Plumed Chimeral | |||
Resistance(s) | Cold Fire | ||
Skill(s) | Barrage with Suppressing Fire on hit |
Plumed Chimerals are a type of Chimeral. They are mostly found towards the end of Act 3.
They are support artillery monsters with a debuff-causing ranged attack that has innate Pierce.
Abilities[ | ]
- BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (47-55)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentiallyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with Suppressing Fire debuff on hit. - Resist Cold and Fire
- Energy Shield
Areas[ | ]
- The Chamber of Sins Level 2
- The Chamber of Sins Level 3
- The Solaris Temple Level 2
- The Imperial Gardens
- The Sceptre of God
- The Upper Sceptre of God
- The High Gardens
Other Areas[ | ]
- Sacred Chambers (vaal side area)
Uniques[ | ]
- Paradisae Venenum in The Upper Sceptre of God
- Sallazzang in Gardens MapGardens MapMap Level: 69
Map Tier: 2
Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once. - Alpha Paradisae - Invasion Boss
- Twisted Chimeral in Tora's missions (now removed from the game)