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Puncture is an attack skill that applies the Bleed ailment to enemies it hits, causing them to take physical damage over time that increases while the target is moving. Bleed applied with this skill deals more damage than usual.

Mechanics[]

Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier, including the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. support gem.

For mechanics of the bleed effect itself, see Bleed.

Gem level progression[]

LevelRequired LevelRequired DexterityRequired IntelligenceDamage
Effectiveness
Attack
Damage
Physical DamageBleeding DamageRangeExp.Total Exp.
1400135%134.74%3 to 430%N/A00
2600136%136.28%3 to 531%N/A841841
39170138%137.82%4 to 732%N/A30993940
4122114140%139.45%5 to 833%N/A743311373
5162618141%140.99%7 to 1134%N/A2289534268
6203122142%142.54%9 to 1335%N/A4972583993
7243725144%144.16%11 to 1736%195714179707
8284229146%145.71%14 to 2037%1169595349302
9324733147%147.25%16 to 2538%1283759633061
10365236149%148.88%20 to 3039%14539961087057
11405840151%150.42%24 to 3540%17031281790185
12446344152%151.96%28 to 4241%110612232851408
13486848153%153.59%33 to 4942%120658704917278
14527451155%155.14%39 to 5843%225071107424388
15557854157%156.68%43 to 6544%225737319998119
16588257159%158.31%49 to 7345%2761135117609470
17618660160%159.85%54 to 8246%21343790831047378
18649062161%161.39%61 to 9147%22505214756099525
19679465163%163.02%68 to 10248%24386943699968961
20709868165%164.56%75 to 11349%2242081178342050139
217210070166%166.11%81 to 12250%3N/AN/A
2274N/AN/A168%167.73%87 to 13051%3N/AN/A
2376N/AN/A170%169.28%93 to 14052%3N/AN/A
2478N/AN/A171%170.82%100 to 15053%3N/AN/A
2580N/AN/A172%172.45%107 to 16054%3N/AN/A
2682N/AN/A174%173.99%114 to 17255%3N/AN/A
2784N/AN/A176%175.53%123 to 18456%3N/AN/A
2886N/AN/A177%177.16%131 to 19757%4N/AN/A
2988N/AN/A179%178.71%140 to 21058%4N/AN/A
3090N/AN/A180%180.25%150 to 22459%4N/AN/A
3191N/AN/A181%181.11%155 to 23260%4N/AN/A
3292N/AN/A182%181.88%160 to 24061%4N/AN/A
3393N/AN/A183%182.65%165 to 24862%4N/AN/A
3494N/AN/A183%183.42%171 to 25663%4N/AN/A
3595N/AN/A184%184.19%176 to 26564%5N/AN/A
3696N/AN/A185%184.96%182 to 27365%5N/AN/A
3797N/AN/A186%185.82%188 to 28266%5N/AN/A
3898N/AN/A187%186.59%194 to 29267%5N/AN/A
3999N/AN/A188%187.36%201 to 30168%5N/AN/A
40100N/AN/A189%188.13%207 to 31169%5N/AN/A

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Related helmet enchantments

The following helmet enchantments affect Puncture. Lua error: Error: invalid field alias "mods._pageID"; aliases cannot contain dots or quotes..


(30-49)% more Damage with Bleeding

Version history[]

Version Changes
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
  • Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
  • Now has an attack speed multiplier of 70%.
  • Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
3.0.0
  • Puncture's description has been updated. Puncture now applies Bleeding for 8 seconds.
2.0.0
  • Now grants 1% increased skill effect duration per 1% quality (was 1.5% per 1% quality).
1.3.0
  • Puncture now bleeds for 10% of hit damage at all levels and 50% of hit damage while moving.
1.2.0
  • Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.
1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well.
1.0.0d
  • Fixed a bug where monster deaths from Puncture were not awarded as kills correctly.
0.10.8
  • Increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills.
  • May now be used with Two Handed Swords.
0.10.0
  • Increases to physical damage taken now apply correctly to physical degeneration
    (such as damage from Puncture).
0.9.13
  • Puncture is now scaled to start much stronger with a flatter progression to match
    other melee skills that scale weapon damage.
0.9.11j
  • Fixed Puncture's quality bonus so that it now works.
0.9.11
  • Fixed a bad interaction between on-drink flask effects and Puncture.
0.9.10
  • Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
  • Fixed a bug where being punctured multiple times would cause incorrect behaviour.
0.9.7b
  • Removed the 1% pierce chance.
0.9.7
  • Puncture has been added to the game.