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Line 18: Line 18:
 
|cast_time = 0.85
 
|cast_time = 0.85
 
|required_level = 1
 
|required_level = 1
  +
|skill_cost1_type = mana
  +
|quality_type1_weight = 50
  +
|quality_type1_stat_text = 1% increased Minion Maximum Life<br>1% increased Minion Movement Speed
  +
|quality_type1_stat1_id = minion_maximum_life_+%
  +
|quality_type1_stat1_value = 1000
  +
|quality_type1_stat2_id = minion_movement_speed_+%
  +
|quality_type1_stat2_value = 1000
  +
|quality_type2_weight = 100
  +
|quality_type2_stat_text = Raised Zombies' Slam Attack has 2% increased Cooldown Recovery Rate
  +
|quality_type2_stat1_id = zombie_slam_cooldown_speed_+%
  +
|quality_type2_stat1_value = 2000
  +
|quality_type3_weight = 100
  +
|quality_type3_stat_text = Minions Regenerate 0.1% of Life per second
  +
|quality_type3_stat1_id = minion_life_regeneration_rate_per_minute_%
  +
|quality_type3_stat1_value = 6000
  +
|quality_type4_weight = 10
  +
|quality_type4_stat_text = Minions take Chaos Damage equal to 1% of their Life over one second when Raised<br>Minions gain 0.5% of Physical Damage as Extra Chaos Damage
  +
|quality_type4_stat1_id = minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second
  +
|quality_type4_stat1_value = 1000
  +
|quality_type4_stat2_id = minions_deal_%_of_physical_damage_as_additional_chaos_damage
  +
|quality_type4_stat2_value = 500
 
|static_damage_effectiveness = 100
 
|static_damage_effectiveness = 100
 
|static_damage_multiplier = 100
 
|static_damage_multiplier = 100
Line 23: Line 44:
 
|static_stat1_id = display_minion_monster_type
 
|static_stat1_id = display_minion_monster_type
 
|static_stat1_value = 1
 
|static_stat1_value = 1
|stat_text = Maximum (3-7) Raised Zombies<br>Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Speed<br>Minions have (0-38)% more Life
+
|stat_text = Maximum (3-6) Raised Zombies<br>Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
|quality_stat_text = 1% increased Minion Maximum Life<br>1% increased Minion Movement Speed
 
|static_quality_stat1_id = minion_maximum_life_+%
 
|static_quality_stat1_value = 1
 
|static_quality_stat2_id = minion_movement_speed_+%
 
|static_quality_stat2_value = 1
 
 
|level1 = True
 
|level1 = True
 
|level1_level_requirement = 1
 
|level1_level_requirement = 1
|level1_mana_cost = 10
+
|level1_cost1_amount = 10
 
|level1_stat_text = Maximum 3 Raised Zombies
 
|level1_stat_text = Maximum 3 Raised Zombies
 
|level1_stat1_id = base_number_of_zombies_allowed
 
|level1_stat1_id = base_number_of_zombies_allowed
Line 39: Line 55:
 
|level2 = True
 
|level2 = True
 
|level2_level_requirement = 2
 
|level2_level_requirement = 2
|level2_mana_cost = 11
+
|level2_cost1_amount = 11
|level2_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 4% increased Cooldown Recovery Speed<br>Minions have 2% more Life
+
|level2_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 4% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 4% increased Area of Effect
 
|level2_stat1_id = base_number_of_zombies_allowed
 
|level2_stat1_id = base_number_of_zombies_allowed
 
|level2_stat1_value = 3
 
|level2_stat1_value = 3
Line 47: Line 63:
 
|level2_stat3_id = zombie_slam_cooldown_speed_+%
 
|level2_stat3_id = zombie_slam_cooldown_speed_+%
 
|level2_stat3_value = 4
 
|level2_stat3_value = 4
|level2_stat4_id = active_skill_minion_life_+%_final
+
|level2_stat4_id = zombie_slam_area_of_effect_+%
|level2_stat4_value = 2
+
|level2_stat4_value = 4
 
|level3 = True
 
|level3 = True
 
|level3_level_requirement = 4
 
|level3_level_requirement = 4
|level3_mana_cost = 12
+
|level3_cost1_amount = 12
|level3_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 8% increased Cooldown Recovery Speed<br>Minions have 4% more Life
+
|level3_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 8% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 8% increased Area of Effect
 
|level3_stat1_id = base_number_of_zombies_allowed
 
|level3_stat1_id = base_number_of_zombies_allowed
 
|level3_stat1_value = 3
 
|level3_stat1_value = 3
Line 59: Line 75:
 
|level3_stat3_id = zombie_slam_cooldown_speed_+%
 
|level3_stat3_id = zombie_slam_cooldown_speed_+%
 
|level3_stat3_value = 8
 
|level3_stat3_value = 8
|level3_stat4_id = active_skill_minion_life_+%_final
+
|level3_stat4_id = zombie_slam_area_of_effect_+%
|level3_stat4_value = 4
+
|level3_stat4_value = 8
 
|level4 = True
 
|level4 = True
 
|level4_level_requirement = 7
 
|level4_level_requirement = 7
|level4_mana_cost = 13
+
|level4_cost1_amount = 13
|level4_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 12% increased Cooldown Recovery Speed<br>Minions have 6% more Life
+
|level4_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 12% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 12% increased Area of Effect
 
|level4_stat1_id = base_number_of_zombies_allowed
 
|level4_stat1_id = base_number_of_zombies_allowed
 
|level4_stat1_value = 3
 
|level4_stat1_value = 3
Line 71: Line 87:
 
|level4_stat3_id = zombie_slam_cooldown_speed_+%
 
|level4_stat3_id = zombie_slam_cooldown_speed_+%
 
|level4_stat3_value = 12
 
|level4_stat3_value = 12
|level4_stat4_id = active_skill_minion_life_+%_final
+
|level4_stat4_id = zombie_slam_area_of_effect_+%
|level4_stat4_value = 6
+
|level4_stat4_value = 12
 
|level5 = True
 
|level5 = True
 
|level5_level_requirement = 11
 
|level5_level_requirement = 11
|level5_mana_cost = 14
+
|level5_cost1_amount = 14
|level5_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 16% increased Cooldown Recovery Speed<br>Minions have 8% more Life
+
|level5_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 16% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 16% increased Area of Effect
 
|level5_stat1_id = base_number_of_zombies_allowed
 
|level5_stat1_id = base_number_of_zombies_allowed
 
|level5_stat1_value = 4
 
|level5_stat1_value = 4
Line 83: Line 99:
 
|level5_stat3_id = zombie_slam_cooldown_speed_+%
 
|level5_stat3_id = zombie_slam_cooldown_speed_+%
 
|level5_stat3_value = 16
 
|level5_stat3_value = 16
|level5_stat4_id = active_skill_minion_life_+%_final
+
|level5_stat4_id = zombie_slam_area_of_effect_+%
|level5_stat4_value = 8
+
|level5_stat4_value = 16
 
|level6 = True
 
|level6 = True
 
|level6_level_requirement = 16
 
|level6_level_requirement = 16
|level6_mana_cost = 16
+
|level6_cost1_amount = 16
|level6_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 20% increased Cooldown Recovery Speed<br>Minions have 10% more Life
+
|level6_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 20% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 20% increased Area of Effect
 
|level6_stat1_id = base_number_of_zombies_allowed
 
|level6_stat1_id = base_number_of_zombies_allowed
 
|level6_stat1_value = 4
 
|level6_stat1_value = 4
Line 95: Line 111:
 
|level6_stat3_id = zombie_slam_cooldown_speed_+%
 
|level6_stat3_id = zombie_slam_cooldown_speed_+%
 
|level6_stat3_value = 20
 
|level6_stat3_value = 20
|level6_stat4_id = active_skill_minion_life_+%_final
+
|level6_stat4_id = zombie_slam_area_of_effect_+%
|level6_stat4_value = 10
+
|level6_stat4_value = 20
 
|level7 = True
 
|level7 = True
 
|level7_level_requirement = 20
 
|level7_level_requirement = 20
|level7_mana_cost = 18
+
|level7_cost1_amount = 18
|level7_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 24% increased Cooldown Recovery Speed<br>Minions have 12% more Life
+
|level7_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 24% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 24% increased Area of Effect
 
|level7_stat1_id = base_number_of_zombies_allowed
 
|level7_stat1_id = base_number_of_zombies_allowed
 
|level7_stat1_value = 4
 
|level7_stat1_value = 4
Line 107: Line 123:
 
|level7_stat3_id = zombie_slam_cooldown_speed_+%
 
|level7_stat3_id = zombie_slam_cooldown_speed_+%
 
|level7_stat3_value = 24
 
|level7_stat3_value = 24
|level7_stat4_id = active_skill_minion_life_+%_final
+
|level7_stat4_id = zombie_slam_area_of_effect_+%
|level7_stat4_value = 12
+
|level7_stat4_value = 24
 
|level8 = True
 
|level8 = True
 
|level8_level_requirement = 24
 
|level8_level_requirement = 24
|level8_mana_cost = 21
+
|level8_cost1_amount = 21
|level8_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 28% increased Cooldown Recovery Speed<br>Minions have 14% more Life
+
|level8_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 28% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 28% increased Area of Effect
 
|level8_stat1_id = base_number_of_zombies_allowed
 
|level8_stat1_id = base_number_of_zombies_allowed
 
|level8_stat1_value = 4
 
|level8_stat1_value = 4
Line 119: Line 135:
 
