTC)

Vision of Justice is in fact the boss whose soul you need to capture. If you check on poedb, it shows that Captured Soul of Vision of Justice has the same flavor text as Captured Soul of The Gorgon. I'm fairly sure that this is an error on the wiki. Captured Soul of The Gorgon was changed at some point to Captured Soul of Vision of Justice, but the article wasn't properly updated. —Vini (t|c) 20:59, 3 January 2021 (UTC)
In each league the boss need to be captured will change, but the metadata id is static. In that case, move the item to the new boss and may be delete the redirect.
And Wonderfl, your template is not helpful. We already had Template:Pantheon which use data mine data. Either you change your template into cargo or you update the template each league Neokowloon (talk) 14:03, 4 January 2021 (UTC)
You call all of my contributions not helpful. I'm getting used to it by now. I'm sure everyone understands that a navbox serves a different purpose than a generated data grid. A navbox is for grouping related content together which I think it accomplishes quite well. Wonderfl (Reply) 10:34, 5 January 2021 (UTC)
Apart from the redundancy, which I addressed on the navbox's talk page, the navbox seems fine. What Neokowloon is saying is that the navbox will have to be updated every time the captured soul items change. Proliferation of ongoing manual maintenance tasks is a real issue that we need to consider. —Vini (t|c) 11:32, 5 January 2021 (UTC)

Steps to create fated items


I've created a section for the steps to create Death's Opus, which is a popular fated item. The admin Vinifera mentioned that I should discuss it, as it applies to all the fated items as well.

As a player, seeing "Ingredient: The Bowstring's Music, Death's Harp" in the "Item acquisition" section does not convey any useful information. If I had to redirect a friend who knew nothing about fated weapons to that section, I'm sure he would not be able to create the weapon on his own. Therefore I created the "steps" section to make it easy and accessible to all. This is the justification.

Now as for my proposal, I'm willing to create the same "Steps" section for all the fated items using the information on this page as the primary source, however the community needs to be fine with it. So what say, people, is it okay for me to do so?

Wonderfl (Reply) 18:13, 3 January 2021 (UTC)

We already had the prophecy article and the article already had step by step and no need to repeat in the unique item. This is the consensus of wiki editors. Neokowloon (talk) 14:05, 4 January 2021 (UTC)
Why do you give your opinion and call it "consensus of wiki editors"? Apart from yourself no one has even replied to this post! Its quite surprising how you constantly misrepresent yourself as "editors" when in fact you are one editor. At least give the other editors/admins a chance to pitch in before declaring "consensus"! Wonderfl (Reply) 10:37, 5 January 2021 (UTC)

Filtering beastcrafting recipes does not work

I added support in Module:Bestiary for filtering using the param "q_where" but it doesn't work, see:

Aspect of the Avian can be beastcrafted onto rare equipment with an open suffix (an available suffix), using the following recipe: Lua error in Module:Bestiary at line 186: bad argument #1 to 'ipairs' (table expected, got nil).

Why doesn't it work? I used the correct column name and table name and the query looks OK.

Wonderfl (Reply) 07:18, 4 January 2021 (UTC)

Items prices from POE Ninja

I come from the Runescape wiki which has integrated with the RS Grand Exchange to get upto date prices. This allows very complex maths that ends up being very useful. For example this section here allows us to calculate the cost of various combat boosts (called perks) because we have the pricing data.

So is it possible for us to integrate with Poe.Ninja to get current league/standard league prices for all items? I'm a programmer so I might be able to help with the development effort.

Wonderfl (Reply)

It's an interesting idea. I would want to be careful about how it's presented though. The prices on are not facts about the game; they are listing prices scraped from the public stash tab API, if I'm not mistaken. —Vini (t|c) 08:16, 4 January 2021 (UTC)
That is true, sadly there is no factual data of the prices of items. Perhaps we can restrict the usage to only certain categories of items like uniques, or skill gems or a few things like this of course excluding magic/rare weapons and things. Currency/essence/fossil/catalyst/oil/orbs prices are the most stable, and unique prices are OK if you take into account the number of links. Generally a unique will be 10c for <=4L, 1ex for 5L and 10ex for 6L. So maybe we will have to show multiple rates on the wiki (4L, 5L, 6L), or ban uniques completely. But I would like to see some prices coming up, especially for stable items listed below, preferably on the infobox of the item, and also usable in table form where players can sort by price, for example to find the cheapest fossil / essence for their crafting, is one good use. Wonderfl (Reply) 11:26, 4 January 2021 (UTC)
In terms of coding, we just need one coded template that can provide the price of a single item. With this alone we can manage all functionality. In RS Wiki we have:
{{Price|Metallic Fossil|2}}
which will get the price of 2 x Metallic Fossil. Later on we can support math:
{{Coins|{{Price|Metallic Fossil}}+({{Price|Dense Fossil}}*2)+{{Price|Powerful Resonator}}}}
which will get the combined prices and then format them with a "coins" icon (Coins template). Perhaps here we'll have to use Chaos orbs as the base, and dynamically switch to Exalt if the value exceeds 100 or whatever the current rate is. Wonderfl (Reply) 11:34, 4 January 2021 (UTC)
I'm willing to code it, if you give me literally any info on how to proceed. I can give you the table schema, and the script written in any language. But you'll have to tell me which language and where to write it, whether it will be a hosted script or written right here on the wiki in Lua. We'll have to setup a daily call to that script. Then I'll see libraries that can parse the JSON and read it into MySQL. And then finally the Price check template that will fetch a MySQL record and display the price in Chaos/Exalt. Wonderfl (Reply) 11:50, 4 January 2021 (UTC)
So far I have identified 13 categories of items with stable prices - Wonderfl (Reply) 11:52, 4 January 2021 (UTC)
On the RS Wiki they use a big fat data file stored right on the wiki as a data source for the item prices. The file is probably updated by another script on a daily basis. Its probably faster to execute than using MySQL although we can use either one... Wonderfl (Reply) 11:56, 4 January 2021 (UTC)
unique roll affect the price of the item and often fails to reflect that and usually the first page of search result is full of price fixer (which apparently index it) so the answer is no, it does not really help. Moreover, at league end the item worth 1c is not really the same as the price at league start. Neokowloon (talk) 13:59, 4 January 2021 (UTC)
You don't even read do you, did I ever mention any items that have a unique roll? No. I only mentioned items with fixed/stable prices already LISTED in the link click here. Honestly if you say NO to everything it appears like you don't want anything to change or improve around here. - Wonderfl (Reply) 15:20, 4 January 2021 (UTC)
Calm down. Neokowloon brought up a very valid point. Although your idea is interesting to me from a technical perspective, I'm still unsure about whether it is really suitable for the wiki to show prices scraped from indexers. —Vini (t|c) 09:26, 5 January 2021 (UTC)
Okay, then I will not pursue this further. Wonderfl (Reply) 10:31, 5 January 2021 (UTC)
I don't want you to get the idea that you are being shut down. You are still free to discuss it. —Vini (t|c) 11:21, 5 January 2021 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Haha, thanks Vinifera, but honestly if its not going to be used even for currency/fossils/other categories I mentioned, then it will be a waste of time to develop. Yet, let me know if you are willing to add the prices for those item categories, and I can try to develop it. -- Wonderfl (Reply) 06:41, 6 January 2021 (UTC)

