(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
m (→top: Switched to new skill cost parameters) |
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+ | {{Base item |
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− | {{Item |
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− | | |
+ | |rarity_id = normal |
− | |name = Rain of Arrows |
+ | |name = Rain of Arrows |
− | | |
+ | |class_id = Active Skill Gem |
− | |size_x = 1 |
+ | |size_x = 1 |
− | |size_y = 1 |
+ | |size_y = 1 |
− | |drop_level = 12 |
+ | |drop_level = 12 |
− | |tags = gem, default |
+ | |tags = gem, default |
− | |metadata_id = Metadata/Items/Gems/SkillGemRainOfArrows |
+ | |metadata_id = Metadata/Items/Gems/SkillGemRainOfArrows |
− | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
+ | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
− | |purchase_cost_normal1_name = Orb of Transmutation |
+ | |purchase_cost_normal1_name = Orb of Transmutation |
− | |purchase_cost_normal1_amount = 1 |
+ | |purchase_cost_normal1_amount = 1 |
− | |dexterity_percent = 100 |
+ | |dexterity_percent = 100 |
− | |gem_tags = Attack, AoE, Bow |
+ | |gem_tags = Attack, AoE, Projectile, Bow |
+ | |gem_description = Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. |
||
⚫ | |||
− | | |
+ | |active_skill_name = Rain of Arrows |
− | | |
+ | |item_class_id_restriction = Bow |
− | | |
+ | |skill_id = RainOfArrows |
− | | |
+ | |cast_time = 1.0 |
− | | |
+ | |required_level = 12 |
− | | |
+ | |skill_cost1_type = mana |
− | | |
+ | |quality_type1_weight = 50 |
− | | |
+ | |quality_type1_stat_text = 0.5% increased Area of Effect |
− | | |
+ | |quality_type1_stat1_id = base_skill_area_of_effect_+% |
− | | |
+ | |quality_type1_stat1_value = 500 |
− | | |
+ | |quality_type2_weight = 50 |
− | | |
+ | |quality_type2_stat_text = 0.25% chance to fire an additional sequence of arrows |
+ | |quality_type2_stat1_id = rain_of_arrows_additional_sequence_chance_% |
||
− | |static_quality_stat1_id = base_skill_area_of_effect_+% |
||
− | | |
+ | |quality_type2_stat1_value = 250 |
− | | |
+ | |quality_type3_weight = 20 |
− | | |
+ | |quality_type3_stat_text = Fires 0.2 additional Arrows |
+ | |quality_type3_stat1_id = base_number_of_additional_arrows |
||
⚫ | |||
− | | |
+ | |quality_type3_stat1_value = 200 |
− | | |
+ | |quality_type4_weight = 100 |
− | | |
+ | |quality_type4_stat_text = 0.5% chance to Maim on Hit |
− | | |
+ | |quality_type4_stat1_id = maim_on_hit_% |
− | | |
+ | |quality_type4_stat1_value = 500 |
− | | |
+ | |static_attack_speed_multiplier = 100 |
+ | |static_stat1_id = base_is_projectile |
||
⚫ | |||
− | | |
+ | |static_stat1_value = 1 |
− | | |
+ | |static_stat2_id = is_area_damage |
− | | |
+ | |static_stat2_value = 1 |
− | | |
+ | |static_stat3_id = skill_can_fire_arrows |
− | | |
+ | |static_stat3_value = 1 |
− | | |
+ | |static_stat4_id = cannot_pierce |
− | | |
+ | |static_stat4_value = 1 |
− | | |
+ | |stat_text = Deals (48-60)% of Base Attack Damage<br>Fires (17-21) additional Arrows |
− | | |
+ | |level1 = True |
− | | |
+ | |level1_level_requirement = 12 |
− | | |
+ | |level1_cost1_amount = 7 |
− | | |
+ | |level1_damage_effectiveness = 48 |
− | | |
+ | |level1_damage_multiplier = 48 |
+ | |level1_stat_text = Fires 17 additional Arrows |
||
⚫ | |||
− | | |
+ | |level1_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level1_stat1_value = 17 |
− | | |
+ | |level2 = True |
− | | |
+ | |level2_level_requirement = 15 |
− | | |
+ | |level2_cost1_amount = 7 |
− | | |
+ | |level2_damage_effectiveness = 49 |
− | | |
+ | |level2_damage_multiplier = 48.6 |
− | | |
+ | |level2_stat_text = Fires 17 additional Arrows |
+ | |level2_stat1_id = base_number_of_additional_arrows |
||
− | |level5_damage_effectiveness = 114 |
||
− | | |
+ | |level2_stat1_value = 17 |
− | | |
+ | |level3 = True |
− | | |
+ | |level3_level_requirement = 19 |
− | | |
+ | |level3_cost1_amount = 7 |
− | | |
+ | |level3_damage_effectiveness = 49 |
− | | |
+ | |level3_damage_multiplier = 49.3 |
− | | |
+ | |level3_stat_text = Fires 17 additional Arrows |
+ | |level3_stat1_id = base_number_of_additional_arrows |
||
⚫ | |||
− | | |
+ | |level3_stat1_value = 17 |
− | | |
+ | |level4 = True |
− | | |
+ | |level4_level_requirement = 23 |
− | | |
+ | |level4_cost1_amount = 8 |
− | | |
+ | |level4_damage_effectiveness = 50 |
− | | |
+ | |level4_damage_multiplier = 49.9 |
− | | |
+ | |level4_stat_text = Fires 17 additional Arrows |
− | | |
+ | |level4_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level4_stat1_value = 17 |
− | | |
+ | |level5 = True |
− | | |
+ | |level5_level_requirement = 27 |
− | | |
+ | |level5_cost1_amount = 8 |
− | | |
+ | |level5_damage_effectiveness = 51 |
− | | |
+ | |level5_damage_multiplier = 50.5 |
− | | |
+ | |level5_stat_text = Fires 18 additional Arrows |
− | | |
+ | |level5_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level5_stat1_value = 18 |
− | | |
+ | |level6 = True |
− | | |
+ | |level6_level_requirement = 31 |
− | | |
+ | |level6_cost1_amount = 8 |
− | | |
+ | |level6_damage_effectiveness = 51 |
− | | |
+ | |level6_damage_multiplier = 51.2 |
− | | |
+ | |level6_stat_text = Fires 18 additional Arrows |
− | | |