|level8_stat3_id = zombie_slam_cooldown_speed_+%
 
|level8_stat3_id = zombie_slam_cooldown_speed_+%
 
|level8_stat3_value = 28
 
|level8_stat3_value = 28
|level8_stat4_id = active_skill_minion_life_+%_final
+
|level8_stat4_id = zombie_slam_area_of_effect_+%
|level8_stat4_value = 14
+
|level8_stat4_value = 28
 
|level9 = True
 
|level9 = True
 
|level9_level_requirement = 28
 
|level9_level_requirement = 28
|level9_mana_cost = 24
+
|level9_cost1_amount = 24
|level9_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 32% increased Cooldown Recovery Speed<br>Minions have 16% more Life
+
|level9_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 32% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 32% increased Area of Effect
 
|level9_stat1_id = base_number_of_zombies_allowed
 
|level9_stat1_id = base_number_of_zombies_allowed
 
|level9_stat1_value = 4
 
|level9_stat1_value = 4
Line 131: Line 147:
 
|level9_stat3_id = zombie_slam_cooldown_speed_+%
 
|level9_stat3_id = zombie_slam_cooldown_speed_+%
 
|level9_stat3_value = 32
 
|level9_stat3_value = 32
|level9_stat4_id = active_skill_minion_life_+%_final
+
|level9_stat4_id = zombie_slam_area_of_effect_+%
|level9_stat4_value = 16
+
|level9_stat4_value = 32
 
|level10 = True
 
|level10 = True
 
|level10_level_requirement = 32
 
|level10_level_requirement = 32
|level10_mana_cost = 26
+
|level10_cost1_amount = 26
|level10_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 36% increased Cooldown Recovery Speed<br>Minions have 18% more Life
+
|level10_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 36% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 36% increased Area of Effect
 
|level10_stat1_id = base_number_of_zombies_allowed
 
|level10_stat1_id = base_number_of_zombies_allowed
|level10_stat1_value = 5
+
|level10_stat1_value = 4
 
|level10_stat2_id = display_minion_monster_level
 
|level10_stat2_id = display_minion_monster_level
 
|level10_stat2_value = 32
 
|level10_stat2_value = 32
 
|level10_stat3_id = zombie_slam_cooldown_speed_+%
 
|level10_stat3_id = zombie_slam_cooldown_speed_+%
 
|level10_stat3_value = 36
 
|level10_stat3_value = 36
|level10_stat4_id = active_skill_minion_life_+%_final
+
|level10_stat4_id = zombie_slam_area_of_effect_+%
|level10_stat4_value = 18
+
|level10_stat4_value = 36
 
|level11 = True
 
|level11 = True
 
|level11_level_requirement = 36
 
|level11_level_requirement = 36
|level11_mana_cost = 28
+
|level11_cost1_amount = 28
|level11_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 40% increased Cooldown Recovery Speed<br>Minions have 20% more Life
+
|level11_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 40% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 40% increased Area of Effect
 
|level11_stat1_id = base_number_of_zombies_allowed
 
|level11_stat1_id = base_number_of_zombies_allowed
|level11_stat1_value = 5
+
|level11_stat1_value = 4
 
|level11_stat2_id = display_minion_monster_level
 
|level11_stat2_id = display_minion_monster_level
 
|level11_stat2_value = 36
 
|level11_stat2_value = 36
 
|level11_stat3_id = zombie_slam_cooldown_speed_+%
 
|level11_stat3_id = zombie_slam_cooldown_speed_+%
 
|level11_stat3_value = 40
 
|level11_stat3_value = 40
|level11_stat4_id = active_skill_minion_life_+%_final
+
|level11_stat4_id = zombie_slam_area_of_effect_+%
|level11_stat4_value = 20
+
|level11_stat4_value = 40
 
|level12 = True
 
|level12 = True
 
|level12_level_requirement = 40
 
|level12_level_requirement = 40
|level12_mana_cost = 30
+
|level12_cost1_amount = 30
|level12_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 44% increased Cooldown Recovery Speed<br>Minions have 22% more Life
+
|level12_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 44% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 44% increased Area of Effect
 
|level12_stat1_id = base_number_of_zombies_allowed
 
|level12_stat1_id = base_number_of_zombies_allowed
 
|level12_stat1_value = 5
 
|level12_stat1_value = 5
Line 167: Line 183:
 
|level12_stat3_id = zombie_slam_cooldown_speed_+%
 
|level12_stat3_id = zombie_slam_cooldown_speed_+%
 
|level12_stat3_value = 44
 
|level12_stat3_value = 44
|level12_stat4_id = active_skill_minion_life_+%_final
+
|level12_stat4_id = zombie_slam_area_of_effect_+%
|level12_stat4_value = 22
+
|level12_stat4_value = 44
 
|level13 = True
 
|level13 = True
 
|level13_level_requirement = 44
 
|level13_level_requirement = 44
|level13_mana_cost = 31
+
|level13_cost1_amount = 31
|level13_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 48% increased Cooldown Recovery Speed<br>Minions have 24% more Life
+
|level13_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 48% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 48% increased Area of Effect
 
|level13_stat1_id = base_number_of_zombies_allowed
 
|level13_stat1_id = base_number_of_zombies_allowed
 
|level13_stat1_value = 5
 
|level13_stat1_value = 5
Line 179: Line 195:
 
|level13_stat3_id = zombie_slam_cooldown_speed_+%
 
|level13_stat3_id = zombie_slam_cooldown_speed_+%
 
|level13_stat3_value = 48
 
|level13_stat3_value = 48
|level13_stat4_id = active_skill_minion_life_+%_final
+
|level13_stat4_id = zombie_slam_area_of_effect_+%
|level13_stat4_value = 24
+
|level13_stat4_value = 48
 
|level14 = True
 
|level14 = True
 
|level14_level_requirement = 48
 
|level14_level_requirement = 48
|level14_mana_cost = 32
+
|level14_cost1_amount = 32
|level14_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 52% increased Cooldown Recovery Speed<br>Minions have 26% more Life
+
|level14_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 52% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 52% increased Area of Effect
 
|level14_stat1_id = base_number_of_zombies_allowed
 
|level14_stat1_id = base_number_of_zombies_allowed
 
|level14_stat1_value = 5
 
|level14_stat1_value = 5
Line 191: Line 207:
 
|level14_stat3_id = zombie_slam_cooldown_speed_+%
 
|level14_stat3_id = zombie_slam_cooldown_speed_+%
 
|level14_stat3_value = 52
 
|level14_stat3_value = 52
|level14_stat4_id = active_skill_minion_life_+%_final
+
|level14_stat4_id = zombie_slam_area_of_effect_+%
|level14_stat4_value = 26
+
|level14_stat4_value = 52
 
|level15 = True
 
|level15 = True
 
|level15_level_requirement = 52
 
|level15_level_requirement = 52
|level15_mana_cost = 33
+
|level15_cost1_amount = 33
|level15_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 56% increased Cooldown Recovery Speed<br>Minions have 28% more Life
+
|level15_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 56% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 56% increased Area of Effect
 
|level15_stat1_id = base_number_of_zombies_allowed
 
|level15_stat1_id = base_number_of_zombies_allowed
|level15_stat1_value = 6
+
|level15_stat1_value = 5
 
|level15_stat2_id = display_minion_monster_level
 
|level15_stat2_id = display_minion_monster_level
 
|level15_stat2_value = 52
 
|level15_stat2_value = 52
 
|level15_stat3_id = zombie_slam_cooldown_speed_+%
 
|level15_stat3_id = zombie_slam_cooldown_speed_+%
 
|level15_stat3_value = 56
 
|level15_stat3_value = 56
|level15_stat4_id = active_skill_minion_life_+%_final
+
|level15_stat4_id = zombie_slam_area_of_effect_+%
|level15_stat4_value = 28
+
|level15_stat4_value = 56
 
|level16 = True
 
|level16 = True
 
|level16_level_requirement = 56
 
|level16_level_requirement = 56
|level16_mana_cost = 34
+
|level16_cost1_amount = 34
|level16_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 60% increased Cooldown Recovery Speed<br>Minions have 30% more Life
+
|level16_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 60% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 60% increased Area of Effect
 
|level16_stat1_id = base_number_of_zombies_allowed
 
|level16_stat1_id = base_number_of_zombies_allowed
|level16_stat1_value = 6
+
|level16_stat1_value = 5
 
|level16_stat2_id = display_minion_monster_level
 
|level16_stat2_id = display_minion_monster_level
 
|level16_stat2_value = 56
 
|level16_stat2_value = 56
 
|level16_stat3_id = zombie_slam_cooldown_speed_+%
 
|level16_stat3_id = zombie_slam_cooldown_speed_+%
 
|level16_stat3_value = 60
 
|level16_stat3_value = 60
|level16_stat4_id = active_skill_minion_life_+%_final
+
|level16_stat4_id = zombie_slam_area_of_effect_+%
|level16_stat4_value = 30
+
|level16_stat4_value = 60
 
|level17 = True
 
|level17 = True
 
|level17_level_requirement = 60
 
|level17_level_requirement = 60
|level17_mana_cost = 35
+
|level17_cost1_amount = 35
|level17_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 64% increased Cooldown Recovery Speed<br>Minions have 32% more Life
+
|level17_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 64% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 64% increased Area of Effect
 
|level17_stat1_id = base_number_of_zombies_allowed
 
|level17_stat1_id = base_number_of_zombies_allowed
|level17_stat1_value = 6
+
|level17_stat1_value = 5
 