I'd like to get the opinions of other editors. —Vini (t|c) 10:58, 6 January 2021 (UTC)
As I only play HC I get a little sad there's no columns for HC prices. :( So there's 8 prices to keep track of. Should we handle the (more popular?) extra 1 month race leagues that goes parallel with them as well, then that's 12 columns. I think implementing on the wiki is quite doable, we have already blobs of data in modules too, see Category:Data_modules, but we would probably store to cargo tables (aka MySQL), then add the columns in {{item table}}. But I think item pricing is too volatile for us and there's also so many clever nerds that will figure out a way to game the system. So it's not only just creating a bot that parses the poeninja data for the next 5 years but the bot will probably need clever algorithms for handling outliers and update the algorithms over time to counter the clever price fixers. Quite a challenging problem that also requires endurance. --Illviljan (talk) 22:17, 9 January 2021 (UTC)
Good points. I hadn't even considered the fact that pricing will most certainly vary by league. I was thinking we could do something more along the lines of a little sidebar widget that links out to the item on external websites like and the official trade website. That wouldn't require any bots and it would avoid presenting prices on the wiki in a way that appears authoritative. Vinifera7 (talk) 00:44, 10 January 2021 (UTC)
I would say i would agree to add some support to link to official trade site and let player to decide to believe the price of the first page of the search result (or not). There are other price tracking site such as (and there are other site that seem also link to rmt, and those new sites without rmt). I don't like the idea of wiki seems endorsing as the only price checking site. Neokowloon (talk) 11:47, 10 January 2021 (UTC)

Content fork

Ok, the content fork issue need to be dealt with.

Divination card drop location in Headhunter article

The step for the PROPHECY in Death's Opus article instead of stay in The Bowstring's Music

"Duping" step of the Blueprint in Fenumal Plagued Arachnid article

List of ALL Delve node in Abyssal Depths (Delve) article, instead of possible one

And this is not the full list of not so constructive edits

Admins , User:OmegaK2, User:Illviljan, User:Vinifera7 are there any consensus that hyperlink exist in this wiki so that no need to copy the same content copy and paste everywhere? Neokowloon (talk) 07:22, 5 January 2021 (UTC)

Divination card drop location in Headhunter article
The main issue with listing divination card drop locations on the Headhunter article, as they currently are, is that it might be fairly painstaking to keep up to date. Drop locations for divination cards change from time to time, don't they?
The step for the PROPHECY in Death's Opus article instead of stay in The Bowstring's Music
I'm not opposed to this at all; in fact, I like it. It makes total sense to include a step-by-step guide to obtaining Death's Opus on its own article. A similar treatment could be applied to the other articles for fated unique items, as long as we can come up with a good format.
"Duping" step of the Blueprint in Fenumal Plagued Arachnid article
I'm not sure I understand the issue here.
List of ALL Delve node in Abyssal Depths (Delve) article, instead of possible one
I don't see the problem with this one.
Vini (t|c) 09:48, 5 January 2021 (UTC)
I'm fine with deleting the section of divination card drops of HH. I was just trying to compile a list / methods of farming HH should anyone try to farm one on their own. I wanted to add steps for Ancient orb HH farming as well but I don't know it and if its out of scope it can be left out. The other sections I feel are useful, like Vinifera said. Wonderfl (Reply) 10:33, 5 January 2021 (UTC)
Drop information needs to be displayed on several places: the item, the area, the map, the monster and probably a few collection pages. So the headhunter parts needs to be copied to those pages as well. This is unmaintainable, so that's why we use the drop_* parameters in {{Item}} and rely on query tables like {{item acquisition}} to propagate it to all pages. Sure, the query tables can get bulky and hard to read sometimes but I think that's better than the rather high risk of having contradicting info on different pages.
I thought the implicit explanation in Death's OpusDeath's Opus
Death Bow
Quality: +20%
Physical Damage: (66-98) to (182.6-215.6)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.32
Weapon Range: 120
Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(100-125)% increased Physical Damage
Adds (10-20) to (30-35) Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
The overture stretches thin,
The chorus gathers to begin.
Stacatto, drone, a rest drawn long,
Another hears Death's final song.
for the Prophecy upgrades in {{item acquisition}} was enough? Do we need to be explicit? The same scaling problem applies here too, we can't maintain two different explanations of how to upgrade the prophecy item. The prophecy text is queryable so we can display it in the item acquisition if we want to but this gets circular and unintuitive.
I'm not really a fan of quick guides such as Atlas quick guide, I don't get what scope is. Is it for speedrunning? Is it a TLDR for the main article, even though they're getting pretty bulky as well? Maintaining the same thing on different places has been proven to not work time and time again and one of these pages will become outdated in two or three leagues. Another example is the Diablo Player's Guide to Path of Exile which has the same idea to TLDR main articles but I think it's mainly outdated. Which one should the reader trust then? Is it really impossible to make the main articles easier to read instead?
--Illviljan (talk) 05:53, 24 January 2021 (UTC)

About pages for map items

There's a page for every single map base from every generation, and it's a mess of nearly identical and not so useful pages. My idea is to instead have a single page for every map base, which would mention legacy versions with old tiers and icons. What do you think, anyone? --OneMore (talk) 21:26, 9 January 2021 (UTC)

I am on board with this. I've been asking why we need a separate page for every map generation for a long time. There's no useful information on any of those pages, so why bother? Vinifera7 (talk) 00:51, 10 January 2021 (UTC)
It is fine to have new article for every map type of the new series, as it is exported by bot. The content should centralized on the main map article (e.g. Siege Map, without blacket for map series) and content is transclusion to child article. However, i think i only fix less than 10 articles so that a lot of content is still left on War of the Atlas / Atlas of Worlds map series map article. E.g. Atoll Map, Atoll Map (War for the Atlas), Atoll Map (Atlas of Worlds) (don't ask me about page history of the wiki article, it really a mess now)
For unique map, well, i nuked quite a lot of map series article as it requires to be manually create at league start . Except seem i also broke The Vinktar Square (disambiguation). Neokowloon (talk) 11:42, 10 January 2021 (UTC)
Also, by metadata id, the map since War for the Atlas has the same metadata id and then coded the map series in the item? While Atlas of Worlds, Awakening and Original Map has other metadata id and associated area id. So that it can open to legacy map area if GGG forget to update it. Neokowloon (talk) 12:07, 10 January 2021 (UTC)
The argument for having the variants is that they're still items in the game and there is (a small?) interest in that legacy information. But I agree that it has been a complete mess for a long time. It has made it very difficult to use all the clever options like drop_areas/upgraded_from etc. in the {{item}} template. In general I think the cons outweighs the pros.
I've been wondering if it would have been nicer when the bot does a map update it will copy the data and picture from the main page, Siege Map, to a Maps-namespace, Maps:Siege Map (Delve), then it will update the main page with the new info. Then those pages wouldn't show up in the search bar, the legacy data would rot in piece but still be available and editors would be able to easily add information to the {{Item}}-template. --Illviljan (talk) 13:48, 10 January 2021 (UTC)
yeah, move the infobox out of main namespace seem a solution. Neokowloon (talk) 13:53, 10 January 2021 (UTC)
Should we wait for User:OmegaK2 for how to change the bot work in coming bot export for 3.13? Neokowloon (talk) 07:43, 13 January 2021 (UTC)
Intead of create the map series version child article for HoG post-Legion, may be i go ahead to nuke the rest of the unique maps and try to fix the main article first, since unique maps have smaller number to fix. Neokowloon (talk) 18:28, 13 January 2021 (UTC)
Should be fine I think. Those aren't really handled by the bot anyway. --Illviljan (talk) 22:06, 13 January 2021 (UTC)
user:Illviljan i think it is fine to merge some of the unique map article first, such as The Twilight Temple, The_Twilight_Temple_(Betrayal) and The_Twilight_Temple_(War_for_the_Atlas) (since they all shared the same area id) if the wiki article history want to be kept. Omegak2 somehow agreed to merge in this thread anyway Path_of_Exile_Wiki_talk:Community_portal/Archive_8#Unique_Maps. Neokowloon (talk) 13:16, 21 March 2021 (UTC)
Nice, it is a good start. --Illviljan (talk) 16:49, 21 March 2021 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I nuked all variant of Untainted Paradise as it does not make sense. The map never drop and from Zana only so that you can't access the legacy version anyway. Neokowloon (talk) 09:09, 26 May 2021 (UTC)