+ | |level6_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level6_stat1_value = 18 |
− | | |
+ | |level7 = True |
− | | |
+ | |level7_level_requirement = 35 |
− | | |
+ | |level7_cost1_amount = 8 |
− | | |
+ | |level7_damage_effectiveness = 52 |
− | | |
+ | |level7_damage_multiplier = 51.8 |
− | | |
+ | |level7_stat_text = Fires 18 additional Arrows |
+ | |level7_stat1_id = base_number_of_additional_arrows |
||
− | |level9_damage_effectiveness = 118 |
||
− | | |
+ | |level7_stat1_value = 18 |
− | | |
+ | |level8 = True |
− | | |
+ | |level8_level_requirement = 38 |
− | | |
+ | |level8_cost1_amount = 8 |
− | | |
+ | |level8_damage_effectiveness = 52 |
− | | |
+ | |level8_damage_multiplier = 52.4 |
− | | |
+ | |level8_stat_text = Fires 18 additional Arrows |
+ | |level8_stat1_id = base_number_of_additional_arrows |
||
⚫ | |||
− | | |
+ | |level8_stat1_value = 18 |
− | | |
+ | |level9 = True |
− | | |
+ | |level9_level_requirement = 41 |
− | | |
+ | |level9_cost1_amount = 9 |
− | | |
+ | |level9_damage_effectiveness = 53 |
− | | |
+ | |level9_damage_multiplier = 53.1 |
− | | |
+ | |level9_stat_text = Fires 19 additional Arrows |
− | | |
+ | |level9_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level9_stat1_value = 19 |
− | | |
+ | |level10 = True |
− | | |
+ | |level10_level_requirement = 44 |
− | | |
+ | |level10_cost1_amount = 9 |
− | | |
+ | |level10_damage_effectiveness = 54 |
− | | |
+ | |level10_damage_multiplier = 53.7 |
− | | |
+ | |level10_stat_text = Fires 19 additional Arrows |
− | | |
+ | |level10_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level10_stat1_value = 19 |
− | | |
+ | |level11 = True |
− | | |
+ | |level11_level_requirement = 47 |
− | | |
+ | |level11_cost1_amount = 9 |
− | | |
+ | |level11_damage_effectiveness = 54 |
− | | |
+ | |level11_damage_multiplier = 54.3 |
− | | |
+ | |level11_stat_text = Fires 19 additional Arrows |
− | | |
+ | |level11_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level11_stat1_value = 19 |
− | | |
+ | |level12 = True |
− | | |
+ | |level12_level_requirement = 50 |
− | | |
+ | |level12_cost1_amount = 9 |
− | | |
+ | |level12_damage_effectiveness = 55 |
− | | |
+ | |level12_damage_multiplier = 54.9 |
− | | |
+ | |level12_stat_text = Fires 19 additional Arrows |
+ | |level12_stat1_id = base_number_of_additional_arrows |
||
− | |level13_damage_effectiveness = 122 |
||
− | | |
+ | |level12_stat1_value = 19 |
− | | |
+ | |level13 = True |
− | | |
+ | |level13_level_requirement = 53 |
− | | |
+ | |level13_cost1_amount = 9 |
− | | |
+ | |level13_damage_effectiveness = 56 |
− | | |
+ | |level13_damage_multiplier = 55.6 |
− | | |
+ | |level13_stat_text = Fires 20 additional Arrows |
+ | |level13_stat1_id = base_number_of_additional_arrows |
||
⚫ | |||
− | | |
+ | |level13_stat1_value = 20 |
− | | |
+ | |level14 = True |
− | | |
+ | |level14_level_requirement = 56 |
− | | |
+ | |level14_cost1_amount = 10 |
− | | |
+ | |level14_damage_effectiveness = 56 |
− | | |
+ | |level14_damage_multiplier = 56.2 |
− | | |
+ | |level14_stat_text = Fires 20 additional Arrows |
− | | |
+ | |level14_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level14_stat1_value = 20 |
− | | |
+ | |level15 = True |
− | | |
+ | |level15_level_requirement = 59 |
− | | |
+ | |level15_cost1_amount = 10 |
− | | |
+ | |level15_damage_effectiveness = 57 |
− | | |
+ | |level15_damage_multiplier = 56.8 |
− | | |
+ | |level15_stat_text = Fires 20 additional Arrows |
− | | |
+ | |level15_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level15_stat1_value = 20 |
− | |level16 = True |
+ | |level16 = True |
− | |level16_level_requirement = 62 |
+ | |level16_level_requirement = 62 |
− | | |
+ | |level16_cost1_amount = 10 |
− | | |
+ | |level16_damage_effectiveness = 57 |
− | | |
+ | |level16_damage_multiplier = 57.5 |
− | | |
+ | |level16_stat_text = Fires 20 additional Arrows |
− | | |
+ | |level16_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level16_stat1_value = 20 |
− | | |
+ | |level17 = True |
− | | |
+ | |level17_level_requirement = 64 |
− | | |
+ | |level17_cost1_amount = 10 |
− | | |
+ | |level17_damage_effectiveness = 58 |
− | | |
+ | |level17_damage_multiplier = 58.1 |
− | | |
+ | |level17_stat_text = Fires 21 additional Arrows |
+ | |level17_stat1_id = base_number_of_additional_arrows |
||
− | |level17_damage_effectiveness = 126 |
||
− | | |
+ | |level17_stat1_value = 21 |
− | | |
+ | |level18 = True |
− | | |
+ | |level18_level_requirement = 66 |
− | | |
+ | |level18_cost1_amount = 10 |
− | | |
+ | |level18_damage_effectiveness = 59 |
− | | |
+ | |level18_damage_multiplier = 58.7 |
− | | |
+ | |level18_stat_text = Fires 21 additional Arrows |
+ | |level18_stat1_id = base_number_of_additional_arrows |
||
⚫ | |||
− | | |
+ | |level18_stat1_value = 21 |
− | | |
+ | |level19 = True |
− | | |
+ | |level19_level_requirement = 68 |
− | | |
+ | |level19_cost1_amount = 11 |
− | | |
+ | |level19_damage_effectiveness = 59 |
− | | |
+ | |level19_damage_multiplier = 59.4 |
− | | |
+ | |level19_stat_text = Fires 21 additional Arrows |
− | | |
+ | |level19_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level19_stat1_value = 21 |
− | | |