|level17_stat2_id = display_minion_monster_level
 
|level17_stat2_id = display_minion_monster_level
 
|level17_stat2_value = 60
 
|level17_stat2_value = 60
 
|level17_stat3_id = zombie_slam_cooldown_speed_+%
 
|level17_stat3_id = zombie_slam_cooldown_speed_+%
 
|level17_stat3_value = 64
 
|level17_stat3_value = 64
|level17_stat4_id = active_skill_minion_life_+%_final
+
|level17_stat4_id = zombie_slam_area_of_effect_+%
|level17_stat4_value = 32
+
|level17_stat4_value = 64
 
|level18 = True
 
|level18 = True
 
|level18_level_requirement = 64
 
|level18_level_requirement = 64
|level18_mana_cost = 36
+
|level18_cost1_amount = 36
|level18_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 68% increased Cooldown Recovery Speed<br>Minions have 34% more Life
+
|level18_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 68% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 68% increased Area of Effect
 
|level18_stat1_id = base_number_of_zombies_allowed
 
|level18_stat1_id = base_number_of_zombies_allowed
 
|level18_stat1_value = 6
 
|level18_stat1_value = 6
Line 239: Line 255:
 
|level18_stat3_id = zombie_slam_cooldown_speed_+%
 
|level18_stat3_id = zombie_slam_cooldown_speed_+%
 
|level18_stat3_value = 68
 
|level18_stat3_value = 68
|level18_stat4_id = active_skill_minion_life_+%_final
+
|level18_stat4_id = zombie_slam_area_of_effect_+%
|level18_stat4_value = 34
+
|level18_stat4_value = 68
 
|level19 = True
 
|level19 = True
 
|level19_level_requirement = 67
 
|level19_level_requirement = 67
|level19_mana_cost = 37
+
|level19_cost1_amount = 37
|level19_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 72% increased Cooldown Recovery Speed<br>Minions have 36% more Life
+
|level19_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 72% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 72% increased Area of Effect
 
|level19_stat1_id = base_number_of_zombies_allowed
 
|level19_stat1_id = base_number_of_zombies_allowed
 
|level19_stat1_value = 6
 
|level19_stat1_value = 6
Line 251: Line 267:
 
|level19_stat3_id = zombie_slam_cooldown_speed_+%
 
|level19_stat3_id = zombie_slam_cooldown_speed_+%
 
|level19_stat3_value = 72
 
|level19_stat3_value = 72
|level19_stat4_id = active_skill_minion_life_+%_final
+
|level19_stat4_id = zombie_slam_area_of_effect_+%
|level19_stat4_value = 36
+
|level19_stat4_value = 72
 
|level20 = True
 
|level20 = True
 
|level20_level_requirement = 70
 
|level20_level_requirement = 70
|level20_mana_cost = 38
+
|level20_cost1_amount = 38
|level20_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 76% increased Cooldown Recovery Speed<br>Minions have 38% more Life
+
|level20_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 76% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 76% increased Area of Effect
 
|level20_stat1_id = base_number_of_zombies_allowed
 
|level20_stat1_id = base_number_of_zombies_allowed
|level20_stat1_value = 7
+
|level20_stat1_value = 6
 
|level20_stat2_id = display_minion_monster_level
 
|level20_stat2_id = display_minion_monster_level
 
|level20_stat2_value = 70
 
|level20_stat2_value = 70
 
|level20_stat3_id = zombie_slam_cooldown_speed_+%
 
|level20_stat3_id = zombie_slam_cooldown_speed_+%
 
|level20_stat3_value = 76
 
|level20_stat3_value = 76
|level20_stat4_id = active_skill_minion_life_+%_final
+
|level20_stat4_id = zombie_slam_area_of_effect_+%
|level20_stat4_value = 38
+
|level20_stat4_value = 76
 
|level21 = True
 
|level21 = True
 
|level21_level_requirement = 72
 
|level21_level_requirement = 72
|level21_mana_cost = 38
+
|level21_cost1_amount = 38
|level21_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 80% increased Cooldown Recovery Speed<br>Minions have 40% more Life
+
|level21_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 80% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 80% increased Area of Effect
 
|level21_stat1_id = base_number_of_zombies_allowed
 
|level21_stat1_id = base_number_of_zombies_allowed
|level21_stat1_value = 7
+
|level21_stat1_value = 6
 
|level21_stat2_id = display_minion_monster_level
 
|level21_stat2_id = display_minion_monster_level
 
|level21_stat2_value = 72
 
|level21_stat2_value = 72
 
|level21_stat3_id = zombie_slam_cooldown_speed_+%
 
|level21_stat3_id = zombie_slam_cooldown_speed_+%
 
|level21_stat3_value = 80
 
|level21_stat3_value = 80
|level21_stat4_id = active_skill_minion_life_+%_final
+
|level21_stat4_id = zombie_slam_area_of_effect_+%
|level21_stat4_value = 40
+
|level21_stat4_value = 80
 
|level22 = True
 
|level22 = True
 
|level22_level_requirement = 74
 
|level22_level_requirement = 74
|level22_mana_cost = 38
+
|level22_cost1_amount = 38
|level22_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 84% increased Cooldown Recovery Speed<br>Minions have 42% more Life
+
|level22_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 84% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 84% increased Area of Effect
 
|level22_stat1_id = base_number_of_zombies_allowed
 
|level22_stat1_id = base_number_of_zombies_allowed
|level22_stat1_value = 7
+
|level22_stat1_value = 6
 
|level22_stat2_id = display_minion_monster_level
 
|level22_stat2_id = display_minion_monster_level
 
|level22_stat2_value = 74
 
|level22_stat2_value = 74
 
|level22_stat3_id = zombie_slam_cooldown_speed_+%
 
|level22_stat3_id = zombie_slam_cooldown_speed_+%
 
|level22_stat3_value = 84
 
|level22_stat3_value = 84
|level22_stat4_id = active_skill_minion_life_+%_final
+
|level22_stat4_id = zombie_slam_area_of_effect_+%
|level22_stat4_value = 42
+
|level22_stat4_value = 84
 
|level23 = True
 
|level23 = True
 
|level23_level_requirement = 76
 
|level23_level_requirement = 76
|level23_mana_cost = 38
+
|level23_cost1_amount = 38
|level23_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 88% increased Cooldown Recovery Speed<br>Minions have 44% more Life
+
|level23_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 88% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 88% increased Area of Effect
 
|level23_stat1_id = base_number_of_zombies_allowed
 
|level23_stat1_id = base_number_of_zombies_allowed
|level23_stat1_value = 7
+
|level23_stat1_value = 6
 
|level23_stat2_id = display_minion_monster_level
 
|level23_stat2_id = display_minion_monster_level
 
|level23_stat2_value = 76
 
|level23_stat2_value = 76
 
|level23_stat3_id = zombie_slam_cooldown_speed_+%
 
|level23_stat3_id = zombie_slam_cooldown_speed_+%
 
|level23_stat3_value = 88
 
|level23_stat3_value = 88
|level23_stat4_id = active_skill_minion_life_+%_final
+
|level23_stat4_id = zombie_slam_area_of_effect_+%
|level23_stat4_value = 44
+
|level23_stat4_value = 88
 
|level24 = True
 
|level24 = True
 
|level24_level_requirement = 78
 
|level24_level_requirement = 78
|level24_mana_cost = 39
+
|level24_cost1_amount = 39
|level24_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 92% increased Cooldown Recovery Speed<br>Minions have 46% more Life
+
|level24_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 92% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 92% increased Area of Effect
 
|level24_stat1_id = base_number_of_zombies_allowed
 
|level24_stat1_id = base_number_of_zombies_allowed
|level24_stat1_value = 7
+
|level24_stat1_value = 6
 
|level24_stat2_id = display_minion_monster_level
 
|level24_stat2_id = display_minion_monster_level
 
|level24_stat2_value = 78
 
|level24_stat2_value = 78
 
|level24_stat3_id = zombie_slam_cooldown_speed_+%
 
|level24_stat3_id = zombie_slam_cooldown_speed_+%
 
|level24_stat3_value = 92
 
|level24_stat3_value = 92
|level24_stat4_id = active_skill_minion_life_+%_final
+
|level24_stat4_id = zombie_slam_area_of_effect_+%
|level24_stat4_value = 46
+
|level24_stat4_value = 92
 
|level25 = True
 
|level25 = True
 
|level25_level_requirement = 80
 
|level25_level_requirement = 80
|level25_mana_cost = 40
+
|level25_cost1_amount = 40
|level25_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 96% increased Cooldown Recovery Speed<br>Minions have 48% more Life
+
|level25_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 96% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 96% increased Area of Effect
 
|level25_stat1_id = base_number_of_zombies_allowed
 
|level25_stat1_id = base_number_of_zombies_allowed
|level25_stat1_value = 8
+
|level25_stat1_value = 7
 
|level25_stat2_id = display_minion_monster_level
 
|level25_stat2_id = display_minion_monster_level
 
|level25_stat2_value = 80
 
|level25_stat2_value = 80
 
|level25_stat3_id = zombie_slam_cooldown_speed_+%
 
|level25_stat3_id = zombie_slam_cooldown_speed_+%
 
|level25_stat3_value = 96
 
|level25_stat3_value = 96
|level25_stat4_id = active_skill_minion_life_+%_final
+
|level25_stat4_id = zombie_slam_area_of_effect_+%
|level25_stat4_value = 48
+
|level25_stat4_value = 96
 
|level26 = True
 
|level26 = True
 
|level26_level_requirement = 82
 
|level26_level_requirement = 82
|level26_mana_cost = 40
+
|level26_cost1_amount = 40
|level26_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed<br>Minions have 50% more Life
+
|level26_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 100% increased Area of Effect
 
