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== Finding higher-level Spectres in maps ==
 
== Finding higher-level Spectres in maps ==
 
Aside from chaining maps and hoping in vain, there are several other methods to obtain higher-level corpses from which stronger Spectres can be raised.
 
Aside from chaining maps and hoping in vain, there are several other methods to obtain higher-level corpses from which stronger Spectres can be raised.
* Maps have a default sub-set of mob-types that will spawn, usually related to the tileset.
+
* Maps have a default sub-set of mob-types that will spawn, usually related to the tileset.
 
* Mobs like [[Stygian Revenant]]s (Undead) and [[Undying Evangelist]]s (Humanoid) will have better chance to be spawned with a map mod that changes the allowed mob-types.
 
* Mobs like [[Stygian Revenant]]s (Undead) and [[Undying Evangelist]]s (Humanoid) will have better chance to be spawned with a map mod that changes the allowed mob-types.
* Taking existing Spectres into a map adds them to the list of spawnable corpses via [[Desecrate]] if allowed by the map, even if there are no mobs of that type present. THis seems to be related to the default sub-set above. ''E.g.'' taking [[Flame Sentinel]]s into a white [[Temple]] will allow their corpses to be spawned by [[Desecrate]]. Note that mods changing the spawn-type such as '''Bipedal''' will prevent [[Flame Sentinel]] corpses from spawning. Also note that some instances will be more difficult than others to obtain the matching corpses.
+
* Taking existing Spectres into a map adds them to the list of spawnable corpses via [[Desecrate]] if allowed by the map, even if there are no mobs of that type present. This seems to be related to the default sub-set above. ''E.g.'' taking [[Flame Sentinel]]s into a white [[Temple]] will allow their corpses to be spawned by [[Desecrate]]. Note that mods changing the spawn-type such as '''Bipedal''' will prevent [[Flame Sentinel]] corpses from spawning. Also note that some instances will be more difficult than others to obtain the matching corpses, probably because the the actual monster variety in the map is higher.
  +
* Here is a example list of maps that contain mobs of the following type by default (by no means complete):
** [[Flame Sentinel]]: (T8) [[Pier]], (T9) [[Temple]], (T13) [[High Gardens]], (T13) [[Scriptorium]], ''etc.''
 
** [[Tentacle Miscreation]]: (T9) [[Overgrown Shrine]], ''etc.''
+
** [[Ancient Construct]]: (T9) [[Overgrown Shrine]]
 
** [[Flame Sentinel]]: (T8) [[Pier]], [[Temple]], (T13) [[High Gardens]], [[Scriptorium]]
  +
** Various Goatmen: (T9) [[Coves]]
  +
** Experimentors [[Mortality Experimenter]] and [[Flesh Sculptor]]: (T5) [[Burial Chambers Map|Burial Chambers]], (T9) [[Crypt]], [[Overgrown Shrine]], [[Promenade]], [[Temple]]
  +
** [[Oak's Devoted]]: (T5) [[Burial Chambers Map|Burial Chambers]]
 
** [[Stygian Revenant]]: ???
 
** [[Stygian Revenant]]: ???
  +
** [[Tentacle Miscreation]]: (T9) [[Overgrown Shrine]]
  +
** [[Undying Grappler]]: (T9) [[Overgrown Shrine]], [[Temple]]
  +
** [[Undying Incinerator]]: (T7) [[Catacombs]], (T9) [[Crypt]]
   
 
==Alternate skill effects==
 
==Alternate skill effects==

Revision as of 11:23, 18 March 2017

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True masters of the dark arts learn to use their enemy's greatest strengths against them, binding the souls of the fallen to their bidding. With a dark incantation, the caster's words imbue a slain being with dark energy, animating it with sinister strength and purpose. The raised entity possesses all the abilities it had while living, augmented further by the skill of its new master. With practice, many raised specters can be controlled at once, creating an army of undead to lay waste to everything in its path.

Description on the official Path of Exile website [1]

Raise Spectre is a spell that summons a defeated enemy as an allied minion.

Skill functions and interactions

Monster Types - Unlike minions created with the skill Raise Zombie, raised Spectres retain the basic abilities they had in life. Although magic and rare enemy corpses can be used to create Spectres, the Spectres will be the normal version of that monster type, not magic or rare, and totally lacking any unique mods they may have had. However, intrinsic mods for the normal monsters will be maintained except some minion-spawning abilities, so necromancers will curse but not raise more undead.

Support Gems - Raise Spectre can gain the benefits of many different types of support gems, but not all of them may be beneficial depending on the type of Spectres raised. Support gems that increase Attack Speed or modify physical damage won't be useful on caster monsters. Support gems that modify projectiles or spells won't have any benefit for melee Spectres. Minion-specific support gems will work on every type of Spectre to varying degrees of success.

Corpse Targeting - Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.

Monster Level - Spectres are downscaled with zone level. So level 70 Spectre in a level 25 zone will be level 25. However a level 25 Spectre will still be level 25 in a level 50 zone.