Headhunter#Divination card sources

There is a long consensus that divination card are handled by Template:Item acquisition and the item infobox template. So, that such Item acquisition section are created semi-automatically. While for the drop source of those card, should be mentioned in the card article itself, which also handled by the two templates mentioned above.

I don't mind the user use the old way to add such manually created section in every single item article (likes, 1000+ articles?) but i don't think there is any merit to make Headhunter to have such manually curated divination card drop section as exception. Neokowloon (talk) 14:39, 14 January 2021 (UTC)

Strong Disagree. The merit is that the HH is the #1 chase item in the game, and the purpose of this wiki is to be helpful. Thus, adding info that can help players find/farm HH is definitely a plus point and a valid reason to include extra information such as which maps the cards can be found on. Concerns were raised by YOU about the maintainability, but no one asked you to maintain it. Further the drop sources never (hardly ever) changes. I will maintain it. Do not need to delete anything simply because you don't "agree" with it and ONCE AGAIN wrongly claim "consensus" when it is only yourself that has this opinion. If the admins feel that it is not needed, it can be removed, however I would still feel it improves the quality and the helpfulness of the HH article. Also you say that players can easily click each card article and find out the maps it comes from, but no one is going to conceivably do that, because its too boring, further more each card page has a different way of presenting which maps the cards appear on, making it even harder to spot. Again, you mock my contribution saying you "don't mind the user use the old way to add such manually created section in every single item article (likes, 1000+ articles" however this statement is irrelevant, unhelpful, hurtful, and a pointless argument. No one is saying that maps should be added to "1000+ articles", however, when content has been created that is helpful and useful, there is no need to delete it for no good reason, simply to adhere to some unspecified "manual of style" that is actually your own personal opinion. Wonderfl (Reply) 08:18, 19 January 2021 (UTC)

Horticrafting in Ritual league Navbox

Neokowloon thinks that the Horticrafting Mechanics do not belong in the Template:Navbox Ritual. I think that it does because it was introduced (also) in the Ritual league, and thus is part of the league mechanics. So what do you guys think? Wonderfl (Reply) 08:22, 19 January 2021 (UTC)

Are you newbie to this game? Harvest went core and league is temporary. I.e. Harvest is not an exclusive content of Ritual league. I have told you to write something you really know. Neokowloon (talk) 09:08, 19 January 2021 (UTC)
Also , you need to know the different between big patch and league... (3.13.X, 3.12.X, 3.11.X are big patches, 3.0, 2.0 are even bigger patch as expansion that add acts; in tradition December big patch is expansion too) Beast capture is re-added in 3.5 but it is not an exclusive content of Betrayal league. The 3.5 expansion has no name so that Betrayal is a good placeholder (and we did betrayed by old master) Neokowloon (talk) 09:11, 19 January 2021 (UTC)
You can rename your navigation template to Echoes of the Atlas to make it more relevant. Neokowloon (talk) 09:13, 19 January 2021 (UTC)
(If you can't figure out what is patch and league, i can told you i never finish act 1 in league and i have harvested at least 3 times in-game in perma league . Just i am not sure you have any interest to work with other instead (like discuss with other to really fix the wiki content. e.g. Talk:Harvest#Rewrite proposal, Talk:Harvest Seed#Purpose of article following 3.13.0 update) Instead of creating your template , new section , new article but does not work with others. )Neokowloon (talk) 09:27, 19 January 2021 (UTC)
Also, i really think you are a newbie in the game so that you leave the bad faith comment in my profile. Please just play more the game before editing the wiki, or contribute more on routine fix like every single map article is somehow broken (Like, copy the content from child War of the Atlas / Atlas of Worlds map article back to the parent article and fix the transclusion . Open the wiki source code of some map article you will figure out how to do it) Neokowloon (talk) 09:17, 19 January 2021 (UTC)
Wow, your opening statement itself is an insult. So I'm a "Noob" now is it? You have to learn basic manners and learn how to talk man. You are hostile, rude, toxic and unhelpful for no good reason. Just leave this wiki and everyone will be happier for that. Also, no point giving your personal rants on this community forum. This is meant to discuss a specific topic, which is mentioned in the title of the section. I think you are blind because you cannot read, deaf because you cannot understand what I'm saying, and lame because you have no social skills whatsoever. Please refrain from being so hostile in the future, and also STAY ON TOPIC. And allow the other editors pitch in rather than simply ranting a whole wall of unrelated and pointless garbage. Wonderfl (Reply) 18:27, 19 January 2021 (UTC)

Hydrosphere and Trinity Support

I've created 2 pages Hydrosphere and Trinity Support, the contents of the infobox are mostly correct but many of the entries I could not figure out. If someone who knows the code/has a bot to read all that metadata, please update the infobox on both those page?

My sources:

Thanks Wonderfl (Reply) 05:07, 20 January 2021 (UTC)

Thanks to User:Illviljan for fixing these pages and adding the correct content in the infobox and article. This issue is closed. Wonderfl (Reply) 07:42, 21 January 2021 (UTC)
The infobox usually exported by using pypoe. In case pypoe did not work, go to ask OmegaK2 the admin here or in his github. While for the quest reward (which requires manual input as bot not longer able to datamine the data, since it is not stored locally), make sure you verify it via in-game character, or copy via patch note, not random hoax. Neokowloon (talk) 14:32, 11 February 2021 (UTC)

Updating of Pantheon

In 3.13 the Pantheon Major god souls have totally changed, but I cannot figure out how to update the DB. I have already edited & moved the soul articles appropriately. Can someone tell me how to update the DB, or change the souls as per this (order of souls matches in-game order):