|level26_stat1_id = base_number_of_zombies_allowed
 
|level26_stat1_id = base_number_of_zombies_allowed
|level26_stat1_value = 8
+
|level26_stat1_value = 7
 
|level26_stat2_id = display_minion_monster_level
 
|level26_stat2_id = display_minion_monster_level
 
|level26_stat2_value = 82
 
|level26_stat2_value = 82
 
|level26_stat3_id = zombie_slam_cooldown_speed_+%
 
|level26_stat3_id = zombie_slam_cooldown_speed_+%
 
|level26_stat3_value = 100
 
|level26_stat3_value = 100
|level26_stat4_id = active_skill_minion_life_+%_final
+
|level26_stat4_id = zombie_slam_area_of_effect_+%
|level26_stat4_value = 50
+
|level26_stat4_value = 100
 
|level27 = True
 
|level27 = True
 
|level27_level_requirement = 84
 
|level27_level_requirement = 84
|level27_mana_cost = 41
+
|level27_cost1_amount = 41
|level27_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 104% increased Cooldown Recovery Speed<br>Minions have 52% more Life
+
|level27_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 104% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 104% increased Area of Effect
 
|level27_stat1_id = base_number_of_zombies_allowed
 
|level27_stat1_id = base_number_of_zombies_allowed
|level27_stat1_value = 8
+
|level27_stat1_value = 7
 
|level27_stat2_id = display_minion_monster_level
 
|level27_stat2_id = display_minion_monster_level
 
|level27_stat2_value = 84
 
|level27_stat2_value = 84
 
|level27_stat3_id = zombie_slam_cooldown_speed_+%
 
|level27_stat3_id = zombie_slam_cooldown_speed_+%
 
|level27_stat3_value = 104
 
|level27_stat3_value = 104
|level27_stat4_id = active_skill_minion_life_+%_final
+
|level27_stat4_id = zombie_slam_area_of_effect_+%
|level27_stat4_value = 52
+
|level27_stat4_value = 104
 
|level28 = True
 
|level28 = True
 
|level28_level_requirement = 86
 
|level28_level_requirement = 86
|level28_mana_cost = 42
+
|level28_cost1_amount = 42
|level28_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 108% increased Cooldown Recovery Speed<br>Minions have 54% more Life
+
|level28_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 108% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 108% increased Area of Effect
 
|level28_stat1_id = base_number_of_zombies_allowed
 
|level28_stat1_id = base_number_of_zombies_allowed
|level28_stat1_value = 8
+
|level28_stat1_value = 7
 
|level28_stat2_id = display_minion_monster_level
 
|level28_stat2_id = display_minion_monster_level
 
|level28_stat2_value = 86
 
|level28_stat2_value = 86
 
|level28_stat3_id = zombie_slam_cooldown_speed_+%
 
|level28_stat3_id = zombie_slam_cooldown_speed_+%
 
|level28_stat3_value = 108
 
|level28_stat3_value = 108
|level28_stat4_id = active_skill_minion_life_+%_final
+
|level28_stat4_id = zombie_slam_area_of_effect_+%
|level28_stat4_value = 54
+
|level28_stat4_value = 108
 
|level29 = True
 
|level29 = True
 
|level29_level_requirement = 88
 
|level29_level_requirement = 88
|level29_mana_cost = 42
+
|level29_cost1_amount = 42
|level29_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 112% increased Cooldown Recovery Speed<br>Minions have 56% more Life
+
|level29_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 112% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 112% increased Area of Effect
 
|level29_stat1_id = base_number_of_zombies_allowed
 
|level29_stat1_id = base_number_of_zombies_allowed
|level29_stat1_value = 8
+
|level29_stat1_value = 7
 
|level29_stat2_id = display_minion_monster_level
 
|level29_stat2_id = display_minion_monster_level
 
|level29_stat2_value = 88
 
|level29_stat2_value = 88
 
|level29_stat3_id = zombie_slam_cooldown_speed_+%
 
|level29_stat3_id = zombie_slam_cooldown_speed_+%
 
|level29_stat3_value = 112
 
|level29_stat3_value = 112
|level29_stat4_id = active_skill_minion_life_+%_final
+
|level29_stat4_id = zombie_slam_area_of_effect_+%
|level29_stat4_value = 56
+
|level29_stat4_value = 112
 
|level30 = True
 
|level30 = True
 
|level30_level_requirement = 90
 
|level30_level_requirement = 90
|level30_mana_cost = 42
+
|level30_cost1_amount = 42
|level30_stat_text = Maximum 9 Raised Zombies<br>Raised Zombies' Slam Attack has 116% increased Cooldown Recovery Speed<br>Minions have 58% more Life
+
|level30_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 116% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 116% increased Area of Effect
 
|level30_stat1_id = base_number_of_zombies_allowed
 
|level30_stat1_id = base_number_of_zombies_allowed
|level30_stat1_value = 9
+
|level30_stat1_value = 7
 
|level30_stat2_id = display_minion_monster_level
 
|level30_stat2_id = display_minion_monster_level
 
|level30_stat2_value = 90
 
|level30_stat2_value = 90
 
|level30_stat3_id = zombie_slam_cooldown_speed_+%
 
|level30_stat3_id = zombie_slam_cooldown_speed_+%
 
|level30_stat3_value = 116
 
|level30_stat3_value = 116
|level30_stat4_id = active_skill_minion_life_+%_final
+
|level30_stat4_id = zombie_slam_area_of_effect_+%
|level30_stat4_value = 58
+
|level30_stat4_value = 116
 
|level31 = True
 
|level31 = True
 
|level31_level_requirement = 91
 
|level31_level_requirement = 91
|level31_mana_cost = 43
+
|level31_cost1_amount = 43
|level31_stat_text = Maximum 9 Raised Zombies<br>Raised Zombies' Slam Attack has 118% increased Cooldown Recovery Speed<br>Minions have 59% more Life
+
|level31_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 118% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 118% increased Area of Effect
 
|level31_stat1_id = base_number_of_zombies_allowed
 
|level31_stat1_id = base_number_of_zombies_allowed
|level31_stat1_value = 9
+
|level31_stat1_value = 7
 
|level31_stat2_id = display_minion_monster_level
 
|level31_stat2_id = display_minion_monster_level
 
|level31_stat2_value = 91
 
|level31_stat2_value = 91
 
|level31_stat3_id = zombie_slam_cooldown_speed_+%
 
|level31_stat3_id = zombie_slam_cooldown_speed_+%
 
|level31_stat3_value = 118
 
|level31_stat3_value = 118
|level31_stat4_id = active_skill_minion_life_+%_final
+
|level31_stat4_id = zombie_slam_area_of_effect_+%
|level31_stat4_value = 59
+
|level31_stat4_value = 118
 
|level32 = True
 
|level32 = True
 
|level32_level_requirement = 92
 
|level32_level_requirement = 92
|level32_mana_cost = 43
+
|level32_cost1_amount = 43
|level32_stat_text = Maximum 9 Raised Zombies<br>Raised Zombies' Slam Attack has 120% increased Cooldown Recovery Speed<br>Minions have 60% more Life
+
|level32_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 120% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 120% increased Area of Effect
 
|level32_stat1_id = base_number_of_zombies_allowed
 
|level32_stat1_id = base_number_of_zombies_allowed
|level32_stat1_value = 9
+
|level32_stat1_value = 7
 
|level32_stat2_id = display_minion_monster_level
 
|level32_stat2_id = display_minion_monster_level
 
|level32_stat2_value = 92
 
|level32_stat2_value = 92
 
|level32_stat3_id = zombie_slam_cooldown_speed_+%
 
|level32_stat3_id = zombie_slam_cooldown_speed_+%
 
|level32_stat3_value = 120
 
|level32_stat3_value = 120
|level32_stat4_id = active_skill_minion_life_+%_final
+
|level32_stat4_id = zombie_slam_area_of_effect_+%
|level32_stat4_value = 60
+
|level32_stat4_value = 120
 
|level33 = True
 
|level33 = True
 
|level33_level_requirement = 93
 
|level33_level_requirement = 93
|level33_mana_cost = 44
+
|level33_cost1_amount = 44
|level33_stat_text = Maximum 9 Raised Zombies<br>Raised Zombies' Slam Attack has 122% increased Cooldown Recovery Speed<br>Minions have 61% more Life
+
|level33_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 122% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 122% increased Area of Effect
 
|level33_stat1_id = base_number_of_zombies_allowed
 
|level33_stat1_id = base_number_of_zombies_allowed
|level33_stat1_value = 9
+
|level33_stat1_value = 7
 
|level33_stat2_id = display_minion_monster_level
 
|level33_stat2_id = display_minion_monster_level
 
|level33_stat2_value = 93
 
|level33_stat2_value = 93
 
|level33_stat3_id = zombie_slam_cooldown_speed_+%
 
|level33_stat3_id = zombie_slam_cooldown_speed_+%
 
|level33_stat3_value = 122
 
|level33_stat3_value = 122
|level33_stat4_id = active_skill_minion_life_+%_final
+
|level33_stat4_id = zombie_slam_area_of_effect_+%
|level33_stat4_value = 61
+
|level33_stat4_value = 122
 
|level34 = True
 
|level34 = True
 
|level34_level_requirement = 94
 
|level34_level_requirement = 94
|level34_mana_cost = 44
+
|level34_cost1_amount = 44
|level34_stat_text = Maximum 9 Raised Zombies<br>Raised Zombies' Slam Attack has 124% increased Cooldown Recovery Speed<br>Minions have 62% more Life
+
|level34_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 124% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 124% increased Area of Effect
 
