Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 34Vendor Prices
|Normal||1x Orb of Chance|
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemPhaseRun
Phase Run is an active skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.
Skill functions and interactions
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
Duration: Skill Duration, Buff/Debuff Duration, the Increased Duration SupportIncreased Duration SupportSupport, Duration
Cost & Reservation Multiplier: 140%Requires Level 31Supports any skill with a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% reduced Skill Effect DurationSupported Skills have 1% increased Duration of Ailments on EnemiesSupported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. gem and Frenzy charges will increase/decrease the duration of both the primary and secondary buffs.
Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.
Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. does not calculate the damage until you teleport. When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.
Gem level progression
This item can be acquired through the following upgrade paths or vendor recipes:
|8||Dying AnguishDying Anguish8Level 19 Gem|
Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
|random level 19 gem with 19% alternative quality||Automatic|
|1||Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item|
Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
|random superior gem||Automatic|
|6||The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."|
- Ezomyte Proverb
|random level 20 gem||Automatic|
|13||The CataclysmThe Cataclysm13Level 21 Spell Gem|
CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
|random corrupted level 21 Spell gem||Automatic|
|3||Gemcutter's PromiseGemcutter's Promise3Superior Gem|
Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
|random superior gem with 20% quality||Automatic|
|1||The VoidThe Void1Reach into the Void and claim your prize.||random divination card set exchange||Automatic|
This item can be bought at the listed NPC vendors, after completing the following quests:
|Breaking the Seal|
Petarus and Vanja
|Fallen from Grace|
Related helmet enchantments
The following helmet enchantments affect Phase Run.
|Enchantment Phase Run Duration 1||66||24% increased Phase Run Duration||helmet 100|
|Enchantment Phase Run Duration 2||75||36% increased Phase Run Duration||helmet 100|
|Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1||66||20% chance for Phase Run to increase Duration without removing Frenzy Charges||helmet 100|
|Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2||75||30% chance for Phase Run to increase Duration without removing Frenzy Charges||helmet 100|
Alternate skill effects
Phase Run has the following alternate skill effects:
|Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.||Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.|
|Madcap Phase Run EffectMadcap Phase Run EffectSkill Gem EffectYour Phase Run becomes a Madcap Effect.||Your Phase Run becomes a Madcap Effect.|
- https://www.pathofexile.com/forum/view-thread/3123794 - Question and answer game mechancs thread - author GGG staff. Release date 5/18/2021 - access date 5/19/2021