  • Solaris
    • 1. Captured Soul of Eater of Souls -> Captured Soul of Vision of JusticeCaptured Soul of Vision of JusticeThe mud is cracked and dry. The fields now burn beneath the blistering sun.
      Even our children are dying in the streets! We've angered Solaris and so
      we pay tribute to appease her fiery heart...
      Cannot be traded or modifiedA captured Soul. Give to Sin to unlock a secondary Pantheon Power.
      in Orchard Map
    • 2. Captured Soul of The Gorgon -> Module Error: Item link: No results found for search parameter "Captured Soul of Erythrophagia". in Phantasmagoria Map
    • 3. Captured Soul of Kitava, The Destroyer -> no change
  • Lunaris
    • 1. Captured Soul of Ancient Architect -> no change
    • 2. Captured Soul of Shock and Horror -> no change
    • 3. Captured Soul of The Hallowed Husk -> Captured Soul of Ciergan, Shadow AlchemistCaptured Soul of Ciergan, Shadow AlchemistBut Lunaris refused to admit any wrongdoing. She'd saved her child, had she not?
      He was safe now, buried beneath the dirt. Conviction gnarled around her fragile mind,
      and in her pride she rose to seat a deathless throne.
      Cannot be traded or modifiedA captured Soul. Give to Sin to unlock a secondary Pantheon Power.
      in Foundry Map
  • Arakaali
    • 1. Captured Soul of Queen of the Great Tangle -> no change
    • 2. Captured Soul of Shavronne the Sickening -> Captured Soul of Gisale, Thought ThiefCaptured Soul of Gisale, Thought ThiefWhen the cold was at its strongest, Arakaali came,
      and like a farmer leading cattle to the slaughter,
      she drove her victims into the outer darkness.
      - "Legends of the Vaal" by Eramir, Scholar at Theopolis
      Cannot be traded or modifiedA captured Soul. Give to Sin to unlock a secondary Pantheon Power.
      in Scriptorium Map
    • 3. Captured Soul of Thraxia -> Module Error: Item link: No results found for search parameter "Captured Soul of Excellis Aurafix". in Residence Map
  • Brine King
    • 1. Captured Soul of Glace -> Module Error: Item link: No results found for search parameter "Captured Soul of Puruna, the Challenger". in Atoll Map
    • 2. Captured Soul of Champion of the Hollows -> Captured Soul of Corruptor EedaiakCaptured Soul of Corruptor EedaiakThe fish-wives of Tsoatha rejoiced loudly as
      the Brine King descended into the great abyss,
      making merry while his blasphemous offspring
      slithered 'neath the icy waters...
      Cannot be traded or modifiedA captured Soul. Give to Sin to unlock a secondary Pantheon Power.
      in Forbidden Woods Map
    • 3. Captured Soul of Fragment of Winter -> Module Error: Item link: No results found for search parameter "Captured Soul of Sumter the Twisted". in Estuary Map


Wonderfl (Reply) 13:57, 31 January 2021 (UTC)

Since no one was willing or able to fix this, temporarily, I have replaced the coded table with wikitext that fixes all these errors. DO NOT REVERT unless you have fixed the DB first. Wonderfl (Reply) 12:09, 9 February 2021 (UTC)
This was usually done by bot by the admin User:OmegaK2. However, he is not online here but briefly online in github (so that fixed the pypoe export for item, mod, monster, skill , but not yet fixed the rowsize error on area) You can check did he uploaded the code that export Pantheon as module are in his github or not.... Neokowloon (talk) 11:54, 11 February 2021 (UTC)
You can try changing the data manually in this module: Module:Pantheon/pantheon souls --Ruba159753 (talk) 13:31, 11 February 2021 (UTC)
The bot edited this module (diff). Need to update the Special:CargoTables to make the data work.--Ruba159753 (talk) 10:12, 28 February 2021 (UTC)
Due to the fact that there are no Area:MapWorldsForbiddenWoods and Area:MapWorldsFoundry pages on the wiki, the template causes an error.--Ruba159753 (talk) 12:51, 1 March 2021 (UTC)
I have tried to export area but don't know how to fix the rowsize error by myself. And today I just realized he already put the pantheon pypoe command in Path of Exile Wiki:PyPoE#Generic data dumps for lua modules (quest/vendor rewards, atlas, blight, delve, etc) Neokowloon (talk) 16:22, 2 March 2021 (UTC)

Embedding Tabber on some pages

I saw the implemented Tabber on the Maven's Invitations pages and thought it would be nice to implement it on the pages from Category:Disambiguation pages. Also for such as Synthesized/Fractured items, but it seems that tabber works poorly with unique items. Maybe there is something else where tabber could be implemented.--Ruba159753 (talk) 11:02, 11 February 2021 (UTC)

how to add a tooltip in a template on this wiki?

I want to add a tooltip to Template:Status link, i know how to do it with an advanced tooltip ( ), but it seams that they don't work on this wiki. (because there is nothing in and it would need dev:Tooltips.js)
But some things on this wiki already have a tooltip. So how can i do it (from a template) ?
--GKPlight (talk) 22:28, 11 February 2021 (UTC)

This wiki doesn't use the same tooltip script you mentioned. I'm not sure whether it would even work with Gamepedia wikis. To create tooltips on this wiki, you can either use Template:Tooltip or use the following markup:
<span class="hoverbox">
    <span class="hoverbox__activator"></span>
    <span class="hoverbox__display"></span>
Vinifera7 (talk) 07:44, 13 February 2021 (UTC)
Thanks. This seams to work, but there is a problem : The texte after the template go in the tooltip. so i added a "/div" at the end of the template, and now, it work like it should most of the time, exempt that when there is a "div" open, it close it : . I verified the 2 template, Template:Status_Tooltip and Template:Status_link/sandbox, and i don't see anything that is not closed... and in my test page, there is no problem ,but there is not the hoverbox. But exactly the same things with advanced tooltip have no "div" problem : --GKPlight (talk) 23:22, 13 February 2021 (UTC)
As you probably noticed you'll save more time testing stuff in sandbox templates here than other places. Also, {{status link}} should only #cargo_query for results like all the "link"-templates. So you're going to have to make {{status}} a cargo storing template as well so {{status link}} has something to query and show. You can look at module:data tables for cargo storing templates.--Illviljan (talk) 03:03, 14 February 2021 (UTC)
I think i solved all problems, by using "div class="hoverbox"" instead of "span class="hoverbox"".
I don't know how to code for #cargo_query. It seams that it would need to create a new category for status, and make the code to manipulate it. #dpl just take the info from the chosen template (status) in the indicated page, then use them in an other template (status tooltip) ; it is easy to use. It allow to do mush less things, but it is enough for what i want. --GKPlight (talk) 18:20, 14 February 2021 (UTC)
Before the sandbox can be made live, the changes suggested by Illviljan need to be implemented. According to its description,DynamicPageList3 is a reporting tool. I don't think it's appropriate to use it to generate tooltips. Vinifera7 (talk) 02:13, 15 February 2021 (UTC)
  • I think such tool tip better use the |description= parameter instead of |bonuses= parameter. Since the |bonuses= now used as a place for custom text while the |description= is the place for in-game description. Also, based on power charge article it seem some effect of the buff/debuff/charge was fetched somewhere so that that infobox use query code instead of plain text for its |bonuses=. Neokowloon (talk) 05:10, 10 March 2021 (UTC)

query error

It seems the mod of the notable Quick and Deadly can't be queried. I need to use q_where instead of where When using Template:Query spawnable modifiers and the spawn weight is not displayed at all. Neokowloon (talk) 18:44, 27 February 2021 (UTC)

Terminology for Elder guardians

Hi, I have recently added the lead section in the elder guardian pages, and also an image from them hatching from the "black egg". I tried to describe what was happening visually but my terminology is probably incorrect. So can someone who does please check and fix it? ie. Do they get "hatched/born/reborn/awakened/etc" and does the Elder "empower/reanimate/summon/create/wake from statis/etc".

Wonderfl (Reply) 05:01, 16 March 2021 (UTC)

Can't remember the official GGG wording. You can check their ad carefully to have a clue Neokowloon (talk) 05:05, 16 March 2021 (UTC)
Cool, I'll check it out. -- Wonderfl (Reply) 02:31, 16 April 2021 (UTC)
Sometime GGG has specific lore and terminology for the in-game monster and boss, and sometimes, complete lack of. Neokowloon (talk) 05:14, 17 April 2021 (UTC)
I made some changes to the Purifier. —Vini (t|c) 17:57, 17 April 2021 (UTC)

Support "Skill" Gems?

