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Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its 90% cap.[1] These modifiers can be calculated for example from Endurance charges, Summon Chaos Golem inventory iconSummon Chaos GolemSummon Chaos GolemMinion, Spell, Golem, Chaos
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
Minions deal 1% increased Damage
1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
Maximum 1 Summoned Golem
Golems grant (3-4)% additional Physical Damage Reduction
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Chaos Golem skill icon
Summon Chaos Golem inventory icon
or Oaks bandit reward.

Armour also grants physical damage reduction. However, armour requires that the defender is hit by the damage and is calculated differently.

Physical Damage Reduction cannot be below zero.[2]

Related items[]

Base items[]

The following base items grant physical damage reduction

ItemLvl.Stats
Essence of HorrorEssence of Horror inventory iconEssence of HorrorStack Size: 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 4 to 7 Cold Damage per Frenzy Charge
Amulet: 15% increased Effect of Fortify on you
Ring: 4 to 7 Cold Damage per Frenzy Charge
Belt: 5% additional Physical Damage Reduction during any Flask Effect
Right click this item then left click a normal or rare item to apply it.
Shift click to unstack.
Essence of Horror inventory icon
1N/A
Longtooth TalismanLongtooth Talisman inventory iconLongtooth TalismanTalisman Tier: 3(4-6)% additional Physical Damage ReductionCorruptedWe grew contemptuous of our past.
Dismissed the first ones as ignorant and wild.
We were fools and naive children
to turn our backs on our inheritance.
- The Wolven King
Longtooth Talisman inventory icon
1(4-6)% additional Physical Damage ReductionCorrupted
Enduring CryEnduring Cry inventory iconEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Radius: 60
Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery Rate
Base duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon
Enduring Cry inventory icon
10Base duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Intimidating CryIntimidating Cry inventory iconIntimidating CryWarcry, AoE, Duration, Physical
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Exerts the next 2 Melee Attacks you perform
Counts total Power of Enemies in Range
Exerted Attacks deal Double Damage
Enemies Taunted by this Warcry are Intimidated
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Intimidating Cry skill icon
Intimidating Cry inventory icon
10Base duration is (4-4.9) seconds
Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Exerts the next 2 Melee Attacks you perform
Counts total Power of Enemies in Range
Exerted Attacks deal Double Damage
Enemies Taunted by this Warcry are Intimidated
(0-38)% increased Warcry Speed
Sorrow MaskSorrow Mask inventory iconSorrow MaskArmour: 42
Evasion: 42
Requires Level 15, 20 Str, 20 Dex(10-15)% increased Effect of Fortify on you
You are Crushed
-15% additional Physical Damage Reduction (Hidden)
Sorrow Mask inventory icon
15(10-15)% increased Effect of Fortify on you
You are Crushed
-15% additional Physical Damage Reduction (Hidden)
Melee Physical Damage SupportMelee Physical Damage Support inventory iconMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports melee attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Melee Physical DamageSupported Skills have +0.1 to Melee Strike RangeSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Melee Physical Damage Support inventory icon
18Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed
Poacher's MarkPoacher's Mark inventory iconPoacher's MarkSpell, Duration, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed Enemies have a 0.25% chance to grant a Frenzy Charge when HitCursed enemies take 0.2% increased DamageCursed enemies have -0.25% to Physical Damage ReductionBase duration is (6-9.8) seconds
Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies
Cursed enemies have -20% to Physical Damage Reduction
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Poacher's Mark skill icon
Poacher's Mark inventory icon
24Base duration is (6-9.8) seconds
Adds (6-30) to (9-45) Physical Damage to Hits against Cursed Enemies
Cursed enemies have -20% to Physical Damage Reduction
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
PridePride inventory iconPrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pride skill icon
Pride inventory icon
24Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radius
Fortify SupportFortify Support inventory iconFortify SupportAttack, Support, Melee
Icon: O
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Attack DamageSupported Skills have 0.5% increased Fortify DurationHits from Supported Skills Overwhelm 0.25% of Physical Damage Reduction while you have FortifySupported Skills grant Fortify on Melee hit
Supported Skills deal (10-19)% more Melee Damage
Supported Skills have (15-34)% increased Fortify duration
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Fortify Support inventory icon
31Supported Skills grant Fortify on Melee hit
Supported Skills deal (10-19)% more Melee Damage
Supported Skills have (15-34)% increased Fortify duration
Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits
Meat Shield SupportMeat Shield Support inventory iconMeat Shield SupportSupport, Minion
Icon: v
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports skills which create Minions.Per 1% Quality:1Superior2Anomalous3DivergentMinions from Supported Skills have 0.25% additional Physical Damage ReductionMinions from Supported Skills deal 0.25% more Damage to Enemies that are Near youMinions from Supported Skills have +0.4% Chance to Block Attack DamageMinions from Supported Skills take (15-24)% less Damage
Minions from Supported Skills deal (20-30)% more Damage to Enemies that are Near you
Minions from Supported Skills have 20% chance to Taunt on Hit
Supported Skills have (10-29)% increased Minion Movement Speed
Minions from Supported Skills are Defensive
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Meat Shield Support inventory icon
31Minions from Supported Skills take (15-24)% less Damage
Minions from Supported Skills deal (20-30)% more Damage to Enemies that are Near you
Minions from Supported Skills have 20% chance to Taunt on Hit
Supported Skills have (10-29)% increased Minion Movement Speed
Minions from Supported Skills are Defensive
Summon Chaos GolemSummon Chaos Golem inventory iconSummon Chaos GolemMinion, Spell, Golem, Chaos
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Minion Maximum Life
Minions deal 1% increased Damage
1% increased Buff EffectSummoned Golems have 1% increased Cooldown Recovery Rate
Maximum 1 Summoned Golem
Golems grant (3-4)% additional Physical Damage Reduction
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Chaos Golem skill icon
Summon Chaos Golem inventory icon
34Maximum 1 Summoned Golem
Golems grant (3-4)% additional Physical Damage Reduction
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Brutality SupportBrutality Support inventory iconBrutality SupportPhysical, Support
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 38Supports any skill that deals damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause BleedingSupported Skills Overwhelm 0.25% Physical Damage ReductionSupported Skills deal (25-39)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Brutality Support inventory icon
38Supported Skills deal (25-39)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Awakened Brutality SupportAwakened Brutality Support inventory iconAwakened Brutality SupportPhysical, Support
Icon: U
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports any skill that hits enemies.Per 1% Quality:1SuperiorSupported Skills deal 0.5% increased Physical Damage
Supported Skills Overwhelm 0.5% Physical Damage Reduction
Supported Skills deal (60-64)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Brutality Support inventory icon
72Supported Skills deal (60-64)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage

