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"Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill).

Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.

Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Iron Grip Support inventory iconIron Grip SupportIron Grip SupportProjectile, Physical, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageSupported Skills have 0.5% reduced Attack Speed
Supported Skills deal 2% increased Damage
Supported Skills have 0.5% increased Projectile Speed
Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Iron Grip Support inventory icon
gem applies the same effect to a single skill.

Skill gems[ | ]

Skills with the attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.

A list of gems with the gem tag: Physical

Attack skill gems[ | ]

Skill gemStr.Dex.Int.Lvl.
Awakened Vicious Projectiles Support inventory iconAwakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 120%
Requires Level 72Supports projectile attack skills.Per 1% Quality:1SuperiorSupported Skills deal 1% increased Physical DamageSupported Skills deal (60-64)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (60-64)% more Physical Damage over Time
Supported Skills deal (60-64)% more Chaos Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Vicious Projectiles Support inventory icon
N/AyesN/A72
Blade Flurry inventory iconBlade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-45)% of base
Effectiveness of Added Damage: (32-45)%
Radius: 14 / 17 / 19
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFinal Flurry has 1% increased Area of Effect2% increased Elemental Damage while ChannellingDeals (32-45)% of Base Attack Damage
20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Flurry skill icon
Blade Flurry inventory icon
N/Ayesyes28
Cyclone inventory iconCycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon
Cyclone inventory icon
yesyesN/A28
Double Strike inventory iconDouble StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%
Performs two fast strikes with a melee weapon.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon
Double Strike inventory icon
N/AyesN/A1
Impale Support inventory iconImpale SupportImpale SupportAttack, Physical, Support
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks have 0.5% increased Impale EffectSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills have 0.25% chance to inflict an additional Impale on Enemies they ImpaleSupported Attacks have 60% chance to Impale Enemies on Hit
Supported Attacks have (0-28)% increased Impale Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Impale Support inventory icon
yesyesN/A31
Lacerate inventory iconLacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Soul Gain Prevention: 0 sec
Attack Speed: 60% of base
Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Physical Damage1% increased Bleeding DurationDeals (100-122.83)% of Base Attack Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon
Lacerate inventory icon
yesyesN/A12
Lancing Steel inventory iconLancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-85)% of base
Effectiveness of Added Damage: (63-85)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale EffectClusters have 1.5% increased Projectile targeting rangeProjectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther0.5% chance to Impale Enemies on HitDeals (63-85)% of Base Attack Damage
Fires 3 additional Projectiles
20% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Consumes up to 4 Steel Shards
Fires 50% more Projectiles per Steel Shard consumed
Hits after the first on each Enemy deal 60% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon
Lancing Steel inventory icon
yesyesN/A28
Puncture inventory iconPuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalBleeding inflicted by this Skill deals Damage 0.5% fasterProjectiles Pierce 0.1 additional TargetsMelee Strikes target 0.1 additional nearby Enemies0.5% chance to Maim on HitDeals (134.74-164.56)% of Base Attack Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon
Puncture inventory icon
N/Ayesyes1
Riposte inventory iconRiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon
Riposte inventory icon
N/AyesN/A1
Shattering Steel inventory iconShattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile1.5% increased Projectile Speed
Deals (100-127.4)% of Base Attack Damage
Base duration is 5 seconds
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles deal up to 100% more Damage with Hits and Ailments per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
(8-113) to (12-169) Added Attack Physical Damage
Consumes up to 2 Steel Shards
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
If you have no Steel Shards, only Fires 1 Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon
Shattering Steel inventory icon
yesyesN/A12
Shrapnel Ballista inventory iconShrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 50% of base
Attack Damage: (38-44)% of base
Effectiveness of Added Damage: (38-44)%
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage
Totem lasts 8 seconds
Fires 2 additional Arrows
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shrapnel Ballista skill icon
Shrapnel Ballista inventory icon
N/AyesN/A1
Spectral Shield Throw inventory iconSpectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage
(4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Shard Projectiles Deal 50% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Primary Projectile chains +3 times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon
Spectral Shield Throw inventory icon
yesyesN/A28
Split Arrow inventory iconSplit ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Projectile Speed: 3260
Fires multiple arrows at different targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack SpeedFires an additional Arrow1% increased DamageDeals (100-119)% of Base Attack Damage
Fires (4-8) additional Arrows
(1-56) to (2-85) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Split Arrow skill icon
Split Arrow inventory icon
N/AyesN/A1
Vaal Cyclone inventory iconVaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 35
Can Store 1 Use(s)
Attack Speed: 400% of base
Attack Damage: (50-61)% of base
Effectiveness of Added Damage: (50-61)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (50-61.4)% of Base Attack Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon
Vaal Cyclone inventory icon
yesyesN/A28
Vaal Double Strike inventory iconVaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Attack Damage: (28-33)% of base
Effectiveness of Added Damage: (28-33)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:1Superior0.5% increased Attack SpeedDeals (28-33)% of Base Attack Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee Strike Range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon
Vaal Double Strike inventory icon
N/AyesN/A1
Vicious Projectiles Support inventory iconVicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding
Supported Skills have 0.5% chance to Poison on Hit
Supported Attacks have 0.5% chance to Impale Enemies on Hit
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Chaos Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Vicious Projectiles Support inventory icon
N/AyesN/A18
Withering Touch Support inventory iconWithering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Chaos DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills have a 1% Chance to apply an additional stack of Wither​Withered lasts 2 seconds
Supported Skills have 25% chance to inflict Withered on Hit
Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Withering Touch Support inventory icon
N/AyesN/A38
Awakened Melee Physical Damage Support inventory iconAwakened Melee Physical Damage SupportAwakened Melee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-5)
Cost & Reservation Multiplier: 140%
Requires Level 72Supports melee attack skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Melee Physical Damage
0.5% chance to Intimidate Enemies for 4 seconds on Hit
Supported Skills deal (50-54)% more Melee Physical Damage
Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Melee Physical Damage Support inventory icon
yesN/AN/A72
Bloodlust Support inventory iconBloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bloodlust Support inventory icon
yesN/AN/A18
Bloodthirst Support inventory iconBloodthirst SupportBloodthirst SupportAttack, Physical, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills Deal 1% increased Damage while on Low LifeSupported Skills have 0.25% increased Attack Speed when on Low LifeSupported Skills deal 1.5% increased Damage with Hits against Enemies that are on Low LifeSupported Attacks deal Added Physical Damage with Weapons equal
to 2% of Maximum Life while on Low Life
Supported Attacks deal (0-9)% more Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bloodthirst Support inventory icon
yesN/AN/A31
Chance to Bleed Support inventory iconChance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports attack skills. Cannot support skills that create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks deal 0.5% increased Damage with BleedingSupported Attacks have 1% increased Bleeding DurationSupported Skills have 1% more Added DamageSupported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks deal (0-19)% more Damage with Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Chance to Bleed Support inventory icon
yesN/AN/A1
Cleave inventory iconCleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon
Cleave inventory icon
yesyesN/A1
Maim Support inventory iconMaim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage
Supported Skills deal (10-19)% more Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Maim Support inventory icon
yesN/AN/A8
Melee Physical Damage Support inventory iconMelee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Melee Physical Damage Support inventory icon
yesN/AN/A18
Perforate inventory iconPerforatePerforatePhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon
Perforate inventory icon
yesyesN/A1
Reckoning inventory iconReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%
Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% chance to Debilitate Enemies for 1 second on Hit1% increased Cooldown Recovery Rate1% increased DamageDeals (115-175)% of Base Attack Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon
Reckoning inventory icon
yesN/AN/A1
Shield Charge inventory iconShield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon
Shield Charge inventory icon
yesN/AN/A10
Splitting Steel inventory iconSplitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Impale Effect0.5% chance to inflict an additional Impale when this Skill inflicts Impale0.5% increased Area of Effect
1% increased Projectile Speed
-2% chance to Impale Enemies on Hit
2% increased Damage
Deals (100-168.4)% of Base Attack Damage
Projectiles Split towards (2-4) targets
Consumes up to 1 Steel Shard
60% chance to Impale Enemies on Hit
(2-75) to (3-113) Added Attack Physical Damage
Projectiles which have Split deal 35% less Damage
50% less Area of Effect after Splitting
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
If you have no Steel Shards, Projectile counts as already having Split
Projectiles can Split without hitting a target
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Splitting Steel skill icon
Splitting Steel inventory icon
yesyesN/A1
Sweep inventory iconSweepSweepAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26
Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon
Sweep inventory icon
yesN/AN/A12
Vengeance inventory iconVengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% chance to Trigger this Skill when Hit1% increased Cooldown Recovery Rate1% increased Damage2% chance to gain 1 Rage on HitDeals (170-255)% of Base Attack Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon
Vengeance inventory icon
yesN/AN/A24

Spell skill gems[ | ]

