The map runs the length of a long and winding harbour, with occasional paths leading on rafts or other dead ends. The boss waits in a separate arena with the entrance located at the end of the map.
Encounters[]
Boss[]
The boss behaves like a nesting doll. Upon death a smaller version with less HP is spawned. The Bosses biggest damage type is a bleed, so Basalt Flasks and "of Staunching" flasks are helpful.
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Boss video[]
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Unique versions
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Other versions
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The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.