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Proximity Shield
Proximity Shield status icon
Proximity Shield status icon
Proximity Shield

An Undying Evangelist with proximity shield

Headhunter proximity shield

A player steals the proximity shield aura from a slain enemy using Headhunter

Proximity Shield is a defensive monster ability, which prevents all damage originating from sources outside its radius.

Monsters inside a proximity shield take no damage from projectile or other ranged attacks unless they are fired from inside the shield. Minions, traps, totems and mines are a good way to get around proximity shields as they count as their own source of damage, allowing a player to damage the monsters without going inside the shield themselves. Proximity shield also does not protect against damage over time, even if the hit that applied it originated from outside the shield.

Players can gain the protection of Proximity Shield by raising a monster with this ability as a spectre, or convert the monster as allies temporarily by using Conversion Trap inventory iconConversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect DurationConverted Enemies have 1% chance to Taunt on HitConverted Enemies deal 20% increased DamageTrap lasts 4 seconds
Base duration is (5.3-10) seconds
Traps do not Trigger at the end of their Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Conversion Trap skill icon
Conversion Trap inventory icon
or Dominating Blow inventory iconDominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased Damage1.5% increased Minion DurationSummoned Sentinels have 1% increased Cooldown Recovery RateMaximum 0.1 Summoned Normal Sentinels of DominanceDeals (165-238)% of Base Attack Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon
Dominating Blow inventory icon
, or steal the monster mod by using item such as Headhunter inventory iconHeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
Headhunter inventory icon
or Inspired Learning inventory iconInspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Inspired Learning inventory icon
.

Monsters[ | ]

Variants[ | ]

Monster mod[ | ]

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Proximity ShieldNemesis40N/Arare_minion 0
rare 600
default 0
Proximity ShieldUnique1N/AN/A
Proximity ShieldUnique1N/AN/A
Proximity ShieldUnique1N/AN/A

Monster skills[ | ]

The following monsters use skill version of Proximity Shield:

Monster names skill ids
<<HRB29>> MonsterProximityShieldHarbingerLarge
<<HRB29>> MonsterProximityShieldHarbinger
Beacon of Inevitability BlightRelicProximityShieldLarge
Blighted Evangelist Melee BlightDelayedBlast MonsterProximityShield
Blighted Relic BlightRelicProximityShield
Boss Daemon NemesisDaemonProximityShield
Boss Daemon PerandusDaemonProximityShield PerandusRevive PerandusSummonBackup PerandusChestDeleteTarget
Daemon AvatarProximityShield
Daemon UltimatumRelicProximityShield
Daemon MonsterProximityShieldElder
Daemon PillarsOfVastiriProximityShieldLarge
Daemon PillarsOfVastiriProximityShield
Daemon MonsterProximityShieldLarge
Daemon VaultBossProximityShield
Daemon RepeatedPulseDegen EssenceDaemonProximityShield
Daemon TalismanT2ProjectileSpiral TalismanT2DaemonProximityShield
Docere Incarnatis MonsterProximityShieldInvasion MonsterDelayedBlastInvasion ExperimenterStormCallInvasion ExperimenterVaalStormCallInvasion MonsterEnfeeble
Fidelitas, Loyalty Undying RapidSlam AttackVortex Melee MaligaroDemonProximityShield
Guraq, Daylight's Blade ExileTemplarVaalThrownWeapon ExileTemplarThrownWeapon ExileTemplarFlameTotem Melee MonsterProximityShield
Heretical Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Jodin Dusk, Infected Advocate Melee MonsterProximityShieldLarge BlightUndyingBossProjectile
Levioc, the Volcano MonsterFirestormLegends MonsterFlameRedLegends MonsterRighteousFireLegends MonsterProximityShieldLegends
Lightborne Elite AvariusJudgeFireball MonsterProximityShield
M'uneh RapidSlam AttackVortex Melee MaligaroDemonProximityShield
Nemesis Daemon NemesisDaemonProximityShield
Orphaned Guardian Melee ReligiousTemplarCultistWeaponThrow MonsterProximityShield
Student of Brutality Melee DelayedBlast MonsterProximityShield DelayedBlastSpectre
Student of Brutality Melee DelayedBlast MonsterProximityShield DelayedBlastSpectre
Tempest Daemon TempestDaemonProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Templar Conscript Melee LegionTemplarWeaponThrow LegionMonsterProximityShield
Temple Guardian Melee ReligiousTemplarWeaponThrow MonsterProximityShield
Trap Daemon NemesisDaemonProximityShield
Trap Daemon PopupProximityShieldMachinarium
Undying Acolyte WalkEmergeSynthesis Melee DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist Melee DelayedBlast MonsterProximityShield DelayedBlastSpectre
Undying Evangelist Melee DelayedBlast MonsterProximityShield DelayedBlastSpectre

Version history[ | ]

Version Changes
1.1.2
  • Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often.
1.0.5
  • Added a buff icon for being under the effects of Proximity Shield.
1.0.4
  • Fixed an interaction between the Headhunter unique item and the Proximity Shield Nemesis mod, where the Proximity Shield did not expire.
1.0.3
  • Added a new buff icon for the Proximity Shield effect.
1.0.0
  • Added to the game (Nemesis mod version)

References[ | ]

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