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'''Pierce''' is a behavior of [[projectile]]s that enables them to pass through targets, continuing along their original trajectory.
 
'''Pierce''' is a behavior of [[projectile]]s that enables them to pass through targets, continuing along their original trajectory.
  +
  +
==Mechanics==
  +
Arrows and projectiles apply their effects for each enemy they hit or pierce, so for skills that depend on applying a [[debuff]], such as {{sl|Essence Drain}}, chance to pierce can be very powerful. For skills that explode on hit, such as {{sl|Fireball}}, {{sl|Ice Shot}}, and {{sl|Caustic Arrow}}, the explosion occurs for every hit. Having 100% pierce chance overrides other [[projectile]] effects such as [[chain|chaining]], [[fork|forking]], and returning. Having a partial chance to pierce allows for these other effects to take place.
   
 
==Pierce chance==
 
==Pierce chance==
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===Arrow Pierce Chance===
 
===Arrow Pierce Chance===
 
All projectiles have an Arrow Pierce Chance stat, regardless of whether the projectile is actually an arrow. A projectile's Arrow Pierce Chance is equal to the sum of all {{c|mod|x% chance of Projectiles Piercing}} modifiers and {{c|mod|x% chance of Arrows Piercing}} modifiers. Arrow Pierce Chance cannot exceed 100%. The {{c|mod|Arrows always Pierce}} modifier found on {{il|page=Infractem}} provides 100% Arrow Pierce Chance. Projectiles that inherently always pierce—such as those of {{sl|Freezing Pulse}}—have 100% Arrow Pierce Chance.<ref name="Pierce Chance Stats" />
 
All projectiles have an Arrow Pierce Chance stat, regardless of whether the projectile is actually an arrow. A projectile's Arrow Pierce Chance is equal to the sum of all {{c|mod|x% chance of Projectiles Piercing}} modifiers and {{c|mod|x% chance of Arrows Piercing}} modifiers. Arrow Pierce Chance cannot exceed 100%. The {{c|mod|Arrows always Pierce}} modifier found on {{il|page=Infractem}} provides 100% Arrow Pierce Chance. Projectiles that inherently always pierce—such as those of {{sl|Freezing Pulse}}—have 100% Arrow Pierce Chance.<ref name="Pierce Chance Stats" />
  +
  +
==Related Effects==
  +
Some unique items or passive skills provide bonuses based off of pierce chance.
  +
*[[Powerful Precision]] grants an increased critical strike chance equivalent to arrow pierce chance.
  +
*{{il|Drillneck}} provides the modifier {{c|magic|Projectile Damage increased by 50% of Arrow Pierce Chance}}.
  +
*{{il|Slivertongue}} causes arrows that pierce to always cause [[bleeding]].
   
 
==Sources==
 
==Sources==
  +
===Basic Passive Skills===
Sources of pierce chance include:
 
  +
Depending on pathing, 40%, 45%, or 50% projectile pierce chance can be obtained from the passive tree.
* {{il|Greatwolf Talisman}}, including the unique {{il|Eyes of the Greatwolf}}
 
  +
* [[Projectile Damage and Pierce]] with {{c|magic|5% chance of Projectiles Piercing}} and {{c|magic|8% increased Projectile Damage}} (2 nodes)
* {{il|Horned Talisman}}
 
  +
* [[Pierce (passive skill)]] with {{c|magic|10% chance of Projectiles Piercing}}
* {{il|Lioneye's Vision}}
 
  +
* [[Piercing Shots]] with {{c|magic|30% chance of Projectiles Piercing}}
* {{il|Voidwalker}}
 
  +
* {{il|Penetrating Arrow Quiver}}, including the unique {{il|Drillneck}}
 
  +
===Ascendancy Passive Skills===
* {{sl|Pierce}}
 
  +
* [[Powerful Precision]] for the [[Deadeye]] grants 100% chance for projectiles to pierce, decaying with distance, as well as an increased critical strike chance equivalent to arrow pierce chance.
* {{il|Poacher's Aim}}
 