|level34_stat1_id = base_number_of_zombies_allowed
 
|level34_stat1_id = base_number_of_zombies_allowed
|level34_stat1_value = 9
+
|level34_stat1_value = 8
 
|level34_stat2_id = display_minion_monster_level
 
|level34_stat2_id = display_minion_monster_level
 
|level34_stat2_value = 94
 
|level34_stat2_value = 94
 
|level34_stat3_id = zombie_slam_cooldown_speed_+%
 
|level34_stat3_id = zombie_slam_cooldown_speed_+%
 
|level34_stat3_value = 124
 
|level34_stat3_value = 124
|level34_stat4_id = active_skill_minion_life_+%_final
+
|level34_stat4_id = zombie_slam_area_of_effect_+%
|level34_stat4_value = 62
+
|level34_stat4_value = 124
 
|level35 = True
 
|level35 = True
 
|level35_level_requirement = 95
 
|level35_level_requirement = 95
|level35_mana_cost = 44
+
|level35_cost1_amount = 44
|level35_stat_text = Maximum 10 Raised Zombies<br>Raised Zombies' Slam Attack has 126% increased Cooldown Recovery Speed<br>Minions have 63% more Life
+
|level35_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 126% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 126% increased Area of Effect
 
|level35_stat1_id = base_number_of_zombies_allowed
 
|level35_stat1_id = base_number_of_zombies_allowed
|level35_stat1_value = 10
+
|level35_stat1_value = 8
 
|level35_stat2_id = display_minion_monster_level
 
|level35_stat2_id = display_minion_monster_level
 
|level35_stat2_value = 95
 
|level35_stat2_value = 95
 
|level35_stat3_id = zombie_slam_cooldown_speed_+%
 
|level35_stat3_id = zombie_slam_cooldown_speed_+%
 
|level35_stat3_value = 126
 
|level35_stat3_value = 126
|level35_stat4_id = active_skill_minion_life_+%_final
+
|level35_stat4_id = zombie_slam_area_of_effect_+%
|level35_stat4_value = 63
+
|level35_stat4_value = 126
 
|level36 = True
 
|level36 = True
 
|level36_level_requirement = 96
 
|level36_level_requirement = 96
|level36_mana_cost = 44
+
|level36_cost1_amount = 44
|level36_stat_text = Maximum 10 Raised Zombies<br>Raised Zombies' Slam Attack has 128% increased Cooldown Recovery Speed<br>Minions have 64% more Life
+
|level36_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 128% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 128% increased Area of Effect
 
|level36_stat1_id = base_number_of_zombies_allowed
 
|level36_stat1_id = base_number_of_zombies_allowed
|level36_stat1_value = 10
+
|level36_stat1_value = 8
 
|level36_stat2_id = display_minion_monster_level
 
|level36_stat2_id = display_minion_monster_level
 
|level36_stat2_value = 96
 
|level36_stat2_value = 96
 
|level36_stat3_id = zombie_slam_cooldown_speed_+%
 
|level36_stat3_id = zombie_slam_cooldown_speed_+%
 
|level36_stat3_value = 128
 
|level36_stat3_value = 128
|level36_stat4_id = active_skill_minion_life_+%_final
+
|level36_stat4_id = zombie_slam_area_of_effect_+%
|level36_stat4_value = 64
+
|level36_stat4_value = 128
 
|level37 = True
 
|level37 = True
 
|level37_level_requirement = 97
 
|level37_level_requirement = 97
|level37_mana_cost = 44
+
|level37_cost1_amount = 44
|level37_stat_text = Maximum 10 Raised Zombies<br>Raised Zombies' Slam Attack has 130% increased Cooldown Recovery Speed<br>Minions have 65% more Life
+
|level37_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 130% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 130% increased Area of Effect
 
|level37_stat1_id = base_number_of_zombies_allowed
 
|level37_stat1_id = base_number_of_zombies_allowed
|level37_stat1_value = 10
+
|level37_stat1_value = 8
 
|level37_stat2_id = display_minion_monster_level
 
|level37_stat2_id = display_minion_monster_level
 
|level37_stat2_value = 97
 
|level37_stat2_value = 97
 
|level37_stat3_id = zombie_slam_cooldown_speed_+%
 
|level37_stat3_id = zombie_slam_cooldown_speed_+%
 
|level37_stat3_value = 130
 
|level37_stat3_value = 130
|level37_stat4_id = active_skill_minion_life_+%_final
+
|level37_stat4_id = zombie_slam_area_of_effect_+%
|level37_stat4_value = 65
+
|level37_stat4_value = 130
 
|level38 = True
 
|level38 = True
 
|level38_level_requirement = 98
 
|level38_level_requirement = 98
|level38_mana_cost = 44
+
|level38_cost1_amount = 44
|level38_stat_text = Maximum 10 Raised Zombies<br>Raised Zombies' Slam Attack has 132% increased Cooldown Recovery Speed<br>Minions have 66% more Life
+
|level38_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 132% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 132% increased Area of Effect
 
|level38_stat1_id = base_number_of_zombies_allowed
 
|level38_stat1_id = base_number_of_zombies_allowed
|level38_stat1_value = 10
+
|level38_stat1_value = 8
 
|level38_stat2_id = display_minion_monster_level
 
|level38_stat2_id = display_minion_monster_level
 
|level38_stat2_value = 98
 
|level38_stat2_value = 98
 
|level38_stat3_id = zombie_slam_cooldown_speed_+%
 
|level38_stat3_id = zombie_slam_cooldown_speed_+%
 
|level38_stat3_value = 132
 
|level38_stat3_value = 132
|level38_stat4_id = active_skill_minion_life_+%_final
+
|level38_stat4_id = zombie_slam_area_of_effect_+%
|level38_stat4_value = 66
+
|level38_stat4_value = 132
 
|level39 = True
 
|level39 = True
 
|level39_level_requirement = 99
 
|level39_level_requirement = 99
|level39_mana_cost = 44
+
|level39_cost1_amount = 44
|level39_stat_text = Maximum 10 Raised Zombies<br>Raised Zombies' Slam Attack has 134% increased Cooldown Recovery Speed<br>Minions have 67% more Life
+
|level39_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 134% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 134% increased Area of Effect
 
|level39_stat1_id = base_number_of_zombies_allowed
 
|level39_stat1_id = base_number_of_zombies_allowed
|level39_stat1_value = 10
+
|level39_stat1_value = 8
 
|level39_stat2_id = display_minion_monster_level
 
|level39_stat2_id = display_minion_monster_level
 
|level39_stat2_value = 99
 
|level39_stat2_value = 99
 
|level39_stat3_id = zombie_slam_cooldown_speed_+%
 
|level39_stat3_id = zombie_slam_cooldown_speed_+%
 
|level39_stat3_value = 134
 
|level39_stat3_value = 134
|level39_stat4_id = active_skill_minion_life_+%_final
+
|level39_stat4_id = zombie_slam_area_of_effect_+%
|level39_stat4_value = 67
+
|level39_stat4_value = 134
 
|level40 = True
 
|level40 = True
 
|level40_level_requirement = 100
 
|level40_level_requirement = 100
|level40_mana_cost = 44
+
|level40_cost1_amount = 44
|level40_stat_text = Maximum 11 Raised Zombies<br>Raised Zombies' Slam Attack has 136% increased Cooldown Recovery Speed<br>Minions have 68% more Life
+
|level40_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 136% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 136% increased Area of Effect
 
|level40_stat1_id = base_number_of_zombies_allowed
 
|level40_stat1_id = base_number_of_zombies_allowed
|level40_stat1_value = 11
+
|level40_stat1_value = 8
 
|level40_stat2_id = display_minion_monster_level
 
|level40_stat2_id = display_minion_monster_level
 
|level40_stat2_value = 100
 
|level40_stat2_value = 100
 
|level40_stat3_id = zombie_slam_cooldown_speed_+%
 
|level40_stat3_id = zombie_slam_cooldown_speed_+%
 
|level40_stat3_value = 136
 
|level40_stat3_value = 136
|level40_stat4_id = active_skill_minion_life_+%_final
+
|level40_stat4_id = zombie_slam_area_of_effect_+%
|level40_stat4_value = 68
+
|level40_stat4_value = 136
 
|level1_intelligence_requirement = 0
 
|level1_intelligence_requirement = 0
 
|level1_experience = 0
 
|level1_experience = 0
Line 547: Line 563:
 
|level21_intelligence_requirement = 159
 
|level21_intelligence_requirement = 159
 
|release_version = 0.6.11
 
|release_version = 0.6.11
  +
|quest_reward1_type = quest
  +
|quest_reward1_quest = Enemy at the Gate
  +
|quest_reward1_quest_id = a1q1
  +
|quest_reward1_act = 1
  +
|quest_reward1_class_ids = Witch
  +
|quest_reward2_type = vendor
  +
|quest_reward2_quest = Enemy at the Gate
  +
|quest_reward2_quest_id = a1q1
  +
|quest_reward2_act = 1
  +
|quest_reward2_class_ids = Scion,Templar,Witch
  +
|quest_reward2_npc = Nessa
  +
|quest_reward3_type = vendor
  +
|quest_reward3_quest = A Fixture of Fate
  +
|quest_reward3_quest_id = a3q12
  +
|quest_reward3_act = 3
  +
|quest_reward3_npc = Siosa
  +
|quest_reward4_type = vendor
  +
|quest_reward4_quest = Fallen from Grace
  +
|quest_reward4_quest_id = a6q4
  +
|quest_reward4_act = 6
  +
|quest_reward4_npc = Lilly Roth
 
}}
 
}}
   
  +
'''Raise Zombie''' is a [[spell]] that uses a corpse to summon an allied zombie [[minion]].
 