+ | |level20 = True |
− | | |
+ | |level20_level_requirement = 70 |
− | | |
+ | |level20_cost1_amount = 11 |
− | | |
+ | |level20_damage_effectiveness = 60 |
− | | |
+ | |level20_damage_multiplier = 60 |
− | | |
+ | |level20_stat_text = Fires 21 additional Arrows |
− | | |
+ | |level20_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level20_stat1_value = 21 |
− | | |
+ | |level21 = True |
− | | |
+ | |level21_level_requirement = 72 |
− | | |
+ | |level21_cost1_amount = 11 |
− | | |
+ | |level21_damage_effectiveness = 61 |
− | | |
+ | |level21_damage_multiplier = 60.6 |
− | | |
+ | |level21_stat_text = Fires 22 additional Arrows |
− | | |
+ | |level21_stat1_id = base_number_of_additional_arrows |
− | | |
+ | |level21_stat1_value = 22 |
− | | |
+ | |level22 = True |
− | | |
+ | |level22_level_requirement = 74 |
− | | |
+ | |level22_cost1_amount = 11 |
− | | |
+ | |level22_damage_effectiveness = 61 |
− | | |
+ | |level22_damage_multiplier = 61.3 |
− | | |
+ | |level22_stat_text = Fires 22 additional Arrows |
+ | |level22_stat1_id = base_number_of_additional_arrows |
||
− | |level21_damage_effectiveness = 130 |
||
− | | |
+ | |level22_stat1_value = 22 |
− | | |
+ | |level23 = True |
− | | |
+ | |level23_level_requirement = 76 |
− | | |
+ | |level23_cost1_amount = 11 |
− | | |
+ | |level23_damage_effectiveness = 62 |
− | | |
+ | |level23_damage_multiplier = 61.9 |
− | | |
+ | |level23_stat_text = Fires 22 additional Arrows |
+ | |level23_stat1_id = base_number_of_additional_arrows |
||
− | |level22_damage_effectiveness = 131 |
||
− | | |
+ | |level23_stat1_value = 22 |
− | | |
+ | |level24 = True |
− | | |
+ | |level24_level_requirement = 78 |
− | | |
+ | |level24_cost1_amount = 11 |
− | | |
+ | |level24_damage_effectiveness = 63 |
− | | |
+ | |level24_damage_multiplier = 62.5 |
− | | |
+ | |level24_stat_text = Fires 22 additional Arrows |
+ | |level24_stat1_id = base_number_of_additional_arrows |
||
− | |level23_damage_effectiveness = 132 |
||
− | | |
+ | |level24_stat1_value = 22 |
− | | |
+ | |level25 = True |
− | | |
+ | |level25_level_requirement = 80 |
− | | |
+ | |level25_cost1_amount = 11 |
− | | |
+ | |level25_damage_effectiveness = 63 |
− | | |
+ | |level25_damage_multiplier = 63.2 |
− | | |
+ | |level25_stat_text = Fires 23 additional Arrows |
+ | |level25_stat1_id = base_number_of_additional_arrows |
||
− | |level24_damage_effectiveness = 133 |
||
− | | |
+ | |level25_stat1_value = 23 |
− | | |
+ | |level26 = True |
− | | |
+ | |level26_level_requirement = 82 |
− | | |
+ | |level26_cost1_amount = 12 |
− | | |
+ | |level26_damage_effectiveness = 64 |
− | | |
+ | |level26_damage_multiplier = 63.8 |
− | | |
+ | |level26_stat_text = Fires 23 additional Arrows |
+ | |level26_stat1_id = base_number_of_additional_arrows |
||
− | |level25_damage_effectiveness = 134 |
||
− | | |
+ | |level26_stat1_value = 23 |
− | | |
+ | |level27 = True |
− | | |
+ | |level27_level_requirement = 84 |
− | | |
+ | |level27_cost1_amount = 12 |
− | | |
+ | |level27_damage_effectiveness = 64 |
− | | |
+ | |level27_damage_multiplier = 64.4 |
− | | |
+ | |level27_stat_text = Fires 23 additional Arrows |
+ | |level27_stat1_id = base_number_of_additional_arrows |
||
− | |level26_damage_effectiveness = 135 |
||
− | | |
+ | |level27_stat1_value = 23 |
− | | |
+ | |level28 = True |
− | | |
+ | |level28_level_requirement = 86 |
− | | |
+ | |level28_cost1_amount = 12 |
− | | |
+ | |level28_damage_effectiveness = 65 |
− | | |
+ | |level28_damage_multiplier = 65.1 |
− | | |
+ | |level28_stat_text = Fires 23 additional Arrows |
+ | |level28_stat1_id = base_number_of_additional_arrows |
||
− | |level27_damage_effectiveness = 136 |
||
− | | |
+ | |level28_stat1_value = 23 |
− | | |
+ | |level29 = True |
− | | |
+ | |level29_level_requirement = 88 |
− | | |
+ | |level29_cost1_amount = 12 |
− | | |
+ | |level29_damage_effectiveness = 66 |
− | | |
+ | |level29_damage_multiplier = 65.7 |
− | | |
+ | |level29_stat_text = Fires 24 additional Arrows |
+ | |level29_stat1_id = base_number_of_additional_arrows |
||
− | |level28_damage_effectiveness = 137 |
||
− | | |
+ | |level29_stat1_value = 24 |
− | | |
+ | |level30 = True |
− | | |
+ | |level30_level_requirement = 90 |
− | | |
+ | |level30_cost1_amount = 12 |
− | | |
+ | |level30_damage_effectiveness = 66 |
− | | |
+ | |level30_damage_multiplier = 66.3 |
− | | |
+ | |level30_stat_text = Fires 24 additional Arrows |
+ | |level30_stat1_id = base_number_of_additional_arrows |
||
− | |level29_damage_effectiveness = 138 |
||
− | | |
+ | |level30_stat1_value = 24 |
− | | |
+ | |level31 = True |
− | | |
+ | |level31_level_requirement = 91 |
− | | |
+ | |level31_cost1_amount = 13 |
− | | |
+ | |level31_damage_effectiveness = 67 |
− | | |
+ | |level31_damage_multiplier = 66.6 |
− | | |
+ | |level31_stat_text = Fires 24 additional Arrows |
+ | |level31_stat1_id = base_number_of_additional_arrows |
||
− | |level30_damage_effectiveness = 139 |
||
− | | |
+ | |level31_stat1_value = 24 |
− | | |
+ | |level32 = True |
− | | |
+ | |level32_level_requirement = 92 |
− | | |
+ | |level32_cost1_amount = 13 |
− | | |
+ | |level32_damage_effectiveness = 67 |
− | | |
+ | |level32_damage_multiplier = 66.9 |