  +
* [[Deadeye]] for the [[Ascendant]] grants {{c|magic|30% chance of Projectiles Piercing}}
  +
===Items===
 
* {{il|Infractem}}, always
 
* {{il|Voidwalker}}, while [[Phasing]]
  +
* {{il|Slivertongue}}, after [[Chain|chaining]]
 
* {{il|Penetrating Arrow Quiver}} (and {{il|Drillneck}}) with {{c|magic|10% chance of Arrows Piercing}}
  +
* {{il|Poacher's Aim}} with {{c|magic|15% chance of Projectiles Piercing}}
  +
* {{il|Horned Talisman}} between {{c|magic|(25-35)% chance of Projectiles Piercing}}
 
* {{il|Greatwolf Talisman}} (and {{il|Eyes of the Greatwolf}})
  +
  +
===Vaal Orb Corruption===
  +
* [[Bow|Bows]] can gain the {{il|Vaal Orb}} implicit {{c|magic|(5 to 10)% chance of Arrows Piercing}}
  +
* [[Wand|Wands]] can gain the {{il|Vaal Orb}} implicit {{c|magic|(4 to 8)% chance of Projectiles Piercing}}
  +
  +
===Chance to be Pierced by Projectiles===
  +
Currently, there is only one source of chance to be pierced.
  +
* {{il|Lioneye's Vision}} has the unique mod {{c|magic|+20% chance to be Pierced by Projectiles}}
  +
  +
===Skill Gems===
 
* {{sl|Projectile Weakness}}
 
* {{sl|Projectile Weakness}}
 
* {{sl|Pierce}}
* [[Projectile#Chance for projectiles to pierce|Passive skills]]
 
  +
* {{il|Lioneye's Vision}} supports socketed skill gems with level 15 {{sl|Pierce}}
* Possible implicit from corrupting a [[bow]] or [[wand]] using a {{il|Vaal Orb}}.
 
   
Additionally, some sources always pierce, including:
+
The following skill gems have projectiles that always pierce:
* {{sl|Flame Totem}}
 
* {{il|Infractem}}
 
* {{sl|Shrapnel Shot}}
 
* {{sl|Siege Ballista}}
 
 
* {{sl|Spectral Throw}}
 
* {{sl|Spectral Throw}}
 
* {{sl|Shrapnel Shot}} (arrow)
 
* {{sl|Siege Ballista}}
 
* {{sl|Tornado Shot}} (initial arrow)
 
* {{sl|Tornado Shot}} (initial arrow)
 
* {{sl|Freezing Pulse}}
 
* {{sl|Freezing Pulse}}
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* {{sl|Ice Spear}} (first form)
 
* {{sl|Ice Spear}} (first form)
 
* {{sl|Incinerate}}
 
* {{sl|Incinerate}}
 
* {{sl|Flame Totem}}
   
 
==References==
 
==References==

Revision as of 21:21, 29 April 2017

Scroll Fragment inventory icon
This article is a stub. Please help improve the article by expanding it.
This page is about the projectile behavior. For the support gem, see Pierce Support.

Pierce is a behavior of projectiles that enables them to pass through targets, continuing along their original trajectory.

Mechanics

Arrows and projectiles apply their effects for each enemy they hit or pierce, so for skills that depend on applying a debuff, such as Essence Drain skill iconEssence Drain, chance to pierce can be very powerful. For skills that explode on hit, such as Fireball skill iconFireball, Ice Shot skill iconIce Shot, and Caustic Arrow skill iconCaustic Arrow, the explosion occurs for every hit. Having 100% pierce chance overrides other projectile effects such as chaining, forking, and returning. Having a partial chance to pierce allows for these other effects to take place.

Pierce chance

Pierce chance is rolled independently for every hit. If a projectile fails to pierce, one of the other effects – chain, fork or return – may apply. Pierce chance cannot exceed 100%.