Skill gemStr.Dex.Int.Lvl.
Animate Weapon inventory iconAnimate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.60 sec
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets unless specifically targeted. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions have 1% increased Movement SpeedMinions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit1% chance to create an additional Animate Weapon copyMinions deal 0 to 5 Added Lightning DamageBase duration is 40 seconds
Can use Items requiring up to Level (9-100)
Minions deal (10-48)% more Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon
Animate Weapon inventory icon
N/Ayesyes1
Bear Trap inventory iconBear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bear Trap skill icon
Bear Trap inventory icon
N/AyesN/A1
Blade Blast inventory iconBlade BlastBlade BlastSpell, AoE, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect+0.5% to Chaos Damage over Time Multiplier0.5% chance to Impale on Spell Hit0.5% increased Cast SpeedDeals (11-210) to (17-315) Physical Damage
80% more Area of Effect per Blade Vortex blade detonated
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Blast skill icon
Blade Blast inventory icon
N/AyesN/A16
Blade Vortex inventory iconBlade VortexBlade VortexSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Radius: 15
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.02% of Damage Leeched as Life1% chance to create an additional Blade3% increased Damage while you have 5 or fewer BladesDeals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon
Blade Vortex inventory icon
N/AyesN/A12
Bladefall inventory iconBladefallBladefallSpell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to Knock Enemies Back on hit2% increased distance between VolleysBase duration is 6 seconds
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon
Bladefall inventory icon
N/AyesN/A28
Blood Rage inventory iconBlood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood Rage skill icon
Blood Rage inventory icon
N/AyesN/A16
Ethereal Knives inventory iconEthereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon
Ethereal Knives inventory icon
N/Ayesyes1
Explosive Trap inventory iconExplosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Burning Damage2% of Physical Damage Converted to Cold DamageTrap lasts 4 seconds
Deals (4-309) to (6-464) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap skill icon
Explosive Trap inventory icon
N/Ayesyes1
Herald of Agony inventory iconHerald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Movement SpeedMinions deal 2% less Damage
Agony Crawler has 1% chance to inflict Withered for 2 seconds on Hit
Grants 1% chance to Poison on Hit
Grants 20% chance to Poison on Hit
Grants 10% more Poison Damage
Agony Crawler deals (5-9)% increased Physical Damage per Virulence you have
Agony Crawler has (2-3)% increased Attack Speed per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Maximum 40 Virulence
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Agony skill icon
Herald of Agony inventory icon
N/AyesN/A16
Phase Run inventory iconPhase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Movement Speed1% increased Skill Effect Duration0.5% chance not to replace the Buff when you use a Skill(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon
Phase Run inventory icon
N/AyesN/A34
Seismic Trap inventory iconSeismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Physical Damage0.5% increased Area of Effect1% increased Cooldown Recovery Rate3% reduced Cast Speed
5% increased Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (47-610) to (70-914) Physical Damage
Releases 5 waves
Releases waves every 0.9 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Trap skill icon
Seismic Trap inventory icon
N/Ayesyes28
Unearth inventory iconUnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon
Unearth inventory icon
N/Ayesyes10
Vaal Blade Vortex inventory iconVaal Blade VortexVaal Blade VortexVaal, Spell, AoE, Duration, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 75%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Per 1% Quality:1Superior0.5% increased Area of EffectDeals (14-331) to (20-496) Physical Damage
Base duration is 3 seconds
+(8-12) to radius
Hits Enemies every 0.13 Seconds
100% increased Critical Strike Chance
Has 10 blades
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blade Vortex skill icon
Vaal Blade Vortex inventory icon
N/AyesN/A12
Divine Ire inventory iconDivine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon
Divine Ire inventory icon
yesN/Ayes28
Glacial Cascade inventory iconGlacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more Damage
Deals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon
Glacial Cascade inventory icon
N/AN/Ayes28
Hydrosphere inventory iconHydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds
Deals (37-356) to (56-533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon
Hydrosphere inventory icon
N/AN/Ayes34
Penance Brand inventory iconPenance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (18-170) to (27-254) Physical Damage
Explosions deal 100% more Damage with Ailments per Energy after the first
Explosions deal 150% more Damage with Hits per Energy after the first
50% of Physical Damage Converted to Lightning Damage
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
+1 to Explosion Radius per Energy
Pulse deals 50% more Damage with Hits and Ailments
Up to +(0-9) to Energy spread radius, scaled by distance from Brand
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Penance Brand skill icon
Penance Brand inventory icon
yesN/Ayes28
Purifying Flame inventory iconPurifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 180%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to also create Consecrated Ground around youConsecrated Ground applies 0.25% increased Damage taken to Enemies1% increased Effect of Consecrated GroundBase duration is 4 seconds
Deals (7-803) to (10-1205) Physical Damage
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage
+(0-6) to radius of Consecrated Ground
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame skill icon
Purifying Flame inventory icon
yesN/Ayes1
Storm Burst inventory iconStorm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon
Storm Burst inventory icon
yesN/Ayes12
Summon Carrion Golem inventory iconSummon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
Minions deal 1% increased Damage
1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
Maximum 1 Summoned Golem
Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions
Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Carrion Golem skill icon
Summon Carrion Golem inventory icon
N/AN/Ayes34
Void Sphere inventory iconVoid SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 55%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% reduced Skill Effect Duration
2% increased Cooldown Recovery Rate
3% of Physical Damage Converted to Cold DamageVoid Sphere has 0.5% increased Pulse Frequency
Base duration is 5 seconds
Deals (27-241) to (41-361) Physical Damage
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere
40% of Physical Damage Converted to Chaos Damage
Pulses every 0.4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Void Sphere skill icon
Void Sphere inventory icon
N/AN/Ayes34
Wave of Conviction inventory iconWave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds
Deals (32-972) to (48-1459) Physical Damage
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Lightning Damage
Base secondary duration is 4 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken
(0-38)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wave of Conviction skill icon
Wave of Conviction inventory icon
yesN/Ayes16
Corrupting Fever inventory iconCorrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cast Time: Instant
Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration0.5% reduced Life Cost1% chance to inflict an additional Corrupted Blood DebuffBase duration is 6.00 seconds
Deals (7.8–335.4) Base Physical Damage per second
Base secondary duration is 1 seconds
Buff Duration is refreshed after you spend a total of (26–205) Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Corrupting Fever skill icon
Corrupting Fever inventory icon
N/AN/AN/A16
Animate Guardian inventory iconAnimate GuardianAnimate GuardianSpell, Minion, Physical
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon
Animate Guardian inventory icon
yesN/Ayes28
Determination inventory iconDeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Determination skill icon
Determination inventory icon
yesN/AN/A24
Dread Banner inventory iconDread BannerDread BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraNearby Enemies deal 0.1% less Damage
3% less Skill Effect Duration
You and nearby Allies have 0.25% chance to Impale Enemies on Hit with Attacks
Base Duration of 10 seconds after being Placed
Nearby Enemies have (15-21)% less Accuracy Rating
You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Fortify for 0.05 seconds per Stage on Placing the Banner
2% increased Fortify effect per Stage
Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
You and nearby Allies have (0-19)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dread Banner skill icon
Dread Banner inventory icon
yesN/AN/A24
Exsanguinate inventory iconExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 180%
Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration0.5% increased Cast SpeedFires tendrils at up to +0.1 TargetsBase duration is 1.00 seconds
Deals (17-807) to (25-1211) Physical Damage
Deals (23.4-1121.1) Base Physical Damage per second
Fires tendrils at up to (7-9) Targets
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Exsanguinate skill icon
Exsanguinate inventory icon
yesN/Ayes12
Herald of Purity inventory iconHerald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Movement SpeedMinions have 0.5% chance to Taunt on HitSummoned Sentinels have 1% increased Cooldown Recovery RateBase duration is 12 seconds
Maximum 4 Summoned Sentinels of Purity
20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
Grants (9-12)% more Physical Damage
Summon a Sentinel of Purity when you Kill an Enemy
Minions deal (0-95)% more Physical Damage
Minions have (0-38)% more Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Purity skill icon
Herald of Purity inventory icon
yesN/Ayes16
Holy Flame Totem inventory iconHoly Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon
Holy Flame Totem inventory icon
yesN/Ayes1
Molten Shell inventory iconMolten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Radius: 15
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon
Molten Shell inventory icon
yesN/AN/A1
Pride inventory iconPridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pride skill icon
Pride inventory icon
yesN/AN/A24
Punishment inventory iconPunishmentPunishmentSpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. Some overkill damage from a killing blow on a cursed enemy will be reflected to surrounding targets.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Area of EffectBase duration is (9-10.9) seconds
10% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage
Cursed Enemies take (50-88)% increased Damage while on Low Life
Cursed Enemies are Debilitated for 2 Seconds when they Hit
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Punishment skill icon
Punishment inventory icon
yesN/Ayes24
Reap inventory iconReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. If enemies survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Critical Strike ChanceRecover 0.1% of Life when an Enemy Dies while affected by this Skill's DebuffBase duration is 1.00 seconds
Deals (58–702) to (87–1053) Physical Damage
Deals (120.2–1463.1) Base Physical Damage per second
Deals 15% more Damage per Blood Charge
Costs 20% more Life per Blood Charge
Modifiers to Spell Damage apply to this Skill's Damage Over Time
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reap skill icon
Reap inventory icon
yesN/Ayes28
Shockwave Totem inventory iconShockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed
0.5% increased Cast Speed
2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hit
Deals (33-362) to (65-672) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon
Shockwave Totem inventory icon
yesN/AN/A28
Summon Stone Golem inventory iconSummon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
Minions deal 1% increased Damage
1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
Maximum 1 Summoned Golem
(30-68)% increased Minion Maximum Life
Golems grant (33-105) Life Regenerated per second
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Stone Golem skill icon
Summon Stone Golem inventory icon
yesyesN/A34
Vaal Molten Shell inventory iconVaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Molten Shell skill icon
Vaal Molten Shell inventory icon
yesN/AN/A1
Vulnerability inventory iconVulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.Per 1% Quality:1Superior2Anomalous3DivergentAttacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding0.5% increased Effect of CurseAttack Hits have 0.5% chance to Maim Cursed Enemies for 4 secondsBase duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding
Ailments inflicted on Cursed Enemies deal Damage 20% Faster
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon
Vulnerability inventory icon
yesN/Ayes24
War Banner inventory iconWar BannerWar BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased effect of AuraYou and nearby allies gain 0.5% increased Accuracy Rating
3% less Skill Effect Duration
1% increased Skill Effect Duration
Base Duration of 10 seconds after being Placed
You and nearby allies gain (15-21)% increased Accuracy Rating
Nearby Enemies take (8-11)% increased Physical Damage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
Gain 1 Stage when you Kill an Enemy while carrying the Banner
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
War Banner skill icon
War Banner inventory icon
yesN/AN/A1

Support skill gems[ | ]