+ | |level32_stat_text = Fires 24 additional Arrows |
||
+ | |level32_stat1_id = base_number_of_additional_arrows |
||
+ | |level32_stat1_value = 24 |
||
+ | |level33 = True |
||
+ | |level33_level_requirement = 93 |
||
+ | |level33_cost1_amount = 13 |
||
+ | |level33_damage_effectiveness = 67 |
||
+ | |level33_damage_multiplier = 67.3 |
||
+ | |level33_stat_text = Fires 24 additional Arrows |
||
+ | |level33_stat1_id = base_number_of_additional_arrows |
||
+ | |level33_stat1_value = 24 |
||
+ | |level34 = True |
||
+ | |level34_level_requirement = 94 |
||
+ | |level34_cost1_amount = 13 |
||
+ | |level34_damage_effectiveness = 68 |
||
+ | |level34_damage_multiplier = 67.6 |
||
+ | |level34_stat_text = Fires 24 additional Arrows |
||
+ | |level34_stat1_id = base_number_of_additional_arrows |
||
+ | |level34_stat1_value = 24 |
||
+ | |level35 = True |
||
+ | |level35_level_requirement = 95 |
||
+ | |level35_cost1_amount = 13 |
||
+ | |level35_damage_effectiveness = 68 |
||
+ | |level35_damage_multiplier = 67.9 |
||
+ | |level35_stat_text = Fires 24 additional Arrows |
||
+ | |level35_stat1_id = base_number_of_additional_arrows |
||
+ | |level35_stat1_value = 24 |
||
+ | |level36 = True |
||
+ | |level36_level_requirement = 96 |
||
+ | |level36_cost1_amount = 14 |
||
+ | |level36_damage_effectiveness = 68 |
||
+ | |level36_damage_multiplier = 68.2 |
||
+ | |level36_stat_text = Fires 25 additional Arrows |
||
+ | |level36_stat1_id = base_number_of_additional_arrows |
||
+ | |level36_stat1_value = 25 |
||
+ | |level37 = True |
||
+ | |level37_level_requirement = 97 |
||
+ | |level37_cost1_amount = 14 |
||
+ | |level37_damage_effectiveness = 69 |
||
+ | |level37_damage_multiplier = 68.5 |
||
+ | |level37_stat_text = Fires 25 additional Arrows |
||
+ | |level37_stat1_id = base_number_of_additional_arrows |
||
+ | |level37_stat1_value = 25 |
||
+ | |level38 = True |
||
+ | |level38_level_requirement = 98 |
||
+ | |level38_cost1_amount = 14 |
||
+ | |level38_damage_effectiveness = 69 |
||
+ | |level38_damage_multiplier = 68.8 |
||
+ | |level38_stat_text = Fires 25 additional Arrows |
||
+ | |level38_stat1_id = base_number_of_additional_arrows |
||
+ | |level38_stat1_value = 25 |
||
+ | |level39 = True |
||
+ | |level39_level_requirement = 99 |
||
+ | |level39_cost1_amount = 14 |
||
+ | |level39_damage_effectiveness = 69 |
||
+ | |level39_damage_multiplier = 69.2 |
||
+ | |level39_stat_text = Fires 25 additional Arrows |
||
+ | |level39_stat1_id = base_number_of_additional_arrows |
||
+ | |level39_stat1_value = 25 |
||
+ | |level40 = True |
||
+ | |level40_level_requirement = 100 |
||
+ | |level40_cost1_amount = 14 |
||
+ | |level40_damage_effectiveness = 69 |
||
+ | |level40_damage_multiplier = 69.5 |
||
+ | |level40_stat_text = Fires 25 additional Arrows |
||
+ | |level40_stat1_id = base_number_of_additional_arrows |
||
+ | |level40_stat1_value = 25 |
||
⚫ | |||
+ | |level1_experience = 0 |
||
⚫ | |||
+ | |level2_experience = 15249 |
||
+ | |level3_dexterity_requirement = 48 |
||
+ | |level3_experience = 56766 |
||
⚫ | |||
+ | |level4_experience = 138749 |
||
+ | |level5_dexterity_requirement = 64 |
||
+ | |level5_experience = 286717 |
||
⚫ | |||
+ | |level6_experience = 537274 |
||
+ | |level7_dexterity_requirement = 81 |
||
+ | |level7_experience = 942360 |
||
+ | |level8_dexterity_requirement = 88 |
||
+ | |level8_experience = 1390078 |
||
+ | |level9_dexterity_requirement = 94 |
||
+ | |level9_experience = 2005396 |
||
⚫ | |||
+ | |level10_experience = 2840035 |
||
+ | |level11_dexterity_requirement = 106 |
||
+ | |level11_experience = 4410795 |
||
+ | |level12_dexterity_requirement = 113 |
||
+ | |level12_experience = 6044782 |
||
+ | |level13_dexterity_requirement = 119 |
||
+ | |level13_experience = 8195812 |
||
⚫ | |||
+ | |level14_experience = 11008001 |
||
+ | |level15_dexterity_requirement = 132 |
||
+ | |level15_experience = 16107361 |
||
+ | |level16_dexterity_requirement = 138 |
||
+ | |level16_experience = 25508092 |
||
+ | |level17_dexterity_requirement = 142 |
||
+ | |level17_experience = 40781458 |
||
⚫ | |||
+ | |level18_experience = 67068040 |
||
+ | |level19_dexterity_requirement = 151 |
||
+ | |level19_experience = 129958630 |
||
+ | |level20_dexterity_requirement = 155 |
||
+ | |level20_experience = 342004647 |
||
+ | |level21_dexterity_requirement = 159 |
||
⚫ | |||
+ | |release_version = 0.9.3 |
||
+ | |quest_reward1_type = quest |
||
+ | |quest_reward1_quest = The Siren's Cadence |
||
+ | |quest_reward1_quest_id = a1q3 |
||
+ | |quest_reward1_act = 1 |
||
+ | |quest_reward1_class_ids = Duelist,Ranger,Scion |
||
+ | |quest_reward2_type = vendor |
||
+ | |quest_reward2_quest = The Siren's Cadence |
||
+ | |quest_reward2_quest_id = a1q3 |
||
+ | |quest_reward2_act = 1 |
||
+ | |quest_reward2_class_ids = Duelist,Ranger,Scion,Shadow |
||
+ | |quest_reward2_npc = Nessa |
||
+ | |quest_reward3_type = vendor |
||
+ | |quest_reward3_quest = A Fixture of Fate |
||
+ | |quest_reward3_quest_id = a3q12 |
||
+ | |quest_reward3_act = 3 |
||
+ | |quest_reward3_npc = Siosa |
||
+ | |quest_reward4_type = vendor |
||
+ | |quest_reward4_quest = Fallen from Grace |
||
+ | |quest_reward4_quest_id = a6q4 |