  +
'''Raise Zombie''' is a [[spell]] that consumes a corpse to summon an allied zombie [[minion]]. Zombies attack using melee attacks and an [[area of effect]] slam.
   
 
==Skill functions and interactions==
 
==Skill functions and interactions==
Line 557: Line 595:
   
 
* '''Zombie Limit''': The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
 
* '''Zombie Limit''': The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
  +
  +
*'''Zombie Attack''': Despite the tooltip claims the zombie attack is a [[Slam]] skill (internal id: [[Skill:ZombieSlam|ZombieSlam]]), it cannot be supported by {{il|Fist of War Support|Fist of War}}, but can be supported by {{il|Melee Splash Support|Melee Splash}}, although Melee Splash can only support melee [[strike]] skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
   
 
==Gem level progression==
 
==Gem level progression==
 
{{Skill progression
 
{{Skill progression
|c1_abbr = Maximum<br>Zombies
+
|c1_abbr = Maximum<br>Zombies
|c1_header = Maximum x Raised Zombies
+
|c1_header = Maximum x Raised Zombies
|c1_pattern_extract = Maximum (%d+) Raised Zombies
+
|c1_pattern_extract = Maximum (%d+) Raised Zombies
|c1_pattern_value = %d
+
|c1_pattern_value = %d
|c2_abbr = Cooldown<br>Recovery
+
|c2_abbr = Slam CDR
|c2_header = Raised Zombies' Slam Attack has x% increased Cooldown Recovery Speed
+
|c2_header = Raised Zombies' Slam Attack has x% increased Cooldown Recovery Rate
|c2_pattern_extract = Raised Zombies' Slam Attack has (%d+)%% increased Cooldown Recovery Speed
+
|c2_pattern_extract = Raised Zombies' Slam Attack has (%d+)%% increased Cooldown Recovery Rate
|c2_pattern_value = %d%%
+
|c2_pattern_value = %d%%
|c3_abbr = more Life
+
|c3_abbr = Slam AoE
|c3_header = Minions have x% more Life
+
|c3_header = Raised Zombies' Slam Attack has x% increased Area of Effect
|c3_pattern_extract = Minions have (%d+)%% more Life
+
|c3_pattern_extract = Raised Zombies' Slam Attack has (%d+)%% increased Area of Effect
|c3_pattern_value = %d%%
+
|c3_pattern_value = %d%%
 
}}
 
}}
   
 
{{Item acquisition}}
 
{{Item acquisition}}
   
  +
==Base items==
{{Skill threshold jewel list|stat_id=jewel_zombie}}
 
  +
The following base [[item]]s are related to Zombies:
  +
{{Query base items
  +
|where=items.stat_text LIKE "%Raise%Zombie%"
  +
AND items.class NOT LIKE "%Active%Skill%Gem%"
  +
|large=1
  +
|level=1
  +
|stat=1
  +
}}
   
==Unique items==
+
==Unique items==
  +
The following [[unique item]]s are related to Zombies:
 
{{Query unique items
 
{{Query unique items
|where = items.stat_text LIKE "%Raise%Zombie%"
+
|where=items.stat_text LIKE "%Raise%Zombie%"
 
|large=1
 
|large=1
 
|base_item=1
 
|base_item=1
 
|level=1
 
|level=1
 
|stat=1
 
|stat=1
  +
}}
  +
==Related mods==
  +
The following non-unique item mods are related to Zombie:
  +
{{modifier table
  +
|q_tables=mod_stats, spawn_weights
  +
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
  +
|q_where=
  +
(mod_stats.id LIKE "%Zombie%" OR mod_stats.id LIKE "%Zombies%") AND spawn_weights.weight > 0 AND mods.generation_type NOT LIKE "10" AND domain = 1
  +
|stat_text=1
  +
|spawn_weights=1
  +
|level=1
  +
|generation_type=1
  +
|group=1
 
}}
 
}}
   
  +
===Delve Drop-only modifiers===
  +
The following mods are related to Zombie and only able to drop from specific Delve node:
  +
{{Modifier table
  +
|q_tables=mod_stats, spawn_weights
  +
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID
  +
|q_where=(mod_stats.id LIKE "%Zombie%" OR mod_stats.id LIKE "%Zombies%") AND mods.domain=1 AND mods.generation_type=1 AND mods.name="Subterranean"
  +
|stat_text=1
  +
|required_level=1
  +
|generation_type=1
  +
}}
 
{{Skill enchantment modifier list|query=mods.generation_type=10 AND mods.stat_text_raw LIKE "%Zombie%"}}
 
{{Skill enchantment modifier list|query=mods.generation_type=10 AND mods.stat_text_raw LIKE "%Zombie%"}}
   
==Zombie stats==
+
==Monster stats==
  +
{{Monster infobox
{{Ombox|type=content|text=The data below is datamined and may be incorrect.}}
 
  +
|where=metadata_id="Metadata/Monsters/RaisedZombies/RaisedZombieStandard"
 
  +
|level=70
Mods:
 
  +
|is_minion=1
* {{Ml|MonsterImplicitDamageReduction1}}
 
  +
|difficulty=endgame
* {{Ml|MonsterSpeedAndDamageFixupComplete}}
 
  +
}}
* {{Ml|RaiseZombieStunThreshold}}
 
  +
{{clear}}
Resistances:
 
* 40% elemental resistance
 
* 20% chaos resistance
 
 
{| class="wikitable sortable"
 
! Level
 
! Life
 
! Attack<br>Speed
 
! Damage
 
|-
 
! 1
 
| 43
 
| 0.85
 
| 9&ndash;22
 
|-
 
! 2
 
| 51
 
| 0.85
 
| 9&ndash;22
 
|-
 
! 3
 
| 66
 
| 0.85
 
| 10&ndash;25
 
|-
 
! 4
 
| 94
 
| 0.85
 
| 15&ndash;37
 
|-
 
! 5
 
| 140
 
| 0.85
 
| 21&ndash;52
 
|-
 
! 6
 
| 196
 
| 0.85
 
| 27&ndash;67
 
|-
 
! 7
 
| 267
 
| 0.85
 
| 36&ndash;90
 
|-
 
! 8
 
| 357
 
| 0.85
 
| 48&ndash;120
 
|-
 
! 9
 
| 466
 
| 0.85
 
| 61&ndash;152
 
|-
 
! 10
 
| 601
 
| 0.85
 
| 79&ndash;197
 
|-
 
! 11
 
| 765
 
| 0.85
 
| 100&ndash;250
 
|-
 
! 12
 
| 966
 
| 0.85
 
| 126&ndash;315
 
|-
 
! 13
 
| 1208
 
| 0.85
 
| 159&ndash;397
 
|-
 
! 14
 
| 1504
 
| 0.85
 
| 196&ndash;490
 
|-
 
! 15
 
| 1861
 
| 0.85
 
| 244&ndash;610
 
|-
 
! 16
 
| 2292
 
| 0.85
 
| 303&ndash;757
 
|-
 
! 17
 
| 2810
 
| 0.85
 
| 372&ndash;930
 
|-
 
! 18
 
| 3432
 
| 0.85
 
| 457&ndash;1142
 
|-
 
! 19
 
| 3980
 
| 0.85
 
| 532&ndash;1330
 
|-
 
! 20
 
| 4607
 
| 0.85
 
| 619&ndash;1547
 
|-
 
! 21
 
| 5077
 
| 0.85
 
| 684&ndash;1710
 
|-
 
! 22
 
| 5589
 
| 0.85
 
| 756&ndash;1890
 
|-
 
! 23
 
| 6148
 
| 0.85
 
| 834&ndash;2085
 
|-
 
! 24
 
| 6760
 
| 0.85
 
| 921&ndash;2302
 
|-
 
! 25
 
| 7428
 
| 0.85
 
| 1015&ndash;2537
 
|-
 
! 26
 
| 8157
 
| 0.85
 
| 1119&ndash;2797
 
|-
 
! 27
 
| 8953
 
| 0.85
 
| 1233&ndash;3082
 
|-
 
! 28
 
| 9825
 
| 0.85
 
| 1357&ndash;3392
 
|-
 
! 29
 
| 10773
 
| 0.85
 
| 1494&ndash;3735
 
|-
 
! 30
 
| 11809
 
| 0.85
 
| 1644&ndash;4110
 
|}
 
   
 
==Zombie limit==
 
==Zombie limit==
By default, the player can summon up to three zombies at a given time. This limit can be increased with certain passive skills or items.
+
By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.
   
 
===Passive skills===
 
===Passive skills===
 
The following [[passive skills]] increase the player's zombie limit:
 
The following [[passive skills]] increase the player's zombie limit:
 
{{Query base passive skills
 
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%zombie%"
 
}}
 
 
===Ascendancy passive skills===
 
{{Query ascendancy passive skills
 
 
|where=passive_skill_stats.id LIKE "%zombie%"
 
|where=passive_skill_stats.id LIKE "%zombie%"
 
}}
 
}}
Line 782: Line 690:
 
|stat=1
 
|stat=1
 
}}
 
}}
  +
===Mods===
  +
Amulets can have an influence mod {{ml|MaximumZombiesUber1}} to have {{c|mod|+1 to maximum number of Raised Zombies}}. Alternatively, similar mod {{ml|MaximumMinionCountAmuletZombieDelve}} can be found on non-influenced amulets that drop in specific [[Delve]] node. Lastly, {{il|Undying Flesh Talisman}} has the implicit {{ml|TalismanAdditionalZombie|display=stat_text}}. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using [[Jorgin]]'s crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to do so.
   