Arrow Pierce Chance

All projectiles have an Arrow Pierce Chance stat, regardless of whether the projectile is actually an arrow. A projectile's Arrow Pierce Chance is equal to the sum of all x% chance of Projectiles Piercing modifiers and x% chance of Arrows Piercing modifiers. Arrow Pierce Chance cannot exceed 100%. The Arrows always Pierce modifier found on Infractem inventory iconInfractemInfractem
Decimation Bow
Bow
Quality: +20%
Physical Damage: (128.8-161.7) to (269.1-308.7)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(110-125)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
Infractem inventory icon
provides 100% Arrow Pierce Chance. Projectiles that inherently always pierce—such as those of Freezing Pulse skill iconFreezing Pulse—have 100% Arrow Pierce Chance.[1]

Related Effects

Some unique items or passive skills provide bonuses based off of pierce chance.

  • Powerful Precision grants an increased critical strike chance equivalent to arrow pierce chance.
  • Drillneck inventory iconDrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    Adds (10-14) to (19-24) Physical Damage to Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    Drillneck inventory icon
    provides the modifier Projectile Damage increased by 50% of Arrow Pierce Chance.
  • Slivertongue inventory iconSlivertongueSlivertongue
    Harbinger Bow
    Bow
    Quality: +20%
    Physical Damage: (174-192) to (404.4-428.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    Slivertongue inventory icon
    causes arrows that pierce to always cause bleeding.

Sources

Basic Passive Skills

Depending on pathing, 40%, 45%, or 50% projectile pierce chance can be obtained from the passive tree.

  • Projectile Damage and Pierce with 5% chance of Projectiles Piercing and 8% increased Projectile Damage (2 nodes)
  • Pierce (passive skill) with 10% chance of Projectiles Piercing
  • Piercing Shots with 30% chance of Projectiles Piercing

Ascendancy Passive Skills

  • Powerful Precision for the Deadeye grants 100% chance for projectiles to pierce, decaying with distance, as well as an increased critical strike chance equivalent to arrow pierce chance.
  • Deadeye for the Ascendant grants 30% chance of Projectiles Piercing

Items

  • Infractem inventory iconInfractemInfractem
    Decimation Bow
    Bow
    Quality: +20%
    Physical Damage: (128.8-161.7) to (269.1-308.7)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
    (110-125)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    10% increased Movement Speed
    +(350-400) to Accuracy Rating
    Cannot Leech Life
    Arrows Pierce all Targets
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
    Infractem inventory icon
    , always
  • Voidwalker inventory iconVoidwalkerVoidwalker
    Murder Boots
    Quality: +20%
    Evasion: (481-555)
    Energy Shield: (44-51)
    Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
    (140-180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    20% chance to Avoid Projectiles while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Pierce 5 additional Targets while you have Phasing
    Celestial Footprints
    Step into the void
    and experience true freedom.
    Voidwalker inventory icon
    , while Phasing
  • Slivertongue inventory iconSlivertongueSlivertongue
    Harbinger Bow
    Bow
    Quality: +20%
    Physical Damage: (174-192) to (404.4-428.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    Slivertongue inventory icon
    , after chaining
  • Penetrating Arrow Quiver inventory iconPenetrating Arrow QuiverPenetrating Arrow QuiverRequires Level 36Arrows Pierce an additional TargetPenetrating Arrow Quiver inventory icon (and Drillneck inventory iconDrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    Adds (10-14) to (19-24) Physical Damage to Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    Drillneck inventory icon
    ) with 10% chance of Arrows Piercing
  • Poacher's Aim inventory iconPoacher's AimPoacher's Aim
    Viridian Jewel
    Limited to: 1Projectiles Pierce an additional Target
    10% increased Projectile Damage
    A sharp eye can be more deadly than a sharp blade.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Poacher's Aim inventory icon
    with 15% chance of Projectiles Piercing
  • Horned Talisman inventory iconHorned TalismanHorned TalismanTalisman Tier: 2Projectiles Pierce 2 additional TargetsCorruptedThe Empire hides lies and falsehoods
    Behind a mask of politeness and civility.
    The First Ones teach us to look through the lies,
    And that no beast can truly cover their tracks.
    - The Wolven King
    Horned Talisman inventory icon
    between (25-35)% chance of Projectiles Piercing
  • Greatwolf Talisman inventory iconGreatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
    In the light of the harvest moon.
    The wolf offered the strength of the wild,
    And the king paid for it in blood.
    Greatwolf Talisman inventory icon
    (and Eyes of the Greatwolf inventory iconEyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4Requires Level 52
    <Two random talisman implicit modifiers>
    Projectiles Pierce 2 additional Targets
    +1 to maximum number of Raised Zombies
    (6-10)% increased Attack and Cast Speed
    (20-30)% increased Attack Damage
    (4-6)% chance to Freeze, Shock and Ignite
    50% of Cold Damage from Hits taken as Fire Damage
    50% of Cold Damage from Hits taken as Lightning Damage
    Gain (6-12)% of Physical Damage as Extra Damage of a random Element
    10% chance to gain an Endurance Charge on Kill
    50% of Fire Damage from Hits taken as Cold Damage
    50% of Fire Damage from Hits taken as Lightning Damage
    10% chance to gain a Frenzy Charge on Kill
    (15-25)% increased Global Defences
    (12-16)% increased Attributes
    (5-8)% increased Area of Effect
    (19-31)% increased Chaos Damage
    (20-30)% increased Cold Damage
    (40-50)% increased Global Critical Strike Chance
    +(24-36)% to Global Critical Strike Multiplier
    (25-35)% increased Damage
    (20-30)% increased Fire Damage
    (6-10)% increased Quantity of Items found
    (8-12)% increased maximum Life
    (20-30)% increased Lightning Damage
    (20-30)% increased maximum Mana
    (20-30)% increased Global Physical Damage
    50% of Lightning Damage from Hits taken as Cold Damage
    50% of Lightning Damage from Hits taken as Fire Damage
    Regenerate 2% of Life per second
    10% chance to gain a Power Charge on Kill
    (4-6)% additional Physical Damage Reduction
    (20-30)% increased Spell Damage
    Implicit Modifier magnitudes are doubled
    Corrupted
    I am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    Eyes of the Greatwolf inventory icon
    )