Skill gemStr.Dex.Int.Lvl.
Awakened Vicious Projectiles Support inventory iconAwakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 120%
Requires Level 72Supports projectile attack skills.Per 1% Quality:1SuperiorSupported Skills deal 1% increased Physical DamageSupported Skills deal (60-64)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (60-64)% more Physical Damage over Time
Supported Skills deal (60-64)% more Chaos Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Vicious Projectiles Support inventory icon
N/AyesN/A72
Impale Support inventory iconImpale SupportImpale SupportAttack, Physical, Support
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks have 0.5% increased Impale EffectSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills have 0.25% chance to inflict an additional Impale on Enemies they ImpaleSupported Attacks have 60% chance to Impale Enemies on Hit
Supported Attacks have (0-28)% increased Impale Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Impale Support inventory icon
yesyesN/A31
Vicious Projectiles Support inventory iconVicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding
Supported Skills have 0.5% chance to Poison on Hit
Supported Attacks have 0.5% chance to Impale Enemies on Hit
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Chaos Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Vicious Projectiles Support inventory icon
N/AyesN/A18
Withering Touch Support inventory iconWithering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Chaos DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills have a 1% Chance to apply an additional stack of Wither​Withered lasts 2 seconds
Supported Skills have 25% chance to inflict Withered on Hit
Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Withering Touch Support inventory icon
N/AyesN/A38
Physical to Lightning Support inventory iconPhysical to Lightning SupportPhysical to Lightning SupportLightning, Physical, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical Damage
Supported Skills deal 0.5% increased Lightning Damage
Supported Skills have 0.5% of Physical Damage Converted to Lightning DamageEnemies Shocked by Supported Skills take 0.5% increased Physical Damage
Supported Skills have 50% of Physical Damage Converted to Lightning Damage
Supported Skills gain (10-29)% of Physical Damage as Extra Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Physical to Lightning Support inventory icon
yesN/Ayes18
Added Fire Damage Support inventory iconAdded Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageSupported Skills deal 1% reduced Fire Damage
Supported Skills have +1% to Fire Damage over Time Multiplier
Supported Skills have 1% of Physical Damage Converted to Fire Damage
Supported Skills gain (25-39)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Added Fire Damage Support inventory icon
yesN/AN/A8
Awakened Added Fire Damage Support inventory iconAwakened Added Fire Damage SupportAwakened Added Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-5)
Cost & Reservation Multiplier: 120%
Requires Level 72Supports any skill that hits enemies.Per 1% Quality:1SuperiorSupported Skills deal 1% increased Fire DamageSupported Skills gain (45-49)% of Physical Damage as Extra Fire Damage
+(0-1) to Level of Supported Fire Skill Gems
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Added Fire Damage Support inventory icon
yesN/AN/A72
Awakened Brutality Support inventory iconAwakened Brutality SupportAwakened Brutality SupportPhysical, Support
Icon: U
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports any skill that hits enemies.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Physical Damage
Supported Skills Overwhelm 0.5% Physical Damage Reduction
Supported Skills deal (60-64)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Brutality Support inventory icon
yesN/AN/A72
Awakened Melee Physical Damage Support inventory iconAwakened Melee Physical Damage SupportAwakened Melee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-5)
Cost & Reservation Multiplier: 140%
Requires Level 72Supports melee attack skills.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Melee Physical Damage
0.5% chance to Intimidate Enemies for 4 seconds on Hit
Supported Skills deal (50-54)% more Melee Physical Damage
Supported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Melee Physical Damage Support inventory icon
yesN/AN/A72
Bloodlust Support inventory iconBloodlust SupportBloodlust SupportAttack, Physical, Support, Melee
Icon: L
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 18Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Damage against Bleeding EnemiesSupported Skills have 0.5% chance to Crush for 2 seconds on HitSupported Skills have 0.5% chance to refresh Bleeding Duration on HitSupported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bloodlust Support inventory icon
yesN/AN/A18
Bloodthirst Support inventory iconBloodthirst SupportBloodthirst SupportAttack, Physical, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills Deal 1% increased Damage while on Low LifeSupported Skills have 0.25% increased Attack Speed when on Low LifeSupported Skills deal 1.5% increased Damage with Hits against Enemies that are on Low LifeSupported Attacks deal Added Physical Damage with Weapons equal
to 2% of Maximum Life while on Low Life
Supported Attacks deal (0-9)% more Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Bloodthirst Support inventory icon
yesN/AN/A31
Brutality Support inventory iconBrutality SupportBrutality SupportPhysical, Support
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause BleedingSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (25-39)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Brutality Support inventory icon
yesN/AN/A38
Chance to Bleed Support inventory iconChance to Bleed SupportChance to Bleed SupportAttack, Physical, Support
Icon: E
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports attack skills. Cannot support skills that create minions.Per 1% Quality:1Superior2Anomalous3DivergentSupported Attacks deal 0.5% increased Damage with BleedingSupported Attacks have 1% increased Bleeding DurationSupported Skills have 1% more Added DamageSupported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
Supported Attacks deal (0-19)% more Damage with Bleeding
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Chance to Bleed Support inventory icon
yesN/AN/A1
Iron Grip Support inventory iconIron Grip SupportIron Grip SupportProjectile, Physical, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageSupported Skills have 0.5% reduced Attack Speed
Supported Skills deal 2% increased Damage
Supported Skills have 0.5% increased Projectile Speed
Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Iron Grip Support inventory icon
yesN/AN/A18
Maim Support inventory iconMaim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills, or other skills that can maim enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Skill have 1% increased Effect of MaimSupported Skills have 0.5% chance to inflict Bleeding on Maimed EnemiesSupported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage
Supported Skills deal (10-19)% more Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Maim Support inventory icon
yesN/AN/A8
Melee Physical Damage Support inventory iconMelee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Melee Physical Damage Support inventory icon
yesN/AN/A18

Base items[ | ]

The following base items are related to physical damage:

ItemLvl.Stats
Breakrib TalismanBreakrib Talisman inventory iconBreakrib TalismanTalisman Tier: 1(20-30)% increased Global Physical DamageCorruptedI stood among the stones
And called out to the First Ones;
That with tooth and mighty claw,
They should tear our enemies asunder.
- The Wolven King
Breakrib Talisman inventory icon
1(20-30)% increased Global Physical DamageCorrupted
Iron RingIron Ring inventory iconIron RingAdds 1 to 4 Physical Damage to AttacksIron Ring inventory icon1Adds 1 to 4 Physical Damage to Attacks
Longtooth TalismanLongtooth Talisman inventory iconLongtooth TalismanTalisman Tier: 3(4-6)% additional Physical Damage ReductionCorruptedWe grew contemptuous of our past.
Dismissed the first ones as ignorant and wild.
We were fools and naive children
to turn our backs on our inheritance.
- The Wolven King
Longtooth Talisman inventory icon
1(4-6)% additional Physical Damage ReductionCorrupted
Rustic SashRustic Sash inventory iconRustic Sash(12-24)% increased Global Physical DamageRustic Sash inventory icon1(12-24)% increased Global Physical Damage
Three Hands TalismanThree Hands Talisman inventory iconThree Hands TalismanTalisman Tier: 3Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorruptedWe breed thoughts of single mind,
fashion tools of single purpose.
While the First Ones bring to bear
anything that the wildlands provide.
- The Wolven King
Three Hands Talisman inventory icon
1Gain (6-12)% of Physical Damage as Extra Damage of a random ElementCorrupted
Serrated Arrow QuiverSerrated Arrow Quiver inventory iconSerrated Arrow QuiverRequires Level 5Adds 1 to 4 Physical Damage to Bow AttacksSerrated Arrow Quiver inventory icon5Adds 1 to 4 Physical Damage to Bow Attacks
Sorrow MaskSorrow Mask inventory iconSorrow MaskArmour: 42
Evasion: 42
Requires Level 15, 20 Str, 20 Dex(10-15)% increased Effect of Fortify on you
You are Crushed
-15% additional Physical Damage Reduction (Hidden)
Sorrow Mask inventory icon
15(10-15)% increased Effect of Fortify on you
You are Crushed
-15% additional Physical Damage Reduction (Hidden)
Broadhead Arrow QuiverBroadhead Arrow Quiver inventory iconBroadhead Arrow QuiverRequires Level 28Adds 6 to 12 Physical Damage to Bow AttacksBroadhead Arrow Quiver inventory icon28Adds 6 to 12 Physical Damage to Bow Attacks
Fickle SpiritbladeFickle Spiritblade inventory iconFickle SpiritbladeOne Handed Sword
Physical Damage: 18-33
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 30, 54 Str, 54 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Fickle Spiritblade inventory icon
30100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Etched HatchetEtched Hatchet inventory iconEtched HatchetOne Handed Axe
Physical Damage: 26-46
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 35, 93 Str, 43 Dex8% increased Global Physical Damage
Etched Hatchet inventory icon
358% increased Global Physical Damage
Tiger's PawTiger's Paw inventory iconTiger's PawClaw
Physical Damage: 23-43
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 43, 88 Dex, 61 Int1.6% of Physical Attack Damage Leeched as Life
Tiger's Paw inventory icon
431.6% of Physical Attack Damage Leeched as Life
Prehistoric ClawPrehistoric Claw inventory iconPrehistoric ClawClaw
Physical Damage: 26-68
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 49, 69 Dex, 100 Int2% of Physical Attack Damage Leeched as Life
Prehistoric Claw inventory icon
492% of Physical Attack Damage Leeched as Life
Capricious SpiritbladeCapricious Spiritblade inventory iconCapricious SpiritbladeOne Handed Sword
Physical Damage: 27-51
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade inventory icon
50100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Eagle ClawEagle Claw inventory iconEagle ClawClaw
Physical Damage: 17-69
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 55, 94 Dex, 94 Int2% of Physical Attack Damage Leeched as Life
Eagle Claw inventory icon
552% of Physical Attack Damage Leeched as Life
Engraved HatchetEngraved Hatchet inventory iconEngraved HatchetOne Handed Axe
Physical Damage: 40-71
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 56, 143 Str, 66 Dex8% increased Global Physical Damage
Engraved Hatchet inventory icon
568% increased Global Physical Damage
Hellion's PawHellion's Paw inventory iconHellion's PawClaw
Physical Damage: 29-55
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life
Hellion's Paw inventory icon
621.6% of Physical Attack Damage Leeched as Life
Vaal ClawVaal Claw inventory iconVaal ClawClaw
Physical Damage: 29-76
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life
Vaal Claw inventory icon
662% of Physical Attack Damage Leeched as Life
Anarchic SpiritbladeAnarchic Spiritblade inventory iconAnarchic SpiritbladeOne Handed Sword
Physical Damage: 34-63
Critical Strike Chance: 6.00%
Attacks per Second: 1.60
Weapon Range: 11
Requires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade inventory icon
70100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Terror ClawTerror Claw inventory iconTerror ClawClaw
Physical Damage: 18-71
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life
Terror Claw inventory icon
702% of Physical Attack Damage Leeched as Life
Runic HatchetRunic Hatchet inventory iconRunic HatchetOne Handed Axe
Physical Damage: 44-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 71, 163 Str, 82 Dex12% increased Global Physical Damage
Runic Hatchet inventory icon
7112% increased Global Physical Damage
Steel RingSteel Ring inventory iconSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to AttacksSteel Ring inventory icon80Adds (3-4) to (10-14) Physical Damage to Attacks

Unique items[ | ]

Global flat added physical damage[ | ]

Unique items that have global flat increases to physical damage.