  +
In addition, another Delve drop-only mod {{ml|MaximumMinionCountZombieDelve}} can be found on certain body armour. There are other mod ({{ml|JunMasterMaximumZombieAndSkeleton1}}) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.
===Catarina===
 
[[Catarina, Master of the Dead]] provides the following crafting mod for [[body armour]]:
 
{{c|mod|+1 to Maximum number of Zombies}}.
 
   
 
[[Jun, Veiled Master]] can [[Veiled mod|unveil]] a crafting mod for [[Helmets]]:
 
[[Jun, Veiled Master]] can [[Veiled mod|unveil]] a crafting mod for [[Helmets]]:
  +
{{ml|JunMaster2MaximumZombieAndSkeleton1_|display=verbose}}
+1 to maximum number of raised zombies and skeletons.
 
   
 
===Total===
 
===Total===
Players can have a theoretical maximum of 24 (26 if using items exclusive to the [[Talisman league]]) zombies at once:
+
Players can have a maximum of 18 (19 if using talisman ) zombies at once:
  +
*6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
*3 from the skill gem
 
*5 from passive skills
+
*2 from passive skills
  +
*1 from a body armour
*2 from the Flesh Binder Necromancer Ascendancy node
 
*1 from a body armour with Catarina's mod
+
*1 from Jun's veiled mod on helmet
  +
*1 from amulet (2 from {{il|Eyes of the Greatwolf}} that has the correct implicit {{ml|TalismanAdditionalZombie|display=stat_text}}, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above)
*1 from Jun's veiled mod
 
*14 from unique items:
+
*7 from unique items:
 
**2 from dual wielding {{il|Midnight Bargain}}
 
**2 from dual wielding {{il|Midnight Bargain}}
  +
**5 from {{il|The Baron}} with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength ''may'' be reached by some build)
**1 from {{il|Bones of Ullr}}
 
**2 from {{il|Eyes of the Greatwolf}}
 
**9 from {{il|The Baron}} with 2700 Strength
 
 
{{Skill microtransaction list}}
 
   
 
==Achievements==
 
==Achievements==
Line 811: Line 715:
 
! Name !! Description
 
! Name !! Description
 
|-
 
|-
| Zombie Horde <br> [[File:Zombie_Horde_achievement_icon.jpg]]||Have 9 Raised Zombies at the same time.
+
| Zombie Horde <br> [[File:Zombie Horde achievement icon.jpg]]||Have 9 Raised Zombies at the same time.
 
|}
 
|}
  +
  +
{{Skill microtransaction list|query=
  +
items.class_id="Microtransaction"
  +
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
  +
AND (
  +
BINARY items.name LIKE "%Raise Zombie%"
  +
OR items.description LIKE "%raise%zombie%"
  +
)
  +
}}
   
 
==Version history==
 
==Version history==
  +
{{Version history table header}}
{{VersionHistoryTable}}
 
{{VersionHistoryRow|3.2.0}}
+
{{Version history table row|3.10.0}}
  +
* The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
  +
* Zombie behaviour while idle and near the player is now less chaotic.
  +
* The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
  +
{{Version history table row|3.9.0}}
  +
* The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
  +
* Base Zombie damage has been reduced by approximately 25% at all gem levels.
  +
* No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
  +
* Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
  +
{{Version history table row|3.8.0}}
  +
* Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  +
* Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  +
* Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
  +
* Raise Zombie's threshold jewel, {{il|Violent Dead}}, Can no longer drop or be obtained from quests..
  +
{{Version history table row|3.2.0}}
 
* The Slam skill used by Raised Zombies can no longer be evaded.
 
* The Slam skill used by Raised Zombies can no longer be evaded.
{{VersionHistoryRow|2.6.0}}
+
{{Version history table row|3.0.0}}
  +
* Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
  +
{{Version history table row|2.6.0}}
 
* Now have a melee attack range of 9 on their basic attack (up from 4).
 
* Now have a melee attack range of 9 on their basic attack (up from 4).
 
* Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
 
* Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
{{VersionHistoryRow|2.5.0}}
+
{{Version history table row|2.5.0}}
 
* Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.<ref name="2.5.0"/>
 
* Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.<ref name="2.5.0"/>
{{VersionHistoryRow|2.1.0}}
+
{{Version history table row|2.1.0}}
 
* Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
 
* Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
{{VersionHistoryRow|1.2.4}}
+
{{Version history table row|1.2.4}}
 
* Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
 
* Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
{{VersionHistoryRow|1.2.0}}
+
{{Version history table row|1.2.0}}
 
* Raised zombies now have 13% more life.
 
* Raised zombies now have 13% more life.
{{VersionHistoryRow|1.0.6}}
+
{{Version history table row|1.0.6}}
 
* The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
 
* The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
* The damage of {{il|Raise Zombie}} has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
+
* The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
{{VersionHistoryRow|0.9.12}}
+
{{Version history table row|0.9.12}}
 
* The skill gem now allows three zombies to be raised, regardless of level. <br>The passive tree allows up to five additional zombies.
 
* The skill gem now allows three zombies to be raised, regardless of level. <br>The passive tree allows up to five additional zombies.
 
* Their life has been reduced by 30% and they now have Armour.
 
* Their life has been reduced by 30% and they now have Armour.
 
* The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
 
* The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
{{VersionHistoryRow|0.7.1}}
+
{{Version history table row|0.9.1}}
  +
* Changed Raised Zombies to not decay over time automatically.
  +
{{Version history table row|0.7.1}}
 
* Reduced number of raised zombies per level
 
* Reduced number of raised zombies per level
 
* Rebalanced raised zombies to be a lot more powerful
 
* Rebalanced raised zombies to be a lot more powerful
{{VersionHistoryRow|0.6.11}}
+
{{Version history table row|0.6.11}}
 
* Added skills: Raise Zombie, Detonate Dead, Cold Snap
 
* Added skills: Raise Zombie, Detonate Dead, Cold Snap
 
|}
 
|}

Latest revision as of 22:39, 14 July 2021

Raise ZombieSpell, Minion
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement Speed
Raised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos Damage
Maximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill iconRaise Zombie inventory icon
Acquisition
Area level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie

Raise Zombie skill screenshot


Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

Skill functions and interactions[ | ]

  • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
  • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
  • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
  • Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of War Support inventory iconFist of WarFist of War SupportSlam, Attack, Melee, AoE, Support
    Icon: X
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills have 1% reduced Attack Speed
    Supported Skills deal 3% increased Damage
    Ancestrally Boosted Slams have 0.5% reduced Enemy Stun Threshold
    Ancestrally Boosted Slams deal (70-98)% more Damage with Hits
    Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments
    Ancestrally Boosted Slams have (40-59)% increased Area of Effect
    Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
    Ancestral Boost does not apply to repeats of the Attack
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Fist of War Support inventory icon
    , but can be supported by Melee Splash Support inventory iconMelee SplashMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
    Supported Skills deal Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    Melee Splash Support inventory icon
    , although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.

Gem level progression[ | ]

LevelRequired LevelRequired IntelligenceMana
Cost
Maximum
Zombies
Slam CDRSlam AoEExp.Total Exp.
110103N/AN/A00
2201134%4%7070
34161238%8%308378
472213312%12%15541932
5113114416%16%66678599
6164116420%20%2604734646
7205018424%24%4972584371
8245821428%28%95714180085
9286724432%32%169595349680
10327526436%36%283759633439
11368328440%40%4539961087435
12409230544%44%7031281790563
134410031548%48%10612232851786
144810932552%52%20658704917656
155211733556%56%25071107424766
165612534560%60%579893613223702
176013435564%64%1508391928307621
186414236668%68%2779273556100356
196714837672%72%4386973999970095
207015538676%76%242081556342051651
217215938680%80%N/AN/A
2274N/A38684%84%N/AN/A
2376N/A38688%88%N/AN/A
2478N/A39692%92%N/AN/A
2580N/A40796%96%N/AN/A
2682N/A407100%100%N/AN/A
2784N/A417104%104%N/AN/A
2886N/A427108%108%N/AN/A
2988N/A427112%112%N/AN/A
3090N/A427116%116%N/AN/A
3191N/A437118%118%N/AN/A
3292N/A437120%120%N/AN/A
3393N/A447122%122%N/AN/A
3494N/A448124%124%N/AN/A
3595N/A448126%126%N/AN/A
3696N/A448128%128%N/AN/A
3797N/A448130%130%N/AN/A
3898N/A448132%132%N/AN/A
3999N/A448134%134%N/AN/A
40100N/A448136%136%N/AN/A

Item acquisition
Questionmark

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientGeneral
Notes
Type
8Divination card inventory iconDying AnguishDying Anguish card artDivination card frameDying Anguish8Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
Divination card inventory icon
random level 19 gem with 19% alternative qualityAutomatic
1Gemcutter's Incubator inventory iconGemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item
Item drops after killing # monsters
Quality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Gemcutter's Incubator inventory icon
random superior gemAutomatic
6Divination card inventory iconThe FoxThe Fox card artDivination card frameThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Divination card inventory icon
random level 20 gemAutomatic
6Divination card inventory iconThe SummonerThe Summoner card artDivination card frameThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Divination card inventory icon
random superior Minion gem with 20% qualityAutomatic
13Divination card inventory iconThe CataclysmThe Cataclysm card artDivination card frameThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Divination card inventory icon
random corrupted level 21 Spell gemAutomatic
3Divination card inventory iconGemcutter's PromiseGemcutter's Promise card artDivination card frameGemcutter's Promise3Superior Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Divination card inventory icon
random superior gem with 20% qualityAutomatic
1Divination card inventory iconThe VoidThe Void card artDivination card frameThe Void1Reach into the Void and claim your prize.Divination card inventory iconrandom divination card set exchangeAutomatic

