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* {{sl|Power Charge On Critical Support}} grants the linked active gem a chance to generate a power charge on [[critical strike]].
 
* {{sl|Power Charge On Critical Support}} grants the linked active gem a chance to generate a power charge on [[critical strike]].
 
* {{sl|Power Siphon}} and {{sl|Vaal Power Siphon}} grant a power charge on kill.
 
* {{sl|Power Siphon}} and {{sl|Vaal Power Siphon}} grant a power charge on kill.
* {{sl|Ice Spear}} grants a chance to gain a power charge on critical strike with the appropriate helmet enchantment.
+
* {{sl|Ice Spear}} grants a chance to gain a power charge on critical strike with the appropriate [[List_of_helmet_enchantment_mods|helmet enchantment]].
 
* {{sl|Cold Snap}} grants a chance to gain a power charge on kill with the {{il|Winter's Bounty}} threshold jewel.
 
* {{sl|Cold Snap}} grants a chance to gain a power charge on kill with the {{il|Winter's Bounty}} threshold jewel.
   

Revision as of 06:36, 4 April 2017

Power Charge
Charge
Power Charge status icon.png

{{#ask:

-Has subobject::Character
Has stat id::~*power_charge*
Has stat id::!~*max*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 
}}

Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Source of Power Charges

Skill Gems

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Assassin's Mark". Please choose only one of the following ids:
    AssassinsMark - Base duration is (6-9.8) seconds, Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Cursed enemies grant (65-600) Life when Killed, Cursed enemies grant (25-80) Mana when Killed, Cursed enemies have a 100% chance to grant a Power Charge when slain (page)
    AssassinsMarkTriggered - Base duration is (7.4-8.2) seconds, Hits have +1.5% additional Critical Strike Chance against you, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
    is a curse that causes enemies a chance to grant a power charge when killed.
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical Support" grants the linked active gem a chance to generate a power charge on critical strike.
  • Power Siphon skill icon.pngPower Siphon and Vaal Power Siphon skill icon.pngVaal Power Siphon grant a power charge on kill.
  • Ice Spear skill icon.pngIce Spear grants a chance to gain a power charge on critical strike with the appropriate helmet enchantment.
  • Cold Snap skill icon.pngCold Snap grants a chance to gain a power charge on kill with the Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    threshold jewel.

Passive Skills

Items

The following items grant a chance to generate a power charge:

  • Storm PrisonStorm Prison
    Carved Wand
    Wand
    Quality: +20%
    Physical Damage: (14.4-16.2) to (27.2-30.6)
    Elemental Damage: 1 to (35-45)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 12, 47 Int(11-15)% increased Spell Damage(40-60)% increased Physical Damage
    Adds 1 to (35-45) Lightning Damage
    (15-25)% increased Mana Regeneration Rate
    +1 to Maximum Power Charges
    (25-35)% chance to gain a Power Charge on Kill
    You can never truly tame the tempest.
    You can barely even leash it.
    has a chance to generate a power charge on kill.
  • Victario's AcuityVictario's Acuity
    Turquoise Amulet
    Requires Level 16+(16-24) to Dexterity and Intelligence+(30-40)% to Lightning Resistance
    +(8-10)% to Chaos Resistance
    10% chance to gain a Frenzy Charge on Kill
    10% chance to gain a Power Charge on Kill
    5% increased Projectile Speed per Frenzy Charge
    5% increased Projectile Damage per Power Charge
    "Grind your words into sharp thoughts.
    Grind your thoughts into the sharpest of deeds."
    - Victario, the People's Poet
    has a chance to generate a power charge, as well as a frenzy charge, on kill.
  • Death's HandDeath's Hand
    Karui Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: (86.4-99.6) to (168-219.6)
    Critical Strike Chance: (7.50%-9.00%)
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
    (25-50)% increased Critical Strike Chance
    30% chance to gain a Power Charge when you Stun
    Gain Unholy Might for 4 seconds on Critical Strike
    "All are welcome in Hinekora's eternal home."
    - Karui Proverb
    has a chance to generate a power charge if a hit stuns an enemy.
  • TulbornTulborn
    Spiraled Wand
    Wand
    Quality: +20%
    Physical Damage: 14.4-44.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 24, 83 Int(15-19)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 10 to 20 Cold Damage to Spells per Power Charge
    +(20-25) Mana gained on Killing a Frozen Enemy
    We remember the stillness.
    Then the great fall.
    The pain of separation.
    We return once more.