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
less/more
Damage
less/more
Life
less/more
Energy
Shield
Exp.Total Exp.
1286715N/AN/AN/A00
2317316N/AN/AN/A199345199345
3347917N/AN/AN/A285815485160
4378518N/AN/AN/A401344886504
5409219N/AN/AN/A5543791440883
6429619N/AN/AN/A4774371918320
74410020N/AN/AN/A5837862502106
84610421N/AN/AN/A7103593212465
94810921N/AN/AN/A13555114567976
105011322N/AN/AN/A11388775706853
115211722N/AN/AN/A13682337075086
125412123N/AN/AN/A16383388713424
135612524N/AN/AN/A195664810670072
145813024N/AN/AN/A365518414325256
156013425N/AN/AN/A301732717342583
166213825N/AN/AN/A775999525102578
176414226N/AN/AN/A1513819340240771
186614627N/AN/AN/A2608382566324596
196815127N/AN/AN/A62620247128944843
207015528N/AN/AN/A211708088340652931
217215929N/AN/AN/AN/AN/A
2274N/A29N/AN/AN/AN/AN/A
2376N/A30N/AN/AN/AN/AN/A
2478N/A30N/AN/AN/AN/AN/A
2580N/A31N/AN/AN/AN/AN/A
2682N/A32N/AN/AN/AN/AN/A
2784N/A32N/AN/AN/AN/AN/A
2886N/A33N/AN/AN/AN/AN/A
2988N/A33N/AN/AN/AN/AN/A
3090N/A34N/AN/AN/AN/AN/A
3191N/A34N/AN/AN/AN/AN/A
3292N/A35N/AN/AN/AN/AN/A
3393N/A35N/AN/AN/AN/AN/A
3494N/A35N/AN/AN/AN/AN/A
3595N/A36N/AN/AN/AN/AN/A
3696N/A36N/AN/AN/AN/AN/A
3797N/A36N/AN/AN/AN/AN/A
3898N/A37N/AN/AN/AN/AN/A
3999N/A37N/AN/AN/AN/AN/A
40100N/A37N/AN/AN/AN/AN/A

Quest reward

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Vendor reward

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Threshold jewels

The following threshold jewels augment Raise Spectre:

ItemLimitRadiusStats

Related helmet enchantments

The following helmet enchantments affect Raise Spectre. Lua error in Module:Modifier_table at line 406: SMW leftover in where clause.

Spectre limit

By default, the player can summon only one Spectre at a given time. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skill increase the player's Spectre limit: Template:Passive table

Unique items

The following unique items affect the player's Spectre limit: #invoke: Item table

Total

Players can have a maximum of six Spectres at once:

  • 1 from the skill gem
  • 1 from the passive skill
  • 4 from unique equipment (wearing Bones of UllrBones of Ullr
    Silk Slippers
    Quality: +20%
    Energy Shield: (24-27)
    Requires Level 22, 42 Int(40-60)% increased Energy Shield
    +20 to maximum Life
    +20 to maximum Mana
    (5-15)% increased Movement Speed
    +1 to Level of all Raise Zombie Gems
    +1 to Level of all Raise Spectre Gems
    The dead man walks where
    the living fear to tread.
    , Vis MortisVis Mortis
    Necromancer Silks
    Quality: +20%
    Energy Shield: (374-397)
    Movement Speed: -3%
    Requires Level 59, 160 Int(200-220)% increased Energy Shield
    +(20-30) to maximum Mana
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    while dual wielding Midnight BargainMidnight Bargain
    Engraved Wand
    Wand
    Quality: +20%
    Physical Damage: 25.2-45.6
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (20-30)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    )

Ascendancy Passive Skills

This passive skill is dedicated to spectres: Template:Ascendancy passive table

Strategy

As players progress through the game, there are several monsters that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds. NB: Spectres keep their original monster-level, so players can't take a normal monster into Merciless and expect it to survive even one hit.

Party-friendly

The following list are Spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:

Ranged multi-shot and AoE

These spectres have high damage, and are generally compatible with traditional ranged/spell support gems such as Module Error: id, page or name must be specified, Module Error: id, page or name must be specified and Module Error: id, page or name must be specified.

Combat Support and Distraction

These Spectres make better tanks and are melee.

Curse Specialists

These Spectres come with lvl 20 curses in Merciless.

Finding higher-level Spectres in maps

Aside from chaining maps and hoping in vain, there are several other methods to obtain higher-level corpses from which stronger Spectres can be raised.

Alternate skill effects

Name Cost Description
Module Error: Item link: No results found for search parameter "Stygian Raise Spectre Effect". Shop Item Coin.png80 Replaces the standard effect on a Raise Spectre skill icon.pngRaise Spectre skill gem with a shadowy apparition.

Shop Item Video Icon.png Preview

Version history

Version Changes
2.1.0
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.
2.0.0
  • Now grants 1% increased Minion movement speed per 1% quality (was 1.5% per 1% quality).
1.2.0
  • The penalties this gives to monster life, damage and Energy Shield have been reduced by a flat 10% at all levels.
1.0.0d
  • Fixed a crash related to Raise Spectre.
0.9.12qq
  • Fixed a server crash that could occur when using a Raise Spectre Totem and certain monsters.
0.9.12
  • Monsters now have a large multiplicative movement speed bonus when raised as spectres
    (capped at the same speed as a raised zombie).
  • The penalty to spectre life and damage has been substantially reduced at all levels.
0.9.5
  • Raise Spectre now raises better Spectres at higher levels.
0.9.4
  • Raise Spectre can now only raise one Spectre by default at all levels.
    Minion passives must be sought to raise this limit.
0.9.3f
  • Fixed Minion supports working with raise spectre.
0.8.4
  • Added new skill prototype: Raise Spectre

See also

References

  1. "Intelligence skills". Official Path of Exile website.