Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
"Racecourse Map" redirects here. For other uses, see Racecourse Map (disambiguation).

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..

Racecourse Map (War for the Atlas) is a map area.

Layout[]

Encounters[]

Boss[]

This map has 3 bosses standing together.

Shredder of Gladiators, unique Shackled Hellion. Maims on hit (slows movement) and leaves large burning ground when killed.

Crusher of Gladiators, unique Fighting Bull. Charges, casts delayed physical explosion on itself (yellow glow) and reflects damages (yellow spikes).

Bringer of Blood, unique Mad Gladiator. Uses Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...

Boss video[]

Lua error: Error: invalid field alias "maps.area_id"; aliases cannot contain dots or quotes.. Lua error: Error: invalid field alias "items.drop_text"; aliases cannot contain dots or quotes..

Unique versions

Lua error: Error: invalid field alias "items._pageID"; aliases cannot contain dots or quotes..

Other versions

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..


Version history[]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.
Advertisement