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This page is about the projectile behavior. For the support gem, see Pierce Support.

Pierce is a behavior of projectiles that enables them to pass through targets, continuing along their original trajectory.

Mechanics

Arrows and projectiles apply their effects for each enemy they hit or pierce, so for skills that depend on applying a debuff, such as Essence Drain inventory iconEssence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Chaos DamageRegenerate 0.01% of Debuff Damage as Life5% increased Damage with HitsDeals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon
Essence Drain inventory icon
, piercing can be very powerful. For skills that explode on hit, some, such as Ice Shot inventory iconIce ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon
Ice Shot inventory icon
and Caustic Arrow inventory iconCaustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (8.8-1927.1) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon
Caustic Arrow inventory icon
, explode on every hit, while others like Fireball inventory iconFireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon
Fireball inventory icon
only explode when the projectile disappears. A piercing effect overrides other projectile effects such as chaining, forking, and returning.

Arrow Pierce

All projectiles have an Arrow Pierce stat, regardless of whether the projectile is actually an arrow. A projectile's Arrow Pierce is equal to the sum of all Projectiles Pierce x additional Targets modifiers and Arrows Pierce an additional Target modifiers. The Arrows always Pierce modifier found on Infractem inventory iconInfractemInfractem
Decimation Bow
Bow
Quality: +20%
Physical Damage: (128.8-161.7) to (269.1-308.7)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120
Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
(110-125)% increased Physical Damage
Adds (25-35) to (36-45) Physical Damage
10% increased Movement Speed
+(350-400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Mark us with mercy, then press on with care,
Execute us steadily, notch away at our despair.
Infractem inventory icon
provides infinite Arrow Pierces. Projectiles that inherently always pierce—such as those of Freezing Pulse inventory iconFreezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon
Freezing Pulse inventory icon
—have infinite Arrow Pierces .[1]

Related effects

Some unique items or passive skills provide bonuses based off of pierce.

  • Powerful Precision grants Projectiles Pierce Nearby Enemies, and 100% increased Critical Strike Chance for Piercing Projectiles.
  • Drillneck inventory iconDrillneckDrillneck
    Penetrating Arrow Quiver
    Requires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
    +350 to Evasion Rating
    +(40-50) to maximum Life
    Adds (10-14) to (19-24) Physical Damage to Bow Attacks
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    "Why waste such a fine arrow on just one man?"
    - Kiravi, Vaal Archer
    Drillneck inventory icon
    grants the modifier Arrows that Pierce deal 50% increased Damage.
  • Slivertongue inventory iconSlivertongueSlivertongue
    Harbinger Bow
    Bow
    Quality: +20%
    Physical Damage: (174-192) to (404.4-428.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    Slivertongue inventory icon
    has 50% chance to inflict bleeding with Piercing arrows.

Sources

Basic Passive Skills

The passive skill tree provides up to piercing of 3 additional targets.

Ascendancy Passive Skills

  • Powerful Precision for the Deadeye grants 100% increased Critical Strike Chance against Targets they Pierce and Projectiles Pierce all nearby Targets.
  • Deadeye for the Ascendant grants Projectiles Pierce 2 additional Targets

