Pathfinder

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Pathfinder
Pathfinder ascendancy class.png
There are venoms and virtues aplenty in the wilds, if you know where to look.
This page is about the Ascendancy class. For the Ascendant passive, see Pathfinder (Ascendant passive).

Pathfinder is an Ascendancy class for Rangers.

Overview

The Pathfinder's focal point is her flasks, which she uses with increased effectiveness. Many of the Pathfinder's skills can conserve or gain extra flask charges, give flasks additional offensive or defensive effects while they're active, or protect them from harmful ailments. Her remaining skills enhance elemental damage, chaos damage, or poison. The Pathfinder is a flexible class that benefits both spell and attack builds effectively, particularly ones that use damage conversion.

Passive skills

Pathfinder skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Flask Effect and Charges Gained
FlaskEffectElementalResistance (PathFinder) passive skill icon.png
10% increased Flask Charges gained
Flasks applied to you have 5% increased Effect [1] [2]
Flask Effect and Duration
FlaskEffectFlaskDuration (PathFinder) passive skill icon.png
8% increased Flask Effect Duration
Flasks applied to you have 5% increased Effect [1] [2]
Flask Effect, Attack Damage
FlaskEffectAttackDamage (PathFinder) passive skill icon.png
10% increased Attack Damage
Flasks applied to you have 5% increased Effect [1]
Flask Effect, Chaos Damage
FlaskEffectDamageOverTime (PathFinder) passive skill icon.png
15% increased Chaos Damage
Flasks applied to you have 5% increased Effect [1]
Flask Effect, Poison Duration
FlaskEffectDamageOverTime (PathFinder) passive skill icon.png
Flasks applied to you have 5% increased Effect
10% increased Poison Duration [1]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
MasterFletcher (PathFinder) passive skill icon.pngVeteran Bowyer Gain 15% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% Elemental Resistances
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Flask Effect, Attack Damage
AlchemistGift (PathFinder) passive skill icon.pngNature's Boon 6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
Flask Effect and Charges Gained
MasterAlchemist (PathFinder) passive skill icon.pngMaster Alchemist Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect
Nature's Boon Flask Effect and Charges Gained
NaturesAdrenaline (PathFinder) passive skill icon.pngNature's Adrenaline 15% increased Movement Speed during any Flask Effect
20% increased Attack Speed during any Flask Effect
Flask Effect and Duration
MasterSurgeon (PathFinder) passive skill icon.pngMaster Surgeon Removes Bleeding when you use a Flask
Gain a Flask Charge when you deal a Critical Strike
Recover 6% of Life when you use a Flask
Nature's Adrenaline Flask Effect and Duration
MasterHerbalist (PathFinder) passive skill icon.pngNature's Reprisal 40% of Physical Damage Converted to Chaos Damage
15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
Flask Effect, Chaos Damage
Master Toxicist (PathFinder) passive skill icon.pngMaster Toxicist Poisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Flask Effect, Poison Duration

Version history

Version Changes
3.4.0