Support Gem pages repeatedly referring to the gems as Support "Skill" Gems, both in the page address ( & and throughout the pages in this PoE wiki is extremely misleading as PoE is a game that uses precise words as tags and it mislead me, and likely others, to waste resources on an Enhance Support Gem to boost the quality of another Support Gem because they are called "Skill" gems on this wiki —Preceding unsigned comment added by Radianceofperdition (talkcontribs) 10:23, 21 March 2021‎ (UTC)

This is long running problem of the game. On item mod and forum post (by staffer such as Mark_GGG), by GGG definition, only skill gem and support gem exist. On mod text that affect skill gem , does not affect support gem. However, on item filter, the item class (as well as on Empower gem) is still called "Active Skill Gem" and "Support Skill Gem".
Also this is not really a problem of the wiki. Blame GGG why they still call them "Active Skill Gem" in item filter but stop calling them "active skill gem" but "skill gem" in mod. Also for Enhance SupportEnhance SupportSupport
Icon: +
Level: (1-3)
Cost & Reservation Multiplier: 120%
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.Per 1% Quality:1Superior2AnomalousThis Gem gains 5% increased Experience3% reduced Dexterity Requirement+(0-16)% to Quality of Supported Active Skill GemsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, it clearly wrote +(0-16)% to Quality of Supported Active Skill Gems (yeah i know at the same time it also wrote Supports any skill gem. )Neokowloon (talk) 13:06, 22 March 2021 (UTC)
I would prefer that the wiki used the terminology that is more commonly used in-game, as opposed to the much more obscure internal terminology. I have raised this discussion previously, but OmegaK2 and I could not come to an agreement on it. This is why we have an article named Delve Stackable Socketable Currency, despite that terminology appearing nowhere in game. —Vini (t|c) 22:45, 22 March 2021 (UTC)
Yes I found that wierd too. When I was looking for resonators I found the wierdly named page and didn't know what to make of it. What if we did this:
This might be middle ground for everyone, yes?
Wonderfl (Reply) 02:33, 16 April 2021 (UTC)
Let see next league the Control + C will copy what wording of "item class" and just follow it. (It is a new function mentioned in the patch note) Neokowloon (talk) 14:52, 16 April 2021 (UTC)
and the Control + C function do copy a paste that called Resonator as "Delve Stackable Socketable Currency"
Support gem as "Support Skill Gems"
Watchstone as "Atlas Region Upgrade Item"...... Neokowloon (talk) 04:38, 17 April 2021 (UTC)

Ultimatum. League or expansion

It seem GGG call every big patches as expansions and retrospectively call vanilla leagues in the past are expansions .

So, should we made Ultimatum (expansion) and Ultimatum league articles or just one, define it as league and an usual major patch only? Neokowloon (talk) 03:19, 9 April 2021 (UTC)

media called this league as expansion, or "league expansion". Neokowloon (talk) 14:54, 16 April 2021 (UTC)

Harvest seeds

Harvest seeds were removed in version 3.13.0. Their corresponding articles are being retained as a historical record. However, since the actual items were removed from the game completely, it is not accurate to describe them as being drop-disabled. They're not drop-disabled; they literally do not exist in the game's data any longer. The article for each seed should therefore describe it as it existed during Harvest league. —Vini (t|c) 03:43, 14 April 2021 (UTC)

Is this wording better? Primal Blisterlord Bulb
The monster of this seed is pre-planted in the Grove. Also mention the recipe to add wording it may or it is not valid to the current version of the game . Neokowloon (talk) 22:48, 14 April 2021 (UTC)
I realize that there aren't any guidelines for how historical content should be presented. That's my fault for not writing up guidelines. However, the intent was to present the article as more of an archive rather than a retrospective. With that in mind, the article should describe the seed as it existed during Harvest league. —Vini (t|c) 03:30, 15 April 2021 (UTC)
Minor off-topic. There is 48 seed articles but does not have 48 monster articles yet, and GGG still oddly refer them as T[n] seed in the patch note, despite nowhere in-game telling the seed (monster) tier. And i think half of the seed article did not have the Template:Historical content tag, so that the article with barebone infobox, may indeed misleading if the main body is not filled with content and creating associated monster article. Neokowloon (talk) 01:40, 16 April 2021 (UTC)

Life reservation

I've created the Life reservation page, can someone please check if the data is valid as per changes in 3.14? For example I'm not sure if RMR affects life reservation, if it does not, please delete the listing of unique items or passives that don't affect life reservation. Thanks. Wonderfl (Reply) 09:35, 15 April 2021 (UTC)

Since your article stub look like a copy and paste from Mana reservation, and in-game the item mod are now just specify as "reservation" instead of mana reservation, i doubt the need of a separate article at all. May be move the Mana reservation article to reservation and have a section for life reservation, is sufficient. Neokowloon (talk) 06:29, 18 April 2021 (UTC)
I also think the right approach would be to merge the articles. —Vini (t|c) 07:36, 18 April 2021 (UTC)

Heist league banner

Can someone please remove this banner if we don't need it - I keep seeing it on all pages:

"Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. "

Thanks -- Wonderfl (Reply) 17:49, 16 April 2021 (UTC)

DM admins. Neokowloon (talk) 00:24, 17 April 2021 (UTC)

Icons for damage types

I created some icons for damage types based off the Blight Tower icons.

I think it adds a nice visual touch, see Vendor recipe system and Damage types.

Once again Neokowloon blindly reverted multiple pages without even discussing.

But what do you guys think? Can we keep the icons or not?

Wonderfl (Reply) 05:28, 19 April 2021 (UTC)

There is discussion in discord already. There is no "default" icon for damage in-game. Also Vinifera7 has his comment on it. And either you read it in discord or waiting he copy his comment here. Neokowloon (talk) 05:39, 19 April 2021 (UTC)
We were discussing this on Discord. I see what you're going for, but I'm not in favor of it, personally. My first thought when seeing these icons was, "Where are these displayed in game?" As it turns out, they are modified versions of some of the Blight tower icons. I don't know how keen I am to use these icons all over the wiki when referring to damage types, especially in different contexts (eg., damage vs resistances). Adding visual interest to an article is one thing, but manufacturing iconography to use across the wiki as if it were standardized in game is bad practice in my opinion. —Vini (t|c) 21:38, 19 April 2021 (UTC)
Wonderfl, regarding your latest edit on cold damage (and discord post), either you send the CV to GGG and became a dev and add your icon to the game, or accept the fact that this is not your game , you cant just made up thing like monster name, change NPC name from Sin to Death, and add a damage icon that you like and delete you dont like. in Delve the cold icon (res and damage and any thing cold mod tag) is like this Cold items delve node icon.png, which in Blight the portal that spawn Cold Tower resisted monster, use this Cold tower icon.png, Some debuff that deal cold damage use this File:Chill status icon.png and some other use this File:Creeping Ice status icon.png. None of them have "default" status and none of them really resembled to your own photoshop creation Cold icon.png. Neokowloon (talk) 23:59, 19 April 2021 (UTC)


Well, omegaK2 post a message that the software pypoe is not in development. I pull the 3.14 spec from brather1ng and the wiki handler from L1mer as well as manually fix this pull. It seems some how some wiki namespace worked. So i made wikibot to write the monster namespace datamining first. Feel free to check are there any error at Special:Contributions/Kowloonwikibot and some test run edit at Special:Contributions/Neokowloon. Neokowloon (talk) 19:10, 25 April 2021 (UTC)