ItemLvl.Global Attack
Physical Damage
Bow
Physical Damage
Global Spell
Physical Damage
Global
Physical Damage
Blackheart inventory iconBlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (2-4) Life per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
Blackheart inventory icon
11-4N/AN/AN/A
Bramblejack inventory iconBramblejackBramblejack
Plate Vest
Quality: +20%
Armour: 22
Movement Speed: -3%
Adds 2 to 4 Physical Damage to Attacks
+(12-20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
It is safer to be feared than to be loved.
Bramblejack inventory icon
12-4N/AN/AN/A
Oni-Goroshi inventory iconOni-GoroshiOni-Goroshi
Charan's Sword
One Handed Sword
Quality: +20%
Physical Damage: 6-13.2
Critical Strike Chance: (8.50%-9.50%)
Attacks per Second: 1.45
Weapon Range: 11
40% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)
"Your name is Demon Slayer? Really? Good name for rotgut, that."
She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
"Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
Oni-Goroshi inventory icon
1N/AN/AN/AN/A
Craghead inventory iconCragfallCragfall
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
50% chance to double Stun Duration
The largest rock leaves the deepest mark.
Craghead inventory icon
5N/A7-14N/AN/A
Craghead inventory iconCragheadCraghead
Serrated Arrow Quiver
Requires Level 5Adds 1 to 4 Physical Damage to Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(60-80)% increased Stun Duration on Enemies
Adds 6 to 10 Physical Damage to Bow Attacks
Hit them hard. Hit them once.
Craghead inventory icon
5N/A7-14N/AN/A
Meginord's Girdle inventory iconMeginord's GirdleMeginord's Girdle
Heavy Belt
Requires Level 8+(25-35) to Strength+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Kaom's strength was rivaled only by
the great Meginord of the north.
Meginord's Girdle inventory icon
85-15N/AN/AN/A
Feastbind inventory iconFeastbindFeastbind
Rustic Sash
Requires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
+(20-40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
Our forefathers danced and drank and ate their fill
and did not honour the First Ones for their gifts.
So the First Ones filled the sky with fire.
Feastbind inventory icon
115-10N/AN/AN/A
The Deep One's Hide inventory iconThe Deep One's HideThe Deep One's Hide
Studded Round Shield
Quality: +20%
Chance to Block: 26%
Armour: (96-115)
Evasion: (96-115)
Movement Speed: -3%
Requires Level 20, 28 Str, 28 Dex60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90-130)% increased Armour and Evasion
+(30-50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
The thicker the shell,
the greater the beast that hunts it.
The Deep One's Hide inventory icon
204-8N/AN/AN/A
Edge of Madness inventory iconEdge of MadnessEdge of Madness
Etched Greatsword
Two Hand Sword
Quality: +20%
Physical Damage: (36.8-41.4) to (76.8-86.4)
Chaos Damage: (60-68) to (90-102)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Soon, the pleas for mercy were muted.
Only one voice remained.
Laughing.
Edge of Madness inventory icon
22N/AN/AN/AN/A
Giantsbane inventory iconGiantsbaneGiantsbane
Bronze Gauntlets
Quality: +20%
Armour: (154-169)
Requires Level 23, 36 Str+(30-40) to Strength
Adds (3-6) to (10-12) Physical Damage to Attacks
(80-100)% increased Armour
Iron Grip
The monstrous men of yore used bows, they were just bigger.
Giantsbane inventory icon
23(3-6)-(10-12)N/AN/AN/A
Le Heup of All inventory iconLe Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
Le Heup of All inventory icon
241-4N/AN/AN/A
Foxshade inventory iconFoxshadeFoxshade
Wild Leather
Quality: +20%
Evasion: (433-484)
Movement Speed: -3%
Requires Level 25, 73 Dex+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+500 to Evasion Rating while on Full Life
(50-70)% increased Evasion Rating
10% increased Movement Speed
To catch an animal, think like an animal.
Foxshade inventory icon
255-12N/AN/AN/A
Rearguard inventory iconRearguardRearguard
Broadhead Arrow Quiver
Requires Level 28Adds 6 to 12 Physical Damage to Bow Attacks(20-24)% Chance to Block Attack Damage
(12-15)% Chance to Block Spell Damage
+(400-450) to Armour
(20-30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15-20)% increased Projectile Damage
"It's a rare man that has eyes in the back of his head."
- Kiravi, Vaal Archer
Rearguard inventory icon
28N/A6-12N/AN/A
The Warden's Brand inventory iconThe Warden's BrandThe Warden's Brand
Iron Ring
Requires Level 30Adds 1 to 4 Physical Damage to AttacksAdds (5-15) to (25-50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
"I don't always have a flame handy
when a fresh delinquent walks through our gates."
- Brutus, Warden of Axiom
The Warden's Brand inventory icon
30(6-16)-(29-54)N/AN/AN/A
Bramblejack inventory iconWall of BramblesWall of Brambles
Plate Vest
Quality: +20%
Armour: 2422
Movement Speed: -3%
Requires Level 30Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12-20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
There is no wall thicker or stronger than fear.
Bramblejack inventory icon
302-4N/AN/AN/A
Iron Commander inventory iconIron CommanderIron Commander
Death Bow
Bow
Quality: +20%
Physical Damage: (33.6-38.4) to (82.8-92.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
Iron Commander inventory icon
32N/AN/AN/AN/A
Replica Iron Commander inventory iconReplica Iron CommanderReplica Iron Commander
Death Bow
Bow
Quality: +20%
Physical Damage: (33.6-38.4) to (82.8-92.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: (1.37-1.44)
Weapon Range: 120
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
"Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone."
Replica Iron Commander inventory icon
32N/AN/AN/AN/A
Ryslatha's Coil inventory iconRyslatha's CoilRyslatha's Coil
Studded Belt
Requires Level 32(20-30)% increased Stun Duration on Enemies+(20-40) to Strength
(30-40)% more Maximum Physical Attack Damage
(40-30)% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(80-100) to maximum Life
Gain 50 Life when you Stun an Enemy
All creatures have the potential for greatness or unequivocal failure.
Ryslatha's Coil inventory icon
321-(15-20)N/AN/AN/A
Deidbell inventory iconDeidbellDeidbell
Gilded Sallet
Quality: +20%
Armour: (348-468)
Evasion: 108
Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
+(20-30) to Dexterity
Adds 10 to 20 Physical Damage to Attacks
+(200-300) to Armour
20% increased Melee Damage
Cannot Leech when on Low Life
May you never hear it toll.
Deidbell inventory icon
3310-20N/AN/AN/A
Deidbell inventory iconDeidbellowDeidbellow
Gilded Sallet
Quality: +20%
Armour: (348-468)
Evasion: 108
Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
+(20-30) to Dexterity
Adds 10 to 20 Physical Damage to Attacks
+(200-300) to Armour
20% increased Melee Damage
Cannot Leech when on Low Life
If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
May it echo through the halls.
Deidbell inventory icon
3310-20N/AN/AN/A
Drillneck inventory iconDrillneckDrillneck
Penetrating Arrow Quiver
Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer
Drillneck inventory icon
36N/A(10-14)-(19-24)N/AN/A
Great Old One's Tentacles inventory iconGreat Old One's TentaclesGreat Old One's Tentacles
Eelskin Gloves
Quality: +20%
Evasion: 150
Requires Level 38, 56 DexAdds (8-12) to (15-20) Physical Damage to Attacks
+(50-70) to maximum Life
(10-20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
Under its influence, shards of metal take on a life of their own, wriggling into flesh, burrowing into organs, and exploding outwards in search of other victims.
Great Old One's Tentacles inventory icon
38(8-12)-(15-20)N/AN/AN/A
Clayshaper inventory iconClayshaperClayshaper
Rock Breaker
One Handed Mace
Quality: +20%
Physical Damage: (73.2-80.4) to (123.6-130.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.24-1.26)
Weapon Range: 11
Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill
Adds (24-30) to (34-40) Physical Damage
(8-10)% increased Attack Speed
Minions have (20-30)% increased maximum Life
+1 to maximum number of Golems
Minions deal (5-8) to (12-16) Added Attack Physical Damage
There is nothing, flesh, spirit, or stone
Free from our hunger for dominion.
Clayshaper inventory icon
41N/AN/AN/AN/A
Mutewind Seal inventory iconMutewind SealMutewind Seal
Unset Ring
Requires Level 44Has 1 SocketSocketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5-10) to (11-15) Physical Damage to Attacks
(5-10)% increased Attack Speed
(3-5)% chance to Dodge Attack Hits
When a fallen leader's body is taken to the funeral peak,
those who seek power must ascend together.
One returns with the seal.
The rest do not return at all.
Mutewind Seal inventory icon
44(5-10)-(11-15)N/AN/AN/A
Great Old One's Ward inventory iconGreat Old One's WardGreat Old One's Ward
Corrugated Buckler
Quality: +20%
Chance to Block: 27%
Evasion: 226
Movement Speed: -3%
Requires Level 46, 112 Dex3% increased Movement Speed(8-12)% Chance to Block Spell Damage
Adds (8-12) to (15-20) Physical Damage to Attacks
(6-10)% increased Attack Speed
+(50-70) to maximum Life
The horrors we've encountered are nothing
compared to the horrors we haven't.
Great Old One's Ward inventory icon
46(8-12)-(15-20)N/AN/AN/A