Items

  • Infractem inventory iconInfractemInfractem
    Decimation Bow
    Bow
    Quality: +20%
    Physical Damage: (128.8-161.7) to (269.1-308.7)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
    (110-125)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    10% increased Movement Speed
    +(350-400) to Accuracy Rating
    Cannot Leech Life
    Arrows Pierce all Targets
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
    Infractem inventory icon
    , always
  • Voidwalker inventory iconVoidwalkerVoidwalker
    Murder Boots
    Quality: +20%
    Evasion: (481-555)
    Energy Shield: (44-51)
    Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
    (140-180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    20% chance to Avoid Projectiles while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Pierce 5 additional Targets while you have Phasing
    Celestial Footprints
    Step into the void
    and experience true freedom.
    Voidwalker inventory icon
    , while Phasing
  • Slivertongue inventory iconSlivertongueSlivertongue
    Harbinger Bow
    Bow
    Quality: +20%
    Physical Damage: (174-192) to (404.4-428.4)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
    (150-200)% increased Critical Strike Chance with arrows that Fork
    Arrows Pierce all Targets after Forking
    Arrows that Pierce have +50% to Critical Strike Multiplier
    A hundred blind heads, each seeking the taste of prey on the air.
    Slivertongue inventory icon
    , after chaining
  • Penetrating Arrow Quiver inventory iconPenetrating Arrow QuiverPenetrating Arrow QuiverRequires Level 36Arrows Pierce an additional TargetPenetrating Arrow Quiver inventory icon with Projectiles Pierce an additional Target
  • Poacher's Aim inventory iconPoacher's AimPoacher's Aim
    Viridian Jewel
    Limited to: 1Projectiles Pierce an additional Target
    10% increased Projectile Damage
    A sharp eye can be more deadly than a sharp blade.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Poacher's Aim inventory icon
    with Projectiles Pierce an additional Target
  • Horned Talisman inventory iconHorned TalismanHorned TalismanTalisman Tier: 2Projectiles Pierce 2 additional TargetsCorruptedThe Empire hides lies and falsehoods
    Behind a mask of politeness and civility.
    The First Ones teach us to look through the lies,
    And that no beast can truly cover their tracks.
    - The Wolven King
    Horned Talisman inventory icon
    between Projectiles Pierce (2 to 3) additional Targets
  • Greatwolf Talisman inventory iconGreatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
    In the light of the harvest moon.
    The wolf offered the strength of the wild,
    And the king paid for it in blood.
    Greatwolf Talisman inventory icon
    (and Eyes of the Greatwolf inventory iconEyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4Requires Level 52
    <Two random talisman implicit modifiers>
    Projectiles Pierce 2 additional Targets
    +1 to maximum number of Raised Zombies
    (6-10)% increased Attack and Cast Speed
    (20-30)% increased Attack Damage
    (4-6)% chance to Freeze, Shock and Ignite
    50% of Cold Damage from Hits taken as Fire Damage
    50% of Cold Damage from Hits taken as Lightning Damage
    Gain (6-12)% of Physical Damage as Extra Damage of a random Element
    10% chance to gain an Endurance Charge on Kill
    50% of Fire Damage from Hits taken as Cold Damage
    50% of Fire Damage from Hits taken as Lightning Damage
    10% chance to gain a Frenzy Charge on Kill
    (15-25)% increased Global Defences
    (12-16)% increased Attributes
    (5-8)% increased Area of Effect
    (19-31)% increased Chaos Damage
    (20-30)% increased Cold Damage
    (40-50)% increased Global Critical Strike Chance
    +(24-36)% to Global Critical Strike Multiplier
    (25-35)% increased Damage
    (20-30)% increased Fire Damage
    (6-10)% increased Quantity of Items found
    (8-12)% increased maximum Life
    (20-30)% increased Lightning Damage
    (20-30)% increased maximum Mana
    (20-30)% increased Global Physical Damage
    50% of Lightning Damage from Hits taken as Cold Damage
    50% of Lightning Damage from Hits taken as Fire Damage
    Regenerate 2% of Life per second
    10% chance to gain a Power Charge on Kill
    (4-6)% additional Physical Damage Reduction
    (20-30)% increased Spell Damage
    Implicit Modifier magnitudes are doubled
    Corrupted
    I am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    Eyes of the Greatwolf inventory icon
    )

Vaal Orb Corruption

  • Bows can gain the Vaal Orb inventory iconVaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
    Shift click to unstack.
    Vaal Orb inventory icon
    implicit Projectiles Pierce an additional Target
  • Wands can gain the Vaal Orb inventory iconVaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
    Shift click to unstack.
    Vaal Orb inventory icon
    implicit Projectiles Pierce an additional Target

Being Pierced by Projectiles

Currently, there is only one source of being pierced.

  • Lioneye's Vision inventory iconLioneye's VisionLioneye's Vision
    Crusader Plate
    Quality: +20%
    Armour: (1923-2223)
    Movement Speed: -5%
    Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
    (200-250)% increased Armour
    +(60-100) to maximum Life
    0.4% of Physical Attack Damage Leeched as Mana
    +160 Dexterity Requirement
    Enemy Projectiles Pierce you
    "The Virtue Gems are a gift from the land,
    our land, and we will not let our gifts
    be destroyed by savages."
    - Marceus Lioneye
    Lioneye's Vision inventory icon
    has the unique mod Always be Pierced