Also missing mod may cause the datapage would not display correctly, such as this page Monster:Metadata/Monsters/Skeletons/SkeletonBossMeleeRevive and Monster:Metadata/Monsters/Axis/PietyMalachaiConverted, etc. Need to fix the mod export part of pypoe to carry out mod export, however. Neokowloon (talk) 19:13, 25 April 2021 (UTC)
(And i guess i forget to mark edit as bot....) Neokowloon (talk) 19:45, 25 April 2021 (UTC)
Now fixed by ticking "High-volume editing" right. Neokowloon (talk) 20:16, 25 April 2021 (UTC)
I guess need a lot of rewrite for other stuff. Just tried Arrogance Support, return "KeyError: 'ManaCost'". Neokowloon (talk) 21:20, 25 April 2021 (UTC)
And incursion room has the same old rowsize error that need spec update. While for non-gem item (as well as not a contract) it seem the pypoe seem ok. Neokowloon (talk) 21:38, 25 April 2021 (UTC)
(edit: map frag has rowsize error too so that item that one less kind of item can be extracted currently). Neokowloon (talk) 07:06, 26 April 2021 (UTC)
Ok, anyone knew where these data extract from ? Special:CargoTables/monster_resistances. It seems GGG change some naming of map boss so that Monster:Metadata/Monsters/LeagueUltimatum/TrialMaster/TrialMasterBoss did not display the resistance group correctly. Neokowloon (talk) 06:49, 26 April 2021 (UTC)
Special:CargoTables/monster_resistances - pypoe_exporter wiki lua monster. If I understand correctly, it is done like this.--Ruba159753 (talk) 07:03, 26 April 2021 (UTC)
Yeah it seems the cargo table Special:CargoTables/monster_types need to be update to add new monster type. I can datamine the table using pypoe but don't know where or did i have write access to such cargo table. Neokowloon (talk) 09:53, 26 April 2021 (UTC)
The table is updated here:
You need to do Null edit after updating the data.--Ruba159753 (talk) 11:08, 26 April 2021 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Well i have done 3.14 blight lua update on Module:Blight subpages. Neokowloon (talk) 03:13, 27 April 2021 (UTC)

And it seems it still need mod extract to shown the Oil table correctly for current value instead of legacy. Neokowloon (talk) 03:24, 27 April 2021 (UTC)

After updating the lua data, in most cases you need to update the cargo tables as well. This is necessary so that the changes in the module are pulled up in cargo.
Template:Blight/cargo/blight crafting recipes/1 - here I already did nulledit.
Template:Blight/cargo/blight crafting recipes items/1 - you need to do nulledit.
Template:Blight/cargo/blight crafting recipes items/2 - you need to do nulledit.
--Ruba159753 (talk) 07:18, 27 April 2021 (UTC)
Done Module:Bestiary subpage. Seem my null edit not working so that Beastcrafting still have old recipes . Neokowloon (talk) 12:32, 27 April 2021 (UTC)
May be open a new To-do list for 3.14 and list thing that done and not done. (and for long term such fixing infobox for hybrid gem) Neokowloon (talk) 12:08, 27 April 2021 (UTC)
I don't know what you're doing wrong, but null edit works fine. I did null edit in these tables.--Ruba159753 (talk) 14:15, 27 April 2021 (UTC)

Category:Divination cards v Category:Divination_Card

The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page.

It seem one of the cat was auto-populated by item template, but are there any way to merge it? By the naming from the Control + C paste, it should be "Divination Card", by grammar should it be "Divination cards"? Neokowloon (talk) 02:21, 27 April 2021 (UTC)

And Category:Unique Boots, Category:Unique boots with 3D art inconsistency also need to fix. Category:Unique boots was deleted. Neokowloon (talk) 06:29, 27 April 2021 (UTC)
And Category:Corrupted areas v Category:Vaal areas as well. Neokowloon (talk) 23:15, 24 May 2021 (UTC)
This is something that I have been wanting to improve. Some time ago when User:OmegaK2 rebuilt Module:Item2, he made the category names identical to the item class names. I'm not sure why, but the categories should have better names. You can leave it how it is for now. Once I get around to it, I'll map each of the item class ids to a category. Once I do that, everything in Category:Divination Card will be moved to Category:Divination cards. —Vini (t|c) 23:28, 24 May 2021 (UTC)

Article for Synthesis boss unique

It seems item with no Synthesis implicit can be created using new 3 to 1 vendor recipe. Should we have new article or just mention in the existing article for now (Not sure it is intended to get the item or not; relic version of Synthesis boss unique also did not have Synthesis implicit )

-- Neokowloon (talk) 07:26, 28 April 2021 (UTC)

tabber in Maven's Invitation

Can i just break it down back to 5 items each for each region or at least separate the quest item and the craftable one? The introduction of tabber has never discussed. The drop condition are different and Wonderfl's content "upon killing the last map boss required for the set." as the drop condition of caftable invitation, is simply wrong. Neokowloon (talk) 15:27, 10 May 2021 (UTC)

Also, i am not sure pypoe can handle tabber , but i am pretty it can handle item with same name in the past (Shaper's Orb), which just need some edit to the source code of pypoe parser Neokowloon (talk) 15:40, 10 May 2021 (UTC)

Map region in map article

Currently, all map article has the box "Additional Information", which contain the tier of shaped map. And in altas region article. e.g. Valdo's Rest, (subject to lua export is done correctly or not), has the map that in that region. So that i think the "Additional Information" template can be reworked to fetch the lua data in the module (or some where ) to show the atlas region of the map, and also eliminate the need to add atlas region manually every league. Neokowloon (talk) 05:02, 19 May 2021 (UTC)

The atlas region a map belongs to is specified on that map's page using the atlas_region_id parameter. For example, Pen MapPen MapMap Level: 68
Map Tier: 1
Guild Character: b
Slaves held like cattle. A blood-soaked revolution, just waiting to happen.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
has atlas_region_id = InsideBottomRight, which is Valdo's Rest. —Vini (t|c) 05:38, 19 May 2021 (UTC)
I added a band-aid cargo query in Academy Map#Atlas completion but it seems Special:CargoTables/atlas_maps has some error so that it only shows 75 maps. Neokowloon (talk) 22:43, 24 May 2021 (UTC)

Monster spawn locations

I've been trying to get a better understanding of how monster spawns work, specifically in maps. I've seen quite a few maps that do not have any monsters that appear consistently from run to run. It seems that when a map is generated, it chooses 4-7 different "spawn groups" from different categories, such as ghosts, skeletons, beasts, humanoids, etc. Each spawn group may contain one type of monster or several. For example, a necromancer often appears together with zombies as part of the same spawn group. The map's spawn points are then populated with the chosen spawn groups in an evenly distributed fashion. It also seems that maps have a weighting system of some kind in place that favors certain monsters over others.

The sheer randomness of this spawn system means that it's a daunting task to figure out what actually spawns where. There may be cases where a certain monster only appears in a map 1 in 10 runs, based purely on RNG. This is unfortunate, since there are some systems in PoE that rely on finding specific monsters – most notably, the prophecies that require hunting down specific rare monsters.

With that said, I think it's important to distinguish areas where monsters always appear from areas where it's merely possible for them to appear.