Redblade Tramplers inventory iconRedblade TramplersRedblade Tramplers
Ancient Greaves
Quality: +20%
Armour: (407-483)
Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks
(5-10)% reduced Enemy Stun Threshold
(150-200)% increased Armour
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
Our home was swallowed beneath
the great mountain for our complacency.
Now we must prove our value to the Molten One
by sating his hunger for life.
Redblade Tramplers inventory icon
46(2-5)-(7-10)N/AN/AN/A
Blackheart inventory iconVoidheartVoidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (2-4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
Blackheart inventory icon
481-4N/AN/AN/A
Icefang Orbit inventory iconIcefang OrbitIcefang Orbit
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
Those members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.
Icefang Orbit inventory icon
491-4N/AN/AN/A
Venopuncture inventory iconVenopunctureVenopuncture
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
Venopuncture inventory icon
491-4N/AN/AN/A
Circle of Guilt inventory iconCircle of GuiltCircle of Guilt
Iron Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
Circle of Guilt inventory icon
52N/AN/AN/A(8-10)-(13-15)
Steelworm inventory iconSteelwormSteelworm
Broadhead Arrow Quiver
Requires Level 52Adds 6 to 12 Physical Damage to Bow AttacksGrants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards
The dance of metal and flesh never ends.
Steelworm inventory icon
52N/A6-12N/AN/A
Foxshade inventory iconFox's FortuneFox's Fortune
Wild Leather
Quality: +20%
Evasion: (1572-2038)
Movement Speed: -3%
Requires Level 54, 73 Dex+(20-30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400-500) to Evasion Rating
(120-150)% increased Evasion Rating
10% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are on Full Life
Follow your most basic instincts.
The rest will come naturally.
Foxshade inventory icon
545-12N/AN/AN/A
Maloney's Nightfall inventory iconMaloney's NightfallMaloney's Nightfall
Blunt Arrow Quiver
Requires Level 55(25-35)% increased Stun Duration on Enemies10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
Maloney's Nightfall inventory icon
55N/A(8-10)-(14-16)N/AN/A
Scorpion's Call inventory iconScorpion's CallScorpion's Call
Broadhead Arrow Quiver
Requires Level 57Adds 6 to 12 Physical Damage to Bow Attacks+(20-40) to Dexterity
(150-200) Life Regenerated per Second while in Blood Stance
(40-60)% increased Projectile Damage while in Blood Stance
+(700-1000) to Evasion Rating while in Sand Stance
(20-30)% increased Area of Effect while in Sand Stance
(25-30)% increased Attack Speed if you've changed Stance Recently
Claws open, brace for a bite.
Stinger raised, dodge or die.
Scorpion's Call inventory icon
57N/A6-12N/AN/A
The Crimson Storm inventory iconThe Crimson StormThe Crimson Storm
Steelwood Bow
Bow
Quality: +20%
Physical Damage: (104-116) to (156-174)
Critical Strike Chance: (6.88%-7.43%)
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 57, 190 Dex6% increased Movement Speed(140-170)% increased Physical Damage
(25-35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges
Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
Veiled Suffix
"There were no survivors. It had only been fired twice."
- Order of the Djinn inscription
Take this item to Jun Ortoi to have her Unveil it.
The Crimson Storm inventory icon
57N/AN/AN/AN/A
Abyssus inventory iconAbyssusAbyssus
Ezomyte Burgonet
Quality: +20%
Armour: (761-830)
Requires Level 60, 138 Str+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage taken
When you have slain all of your enemies,
what is left to fear?
Abyssus inventory icon
6040-60N/AN/AN/A
Soulwrest inventory iconSoulwrestSoulwrest
Ezomyte Staff
Warstaff
Quality: +20%
Physical Damage: 63.6-192
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100-140)% increased Spell Damage
(25-30)% increased Cast Speed
(80-100)% increased Mana Regeneration Rate
Minions deal (45-51) to (66-78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
Death is but the start of your servitude.
Soulwrest inventory icon
60N/AN/AN/AN/A
Yriel's Fostering inventory iconYriel's FosteringYriel's Fostering
Exquisite Leather
Quality: +20%
Evasion: (1760-1900)
Movement Speed: -3%
Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill
+(300-400) to Accuracy Rating
(130-150)% increased Evasion Rating
+(90-100) to maximum Life
Projectile Attack Skills have (40-60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11-16)-(21-25) Physical Damage to Attacks while you have a Bestial Minion
Feed a beast and it will not hunt.
Protect it and it will not fight.
Ferocity must be learned, not taught.
It is suffering that forges the greatest warriors.
Yriel's Fostering inventory icon
62N/AN/AN/AN/A
Disintegrator inventory iconDisintegratorDisintegrator
Maelström Staff
Warstaff
Quality: +20%
Physical Damage: (349.2-373.2) to (500.4-536.4)
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
Blurred is the boundary
between creator and destroyer.
Disintegrator inventory icon
64N/AN/AN/AN/A
Hyrri's Truth inventory iconHyrri's TruthHyrri's Truth
Jade Amulet
Requires Level 64+(20-30) to DexterityGrants Level 22 Precision Skill
+(25-35) to Dexterity
Adds (12-15) to (24-28) Physical Damage to Attacks
Adds (11-15) to (23-28) Cold Damage to Attacks
+(23-28)% to Global Critical Strike Multiplier
(0.8-1)% of Physical Attack Damage Leeched as Life
Precision has 50% less Mana Reservation
Strike true, strike hard, and leave no survivors to retaliate.
Hyrri's Truth inventory icon
64(12-15)-(24-28)N/AN/AN/A
Impresence (Physical) inventory iconImpresenceImpresence
Onyx Amulet
Requires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
Vulnerability has 100% reduced Mana Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Though its body was locked in stone,
its essence wandered the infinite,
learning, and preparing.
Impresence (Physical) inventory icon
64N/AN/AN/A(12-16)-(20-25)
Loreweave inventory iconLoreweaveLoreweave
Elegant Ringmail
Quality: +20%
Armour: 452
Energy Shield: (122-164)
Movement Speed: -5%
Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
When it comes to finding a use for surplus,
a rich man has within himself
boundless creativity.
Loreweave inventory icon
64(4-10)-(14-36)N/AN/AN/A
Replica Hyrri's Truth inventory iconReplica Hyrri's TruthReplica Hyrri's Truth
Jade Amulet
Requires Level 64+(20-30) to DexterityGrants Level 22 Hatred Skill
+(25-35) to Dexterity
Adds (12-15) to (24-28) Physical Damage to Attacks
Adds (11-15) to (23-28) Cold Damage to Attacks
+(23-28)% to Global Critical Strike Multiplier
(0.8-1)% of Cold Damage Leeched as Life
HAtred has 50% less Reservation
"The type Delta test subjects could have escaped with the power offered by
Prototype #15, but they suddenly chose to murder each other instead..."
Replica Hyrri's Truth inventory icon
64(12-15)-(24-28)N/AN/AN/A
Replica Loreweave inventory iconReplica LoreweaveReplica Loreweave
Elegant Ringmail
Quality: +20%
Armour: 452
Energy Shield: (284-344)
Movement Speed: -5%
Requires Level 64, 90 Str, 105 IntHas 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(120-160)% increased Global Critical Strike Chance
+(150-200) to maximum Energy Shield
+(120-160) to maximum Life
+(120-160) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (70-72)%
"Better... stronger... more vital... and then... failure. Always, failure.
What key fundamental secret are we missing?"
Replica Loreweave inventory icon
64(4-10)-(14-36)N/AN/AN/A
Replica Soul Strike inventory iconReplica Soul StrikeReplica Soul Strike
Spike-Point Arrow Quiver
Requires Level 64(20-30)% increased Global Critical Strike Chance+30 to Dexterity
Adds (13-18) to (26-32) Physical Damage to Attacks
(8-12)% increased Attack Speed
+(60-80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Recovery per second from Life Leech
"The theft of another's vitality is short-lived, but sweet.
It calls to me, bidding me abandon all other pursuits."
- Researcher Arn
Replica Soul Strike inventory icon
64(13-18)-(26-32)N/AN/AN/A
The Bringer of Rain inventory iconThe Bringer of RainThe Bringer of Rain
Nightmare Bascinet
Quality: +20%
Armour: (518-680)
Evasion: (745-978)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
The Bringer of Rain inventory icon
6720-30N/AN/AN/A
Bear's Girdle inventory iconBear's GirdleBear's Girdle
Leather Belt
Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4-6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
Simple. Deadly. Unstoppable
Bear's Girdle inventory icon
68(5-7)-(11-12)N/AN/AN/A
Nebuloch inventory iconNebulochNebuloch
Nightmare Mace
One Handed Mace
Quality: +20%
Physical Damage: (99.6-117.6) to (216-240)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
Nebuloch inventory icon
68N/AN/AN/AN/A
Bloodgrip inventory iconBloodgripBloodgrip
Marble Amulet
Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
Combat is simple.
Keep your blood in.
Take theirs out.
Bloodgrip inventory icon
7410-20N/AN/AN/A
Mark of the Elder inventory iconMark of the ElderMark of the Elder
Steel Ring
Requires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Be not stirred by the Void.
Mark of the Elder inventory icon
80(3-4)-(10-14)N/AN/AN/A