||
+ | |quest_reward4_act = 6 |
||
+ | |quest_reward4_npc = Lilly Roth |
||
}} |
}} |
||
+ | |||
{{for|the Vaal-themed counterpart|Vaal Rain of Arrows}} |
{{for|the Vaal-themed counterpart|Vaal Rain of Arrows}} |
||
⚫ | |||
− | {{quote|Before they're given their first Long Bow, aspiring archers on Oriath are taught the art of the Arrow Rain. When the student is ready to be tested, he is taken out to the marshes, and commanded to fire a salvo at a flock of geese. The aspirant must bring down at least a dozen birds with one barrage, or it's back for another year of training and discipline. |
||
− | |||
− | Naturally, the Rain of Arrows technique is often used to devastating effect on the field of battle. A skilled archer fires a single enchanted missile aloft, and when it descends, it multiplies to carpet an entire area in a lethal shower. Be wary if you ever behold an enemy archer pointing their bow skyward.|Description on the official Path of Exile website<ref name="Quote"/>}} |
||
− | |||
⚫ | |||
==Skill functions and interactions== |
==Skill functions and interactions== |
||
+ | * '''Targeting:''' Half of the arrows will attempt to target a creature within their range, while the other half will land randomly. A single enemy can be hit multiple times. |
||
+ | * '''Additional Arrows/Projectiles:''' Any source of additional arrows/projectiles is added to the ''total'' number of arrows fired, thus making support gems like {{il|Lesser Multiple Projectiles}} and {{il|Greater Multiple Projectiles}} very inefficient. Additional arrows will be added at the outer portion of the Area of Effect, effectively increasing the AoE of the skill. |
||
* '''Delay:''' Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay. |
* '''Delay:''' Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay. |
||
+ | * '''[[Projectile]] damage:''' Like any [[List of skill gems usable with bows|Bow skill]], Rain of Arrows deals projectile damage and will be affected by any appropriate damage modifiers, such as {{il|Vicious Projectiles}}. |
||
− | |||
− | * ''' |
+ | * '''{{il|Point Blank}}/[[Point Blank|keystone passive]]:''' Distant enemies hit by the same area of effect will take less damage than enemies near the location of the attacker. |
+ | * '''[[Pierce]], [[Fork]] and [[Chain]]:''' Projectiles from Rain of Arrows land on the ground dealing area damage and disappear - they cannot fork, chain nor pierce. Several unique items, such as {{il|Drillneck}}, {{il|Gloomfang}} or {{il|Slivertongue}} don't benefit Rain of Arrows with their special conditional modifiers. |
||
− | * '''{{il|Drillneck}}:''' Rain of Arrows cannot be supported by {{sl|Pierce Support}}, as it does not have the projectile tag. It can however recieve the benefit of the 50% increased projectile damage from drillneck, as it has the "Bow" tag, which implies projectile. The pierce to activate the Drillneck must be acquired from sources other than the support gem, such as the passive tree, or items such as {{il|Voidwalker}}. |
||
==Gem level progression== |
==Gem level progression== |
||
{{Skill progression |
{{Skill progression |
||
− | | |
+ | |c1_abbr = # Arrows |
− | | |
+ | |c1_header = Fires x additional Arrows |
− | |c1_pattern_extract = |
+ | |c1_pattern_extract = Fires (%d+) additional Arrows |
|c1_pattern_value = %d |
|c1_pattern_value = %d |
||
}} |
}} |
||
+ | {{Item acquisition}} |
||
− | ==Quest reward== |
||
− | {{QuestReward |
||
− | |display_type=skill |
||
− | |filter_by_reward={{PAGENAME}} |
||
− | }} |
||
− | == |
+ | ==Related unique items== |
+ | These [[unique item]]s have some interaction with Rain of Arrows |
||
− | {{VendorQuestReward |
||
+ | {{Query unique items |
||
− | |display_type=skill |
||
+ | |tables=item_stats |
||
− | |filter_by_reward={{PAGENAME}} |
||
+ | |join=items._pageID=item_stats._pageID |
||
+ | |where=items.stat_text LIKE "%Rain%of%Arrows%" |
||
+ | |large=1 |
||
+ | |base_item=1 |
||
+ | |level=1 |
||
+ | |stat=1 |
||
}} |
}} |
||
+ | {{Skill enchantment modifier list}} |
||
− | ==Alternate skill effects== |
||
− | {| class="wikitable sortable" style="text-align:center;" |
||
− | !| Name |
||
− | !data-sort-type="number"| Cost |
||
− | !class="unsortable"| Description |
||
− | {{Microtrans|Emerald Rain of Arrows Effect|15|Replaces the standard effect on a {{sl|Rain of Arrows}} gem with an emerald green version.|d4bmEkG8Nuk}} |
||
− | |} |
||
− | {{Skill |
+ | {{Skill microtransaction list}} |
==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
||
− | {{VersionHistoryTable|table=collapsed|width=100%}} |
||
− | {{ |
+ | {{Version history table row|3.9.0}} |
+ | * Now deals 48% of base damage at gem level 1 (from 40%), up to 60% at gem level 20 (from 50%). |
||
+ | {{Version history table row|3.4.0}} |
||
+ | * Now includes the "Projectile" tag on the skill gem. |
||
+ | {{Version history table row|3.3.0}} |
||
+ | * Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random. |
||
+ | * Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 110%), up to 50% at gem level 20 (down from 129%). |
||
+ | {{Version history table row|2.6.0}} |
||
* Rain of Arrows gains 1 additional unit of radius every 5 levels. |