Vini (t|c) 05:10, 28 May 2021 (UTC)

Yeah. Some monster is pretty easy to deduce as Act 4 Piety and her map variant always have the eye spawnner in the boss room, but i remove the mention of eye spawner in Underground River as it seems it may be a guest appearance. Also farming a map for 10 or 20 times and the monster still appear every time , may be a good dataset to assume it always spawn Neokowloon (talk) 12:03, 28 May 2021 (UTC)

Hybrid gem

The hybrid gems i really think need to rework the infobox

Either remove the parameter for the secondary skill and migrate to skill namespace instead. Or rework the infobox to display the two skills (active and support) correctly

I think these gems are Hybrid (may miss a few):

  • Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Use Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.
    (for Combust) Deals attack damage in an area.
    Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Area of Effect2% increased Warcry SpeedExerted Attacks deal 0.5% increased Damage(Combust has) 1% chance to Cover Enemies in Ash on HitBase duration is (5-5.9) seconds
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 6 Melee Attacks you perform
    Damage cannot be Reflected
    Counts total Power of Enemies in Range
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    (0-38)% increased Warcry Speed
    Deals (100-157.5)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Combust skill icon.png
    (contains Combust)
  • General's CryGeneral's CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 4.00 sec
    Use Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies and Corpses in Range
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    (contains General's Cry Support)
  • SpellslingerSpellslingerSpell
    Level: (1-20)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 1% increased Spell DamageSupported Skills have 1% chance to Freeze, Shock and IgniteSupported Skills have 2% reduced Cooldown Recovery RateThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills have (0-38)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spellslinger skill icon.png
    (contains Spellslinger Support)
  • Arcanist BrandArcanist BrandSpell, Duration, Brand
    Level: (1-20)
    Cost: (18-32) Mana
    Cast Time: 0.80 sec
    Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Activation frequencySupported Skills have 0.5% increased Area of EffectSupported Skills have 1% increased Projectile SpeedSupported Skills have 1% increased Chaining rangeCan be Attached for a total Duration of 3 seconds
    Activates every 1 second while Attached
    Can be Detached for a total Duration of 5 seconds
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Supported Skills deal (55-46)% less Damage
    Supported Skills have 40% less Area of Effect
    Supported Skills have 40% reduced Chaining range
    Supported Skills Deal (40-59)% more Damage to Branded Enemy
    Supported Skills have limited Projectile Range
    Supported Skills are Triggered by Arcanist Brand, from the Brand's location
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arcanist Brand skill icon.png
    (contains Arcanist Brand Support)
  • Predator SupportPredator SupportSupport, Minion, Spell, Duration
    Icon: h
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 18Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills deal 0.5% increased Damage(Read Signal Prey article)Minions from Supported Skills have 1.5% increased Critical Strike Chance against the Prey
    Minions from Supported Skills have +0.75% to Critical Strike Multiplier against the Prey
    Minions from Supported Skills deal (15-24)% more Damage to the Prey
    Minions from Supported Skills deal (6-12)% more Damage
    Minions from Supported Skills always target the Prey if possible
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    (contains Signal Prey)
  • Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
    Icon: s
    Level: (1-20)
    Can Store (1-4) Use(s)
    Attack Damage: (160-260)% of base
    Effectiveness of Added Damage: (160-260)%
    Requires Level 18Deals attack damage in an area.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage
    Shockwave has 0.5% increased Melee Damage
    Supported Skills have 0.5% increased Area of Effect
    Shockwave has 0.5% increased Area of Effect
    Shockwave has 0.5% increased Cooldown Recovery Rate
    Supported Skills will Trigger Shockwave on Melee Hit
    Supported Skills can only be used with Maces, Sceptres or Staves
    Deals (160-260)% of Base Attack Damage
    (0-38)% increased Cooldown Recovery Rate
    +(0-3) to radius
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Shockwave skill icon.png
    (contains Shockwave}}
  • ...
  • Vaal Skill currently has no problem as there are two articles and vaal skill does not interact with base version of the skill.

-- Neokowloon (talk) 04:28, 9 June 2021 (UTC)

I'm thinking part of the solution is migrating all skills to the Skill namespace. That way each gem can simply specify its primary and secondary skills, which are then queried from the skill namespace. —Vini (t|c) 04:49, 9 June 2021 (UTC)
Done the easy gem Predator SupportPredator SupportSupport, Minion, Spell, Duration
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills deal 0.5% increased Damage(Read Signal Prey article)Minions from Supported Skills have 1.5% increased Critical Strike Chance against the Prey
Minions from Supported Skills have +0.75% to Critical Strike Multiplier against the Prey
Minions from Supported Skills deal (15-24)% more Damage to the Prey
Minions from Supported Skills deal (6-12)% more Damage
Minions from Supported Skills always target the Prey if possible
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
, despite i guess the original infobox already missing the stat id behind the mod Base duration is 8 seconds. Neokowloon (talk) 12:26, 2 July 2021 (UTC)
General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 4.00 sec
Use Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedMirrage Warriors have 2% increased Movement SpeedBase duration is (4-4.9) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Maximum 5 Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
General's Cry skill icon.png
also done. Neokowloon (talk) 20:20, 2 July 2021 (UTC)

Cat, again

I wonder is there a need of Category:Bosses and Category:Boss monsters (the latter is auto populated by template)?

As well as should Category:Boss monsters also a subcat of Category:Unique monsters? I know act boss of an area are skippable and technically a bid different with Category:Map bosses (which has MonsterMapBossMonsterMapBoss
Monster gives 100% increased Experience on death (Hidden)
1500% increased Quantity of Items dropped by this Monster (Hidden)
2000% increased Rarity of Items dropped by this Monster (Hidden)
) and probably rogue exile should be called unique monster only as well as Beyond boss has different monster mods IsBeyondBossIsBeyondBoss
, MonsterInvasionBossMonsterInvasionBoss
300% increased Quantity of Items dropped by this Monster (Hidden)
800% increased Rarity of Items dropped by this Monster (Hidden)

Another duplicated cat tree is Category:Corrupted areas and Category:Vaal areas.

Neokowloon (talk) 02:57, 11 June 2021 (UTC)

Let's start with addressing Category:Corrupted areas and Category:Vaal areas, since it should be fairly straightforward. I propose to remove Category:Corrupted areas using a bot, since this category was added to pages manually. Category:Vaal areas is populated automatically through the template, but I think it should be renamed to Category:Vaal side areas. —Vini (t|c) 03:07, 11 June 2021 (UTC)
Yeah, Vaal side area is the current common name and the name used in patch note. Neokowloon (talk) 03:09, 11 June 2021 (UTC)
I have depopulated Category:Corrupted areas as all the article in that cat is also belongs to Category:Vaal areas. I think the Category:Vaal areas cat is associated with Module:Area thus need to edit the module first. Neokowloon (talk) 05:50, 12 June 2021 (UTC)
And i have done migrated all boss from Category:Corrupted area bosses to Category:Vaal side area bosses. Neokowloon (talk) 06:26, 12 June 2021 (UTC)

Version history – Unknown introduction to game

There are articles that state the subject's introduction to the game came in an unknown version. Examples of such articles include Crude Bow, Chill and Buff. Many of these articles describe game mechanics that were introduced to the game in very early versions, before GGG even publicly released patch notes. The problem that this poses is that it clutters up the tracking category Category:Pages with version history for unknown versions. That category is meant to indicate problems that need to be corrected, but there is no way to know exactly which version buffs were introduced to PoE, for instance. What can we do to resolve this? —Vini (t|c) 03:50, 11 June 2021 (UTC)