    This item can be transformed with a Blessing of Tul
    has a chance to generate a power charge on killing a frozen enemy.
  • TulfallTulfall
    Tornado Wand
    Wand
    Quality: +20%
    Physical Damage: 30-90
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 65, 212 Int(35-39)% increased Spell Damage(10-15)% increased Cast Speed
    50% chance to gain a Power Charge on Killing a Frozen Enemy
    Adds 15 to 25 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (10-15)% increased Cold Damage per Frenzy Charge
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    has a chance to generate a power charge on killing a frozen enemy.
  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 120 Mana over 4.00 seconds
    Consumes (19-22) of 36 Charges on use
    Requires Level 12(120-150)% increased Charges used
    Removes 20% of your maximum Energy Shield on use
    You take 10% of your maximum Life as Chaos Damage on use
    You gain a Power Charge on use
    You gain a Frenzy Charge on use
    You gain an Endurance Charge on use
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    grants a power charge when consumed.
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Warstaff
    Quality: +20%
    Physical Damage: (249.6-261.6) to (355.2-373.2)
    Critical Strike Chance: (7.15%-7.80%)
    Attacks per Second: (1.46-1.51)
    Weapon Range: 13
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
    Adds (135-145) to (160-175) Physical Damage
    (12-16)% increased Attack Speed
    (10-20)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    has a chance to generate a power charge when a melee attack knocks back an enemy.
  • Jaws of AgonyJaws of Agony
    Supreme Spiked Shield
    Quality: +20%
    Chance to Block: 24%
    Evasion: 290
    Energy Shield: 56
    Movement Speed: -3%
    Requires Level 70, 85 Dex, 85 Int4% chance to Dodge Spell HitsGrants Level 25 Bear Trap Skill
    (18-28)% increased Trap Damage
    (15-25)% increased Global Physical Damage
    +(60-80) to maximum Life
    -(18-14) Physical Damage taken from Attack Hits
    25% chance to gain a Power Charge when you Throw a Trap
    One wrong step triggers destruction.
    Agony slowly dominates the will to live.
    has a chance to generate a power charge when a trap is thrown.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: (181-203)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    has a chance to generate a power charge on hit.
  • SkyforthSkyforth
    Sorcerer Boots
    Quality: +20%
    Energy Shield: 58
    Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    6% reduced Mana Reserved
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    has a chance to generate a power charge on a critical strike.
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    +(15-25)% to Global Critical Strike Multiplier
    +(40-60) to maximum Mana
    0.4% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on Non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
    grants a power charge on a non-critical strike.
  • Brinerot FlagBrinerot Flag
    Tarnished Spirit Shield
    Quality: +20%
    Chance to Block: 24%
    Energy Shield: (108-132)
    Movement Speed: -3%
    Requires Level 23, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Warcry Gems
    (8-12)% increased Cast Speed
    +(70-90) to maximum Energy Shield
    (20-40)% increased Mana Regeneration Rate
    Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
    The lords of the sea bow to no one.
    grants 2 power charges when a warcry skill is used.
  • SurgebindersSurgebinders
    Dragonscale Gauntlets
    Quality: +20%
    Armour: (254-278)
    Evasion: (254-278)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Elemental Damage per Frenzy Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Spell Damage per Power Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    grants a chance to steal a power charge from an enemy on hit.
  • Victario's CharityVictario's Charity
    Laminated Kite Shield
    Quality: +20%
    Chance to Block: 24%
    Armour: 135
    Energy Shield: 26
    Movement Speed: -3%
    Requires Level 50, 64 Str, 64 Int+8% to all Elemental Resistances+(50-70) to maximum Life
    +(20-30)% to Lightning Resistance
    +11% to Chaos Resistance
    20% increased Area of Effect of Aura Skills
    10% chance to grant a Power Charge to nearby Allies on Kill
    5% chance to grant a Frenzy Charge to nearby Allies on Hit
    A man's life is the greatest gift he can give.
    grants a chance to give nearby allies a power charge on kill.
  • Voll's ProtectorVoll's Protector
    Holy Chainmail
    Quality: +20%
    Armour: (426-523)
    Energy Shield: (85-105)
    Movement Speed: -5%
    Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Inner Conviction
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    generates a power charge for each enemy you hit with a critical strike.
  • Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Cold Snap skill icon.pngCold Snap a chance to generate a power charge on kill.
  • The Blue DreamThe Blue Dream
    Cobalt Jewel
    Limited to: 1
    Radius: Large
    Gain 5% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill
    We crash against Chayula's body,
    and fall like rain into the place we cannot go.