Skill Gems

  • Sniper's Mark inventory iconSniper's MarkSniper's MarkSpell, Duration, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.Per 1% Quality:1Superior2Anomalous3DivergentCursed enemies take 0.25% increased Damage from Projectile HitsCurse Skills have 1% increased Cast SpeedHits on Cursed Enemies have an additional 2% chance to KnockbackBase duration is (6-9.8) seconds
    Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets
    Cursed enemies take (16-35)% increased Damage from Projectile Hits
    You gain a Mana Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
    You gain a Life Flask Charge when you Hit Cursed Enemy, no more
    than once every 0.5 seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sniper's Mark skill icon
    Sniper's Mark inventory icon
  • Pierce Support inventory iconPierce SupportPierce SupportSupport, Projectile
    Icon: p
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce 0.1 additional TargetsProjectiles from Supported Skills that have Pierced deal 2% increased DamageProjectiles from Supported Skills Pierce (2-4) additional Targets
    Supported Skills deal (0-19)% more Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Pierce Support inventory icon
  • Lioneye's Vision inventory iconLioneye's VisionLioneye's Vision
    Crusader Plate
    Quality: +20%
    Armour: (1923-2223)
    Movement Speed: -5%
    Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
    (200-250)% increased Armour
    +(60-100) to maximum Life
    0.4% of Physical Attack Damage Leeched as Mana
    +160 Dexterity Requirement
    Enemy Projectiles Pierce you
    "The Virtue Gems are a gift from the land,
    our land, and we will not let our gifts
    be destroyed by savages."
    - Marceus Lioneye
    Lioneye's Vision inventory icon
    supports socketed skill gems with level 15 Pierce Support inventory iconPierce SupportPierce SupportSupport, Projectile
    Icon: p
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageProjectiles from Supported Skills Pierce 0.1 additional TargetsProjectiles from Supported Skills that have Pierced deal 2% increased DamageProjectiles from Supported Skills Pierce (2-4) additional Targets
    Supported Skills deal (0-19)% more Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Pierce Support inventory icon

The following skill gems have projectiles that pierce infinite targets:

  • Spectral Throw inventory iconSpectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 110% of base
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed1% increased Projectile Speed0.5% reduced Projectile Speed
    Fires an additional Projectile
    Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon
    Spectral Throw inventory icon
  • Galvanic Arrow inventory iconGalvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Soul Gain Prevention: 0 sec
    Attack Damage: (80-99)% of base
    Effectiveness of Added Damage: (80-99)%
    Projectile Speed: 3260
    Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forwardDeals (80-99)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires 2 additional Arrows
    (1-9) to (5-179) Added Lightning Damage
    Increases and Reductions to Arrow Speed also apply to
    this Skill's Area of Effect
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Galvanic Arrow skill icon
    Galvanic Arrow inventory icon
    (arrow)
  • Siege Ballista inventory iconSiege BallistaSiege BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 50% of base
    Projectile Speed: 3260
    Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles
    1% reduced Attack Speed
    1% increased Projectile Speed1% chance to Impale Enemies on Hit
    Deals (100-145)% of Base Attack Damage
    Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Totems
    Arrows Pierce (6-9) additional Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Siege Ballista skill icon
    Siege Ballista inventory icon
  • Tornado Shot inventory iconTornado ShotTornado ShotAttack, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of Physical Damage to a random Element0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage
    Fires 3 secondary Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tornado Shot skill icon
    Tornado Shot inventory icon
    (initial arrow)
  • Freezing Pulse inventory iconFreezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
    Deals 99% of Damage
    Cannot Pierce Enemies
    Deals (8-888) to (12-1332) Cold Damage
    Projectiles Pierce all Targets
    Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Freezing Pulse skill icon
    Freezing Pulse inventory icon
  • Module Error: Item link: No results found for search parameter "Frostbolt".
  • Ice Spear inventory iconIce SpearIce SpearSpell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon
    Ice Spear inventory icon
    (first form)
  • Incinerate inventory iconIncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
    Final wave deals -10% more Damage with Hits
    Final wave deals -10% more Damage with Ignite
    Deals (3-140) to (5-210) Fire Damage
    8 maximum stages
    Final wave deals 500% more Damage with Ignite
    Final wave deals 500% more Damage with Hits
    25% more Damage with Hits and Ailments for each stage
    +(4-5) to radius per stage, up to +(15-19)
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Incinerate skill icon
    Incinerate inventory icon
  • Holy Flame Totem inventory iconHoly Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 30%
    Projectile Speed: 750
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
    1% increased Totem Duration
    Totem lasts 8 seconds
    Deals (3-134) to (5-202) Physical Damage
    Fires 2 additional Projectiles
    50% of Physical Damage Converted to Fire Damage
    Projectiles Pierce all Targets
    Consecrated Ground grants Immunity to Curses to you and Allies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Holy Flame Totem skill icon
    Holy Flame Totem inventory icon
  • Unearth inventory iconUnearthUnearthSpell, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (4-10) Mana
    Cast Time: 0.30 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 90%
    Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Cast Speed1% increased Physical DamageMaximum of 0.1 corpses allowedCorpses Spawned have 2% increased Maximum LifeDeals (15-407) to (22-611) Physical Damage
    Spawns corpses with Level (12-80)
    Maximum of 10 corpses allowed
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Unearth skill icon
    Unearth inventory icon

Version history

Version Changes
3.0.0
  • Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.

References

  1. Mark_GGG (November 22, 2015). "Deadeye Keystone Nodes should be more generic". Official Path of Exile Forums. Retrieved March 7, 2017.
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