* Rain of Arrows gains 1 additional unit of radius every 5 levels. |
||
* No longer gain increased area of effect radius. |
* No longer gain increased area of effect radius. |
||
− | {{ |
+ | {{Version history table row|2.3.0}} |
− | * If you use Rain of Arrows, {{ |
+ | * If you use Rain of Arrows, {{il|Blast Rain}} and {{il|Bladefall}} to target a blocked location then they will be now used on the nearest valid location. |
− | {{ |
+ | {{Version history table row|2.1.0}} |
* Rain of Arrows has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20. |
* Rain of Arrows has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20. |
||
− | {{ |
+ | {{Version history table row|2.0.0}} |
* Base damage increased from 75% to 100%. |
* Base damage increased from 75% to 100%. |
||
* Area of effect increased by 33% (from 18 to 24) across all levels, but no longer grants increased area of effect per gem level. |
* Area of effect increased by 33% (from 18 to 24) across all levels, but no longer grants increased area of effect per gem level. |
||
* Now grants 1% increased damage per 1% quality instead of increased attack speed. |
* Now grants 1% increased damage per 1% quality instead of increased attack speed. |
||
* Rain of Arrows mana costs have been reduced. |
* Rain of Arrows mana costs have been reduced. |
||
− | {{ |
+ | {{Version history table row|0.11.1b}} |
* Fixed Rain of Arrows not getting projectile damage bonuses. |
* Fixed Rain of Arrows not getting projectile damage bonuses. |
||
− | {{ |
+ | {{Version history table row|0.11.0}} |
* Fixed a bug where Rain of Arrows would treat missed targets as though they had <br> entered the area during the delay and hit them anyway. |
* Fixed a bug where Rain of Arrows would treat missed targets as though they had <br> entered the area during the delay and hit them anyway. |
||
− | {{ |
+ | {{Version history table row|0.10.0}} |
* Is now a level 4 Skill (from 10). |
* Is now a level 4 Skill (from 10). |
||
* Its area of effect has been increased by 20%. |
* Its area of effect has been increased by 20%. |
||
Line 370: | Line 503: | ||
* Quality bonus has been changed from Area of Effect to [[Attack Speed]]. |
* Quality bonus has been changed from Area of Effect to [[Attack Speed]]. |
||
* Its damage effectiveness has been reduced slightly. |
* Its damage effectiveness has been reduced slightly. |
||
− | {{ |
+ | {{Version history table row|0.9.13e}} |
* Fixed a server crash related to using Rain of Arrows on [[Traps]] and [[Remote Mines]]. |
* Fixed a server crash related to using Rain of Arrows on [[Traps]] and [[Remote Mines]]. |
||
− | {{ |
+ | {{Version history table row|0.9.12f}} |
* Fixed a newly introduced bug where Rain of Arrows would always get [[Critical Strike]]s. |
* Fixed a newly introduced bug where Rain of Arrows would always get [[Critical Strike]]s. |
||
− | {{ |
+ | {{Version history table row|0.9.7}} |
* Rain of Arrows is now affected by the [[Point Blank]] keystone passive. |
* Rain of Arrows is now affected by the [[Point Blank]] keystone passive. |
||
− | {{ |
+ | {{Version history table row|0.9.5h}} |
* Fixed a bug where Rain of Arrows would deal damage twice when used by a Templar. |
* Fixed a bug where Rain of Arrows would deal damage twice when used by a Templar. |
||
* Fixed the damage prediction that Rain of Arrows uses. |
* Fixed the damage prediction that Rain of Arrows uses. |
||
− | {{ |
+ | {{Version history table row|0.9.5g}} |
* Rain of Arrows is now affected by increased [[Projectile]] speed. <br> This reduces the delay before the arrows land. |
* Rain of Arrows is now affected by increased [[Projectile]] speed. <br> This reduces the delay before the arrows land. |
||
* Made the [[Faster Projectiles]] support gem work with Rain of Arrows. |
* Made the [[Faster Projectiles]] support gem work with Rain of Arrows. |
||
− | {{ |
+ | {{Version history table row|0.9.4}} |
* Fixed rain of Arrows being incorrectly treated as a [[Projectile]] skill. |
* Fixed rain of Arrows being incorrectly treated as a [[Projectile]] skill. |
||
− | {{ |
+ | {{Version history table row|0.9.3b}} |
* Increased the rate that Rain of Arrows gains damage per level, <br> but gave it a -20% damage penalty for being AoE. |
* Increased the rate that Rain of Arrows gains damage per level, <br> but gave it a -20% damage penalty for being AoE. |
||
− | {{ |
+ | {{Version history table row|0.9.3}} |
* Rain of Arrows has been added to the game. |
* Rain of Arrows has been added to the game. |
||
|} |
|} |
||
⚫ | |||
− | ==References== |
||
− | {{reflist|refs= |
||
− | <ref name="Quote">{{cite web|title=Dexterity skills|url=https://www.pathofexile.com/skills/dexterity|publisher=Official Path of Exile website}}</ref> |
||
− | }} |
||
+ | [[ru:Ливень стрел]] |
||
⚫ |
Latest revision as of 20:03, 6 July 2021
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage
Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 12Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemRainOfArrows
Rain of Arrows is a ranged attack skill that fires a number of arrows in the air, with each of them landing to deal area of effect over a short period of time.