Increased physical damage[ | ]

Unique items that increase or decrease physical damage by a percentage.

ItemLvl.Global Physical Damage
Blackheart inventory iconBlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (2-4) Life per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
Blackheart inventory icon
15%
Ezomyte Peak inventory iconEzomyte HoldEzomyte Hold
Iron Hat
Quality: +20%
Armour: (28-40)
20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
A moment of victory may last an eternity in memory.
Ezomyte Peak inventory icon
120%
Ezomyte Peak inventory iconEzomyte PeakEzomyte Peak
Iron Hat
Quality: +20%
Armour: (28-40)
20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Centuries of servitude, a day
of glory, an eternity of death.
Ezomyte Peak inventory icon
120%
Overwhelming Odds inventory iconOverwhelming OddsOverwhelming Odds
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
Even as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Overwhelming Odds inventory icon
1(10-15)%
Ring of Blades inventory iconRing of BladesRing of Blades
Viridian Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
At night, as a young Daresso shared his bed with a woman whose name he could not recall,
his thoughts remained in the one place he called his own: The Grand Arena.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Ring of Blades inventory icon
1(10-15)%
Survival Skills inventory iconSurvival SkillsSurvival Skills
Crimson Jewel
Limited to: 110% increased Global Physical Damage
+50 to Armour
A helping hand has long reach.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Survival Skills inventory icon
110%
Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
10%
Weight of the Empire inventory iconWeight of the EmpireWeight of the Empire
Crimson Jewel
Limited to: 2
Radius: Medium
(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
Ondar not only betrayed his emperor,
He betrayed his friend.
And in his dying moments, Chitus ensured,
That Ondar felt the full weight of his guilt.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Weight of the Empire inventory icon
1(8-12)%
Feastbind inventory iconFeastbindFeastbind
Rustic Sash
Requires Level 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks
+(20-40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
Our forefathers danced and drank and ate their fill
and did not honour the First Ones for their gifts.
So the First Ones filled the sky with fire.
Feastbind inventory icon
11(12-24)%
Facebreaker inventory iconFacebreakerFacebreaker
Strapped Mitts
Quality: +20%
Evasion: 36
Energy Shield: 7
Requires Level 16+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Attacks
Extra gore
Fly like a Storm Crow, crush like a Rhoa
Facebreaker inventory icon
160%
The Magnate inventory iconThe MagnateThe Magnate
Studded Belt
Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
(25-40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
Few men cast a longer shadow
than the Great Meginord of the North.
The Magnate inventory icon
16(25-40)%
Ashrend inventory iconAshrendAshrend
Buckskin Tunic
Quality: +20%
Evasion: (352-387)
Movement Speed: -3%
Requires Level 17, 53 DexSocketed Gems are Supported by Level 10 Added Fire Damage
(80-100)% increased Evasion Rating
+(30-50) to maximum Life
+(40-50)% to Fire Resistance
Cannot be Ignited
(10-15)% increased Physical Damage with Ranged Weapons
-(7-5) Physical Damage taken from Attack Hits
The blasted oak stands forever.
Ashrend inventory icon
170%
Faminebind inventory iconFaminebindFaminebind
Rustic Sash
Requires Level 18(12-24)% increased Global Physical Damage+(20-30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
After the Great Fire, the land lay barren
and our forefathers grew weak.
Mother Gull took pity on them
and gave them grain and water.
Faminebind inventory icon
18(12-24)%
Belt of the Deceiver inventory iconBelt of the DeceiverBelt of the Deceiver
Heavy Belt
Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
In battle, virtue matters not.
Only victory.
Belt of the Deceiver inventory icon
20(15-25)%
Prismweave inventory iconPrismweavePrismweave
Rustic Sash
Requires Level 25(12-24)% increased Global Physical DamageAdds (7-8) to (15-16) Fire Damage to Attacks
Adds (5-6) to (12-14) Cold Damage to Attacks
Adds 1 to (30-34) Lightning Damage to Attacks
+(6-8)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
Nothing is as vivid as the rage of battle
Prismweave inventory icon
25(12-24)%
Replica Prismweave inventory iconReplica PrismweaveReplica Prismweave
Rustic Sash
Requires Level 25(12-24)% increased Global Physical DamageAdds (7-8) to (15-16) Fire Damage to Spells
Adds (5-6) to (12-14) Cold Damage to Spells
Adds 1 to (30-34) Lightning Damage to Spells
+(6-8)% to all Elemental Resistances
10% increased Elemental Damage
30% increased Elemental Damage during any Flask Effect
"A legion of forty soldiers attempted to break into Outpost Five and
steal Prototype #659. What do they know that we do not?"
Replica Prismweave inventory icon
25(12-24)%
Meginord's Vise inventory iconMeginord's ViseMeginord's Vise
Steel Gauntlets
Quality: +20%
Armour: (185-208)
Requires Level 35, 52 Str+100 to Strength
10% increased Global Physical Damage
(40-60)% increased Armour
Regenerate 2% of Life per second with at least 400 Strength
Ride with pride,
strike with vengeance,
live with honour.
Meginord's Vise inventory icon
3510%
Gruthkul's Pelt inventory iconGruthkul's PeltGruthkul's Pelt
Wyrmscale Doublet
Quality: +20%
Armour: 252
Evasion: 252
Movement Speed: -3%
Requires Level 38, 57 Str, 57 Dex100% increased Global Physical Damage
+(200-240) to maximum Life
+(20-40)% to Cold Resistance
Regenerate 5% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
Simple is the life of the bear.
Gruthkul's Pelt inventory icon
38100%
Brinerot Whalers inventory iconBrinerot WhalersBrinerot Whalers
Trapper Boots
Quality: +20%
Evasion: 88
Energy Shield: (114-138)
Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked Ground
Those Theopolis fatcats put a price on our heads.
Let's see what they'll pay for their own.
Brinerot Whalers inventory icon
4120%
Natural Hierarchy inventory iconNatural HierarchyNatural Hierarchy
Rotfeather Talisman
Talisman Tier: 3Requires Level 44(25-35)% increased Damage(10-15)% increased Global Physical Damage
(25-30)% increased Fire Damage
(20-25)% increased Cold Damage
(15-20)% increased Lightning Damage
(30-35)% increased Chaos Damage
Corrupted
Just as the rat cowers before the dog
and the dog cowers before Man,
so too should we cower before the First Ones
and pray we never learn of what comes next.
Natural Hierarchy inventory icon
44(10-15)%
The Retch inventory iconThe RetchThe Retch
Rustic Sash
Requires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
But the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another.
The Retch inventory icon
44(12-24)%
The Magnate inventory iconThe NomadThe Nomad
Studded Belt
Requires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(40-50) to Dexterity
(25-40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
(40-50)% increased Projectile Attack Damage while you have at least 200 Dexterity
Few men can guide their people like the Great Meginord of the North
The Magnate inventory icon
48(25-40)%
The Magnate inventory iconThe TacticianThe Tactician
Studded Belt
Requires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(40-50) to Intelligence
(25-40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
(50-60)% increased Critical Strike Chance while you have at least 200 Intelligence
Few men command an army better than the Great Meginord of the North
The Magnate inventory icon
48(25-40)%
Blackheart inventory iconVoidheartVoidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (2-4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.
Blackheart inventory icon
485%
Circle of Guilt inventory iconCircle of GuiltCircle of Guilt
Iron Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
Circle of Guilt inventory icon
520%
Eyes of the Greatwolf inventory iconEyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
52(20-30)%
Prismatic Eclipse inventory iconPrismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Quality: +20%
Physical Damage: (108-120) to (188.4-199.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
Prismatic Eclipse inventory icon
530%
Daresso's Courage inventory iconDaresso's CourageDaresso's Courage
Baroque Round Shield
Quality: +20%
Chance to Block: (27%-30%)
Armour: (268-292)
Evasion: (268-292)
Movement Speed: -3%
Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life
20% increased Global Physical Damage
(100-120)% increased Armour and Evasion
+(10-20)% to all Elemental Resistances
+(3-6)% Chance to Block
+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
By tourney's end, Daresso bled and shivered.
Yet even accursed treachery failed to steal the champion's victory.
Daresso's Courage inventory icon
5420%
Shaper's Touch inventory iconShaper's TouchShaper's Touch
Crusader Gloves
Quality: +20%
Armour: (242-290)
Energy Shield: (48-57)
Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
By my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing.
Shaper's Touch inventory icon
660%
Devoto's Devotion inventory iconDevoto's DevotionDevoto's Devotion
Nightmare Bascinet
Quality: +20%
Armour: (437-518)
Evasion: (629-745)
Requires Level 67, 62 Str, 85 Dex+(50-65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150-200)% increased Armour and Evasion
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
Swift as thought are the actions of Man
when borne on wings of divine providence.
Devoto's Devotion inventory icon
67-10%
Starforge inventory iconStarforgeStarforge
Infernal Sword
Two Hand Sword
Quality: +20%
Physical Damage: (198.4-260.4) to (412.8-541.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(200-300)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
The end is written into the beginning.
Starforge inventory icon
6730%
Augyre inventory iconAugyreAugyre
Void Sceptre
Sceptre
Quality: +20%
Physical Damage: (150-170) to (228-258.4)
Critical Strike Chance: (11.16%-12.40%)
Attacks per Second: (1.38-1.44)
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
When the world spins out of control,
the safest place to be is in the centre.
Augyre inventory icon
680%
Bear's Girdle inventory iconBear's GirdleBear's Girdle
Leather Belt
Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4-6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
Simple. Deadly. Unstoppable
Bear's Girdle inventory icon
680%
Doryani's Invitation inventory iconDoryani's InvitationDoryani's Invitation
Heavy Belt
Requires Level 68+(25-35) to Strength(20-30)% increased Global Physical Damage
+(30-35)% to Fire Resistance
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
"You can invite them but you can never be
sure who will come knocking."
- Doryani, Queen's Thaumaturgist
Doryani's Invitation inventory icon
68(20-30)%
Izaro's Dilemma inventory iconIzaro's DilemmaIzaro's Dilemma
Imperial Claw
Claw
Quality: +20%
Physical Damage: (72-81) to (184-207)
Critical Strike Chance: 6.00%
Attacks per Second: (1.76-1.84)
Weapon Range: 11
Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10-15)% increased Attack Speed
+(300-400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
Izaro saw himself not as a man,
but as a divine saviour trapped in a man's body.
Izaro's Dilemma inventory icon
680%
Mon'tregul's Grasp inventory iconMon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Quality: +20%
Physical Damage: 60-91.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80-100)% more Physical Damage
With death as my ally, all the world is within my grasp.
Mon'tregul's Grasp inventory icon
680%
Razor of the Seventh Sun inventory iconRazor of the Seventh SunRazor of the Seventh Sun
Midnight Blade
One Handed Sword
Quality: +20%
Physical Damage: (150-174) to (292.8-322.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Quickly cooled the steel,
but never could it forget
the heat of the forge.
Razor of the Seventh Sun inventory icon
680%
Vulconus inventory iconVulconusVulconus
Demon Dagger
Rune Dagger
Quality: +20%
Physical Damage: (130.8-160.8) to (278.4-296.4)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
Vulconus inventory icon
680%
Jaws of Agony inventory iconJaws of AgonyJaws of Agony
Supreme Spiked Shield
Quality: +20%
Chance to Block: 24%
Evasion: 290
Energy Shield: 56
Movement Speed: -3%
Requires Level 70, 85 Dex, 85 Int4% chance to Dodge Spell HitsGrants Level 25 Bear Trap Skill
(18-28)% increased Trap Damage
(15-25)% increased Global Physical Damage
+(60-80) to maximum Life
-(18-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
One wrong step triggers destruction.
Agony slowly dominates the will to live.
Jaws of Agony inventory icon
70(15-25)%

Add a percentage of physical damage as another damage type[ | ]

Unique items that add a percentage of the physical damage as another damage type.

ItemLvl.Light %Cold %Fire %Chaos %
Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
10%0%0%0%
Asphyxia's Wrath inventory iconAsphyxia's WrathAsphyxia's Wrath
Two-Point Arrow Quiver
Requires Level 10(20-30)% increased Global Accuracy RatingGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
Asphyxia's Wrath inventory icon
100%20%0%0%
The Princess inventory iconThe PrincessThe Princess
Sabre
One Handed Sword
Quality: +20%
Physical Damage: (11.2-15.3) to (37.8-51)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 11
Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
The Princess inventory icon
100%(25-30)%0%0%
Kaltenhalt inventory iconKaltenhaltKaltenhalt
Painted Buckler
Quality: +20%
Chance to Block: 29%
Evasion: (196-239)
Movement Speed: -3%
Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
Cold, miserable and alone... but alive.
Kaltenhalt inventory icon
160%(10-15)%0%0%
Kaltenhalt inventory iconKaltensoulKaltensoul
Painted Buckler
Quality: +20%
Chance to Block: 29%
Evasion: (196-239)
Movement Speed: -3%
Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10-15)% of Physical Damage as Extra Cold Damage
Reflects (25-50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
Flesh may freeze and rot,
but the soul remains unbroken.
Kaltenhalt inventory icon
160%(10-15)%0%0%
Replica Tempestuous Steel inventory iconReplica Tempestuous SteelReplica Tempestuous Steel
War Sword
One Handed Sword
Quality: +20%
Physical Damage: (25.2-28.8) to (54-60)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 11
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
"Test subjects were unable to strike even a motionless target.
However, when a trained guard tried it..."
Replica Tempestuous Steel inventory icon
2015%0%15%0%
The Tempestuous Steel inventory iconThe Tempestuous SteelThe Tempestuous Steel
War Sword
One Handed Sword
Quality: +20%
Physical Damage: (25.2-28.8) to (54-60)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 11
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
The Tempestuous Steel inventory icon
2015%0%15%0%
Xoph's Inception inventory iconXoph's InceptionXoph's Inception
Bone Bow
Bow
Quality: +20%
Physical Damage: (20.9-23.1) to (64.6-71.4)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 23, 80 Dex(70-90)% increased Physical Damage
+(20-30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Upon the red pyre we are born.