Can we set at 0.10.0 and add footnote it probably exist before that? There is lots of basetype are without release_version for the same reason. Neokowloon (talk) 03:54, 11 June 2021 (UTC)
There are two other possibilities that I have in mind:
1. When it is impossible to know when something was added to the game, leave it out entirely. It's not that useful to state that something was added to the game in an unknown version if it was added before the earliest patch notes that we have.
2. Modify the template so that it accepts another special value. Let's say the value is "old". When the template sees this value, it displays "Before 0.10.0".
Vini (t|c) 04:03, 11 June 2021 (UTC)
Yeah that will do "Before 0.10.0", or before open beta. Neokowloon (talk) 04:06, 11 June 2021 (UTC)
Demo: Template:Version_history_table_row#UsageVini (t|c) 06:35, 11 June 2021 (UTC)

Level requirements for low level gear

I never noticed this before, but it seems that the game doesn't enforce the level requirements of low-level gear. According to poedb, Fishscale GauntletsFishscale GauntletsArmour: 9
Evasion: 9
require level 4, yet they display no level requirement in game and can be equipped by a level 2 character right after entering Lioneye's Watch. Even the official trade site considers them to have no level requirement – You can see this by setting the max level requirement to 1 in the filters. It's as if the game ignores the level requirement of any piece of gear that requires level 4 or below, even though the data (poedb and pypoe) clearly shows that these items have level requirements. —Vini (t|c) 09:02, 12 June 2021 (UTC)

After further investigation, it appears that an item's base level requirement is waived completely if it is below a threshold value of 5. However, modifiers can still add a level requirement. For example, a HummingHumming
Adds 1 to (5-6) Lightning Damage
Nailed FistNailed FistClaw
Physical Damage: 4-11
Critical Strike Chance: 6.20%
Attacks per Second: 1.60
Weapon Range: 11
+3 Life gained for each Enemy hit by Attacks
requires level 2 to equip. I have updated Module:Item2 to account for this. —Vini (t|c) 00:44, 13 June 2021 (UTC)

Obsolete monster articles

There are some articles that describe monsters from older versions of the game – in particular, monsters that were present in Tora and Elreon missions. Is there any reason to preserve these articles? In most cases they contain very little information. —Vini (t|c) 20:41, 12 June 2021 (UTC)

I think some of the monster articles are untouched like over 3~4 years . For those legacy monster i am not sure it can be improved or not. Sometimes datamined infocard contain all info or may be more than the article counterpart. Neokowloon (talk) 07:05, 13 June 2021 (UTC)
And currently Module:Area has a parameter to switch from jpg to png , which Module:Monster does not . Except outsider may have no idea on monster skill id means (sometimes it is very different from its actual skill effect) Monster:Metadata/Monsters/GemMonster/DexMissionIguanaBoss seems contain the same info as Twisted Chimeral. Neokowloon (talk) 07:48, 13 June 2021 (UTC)

Monster in Item acquisition template

Currently drop_monsters in {{Item acquisition}} is linked to the infocard in monster namespace. Is it due to Special:CargoTables/monsters does not have main_page parameter? Neokowloon (talk) 07:02, 13 June 2021 (UTC)

We are checking Special:CargoTables/main_pages according to:
        local results = m_cargo.query(
            {'monsters', 'main_pages'},
                -- 'monsters.main_page',
                where=string.format('monsters.metadata_id IN ("%s")', table.concat(monster_metadata_ids, '","')),
But right now we don't store any monster ids there. For this to work we need to update {{MonsterBox}} (and maybe {{Monster infobox}}?) to store the metadata_id to if metadata_id has been defined. The passives uses this method, see Ghost Reaver for an example. --Illviljan (talk) 08:25, 13 June 2021 (UTC)
We maybe should start considering replacing {{MonsterBox}} with {{Monster infobox}}, but right now I don't think {{Monster infobox}} doesn't look as good as the old one still so it could use some styling touch ups before we go all in on it. --Illviljan (talk) 08:34, 13 June 2021 (UTC)
I've added the parameter to {{MonsterBox}} now. It only supports one id per template however since it's just a simple template where you can't split and loop the string that easily. That's a bit of a problem since many bosses have several versions of themselves, probably why I didn't add it before. --Illviljan (talk) 10:46, 13 June 2021 (UTC)
There is not much boss drop left BTW. I knew the metadata id with "Standalone" suffix apparently for The Maven's Crucible and apart from Elder (which have 2 articles) i think only Breachlord have more than one id (one id probably for wild , one for in the Breach domain) . And also the prophecy bosses have two id. I think we can just use the id for the main encounter. The thin and fat Doedre of Act 9 encounter (and the map version), we can just choose one for {{Item acquisition}} . {{Monster item drops}} also only support one id. Neokowloon (talk) 11:59, 13 June 2021 (UTC)
(And it seem i forget Atziri, Queen of the Vaal have 3 ids for 3 fights ) Neokowloon (talk) 12:38, 13 June 2021 (UTC)


The POE account Foreverhappychan claims the account is the new account (or account name) of Charan (aka CharanJaydemyr, 鬼殺し), the signature also indicated that the account also own the reddit account "The_Scourge", which is confirmed to be Charan's reddit username. However, the new account does not have the custom designed avatar anymore. So, is it safe to add this new account name to the unique and mtx designed by Charan? Neokowloon (talk) 13:32, 2 July 2021 (UTC)

It seems believable that this is Charan's new account, but I don't see the need to continue playing musical chairs with linking to his latest account all the time. In a way it almost feels like stalking. The supporter attribution can simply state that the item was created by Charan without providing a link to the account. Only mention his alternate account names if it's absolutely necessary to provide context to a citation to the forums or reddit. Do you see what I mean? —Vini (t|c) 13:49, 2 July 2021 (UTC)
Yeah, "Charan" is probably sufficient as we never know he would change his username once again. And only the sword article need to mention his previous name as a context for the citation's author. Neokowloon (talk) 20:47, 4 July 2021 (UTC)

Is it possible to activate the wide version by default on this wiki ?

This wiki was designed for a display on all the page, but since it has been transfer from Gamepedia to Fandom, the display is not anymore wide.
There is an option in the personal parameter to make it wide : but it is only for me, most user don't know this option, and will have a bad display. So it would be good if you activate it by default for everyone.
--GKPlight (talk) 19:06, 30 July 2021 (UTC)

I have requested this, but so far Fandom hasn't given us the option. —Vini (t|c) 20:37, 30 July 2021 (UTC)

This wiki would be better if the comment section was not deactivate.

It allow people to ask question when something is not clear in an article, so we can then improve the article.
"The talk page existe" is not a good argument : near nobody use it. and if it exist, why a comment section could not exist ?
It is also much better for a community aspect. Even if most discussion will not be use to improve the page, it is a way to discus of the game, the builds, ...
Some exemples of comment section from other wikis :
--GKPlight (talk) 19:37, 30 July 2021 (UTC)

Grelwood Shank drops from Temple Incursion (on T12 map)

The page for Grelwood Shank says it drops only from Elder Guardians, but then also says confirmation needed. Later, it says "Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers." Anyway, I was hoping this information would help. I found it while doing a Tier 12 Palace map, after a Temple Incursion. —Preceding unsigned comment added by Tiamats4esgares (talkcontribs) 22:58, 15 January 2022‎ (UTC)