Proximity Shield is a defensive monster ability, which prevents all damage originating from sources outside its radius.
Monsters inside a proximity shield take no damage from projectile or other ranged attacks unless they are fired from inside the shield. Minions, traps, totems and mines are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against damage over time, even if the hit that applied it originated from outside the shield.
Players can gain the protection of Proximity Shield by raising a monster with this ability as a spectre, or convert the monster as allies temporarily by using Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 secThrows a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationConverted Enemies have 1% chance to Taunt on HitConverted Enemies deal 20% increased DamageTrap lasts 4 seconds
Base duration is (5.3-10) seconds
Traps do not Trigger at the end of their DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or steal the monster mod by using item such as HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom or Inspired LearningInspired Learning
Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Monsters[ | ]
- Undying Evangelists in The Upper Sceptre of God (uses monster skill: MonsterProximityShield)[1][2]
- Docere Incarnatis, an Invasion boss
- Temple Guardian in Oriath Square, or Heretical Guardian in The Ruined Square, in Act 5
- Monsters with the Nemesis modifier (implicit or explicit) Proximity Shield
- Tormented Temptress unique area boss in Whakawairua Tuahu (implicit)[3]
- Thornrunner vaal side area Hidden Patch boss (implicit)[4]
- ...
Variants[ | ]
Monster mod[ | ]
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Proximity Shield | Nemesis | 40 | N/A | rare_minion 0 rare 600 default 0 |
Proximity Shield | Unique | 1 | N/A | N/A |
Proximity Shield | Unique | 1 | N/A | N/A |
Proximity Shield | Unique | 1 | N/A | N/A |
Monster skills[ | ]
The following monsters use skill version of Proximity Shield:
Monster names | skill ids |
---|---|
<<HRB29>> | MonsterProximityShieldHarbingerLarge |
<<HRB29>> | MonsterProximityShieldHarbinger |
Beacon of Inevitability | BlightRelicProximityShieldLarge |
Blighted Evangelist | Melee • BlightDelayedBlast • MonsterProximityShield |
Blighted Relic | BlightRelicProximityShield |
Boss Daemon | NemesisDaemonProximityShield |
Boss Daemon | PerandusDaemonProximityShield • PerandusRevive • PerandusSummonBackup • PerandusChestDeleteTarget |
Daemon | AvatarProximityShield |
Daemon | UltimatumRelicProximityShield |
Daemon | MonsterProximityShieldElder |
Daemon | PillarsOfVastiriProximityShieldLarge |
Daemon | PillarsOfVastiriProximityShield |
Daemon | MonsterProximityShieldLarge |
Daemon | VaultBossProximityShield |
Daemon | RepeatedPulseDegen • EssenceDaemonProximityShield |
Daemon | TalismanT2ProjectileSpiral • TalismanT2DaemonProximityShield |
Docere Incarnatis | MonsterProximityShieldInvasion • MonsterDelayedBlastInvasion • ExperimenterStormCallInvasion • ExperimenterVaalStormCallInvasion • MonsterEnfeeble |
Fidelitas, Loyalty Undying | RapidSlam • AttackVortex • Melee • MaligaroDemonProximityShield |
Guraq, Daylight's Blade | ExileTemplarVaalThrownWeapon • ExileTemplarThrownWeapon • ExileTemplarFlameTotem • Melee • MonsterProximityShield |
Heretical Guardian | Melee • ReligiousTemplarCultistWeaponThrow • MonsterProximityShield |
Jodin Dusk, Infected Advocate | Melee • MonsterProximityShieldLarge • BlightUndyingBossProjectile |
Levioc, the Volcano | MonsterFirestormLegends • MonsterFlameRedLegends • MonsterRighteousFireLegends • MonsterProximityShieldLegends |
Lightborne Elite | AvariusJudgeFireball • MonsterProximityShield |
M'uneh | RapidSlam • AttackVortex • Melee • MaligaroDemonProximityShield |
Nemesis Daemon | NemesisDaemonProximityShield |
Orphaned Guardian | Melee • ReligiousTemplarCultistWeaponThrow • MonsterProximityShield |
Student of Brutality | Melee • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Student of Brutality | Melee • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Tempest Daemon | TempestDaemonProximityShield |
Templar Conscript | Melee • LegionTemplarWeaponThrow • LegionMonsterProximityShield |
Templar Conscript | Melee • LegionTemplarWeaponThrow • LegionMonsterProximityShield |
Templar Conscript | Melee • LegionTemplarWeaponThrow • LegionMonsterProximityShield |
Temple Guardian | Melee • ReligiousTemplarWeaponThrow • MonsterProximityShield |
Trap Daemon | NemesisDaemonProximityShield |
Trap Daemon | PopupProximityShieldMachinarium |
Undying Acolyte | WalkEmergeSynthesis • Melee • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Undying Evangelist | Melee • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Undying Evangelist | Melee • DelayedBlast • MonsterProximityShield • DelayedBlastSpectre |
Version history[ | ]
Version | Changes |
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1.1.2 |
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1.0.5 |
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1.0.4 |
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1.0.3 |
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1.0.0 |
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