This item can be transformed with a Blessing of Xoph
Xoph's Inception inventory icon
230%0%20%0%
Doomfletch inventory iconDoomfletchDoomfletch
Royal Bow
Bow
Quality: +20%
Physical Damage: (26.4-31.2) to (73.2-78)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Weapon Range: 120
Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of a random Element
"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch
Doomfletch inventory icon
280%0%0%0%
Hrimnor's Hymn inventory iconHrimnor's DirgeHrimnor's Dirge
Sledgehammer
Two Hand Mace
Quality: +20%
Physical Damage: (91-144) to (176.8-249.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 36, 62 Str45% increased Stun Duration on Enemies+10 to Strength
(140-200)% increased Physical Damage
Adds (10-20) to (30-40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
The last sweet music to touch Hrimnor's ears passed right beneath his chin.
Hrimnor's Hymn inventory icon
360%50%0%0%
Doomfletch inventory iconDoomfletch's PrismDoomfletch's Prism
Royal Bow
Bow
Quality: +20%
Physical Damage: (26.4-31.2) to (73.2-78)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)
Weapon Range: 120
Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
"The Vaal, a thousand years ago,
came up with more delightful methods of murder
than I could ever wish for."
- Koralus Doomfletch
Doomfletch inventory icon
400%0%0%0%
Limbsplit inventory iconThe CauteriserThe Cauteriser
Woodsplitter
Two Handed Axe
Quality: +20%
Physical Damage: (108-140.8) to (238-283.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13
Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
A burned branch leaks sap no more.
Limbsplit inventory icon
400%0%70%0%
Eyes of the Greatwolf inventory iconEyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
520%0%0%0%
Obliteration inventory iconObliterationObliteration
Demon's Horn
Wand
Quality: +20%
Physical Damage: (75.6-105.6) to (186-234)
Critical Strike Chance: (8.82%-9.24%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 56, 179 Int(31-35)% increased Spell DamageAdds (25-50) to (85-125) Physical Damage
(26-32)% increased Critical Strike Chance
Gain (13-15)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
Obliteration inventory icon
560%0%0%(13-15)%
Kaom's Primacy inventory iconKaom's PrimacyKaom's Primacy
Karui Chopper
Two Handed Axe
Quality: +20%
Physical Damage: (266.2-314.6) to (415.8-491.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.05
Weapon Range: 13
Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
+20 Life gained on Kill
+(150-250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
One by one, Kaom slaughtered the weakest tribe
leaders until the others leapt to join his cause.
Kaom's Primacy inventory icon
580%0%0%0%
Grip of the Council inventory iconGrip of the CouncilGrip of the Council
Arcanist Gloves
Quality: +20%
Energy Shield: 51
Requires Level 60, 95 Int+30 to Strength
+(30-50) to maximum Life
+(20-40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
Death does not remove you from our grasp.
Death only brings you closer.
Grip of the Council inventory icon
600%0%0%0%
Replica Grip of the Council inventory iconReplica Grip of the CouncilReplica Grip of the Council
Arcanist Gloves
Quality: +20%
Energy Shield: 51
Requires Level 60, 95 Int+30 to Strength
+(30-50) to maximum Life
+(20-40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
"I feel altered when Administrator Qotra wears these gloves.
Somehow, I find that disturbing."
- Researcher Arn
Replica Grip of the Council inventory icon
600%0%0%0%
The Fulcrum inventory iconThe FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Quality: +20%
Physical Damage: (137.8-159) to (416-480)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum inventory icon
600%0%0%0%
Starforge inventory iconVoidforgeVoidforge
Infernal Sword
Two Hand Sword
Quality: +20%
Physical Damage: (93-111.6) to (193.5-232.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 13
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(30-60)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
A weapon born of nothingness,
can only create more nothingness.
Starforge inventory icon
670%0%0%0%
Nebuloch inventory iconNebulochNebuloch
Nightmare Mace
One Handed Mace
Quality: +20%
Physical Damage: (99.6-117.6) to (216-240)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11
Requires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
They hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend.
Nebuloch inventory icon
680%0%(30-40)%0%
Ming's Heart inventory iconMing's HeartMing's Heart
Amethyst Ring
Requires Level 69+(17-23)% to Chaos Resistance(10-5)% reduced maximum Energy Shield
(10-5)% reduced maximum Life
+(40-50)% to Chaos Resistance
Gain 20% of Physical Damage as Extra Chaos Damage
Ming slew Tranquillity
Took Chaos for his wife
And on Her immortal finger
He placed his Heart
Ming's Heart inventory icon
690%0%0%20%

Converted to another damage type[ | ]

Unique items that convert physical damage to another damage type.

ItemLvl.Lightning %Cold %Fire %Chaos %
Watcher's Eye inventory iconWatcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
10%0%0%0%
Hrimsorrow inventory iconHrimsorrowHrimsorrow
Goathide Gloves
Quality: +20%
Evasion: (86-98)
Requires Level 9, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Of ancient giants, none remain,
Their only trace is timeless pain.
Hrimsorrow inventory icon
90%50%0%0%
Blackgleam inventory iconBlackgleamBlackgleam
Fire Arrow Quiver
Requires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Molten feathers, veiled spark,
Hissing arrows from the dark.
Blackgleam inventory icon
220%0%50%0%
Blackgleam inventory iconThe Signal FireThe Signal Fire
Fire Arrow Quiver
Requires Level 22Adds 4 to 8 Fire Damage to Bow Attacks10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Attack Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Fire spreads thick and fast.
The first spark is never the last.
Blackgleam inventory icon
220%0%50%0%
Stormcharger inventory iconStormchargerStormcharger
Plated Greaves
Quality: +20%
Armour: 92
Requires Level 23, 44 Str+(1-50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
30% of Physical Damage Converted to Lightning Damage
(15-25)% increased Effect of Lightning Ailments
Like lightning, the Ezomyte cavalry need never strike twice.
Stormcharger inventory icon
2330%0%0%0%
Hrimsorrow inventory iconHrimburnHrimburn
Goathide Gloves
Quality: +20%
Evasion: (86-98)
Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Giant's blood you cannot tame,
as wild as an unwatched flame.
Hrimsorrow inventory icon
240%50%0%0%
The Goddess Scorned inventory iconThe Goddess ScornedThe Goddess Scorned
Elegant Sword
One Handed Sword
Quality: +20%
Physical Damage: (74-84) to (122.1-138.6)
Critical Strike Chance: (9.50%-10.50%)
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
The Goddess Scorned inventory icon
280%0%100%0%
Triad Grip inventory iconTriad GripTriad Grip
Mesh Gloves
Quality: +20%
Armour: (116-139)
Energy Shield: (24-28)
Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5-10)% chance to Freeze, Shock and Ignite
The secret of the elements lies within a square triangle.
Triad Grip inventory icon
320%0%0%0%
Mortem Morsu inventory iconMortem MorsuMortem Morsu
Fright Claw
Claw
Quality: +20%
Physical Damage: (23.4-26.4) to (89.7-101.2)
Critical Strike Chance: 7.88%
Attacks per Second: 1.80
Weapon Range: 11
Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
Fear blisters the heart and thins the blood.
Fear squeezes lungs and sets the guts to fester.
Fear is the wound left untended.
Mortem Morsu inventory icon
340%0%0%(10-20)%
Innsbury Edge inventory iconInnsbury EdgeInnsbury Edge
Elder Sword
One Handed Sword
Quality: +20%
Physical Damage: (79.2-93.6) to (145.2-171.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.52-1.62)
Weapon Range: 11
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
Insanity (Hidden)
A sword he brought, his foes to maim and rend,
from places dark behind forbidden doors,
but night by night he woke with frighten'd roars
from ghoulish dreams, too strange to comprehend.
Innsbury Edge inventory icon
470%0%0%25%
Lightbane Raiment inventory iconLightbane RaimentLightbane Raiment
Ornate Ringmail
Quality: +20%
Armour: (621-673)
Energy Shield: (122-132)
Movement Speed: -5%
Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden)
. . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness.
Lightbane Raiment inventory icon
470%0%0%30%
Replica Innsbury Edge inventory iconReplica Innsbury EdgeReplica Innsbury Edge
Elder Sword
One Handed Sword
Quality: +20%
Physical Damage: (79.2-93.6) to (145.2-171.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
Insanity (Hidden)
"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind.
I hear the silent whispers of their wings as they descend, for me, for me..."
- Researcher Arn
Replica Innsbury Edge inventory icon
470%0%0%50%
Ngamahu's Flame inventory iconNgamahu's FlameNgamahu's Flame
Abyssal Axe
Two Handed Axe
Quality: +20%
Physical Damage: (234.9-251.1) to (350.9-375.1)
Critical Strike Chance: 5.00%
Attacks per Second: (1.35-1.40)
Weapon Range: 13
Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170-190)% increased Physical Damage
(8-12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
"The Karui savages claim the weapon was forged by their fire god.
I'm rather inclined to believe them."
- Fairgraves, Renowned Explorer
Ngamahu's Flame inventory icon
550%0%60%0%
The Fulcrum inventory iconThe FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Quality: +20%
Physical Damage: (137.8-159) to (416-480)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
The Fulcrum inventory icon
60(0-50)%(0-50)%(0-50)%0%
The Stormheart inventory iconThe StormwallThe Stormwall
Royal Staff
Staff
Quality: +20%
Physical Damage: (322.8-344.4) to (418.8-439.2)
Critical Strike Chance: (7.80%-8.78%)
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 60, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
Adds (242-260) to (268-285) Physical Damage
(20-35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30-40)% chance to Chill Attackers for 4 seconds on Block
(30-40)% chance to Shock Attackers for 4 seconds on Block
You cannot control the storm,
But you can utilise it.
The Stormheart inventory icon
6050%50%0%0%
Chernobog's Pillar inventory iconChernobog's PillarChernobog's Pillar
Ebony Tower Shield
Quality: +20%
Chance to Block: 25%
Armour: (988-1112)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum LifeAdds (12-15) to (30-35) Fire Damage to Spells and Attacks
(120-150)% increased Armour
+(60-80) to maximum Life
+(35-50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect
Fire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame
Chernobog's Pillar inventory icon
610%0%25%0%
Darkscorn inventory iconDarkscornDarkscorn
Assassin Bow
Bow
Quality: +20%
Physical Damage: (112.5-135) to (285-321.3)
Critical Strike Chance: 6.70%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage
Adds (15-20) to (25-30) Physical Damage
20% increased Attack Speed
(15-30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
"The Spirit of War knows nothing of good and evil.
It knows only destruction."
- Sekhema Asenath
Darkscorn inventory icon
620%0%0%25%
Brain Rattler inventory iconBrain RattlerBrain Rattler
Meatgrinder
Two Hand Mace
Quality: +20%
Physical Damage: (160.8-184.8) to (489.6-549.6)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
The mind may have no limits, but the skull sure does.
Brain Rattler inventory icon
6350%0%0%0%
Xoph's Nurture inventory iconXoph's NurtureXoph's Nurture
Citadel Bow
Bow
Quality: +20%
Physical Damage: (96.25-112.5) to (385-450)
Critical Strike Chance: 6.00%
Attacks per Second: 1.25
Weapon Range: 120
Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation
(265-330)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40-60) Life when you Ignite an Enemy
Upon the grey winds his love spreads.
Xoph's Nurture inventory icon
640%0%50%0%
Augyre inventory iconAugyreAugyre
Void Sceptre
Sceptre
Quality: +20%
Physical Damage: (150-170) to (228-258.4)
Critical Strike Chance: (11.16%-12.40%)
Attacks per Second: (1.38-1.44)
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
(10-15)% increased Attack Speed
(80-100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
When the world spins out of control,
the safest place to be is in the centre.
Augyre inventory icon
6850%0%0%0%
Razor of the Seventh Sun inventory iconRazor of the Seventh SunRazor of the Seventh Sun
Midnight Blade
One Handed Sword
Quality: +20%
Physical Damage: (150-174) to (292.8-322.8)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 11
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Quickly cooled the steel,
but never could it forget
the heat of the forge.
Razor of the Seventh Sun inventory icon
680%0%30%0%
Vulconus inventory iconVulconusVulconus
Demon Dagger
Rune Dagger
Quality: +20%
Physical Damage: (130.8-160.8) to (278.4-296.4)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
Vulconus inventory icon
680%0%0%0%

