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Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. Promenade Map (War for the Atlas) is a map area based on The Battlefront.

Layout[]

The map is a long linear path with a low and a high ground running parallel to each other. The map bosses don't have a separate arena, and wait at the end of the map.


Encounters[]

Boss[]

This map has two bosses.

Unique Bosses

Blackguard Avenger, based on Captain Arteri.

Blackguard Tempest, unique Blackguard Mage.

Strategy[]

Contrary to their unremarkable looks, the two bosses are capable of extremely high damage output. Lightning Thorns should always be approached with appropriate care. However the true danger poses the Blackguard Avengers Double Strike, which can even tear through tankier characters within mere moments. A potential stun-lock because of the powerful hits and resulting inability to act is a lethal threat. High defenses against physical damage are advised, otherwise the boss should absolutely be kited, which, luckily, is easy due to its lack of a gap-closing ability. One should also be aware that the duo is encountered at the very end of the map and because of their appearance it is easy to overlook them between other mobs, which can be a deadly mistake.

Boss video[]

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Unique versions

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Other versions

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Version history[]

Version Changes
3.6.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0e
  • Promenade maps now upgrade to a Villa map.
0.10.1
  • Introduced to the game.
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