Vaal Orb Corruption

  • Bows can gain the Vaal Orb inventory iconVaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
    Shift click to unstack.
    Vaal Orb inventory icon
    implicit (5 to 10)% chance of Arrows Piercing
  • Wands can gain the Vaal Orb inventory iconVaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
    Shift click to unstack.
    Vaal Orb inventory icon
    implicit (4 to 8)% chance of Projectiles Piercing

Chance to be Pierced by Projectiles

Currently, there is only one source of chance to be pierced.

  • Lioneye's Vision inventory iconLioneye's VisionLioneye's Vision
    Crusader Plate
    Quality: +20%
    Armour: (1923-2223)
    Movement Speed: -5%
    Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
    (200-250)% increased Armour
    +(60-100) to maximum Life
    0.4% of Physical Attack Damage Leeched as Mana
    +160 Dexterity Requirement
    Enemy Projectiles Pierce you
    "The Virtue Gems are a gift from the land,
    our land, and we will not let our gifts
    be destroyed by savages."
    - Marceus Lioneye
    Lioneye's Vision inventory icon
    has the unique mod +20% chance to be Pierced by Projectiles

Skill Gems

  • Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness"
  • Module Error: No skills found with q_where = skill.active_skill_name="Pierce"
  • Lioneye's Vision inventory iconLioneye's VisionLioneye's Vision
    Crusader Plate
    Quality: +20%
    Armour: (1923-2223)
    Movement Speed: -5%
    Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
    (200-250)% increased Armour
    +(60-100) to maximum Life
    0.4% of Physical Attack Damage Leeched as Mana
    +160 Dexterity Requirement
    Enemy Projectiles Pierce you
    "The Virtue Gems are a gift from the land,
    our land, and we will not let our gifts
    be destroyed by savages."
    - Marceus Lioneye
    Lioneye's Vision inventory icon
    supports socketed skill gems with level 15 Module Error: No skills found with q_where = skill.active_skill_name="Pierce"

The following skill gems have projectiles that always pierce:

References

  1. Mark_GGG (November 22, 2015). "Deadeye Keystone Nodes should be more generic". Official Path of Exile Forums. Retrieved March 7, 2017.