Unique Items[]

The following unique items grant physical damage reduction

ItemLvl.Stats
Lord of SteelLord of Steel (Overwhelm) inventory iconLord of Steel
Viridian Jewel
Limited to: 1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80-100)% increased Use Speed
Call of Steel causes (40-50)% increased Reflected Damage
Quenched, the blade hardens, becomes brittle.
The edge will not last forever,
But when it breaks, its service will continue.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Lord of Steel (Overwhelm) inventory icon
1Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80-100)% increased Use Speed
Call of Steel causes (40-50)% increased Reflected Damage
Watcher's EyeWatcher's Eye inventory iconWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Watcher's Eye inventory icon
1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry
Hand of the FerventHand of the Fervent inventory iconHand of the Fervent
Zealot Gloves
Quality: +20%
Armour: 93
Energy Shield: 18
Requires Level 43, 34 Str, 34 Int(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
A sacrifice of blood calls forth His vengeance.
Let the righteous become the Hand of God.
Hand of the Fervent inventory icon
43(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
Precursor's EmblemPrecursor's Emblem (Endurance, Frenzy and Power Charge) inventory iconPrecursor's Emblem
Prismatic Ring
Requires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
History teaches humility.
Precursor's Emblem (Endurance, Frenzy and Power Charge) inventory icon
49+(8-10)% to all Elemental Resistances+20 to all Attributes
5% increased maximum Energy Shield
5% increased maximum Life
<One Endurance Charge mod>
<One Frenzy Charge mod>
<One Power Charge mod>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Endurance and Power Charge) inventory icon
49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Dexterity and Intelligence
<Two Endurance Charge mods and one Power Charge Mod>
or
<One Endurance Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Endurance Charge Duration
(20-40)% increased Power Charge Duration
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
10% chance to gain an Endurance Charge on Kill
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Power Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You cannot be Stunned while at maximum Endurance Charges
You have Mind over Matter while at maximum Power Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Frenzy and Power Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
History teaches humility.
Precursor's Emblem (Frenzy and Power Charge) inventory icon
49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Intelligence
<Two Frenzy Charge mods and one Power Charge Mod>
or
<One Frenzy Charge mod and Two Power Charge Mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Frenzy Charge Duration
(20-40)% increased Power Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Mind over Matter while at maximum Power Charges
Precursor's EmblemPrecursor's Emblem (Frenzy Charge) inventory iconPrecursor's Emblem
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
History teaches humility.
Precursor's Emblem (Frenzy Charge) inventory icon
49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
<Three Frenzy Charge mods>
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Regenerate 0.3% of Life per second per Frenzy Charge
You have Iron Reflexes while at maximum Frenzy Charges
Precursor's EmblemPrecursor's Emblem (Endurance and Frenzy Charge) inventory iconPrecursor's Emblem
Two-Stone Ring
Requires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
History teaches humility.
Precursor's Emblem (Endurance and Frenzy Charge) inventory icon
49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield
5% increased maximum Life
+20 to Strength and Dexterity
<Two Endurance Charge mods and one Frenzy Charge Mod>
or
<One Endurance Charge mod and Two Frenzy Charge Mods
(20-40)% increased Endurance Charge Duration
(20-40)% increased Frenzy Charge Duration
(6-8) to (12-13) Cold Damage per Frenzy Charge
(7-9) to (13-14) Fire Damage per Endurance Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+4% to Chaos Resistance per Endurance Charge
1% additional Physical Damage Reduction per Frenzy Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
10% chance to gain an Endurance Charge on Kill
10% increased Accuracy Rating per Frenzy Charge
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
6% increased Armour per Endurance Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
Regenerate 0.3% of Life per second per Endurance Charge
