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Pier MapMap Level: 75
Map Tier: 8
Guild Character: Á
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Pier Map (Atlas of Worlds) inventory icon.png
Acquisition
Area level: 75
DROP DISABLED
Vendor Prices
Normal2x Orb of Alchemy
Magic2x Orb of Alchemy
1x Orb of Chance
Rare3x Orb of Alchemy
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapAtlasPier
Pier
Map area
No Waypoint
IdMapAtlasPier
Act11
Area level75
BossesAncient Architect
Area type tagsurban
Tagsmap, area_with_water, einharmaps, dock_area, map_area_with_open_water
The Shaper: Man's reach extends into the ocean, clawing at its infinite depths.
Maps loading screen.png

Pier t8.png

This map is a sunny version of The Docks zone in Act 3. It's mostly linear and filled with cranes and other obstacles.

Map Type: Outdoors

Pier Map example layout

Boss Arena

Arena in this map is called the Gauntlet. The usual random magic monster pack stands before the entrance rather than inside. Arena has three parts, with entrances to each sealing when the boss is engaged and reopening after he teleports or dies. Each part of the Gauntlet has a set of traps between the entrance and the boss:

  • First part has Sawblade traps.
  • Second part has Spike Traps.
  • Third part has Spinning Blade traps.

Boss

Ancient Architect, a humanoid wielding two weapons that look like ClayshaperClayshaper
Rock Breaker
One Handed Mace
Quality: +20%
Physical Damage: (73.2-80.4) to (123.6-130.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.24-1.26)
Weapon Range: 11
Requires Level 41, 134 Str15% reduced Enemy Stun ThresholdGrants Level 12 Summon Stone Golem Skill
Adds (24-30) to (34-40) Physical Damage
(8-10)% increased Attack Speed
Minions have (20-30)% increased maximum Life
+1 to maximum number of Golems
Minions deal (5-8) to (12-16) Added Attack Physical Damage
There is nothing, flesh, spirit, or stone
Free from our hunger for dominion.
.

  • Uses Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 110% of base
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
    Fires an additional Projectile
    Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    with 3 projectiles.
  • Creates small patches of Spiked Ground.
  • Teleports to the second part of the Gauntlet at 67% health.
  • Teleports to the third part of the Gauntlet at 33% health.
  • Immune to damage from traps in the Gauntlet.
  • On Twinned maps both bosses teleport when one of them reaches a health threshold.

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Mud Geyser MapMud Geyser MapMap Level: 74
Map Tier: 7
Guild Character: B
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Atoll MapAtoll MapMap Level: 75
Map Tier: 8
Guild Character: D
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Pier MapPier MapMap Level: 75
Map Tier: 8
Guild Character: Á
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Divination cards

The following divination cards can drop in this area:

Other versions

  • Pier MapPier MapMap Level: 68
    Map Tier: 1
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Metamorph.
  • Pier MapPier MapMap Level: 68
    Map Tier: 1
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Blight.
  • Pier MapPier MapMap Level: 70
    Map Tier: 3
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Pier MapPier MapMap Level: 74
    Map Tier: 7
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Pier MapPier MapMap Level: 77
    Map Tier: 10
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Pier MapPier MapMap Level: 70
    Map Tier: 3
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Ritual.
  • Pier MapPier MapMap Level: 69
    Map Tier: 2
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Heist.
  • Pier MapPier MapMap Level: 69
    Map Tier: 2
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Harvest.
  • Pier MapPier MapMap Level: 68
    Map Tier: 1
    Guild Character: z
    Man's reach extends into
    the ocean, clawing at
    its infinite depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Delirium.
  • Pier MapPier MapMap Level: 77
    Map Tier: 10
    Guild Character: z
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in War for the Atlas.
  • Shaped Pier MapShaped Pier MapMap Level: 80
    Map Tier: 13
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Pier MapPier MapMap Level: 70
    Map Tier: 5
    Guild Character: Í
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.
  • Pier MapPier MapMap Level: 72
    Map Tier: 5
    Guild Character: Á
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0e
  • Fixed various issues with the Ancient Architect in the Pier map, when it was twinned.
  • Fixed an issue where the Ancient Architect in the Pier map was playing a teleport effect at the wrong location.
2.4.0
0.10.0
  • Start of open beta. Old map items were wiped from the server. Map progress was re-tiered. The map is now known as Pier Map with Flame of Truth as the map boss.
Before 0.10.0
  • Introduced to the game. (The actual release date is not known as not documented as GGG only announced that they released 45 maps in version 0.9.11 and unsure which map are new and which one are returning map in version 0.10.0. The icon of "Tomb Map" previewed in closed beta (source: Dev Diary) is the same as Pier Map. Probably GGG shuffled the map icon.)
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