Skill functions and interactions[ | ]
- Targeting: Half of the arrows will attempt to target a creature within their range, while the other half will land randomly. A single enemy can be hit multiple times.
- Additional Arrows/Projectiles: Any source of additional arrows/projectiles is added to the total number of arrows fired, thus making support gems like Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Attack Speed
Supported Skills have 0.5% increased Cast SpeedSupported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% increased Projectile SpeedProjectiles Fired by Supported Skills have 1% increased Projectile spreadSupported Skills fire 2 additional Projectiles
Supported Skills deal (15-6)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageSupported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% increased Projectile SpeedProjectiles Fired by Supported Skills have 1% increased Projectile spreadSupported Skills fire 4 additional Projectiles
Supported Skills deal (35-26)% less Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. very inefficient. Additional arrows will be added at the outer portion of the Area of Effect, effectively increasing the AoE of the skill. - Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.
- Projectile damage: Like any Bow skill, Rain of Arrows deals projectile damage and will be affected by any appropriate damage modifiers, such as Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical DamageSupported Attacks have 0.5% chance to cause Bleeding
Supported Skills have 0.5% chance to Poison on HitSupported Attacks have 0.5% chance to Impale Enemies on HitSupported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Chaos Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.. - Point Blank SupportPoint Blank SupportProjectile, Attack, Support
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 18Supports projectile skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Projectile DamageSupported Skills have 2% chance to Knock Enemies Back with Hits at Close RangeProjectiles from Supported Skills Pierce all Targets within 1 unitsSupported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills deal (0-38)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket./keystone passive: Distant enemies hit by the same area of effect will take less damage than enemies near the location of the attacker. - Pierce, Fork and Chain: Projectiles from Rain of Arrows land on the ground dealing area damage and disappear - they cannot fork, chain nor pierce. Several unique items, such as DrillneckDrillneck
Penetrating Arrow QuiverRequires Level 36Arrows Pierce an additional Target(8-12)% increased Attack Speed
+350 to Evasion Rating
+(40-50) to maximum Life
Adds (10-14) to (19-24) Physical Damage to Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why waste such a fine arrow on just one man?"
- Kiravi, Vaal Archer, GloomfangGloomfang
Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life for each Enemy hit by your Spells
Lose (25-20) Life for each Enemy hit by your Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. or SlivertongueSlivertongue
Harbinger BowBow
Quality: +20%
Physical Damage: (174-192) to (404.4-428.4)
Critical Strike Chance: (6.50%-7.50%)
Attacks per Second: 1.20
Weapon Range: 120Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (110-125) to (245-265) Physical Damage
(150-200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike MultiplierA hundred blind heads, each seeking the taste of prey on the air. don't benefit Rain of Arrows with their special conditional modifiers.