Regenerate 0.3% of Life per second per Frenzy Charge
You cannot be Stunned while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
You have Vaal Pact while at maximum Endurance Charges
Precursor's EmblemPrecursor's Emblem (Power Charge) inventory iconPrecursor's Emblem
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
History teaches humility.
Precursor's Emblem (Power Charge) inventory icon
49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
<Three Power Charge mods>
(1-2) to (18-20) Lightning Damage per Power Charge
(20-40)% increased Power Charge Duration
+1 to Maximum Power Charges
+1% Chance to Block Attack Damage per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
1% chance to Dodge Attack Hits per Power Charge
1% increased Attack and Cast Speed per Power Charge
1% increased Movement Speed per Power Charge
10% chance to gain a Power Charge on Kill
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
3% increased Energy Shield per Power Charge
5% increased Damage per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
Regenerate 0.3% of Life per second per Power Charge
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges
Circle of GuiltCircle of Guilt inventory iconCircle of Guilt
Iron Ring
Requires Level 52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
It is my gift to humanity.
Circle of Guilt inventory icon
52<One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Herald of Purity has (40-60)% increased Buff Effect
Sentinels of Purity deal (70-100)% increased Damage
(40-60)% increased Physical Damage while affected by Herald of Purity
4% additional Physical Damage Reduction while affected by Herald of Purity
Herald of Purity has (20-15)% reduced Mana Reservation
Eyes of the GreatwolfEyes of the Greatwolf inventory iconEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
Gorgon's GazeGorgon's Gaze inventory iconGorgon's Gaze
Regicide Mask
Quality: +20%
Evasion: 169
Energy Shield: (89-103)
Requires Level 52, 58 Dex, 58 IntGrants Level 20 Petrification Statue Skill
(200-250)% increased Energy Shield
+(60-80) to maximum Life
(5-10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
Men always fell for her honeyed eyes,
and broke when they hit the ground.
Gorgon's Gaze inventory icon
52Grants Level 20 Petrification Statue Skill
(200-250)% increased Energy Shield
+(60-80) to maximum Life
(5-10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
DisintegratorDisintegrator inventory iconDisintegrator
Maelström Staff
Warstaff
Quality: +20%
Physical Damage: (349.2-373.2) to (500.4-536.4)
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
Blurred is the boundary
between creator and destroyer.
Disintegrator inventory icon
64+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
The Red TrailThe Red Trail inventory iconThe Red Trail
Titan Greaves
Quality: +20%
Armour: (433-482)
Requires Level 68, 120 Str(60-80)% increased Armour
+(60-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
We leave a trail, that we may know
where never we will return.
The Red Trail inventory icon
68(60-80)% increased Armour
+(60-70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
ShadowstitchShadowstitch inventory iconShadowstitch
Sacrificial Garb
Quality: +20%
Armour: (1217-1546)
Evasion: (1217-1546)
Energy Shield: (236-300)
Movement Speed: -3%
Requires Level 72, 66 Str, 66 Dex, 66 Int<2 Random corrupted implicit modifiers>Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Item has 6 Sockets and is fully linked (Hidden)
Corrupted
Destined for sacrifice, they were dressed in garments that blurred the lines between this world and the next.
Shadowstitch inventory icon
72
<2 Random corrupted implicit modifiers>
(3-5)% additional Physical Damage Reduction while stationary
+1 to Level of Socketed Gems
(40-50)% increased Damage
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
+1% to all maximum Resistances
(6-4)% reduced Chaos Damage taken
(6-4)% reduced Cold Damage taken
You take 50% reduced Extra Damage from Critical Strikes
(6-4)% reduced Fire Damage taken
(6-4)% reduced Lightning Damage taken
+2 to Level of Socketed AoE Gems
+2 to Level of Socketed Aura Gems
+2 to Level of Socketed Curse Gems
+2 to Level of Socketed Duration Gems
+2 to Level of Socketed Projectile Gems
+2 to Level of Socketed Trap or Mine Gems
+2 to Level of Socketed Warcry Gems
Has an additional Implicit Mod
+(20-30) to all Attributes
(250-350)% increased Armour, Evasion and Energy Shield
Recover (3-5)% of Life on Kill
Recover (3-5)% of Energy Shield on Kill
-(6-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
Item has 6 Sockets and is fully linked (Hidden)
Corrupted