Passive skills[ | ]

Many passive skills throughout the tree increase physical damage, but most are restricted to particular sources. Passives exist to increase physical damage from the following sources:

All of these categories of passive skills will only increase the physical damage of attacks, not spells. Passives which increase projectile damage, and the Iron Will Support inventory iconIron Will SupportIron Will SupportSpell, Support
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Spell DamageSupported Skills have 0.5% reduced Cast Speed
Supported Skills deal 2% increased Damage
Supported Skills have 0.5% increased Projectile Speed
Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Iron Will Support inventory icon
support gem, apply their bonuses to all types of damage, not just physical.

Base passive skills[ | ]

These passive skills grant unrestricted physical damage bonuses. This includes physical damage generated by spells such as Ethereal Knives inventory iconEthereal KnivesEthereal KnivesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile SpeedFires 0.1 additional Projectiles0.5% chance to Impale on Spell HitBase duration is 6 seconds
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves a Lingering Blade in the ground for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon
Ethereal Knives inventory icon
and Shockwave Totem inventory iconShockwave TotemShockwave TotemTotem, Spell, AoE, Physical, Nova
Level: (1-20)
Cost: (21-39) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Radius: 24
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed
0.5% increased Cast Speed
2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hit
Deals (33-362) to (65-672) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon
Shockwave Totem inventory icon
.

NameStats
Physical and Chaos Damage
PhysicalDamageChaosNode passive skill icon
10% increased Physical Damage
10% increased Chaos Damage [1] [2] [3] [4]

12% increased Physical Damage
12% increased Chaos Damage [2]
Physical and Chaos Damage and Life
PhysicalDamageChaosNode passive skill icon
14% increased Physical Damage
+12 to maximum Life
14% increased Chaos Damage [1]
Physical and Elemental Damage
Elementaldamage passive skill icon
8% increased Elemental Damage
8% increased Physical Damage [1]
Physical and Fire Damage
DivineFury passive skill icon
8% increased Fire Damage
8% increased Physical Damage [1]
Physical and Lightning Damage
DivineWrath passive skill icon
8% increased Lightning Damage
8% increased Physical Damage [1]
Physical Damage
PhysicalDamageNode passive skill icon
10% increased Physical Damage [1] [2]
8% increased Physical Damage [4] [5] [6]
14% increased Physical Damage [5] [6]
Physical Damage and Attack and Cast Speed
PhysicalDamageNode passive skill icon
8% increased Physical Damage
3% increased Attack and Cast Speed [1] [2] [3]
Physical Damage and Reflect Damage Taken
PhysicalDamageNode passive skill icon
15% reduced Reflected Physical Damage taken
8% increased Physical Damage [1] [2]
Physical Damage and Strength
PhysicalDamageNode passive skill icon
10% increased Physical Damage
+5 to Strength [1]
Born to Fight
Borntofight passive skill icon
+20 to Strength
26% increased Physical Damage
4% increased Attack Speed
+20 to Accuracy Rating [1]
Divine Fury
DivineFury passive skill icon
12% increased Elemental Damage
12% increased Physical Damage
Fire Spells have 25% of Physical Damage Converted to Fire Damage
Gain 5% of Physical Damage as Extra Fire Damage [1]
Divine Wrath
DivineWrath passive skill icon
12% increased Elemental Damage
12% increased Physical Damage
Lightning Spells have 25% of Physical Damage Converted to Lightning Damage
Gain 5% of Physical Damage as Extra Lightning Damage [1]
Fangs of the Viper
Newnewattackspeed passive skill icon
+20 to Dexterity
5% increased Movement Speed
20% increased Physical Damage
20% increased Chaos Damage [1]
Force Shaper
PhysicalDamageNotable passive skill icon
20% increased Physical Damage
Gain 4% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed [1]
Holy Dominion
Elementalist passive skill icon
12% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
12% increased Physical Damage [1]
Master of Force
MasterofForce passive skill icon
30% increased Physical Damage
+30 to Strength
Overwhelm 10% Physical Damage Reduction [1]
Path of the Warrior
Warrior passive skill icon
+20 to Strength
16% increased Physical Damage
+50 to Armour [1]
Risk Awareness
RiskAwarenessNotable passive skill icon
30% reduced Reflected Physical Damage taken
15% increased Physical Damage [1]
Will of Blades
PhysicalDamageNotableGreen passive skill icon
20% increased Physical Damage
40% increased Critical Strike Chance [1]

Cluster Jewel passive skills[ | ]

The following Cluster Jewel passive skills are related to physical damage:

NameStats
Physical Damage
PhysicalDamagenode2 passive skill icon
12% increased Physical Damage [1]
Physical Damage over Time Multiplier
PhysicalDamageOverTimeNode passive skill icon
+4% to Physical Damage over Time Multiplier [1]
Ancestral Preservation
TotemDmgNotable passive skill icon
30% increased Totem Life
Totems have 10% additional Physical Damage Reduction
Totems gain +40% to Chaos Resistance [1]
Battle-Hardened
IncreasedPhysicalDamage passive skill icon
35% increased Physical Damage
30% increased Evasion Rating and Armour [1]
Devastator
IncreasedAttackDamageNotable passive skill icon
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Dread March
IncreaseMinionLifeNotable passive skill icon
Minions have 10% increased maximum Life
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Minions have 10% increased Movement Speed [1]
Exploit Weakness
CurseEffectNotable passive skill icon
25% increased Vulnerability Curse Effect
15% increased Physical Damage [1]
Explosive Force
WandDamage passive skill icon
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
Force Multiplier
IncreasedPhysicalDamage passive skill icon
25% increased Physical Damage
5% chance to deal Double Damage [1]
Furious Assault
IncreasedPhysicalDamage passive skill icon
25% increased Physical Damage
8% increased Attack and Cast Speed [1]
Grim Oath
IncreasedPhysicalDamage passive skill icon
Gain 10% of Physical Damage as Extra Chaos Damage [1]
Iron Breaker
IncreasedPhysicalDamage passive skill icon
Overwhelm 10% Physical Damage Reduction
35% increased Physical Damage [1]
Master the Fundamentals
IncreasedPhysicalDamage passive skill icon
35% increased Physical Damage
35% reduced Elemental Damage
+10% to all Elemental Resistances [1]
Raze and Pillage
IncreasedMinionDamageNotable passive skill icon
Minions gain 6% of Physical Damage as Extra Fire Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies [1]
Run Through
AxeandSwordDamage passive skill icon
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Skeletal Atrophy
IncreasedMinionDamageNotable passive skill icon
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit [1]
Storm's Hand
WandDamage passive skill icon
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage [1]
Wound Aggravation
AxeandSwordDamage passive skill icon
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]

Timeless Jewel keystone passive skills[ | ]

The following Timeless Jewel inventory iconTimeless JewelTimeless JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Timeless Jewel inventory icon keystone passive skills are related to physical damage:

Name Stats
Transcendence
Transcendence

Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-5% to all maximum Elemental Resistances

Cluster Jewel keystone passive skills[ | ]

The following Cluster Jewel keystone passive skills are related to physical damage:

NameStats
Hollow Palm Technique
DragonStyle passive skill icon
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered [1]
Veteran's Awareness
VeteransAwareness passive skill icon
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently [1]

Keystone passive skills[ | ]

The following keystone passive skills are related to physical damage:

NameStats
Avatar of Fire
KeystoneAvatarOfFire passive skill icon
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage [1]

Ascendancy passive skills[ | ]

The following Ascendancy passive skills are related to physical damage:

Ascendancy
Class
NameStats
Berserker
Berserker avatar
Physical Damage, Attack Speed
DmgAttackSpeed (Berserker) passive skill icon
10% increased Physical Damage
6% increased Attack Speed [1] [2] [3]
Berserker
Berserker avatar
Physical Damage, Critical Strike Chance
DmgCrit (Berserker) passive skill icon
10% increased Physical Damage
15% increased Critical Strike Chance [1] [2]
Berserker
Berserker avatar
Physical Damage, Life Leeched per Second
DmgLeech (Berserker) passive skill icon
10% increased Physical Damage
30% increased Recovery per second from Life Leech [1]
Berserker
Berserker avatar
Physical Damage, Warcry Speed
DmgWarcry (Berserker) passive skill icon
10% increased Physical Damage
20% increased Warcry Speed [1]