Gem level progression[ | ]
Level | Mana Cost | Damage Effectiveness | Attack Damage | # Arrows | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 48% | 48% | 17 | 0 | 0 |
2 | 15 | 39 | 7 | 49% | 48.6% | 17 | 15249 | 15249 |
3 | 19 | 48 | 7 | 49% | 49.3% | 17 | 41517 | 56766 |
4 | 23 | 56 | 8 | 50% | 49.9% | 17 | 81983 | 138749 |
5 | 27 | 64 | 8 | 51% | 50.5% | 18 | 147968 | 286717 |
6 | 31 | 73 | 8 | 51% | 51.2% | 18 | 250557 | 537274 |
7 | 35 | 81 | 8 | 52% | 51.8% | 18 | 405086 | 942360 |
8 | 38 | 88 | 8 | 52% | 52.4% | 18 | 447718 | 1390078 |
9 | 41 | 94 | 9 | 53% | 53.1% | 19 | 615318 | 2005396 |
10 | 44 | 100 | 9 | 54% | 53.7% | 19 | 834639 | 2840035 |
11 | 47 | 106 | 9 | 54% | 54.3% | 19 | 1570760 | 4410795 |
12 | 50 | 113 | 9 | 55% | 54.9% | 19 | 1633987 | 6044782 |
13 | 53 | 119 | 9 | 56% | 55.6% | 20 | 2151030 | 8195812 |
14 | 56 | 125 | 10 | 56% | 56.2% | 20 | 2812189 | 11008001 |
15 | 59 | 132 | 10 | 57% | 56.8% | 20 | 5099360 | 16107361 |
16 | 62 | 138 | 10 | 57% | 57.5% | 20 | 9400731 | 25508092 |
17 | 64 | 142 | 10 | 58% | 58.1% | 21 | 15273366 | 40781458 |
18 | 66 | 146 | 10 | 59% | 58.7% | 21 | 26286582 | 67068040 |
19 | 68 | 151 | 11 | 59% | 59.4% | 21 | 62890590 | 129958630 |
20 | 70 | 155 | 11 | 60% | 60% | 21 | 212046017 | 342004647 |
21 | 72 | 159 | 11 | 61% | 60.6% | 22 | N/A | N/A |
22 | 74 | N/A | 11 | 61% | 61.3% | 22 | N/A | N/A |
23 | 76 | N/A | 11 | 62% | 61.9% | 22 | N/A | N/A |
24 | 78 | N/A | 11 | 63% | 62.5% | 22 | N/A | N/A |
25 | 80 | N/A | 11 | 63% | 63.2% | 23 | N/A | N/A |
26 | 82 | N/A | 12 | 64% | 63.8% | 23 | N/A | N/A |
27 | 84 | N/A | 12 | 64% | 64.4% | 23 | N/A | N/A |
28 | 86 | N/A | 12 | 65% | 65.1% | 23 | N/A | N/A |
29 | 88 | N/A | 12 | 66% | 65.7% | 24 | N/A | N/A |
30 | 90 | N/A | 12 | 66% | 66.3% | 24 | N/A | N/A |
31 | 91 | N/A | 13 | 67% | 66.6% | 24 | N/A | N/A |
32 | 92 | N/A | 13 | 67% | 66.9% | 24 | N/A | N/A |
33 | 93 | N/A | 13 | 67% | 67.3% | 24 | N/A | N/A |
34 | 94 | N/A | 13 | 68% | 67.6% | 24 | N/A | N/A |
35 | 95 | N/A | 13 | 68% | 67.9% | 24 | N/A | N/A |
36 | 96 | N/A | 14 | 68% | 68.2% | 25 | N/A | N/A |
37 | 97 | N/A | 14 | 69% | 68.5% | 25 | N/A | N/A |
38 | 98 | N/A | 14 | 69% | 68.8% | 25 | N/A | N/A |
39 | 99 | N/A | 14 | 69% | 69.2% | 25 | N/A | N/A |
40 | 100 | N/A | 14 | 69% | 69.5% | 25 | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Usage in upgrade paths
This item is used by upgrade paths or vendor recipes to create the following items:
Outcome | Amount | Ingredient | Ingredient Notes | Type |
---|---|---|---|---|
Hyrri's BiteHyrri's Bite Sharktooth Arrow QuiverRequires Level 10+(3-4) Life gained for each Enemy hit by your Attacks+(15-25) to Strength +(35-45) to Dexterity +(15-25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7-10)% increased Attack Speed +(2-3) Life gained for each Enemy hit by your Attacks 10% increased Area of EffectA Karui woman's place was not the battlefield, but the hearth. Hyrri changed all of that. | 1 | Sharktooth Arrow QuiverSharktooth Arrow QuiverRequires Level 10+(3-4) Life gained for each Enemy hit by your Attacks | normal | Manual |
1 | Onyx AmuletOnyx AmuletRequires Level 20+(10-16) to all Attributes | rare | ||
1 | Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to fire an additional sequence of arrowsFires 0.2 additional Arrows0.5% chance to Maim on HitDeals (48-60)% of Base Attack Damage Fires (17-21) additional ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1%+ quality | ||
1 | Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. Shift click to unstack. | N/A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related unique items[ | ]
These unique items have some interaction with Rain of Arrows
Item | Base Item | Stats | |
---|---|---|---|
Lioneye's PawsLioneye's Paws Bronzescale BootsQuality: +20% Armour: 66 Evasion: 66Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low LifeStand and lead the righteous pride, Fight till death, never hide. | Bronzescale Boots | 30 | Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life |
Related helmet enchantments
The following helmet enchantments affect Rain of Arrows.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Rain Of Arrows Attack Speed 1 | 66 | 10% increased Rain of Arrows Attack Speed | helmet 100 default 0 |
Enchantment Rain Of Arrows Attack Speed 2 | 75 | 15% increased Rain of Arrows Attack Speed | helmet 100 default 0 |
Enchantment Rain Of Arrows Damage 1 | 66 | 25% increased Rain of Arrows Damage | helmet 100 default 0 |
Enchantment Rain Of Arrows Damage 2 | 75 | 40% increased Rain of Arrows Damage | helmet 100 default 0 |
Enchantment Rain Of Arrows Area Of Effect 1 | 66 | 16% increased Rain of Arrows Area of Effect | helmet 100 default 0 |
Enchantment Rain Of Arrows Area Of Effect 2 | 75 | 24% increased Rain of Arrows Area of Effect | helmet 100 default 0 |
Enchantment Rain Of Arrows Repeat Count 1 | 66 | Rain of Arrows has 10% chance to fire an additional sequence of arrows | helmet 100 default 0 |
Enchantment Rain Of Arrows Repeat Count 2 | 75 | Rain of Arrows has 15% chance to fire an additional sequence of arrows | helmet 100 default 0 |
Alternate skill effects
Rain of Arrows has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Rain of Arrows EffectCelestial Rain of Arrows EffectSkill Gem EffectYour Rain of Arrows becomes a Celestial Rain of Arrows | Your Rain of Arrows becomes a Celestial Rain of Arrows |
Emerald Rain of Arrows EffectEmerald Rain of Arrows EffectSkill Gem EffectYour Rain of Arrows glow a ghostly green | Your Rain of Arrows glow a ghostly green |
Version history[ | ]
Version | Changes |
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3.9.0 |
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3.4.0 |
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3.3.0 |
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2.6.0 |
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2.3.0 |
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2.1.0 |
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2.0.0 |
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0.11.1b |
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0.11.0 |
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0.10.0 |
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0.9.13e |
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0.9.12f |
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0.9.7 |
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0.9.5h |
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0.9.5g |
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0.9.4 |
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0.9.3b |
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0.9.3 |
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