Other physical damage reduction sources[]

Corrupted body armour has a chance to give 3-5% additional physical damage reduction while stationary, with a chance to break the item.

Labyrinth Enchantments can increase the physical damage reduction from Chaos Golem and Steelskin.

Rare body armour can have a suffix with anywhere from 2-4% additional physical damage reduction.

Gloves can be crafted with a prefix that give 8-12% additional physical damage reduction while focused.

Warlord influence boots can have a suffix 2-4% additional physical damage reduction.

Helmets found in delve can have a suffix that gives 3-5% additional physical damage reduction.

Helmets can be crafted with a prefix that give 8-12% additional physical damage reduction while focused.

Amulets with warlord or elder influence can have a suffix that gives 3-5% additional physical damage reduction.

Shields with elder or warlord influence can have a suffix that gives 3-5% additional physical damage reduction.

Abyss jewels have 2% additional physical damage reduction if you weren't damaged by a hit recently.

The Front Line is a small cluster jewel that gives Veteran's awareness. Veteran's awareness gives 20% addition physical damage reduction while affected by a non-vaal guard skill.

Passive skills[]

The following passive skills affect physical damage reduction.

Physical damage reduction[]

No results found for the given query.

Totem physical damage reduction[]

NameStats
Totem Life and Physical Damage Reduction
Totemlife passive skill icon
15% increased Totem Life
Totems have 15% additional Physical Damage Reduction [1]
Totem Life, Duration and Physical Damage Reduction
Totemandbrandlife passive skill icon
Totems have 10% additional Physical Damage Reduction
10% increased Totem Life
10% increased Totem Duration [1]
Ironwood
Ironwoodtotem passive skill icon
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
+100 Armour per Summoned Totem
30% increased Totem Life [1]

Ascendancy passives[]

Ascendancy
Class
NameStats
Ascendant
Ascendant avatar
Guardian
Guardian (Ascendants) passive skill icon
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught [1]
Guardian
Guardian avatar
Unwavering Faith
UnwaveringFaith (Guardian) passive skill icon
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies [1]
Necromancer
Necromancer avatar
Bone Barrier
DefensiveMinionNotable (Necromancer) passive skill icon
Grants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life [1]

References[]

  1. Malice (November 14, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved November 22, 2015.
  2. Mark_GGG (March 3, 2020). "Question regarding: Enemies have -% to Total Physical Damage Reduction against your hits". r/Pathofexile. Retrieved April 10, 2021.
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