    This item can be transformed with a Blessing of Chayula
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants a chance to gain a power charge on kill, provided lightning or elemental resistance passives have been allocated within its radius.
  • The Blue NightmareThe Blue Nightmare
    Cobalt Jewel
    Limited to: 1
    Radius: Large
    Gain 5% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Spell Damage at 35% of its value
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Power Charge on Kill
    We swell and flood
    and drown the undeserving beneath our might.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants a chance to gain a power charge on kill, provided lightning or elemental resistance passives have been allocated within its radius.
  • Shield with Essence of InsanityEssence of InsanityStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: Triggers Level 20 Spectral Spirits when Equipped
    Gloves: Socketed Gems have 16% more Attack and Cast Speed
    Boots: 70% increased Mana Regeneration Rate while Shocked
    Body Armour: You gain Onslaught for 6 seconds when Hit
    Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
    Shield: 25% chance to gain a Power Charge when you Block
    Quiver: Projectiles Pierce 2 additional Targets
    Amulet: 10% chance to Recover 10% of Mana when you use a Skill
    Ring: You and your Minions take 40% reduced Reflected Damage
    Belt: 10% increased Movement Speed during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    mod has 10% chance to generate a power charge on block.
  • Weapon with Essence of HorrorEssence of HorrorStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property

    Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
    Gloves: Socketed Gems have +3.5% Critical Strike Chance
    Boots: 5% reduced Elemental Damage Taken while stationary
    Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
    Helmet: Socketed Gems deal 30% more Elemental Damage
    Shield: Chill Nearby Enemies when you Block
    Quiver: 4 to 7 Cold Damage per Frenzy Charge
    Amulet: 15% increased Effect of Fortify on you
    Ring: 4 to 7 Cold Damage per Frenzy Charge
    Belt: 5% additional Physical Damage Reduction during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    mod has 16% chance to generate a power charge, frenzy charge, or endurance charge on kill.

Source of maximum Power Charges

These unique items grant increased maximum power charges:

The theoretical maximum power charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items1, +1 as Occultist).

1 Disregards Malachai's Loop since it removes power charges at maximum charges.

The unique jewel PowerlessnessPowerlessness
Cobalt Jewel
-1 to Maximum Power Charges
Corrupted
"Your desires will mislead you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
decreases maximum power charges by 1.

Consume Charges

Related effects

These passive skills and unique items have modifiers related to power charges:

Passives

There passive skills are related to power charges:

Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect power charges.

Template:Ascendancy passive table

Effects on monsters and minions

The effects of power charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have power charges. {{#ask:

-Has subobject::Monster
Has stat id::~*power_charge*
|?Has stat text=
|mainlabel=- 
|format=ul
|sort=Has stat text

}}

See also