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Base items[ | ]

The following base items are related to Zombies:

ItemLvl.Stats
Undying Flesh TalismanUndying Flesh Talisman inventory iconUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us.
'Sleep when you are dead,' our fathers told us.
To the First Ones, the slumbering and the corpse
are one and the same.
- The Wolven King
Undying Flesh Talisman inventory icon
1+1 to maximum number of Raised ZombiesCorrupted

Unique items[ | ]

The following unique items are related to Zombies:

ItemBase ItemLvl.Stats
Bones of UllrBones of Ullr inventory iconBones of Ullr
Silk Slippers
Quality: +20%
Energy Shield: (24-27)
Requires Level 22, 42 Int(40-60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5-15)% increased Movement Speed
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
The dead man walks where
the living fear to tread.
Bones of Ullr inventory icon
Silk Slippers22(40-60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5-15)% increased Movement Speed
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
The BaronThe Baron inventory iconThe Baron
Close Helmet
Quality: +20%
Armour: 156
Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
The Baron inventory icon
Close Helmet26+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's DecreeQueen's Decree inventory iconQueen's Decree
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
Queen's Decree inventory icon
Ornate Sword27+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Umbilicus ImmortalisUmbilicus Immortalis inventory iconUmbilicus Immortalis
Leather Belt
Requires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks apply to your Raised Zombies and Spectres
"The power of rebirth rivals that of immortality."
- Icius Perandus, Antiquities Collection, Item 3
Umbilicus Immortalis inventory icon
Leather Belt30+(25-40) to maximum Life(8-12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks apply to your Raised Zombies and Spectres
Aukuna's WillAukuna's Will inventory iconAukuna's Will
Clasped Mitts
Quality: +20%
Evasion: (125-153)
Energy Shield: (24-29)
Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
The Black Sekhema's trial had only just begun.
Aukuna's Will inventory icon
Clasped Mitts31+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Replica Earendel's EmbraceReplica Earendel's Embrace inventory iconReplica Earendel's Embrace
Grinning Fetish
Sceptre
Quality: +20%
Physical Damage: 28.8-43.2
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 11
Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
"Lord of Bone, Lord of Flesh, yet all that we can
master turns to ash."
- Researcher Arn
Replica Earendel's Embrace inventory icon
Grinning Fetish3518% increased Elemental Damage+(20-30) to all Attributes
Minions deal (30-40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
Queen's EscapeQueen's Decree inventory iconQueen's Escape
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods.
Queen's Decree inventory icon
Ornate Sword38+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Midnight BargainMidnight Bargain inventory iconMidnight Bargain
Engraved Wand
Wand
Quality: +20%
Physical Damage: 25.2-45.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
Midnight Bargain inventory icon
Engraved Wand40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the GreatwolfEyes of the Greatwolf inventory iconEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
Greatwolf Talisman52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
Femurs of the SaintsFemurs of the Saints inventory iconFemurs of the Saints
Primordial Staff
Staff
Quality: +20%
Physical Damage: 66-198
Critical Strike Chance: 6.20%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
Minions deal (60-80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
"They spent a lifetime in the service of God,
only to spend eternity in the service of me."
- Kadavrus, Surgeon to the Umbra
Femurs of the Saints inventory icon
Primordial Staff58+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
Minions deal (60-80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
Rotting LegionRotting Legion inventory iconRotting Legion
Loricated Ringmail
Quality: +20%
Armour: (715-845)
Energy Shield: (138-163)
Movement Speed: -5%
Requires Level 58, 84 Str, 84 IntSocketed Gems are Supported by Level 1 Meat Shield
(100-140)% increased Armour and Energy Shield
+(50-80) to maximum Life
(5-8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
A glacier of putrid meat, crushing mountains and valleys alike.
Rotting Legion inventory icon
Loricated Ringmail58Socketed Gems are Supported by Level 1 Meat Shield
(100-140)% increased Armour and Energy Shield
+(50-80) to maximum Life
(5-8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
Mon'tregul's GraspMon'tregul's Grasp inventory iconMon'tregul's Grasp
Void Sceptre
Sceptre
Quality: +20%
Physical Damage: 60-91.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80-100)% more Physical Damage
With death as my ally, all the world is within my grasp.
Mon'tregul's Grasp inventory icon
Void Sceptre6840% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80-100)% more Physical Damage

Related mods[ | ]

The following non-unique item mods are related to Zombie:

NameGeneration TypeGroupFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
EldritchPrefixMaximumMinionCount68+1 to maximum number of Raised Zombiesamulet_elder 800
default 0

Delve Drop-only modifiers[ | ]

The following mods are related to Zombie and only able to drop from specific Delve node:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SubterraneanPrefix60+1 to maximum number of Raised Zombies
SubterraneanPrefix60+1 to maximum number of Raised Zombies

Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Enchantment Raise Zombie Damage 166Raised Zombies deal 25% increased Damagehelmet 100
default 0
Enchantment Raise Zombie Damage 275Raised Zombies deal 40% increased Damagehelmet 100
default 0
Enchantment Zombie Attack Speed 166Raised Zombies have 10% increased Attack Speedhelmet 100
default 0
Enchantment Zombie Attack Speed 275Raised Zombies have 15% increased Attack Speedhelmet 100
default 0
Enchantment Zombie Elemental Resistances 166Raised Zombies have +24% to Elemental Resistanceshelmet 100
default 0
Enchantment Zombie Elemental Resistances 275Raised Zombies have +36% to Elemental Resistanceshelmet 100
default 0

Monster stats[ | ]

Zombie limit[ | ]

By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.

Passive skills[ | ]

The following passive skills increase the player's zombie limit:

NameStats
Death Attunement
Deathattunement passive skill icon
+1 to Maximum number of Spectres
Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons [1]
Lord of the Dead
Lordofthedead passive skill icon
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 15% increased Damage [1]

Unique items[ | ]

The following unique items affect the player's zombie limit:

ItemBase ItemLvl.Stats
The BaronThe Baron inventory iconThe Baron
Close Helmet
Quality: +20%
Armour: 156
Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
The Baron inventory icon
Close Helmet26+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's DecreeQueen's Decree inventory iconQueen's Decree
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
Queen's Decree inventory icon
Ornate Sword27+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Queen's EscapeQueen's Decree inventory iconQueen's Escape
Ornate Sword
Two Hand Sword
Quality: +20%
Physical Damage: 36-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 13
Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The soldiers stormed her throne room.
The guards held them at bay.
The peasants overwhelmed the guards.
The nobles paid for their lives.
The nobles took her throne,
and so she fled to the woods.
Queen's Decree inventory icon
Ornate Sword38+185 to Accuracy RatingMinions have (30-40)% increased maximum Life
Minions have (80-100)% increased Movement Speed
(150-200)% increased Skeleton Duration
25% increased Strength Requirement
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Midnight BargainMidnight Bargain inventory iconMidnight Bargain
Engraved Wand
Wand
Quality: +20%
Physical Damage: 25.2-45.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
Midnight Bargain inventory icon
Engraved Wand40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the GreatwolfEyes of the Greatwolf inventory iconEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4Requires Level 52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
I am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
Eyes of the Greatwolf inventory icon
Greatwolf Talisman52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubled
Corrupted
Mon'tregul's GraspMon'tregul's Grasp inventory iconMon'tregul's Grasp
Void Sceptre
Sceptre
Quality: +20%
Physical Damage: 60-91.2
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80-100)% more Physical Damage
With death as my ally, all the world is within my grasp.
Mon'tregul's Grasp inventory icon
Void Sceptre6840% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80-100)% more Physical Damage

Mods[ | ]

Amulets can have an influence mod EldritchEldritch
Prefix
+1 to maximum number of Raised Zombies
to have +1 to maximum number of Raised Zombies. Alternatively, similar mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies
can be found on non-influenced amulets that drop in specific Delve node. Lastly, Undying Flesh Talisman inventory iconUndying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us.
'Sleep when you are dead,' our fathers told us.
To the First Ones, the slumbering and the corpse
are one and the same.
- The Wolven King
Undying Flesh Talisman inventory icon
has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin's crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to do so.

In addition, another Delve drop-only mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies
can be found on certain body armour. There are other mod (ChosenChosen
Prefix
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.

Jun, Veiled Master can unveil a crafting mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)

Total[ | ]

Players can have a maximum of 18 (19 if using talisman ) zombies at once:

  • 6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
  • 2 from passive skills
  • 1 from a body armour
  • 1 from Jun's veiled mod on helmet
  • 1 from amulet (2 from Eyes of the Greatwolf inventory iconEyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4Requires Level 52
    <Two random talisman implicit modifiers>
    Projectiles Pierce 2 additional Targets
    +1 to maximum number of Raised Zombies
    (6-10)% increased Attack and Cast Speed
    (20-30)% increased Attack Damage
    (4-6)% chance to Freeze, Shock and Ignite
    50% of Cold Damage from Hits taken as Fire Damage
    50% of Cold Damage from Hits taken as Lightning Damage
    Gain (6-12)% of Physical Damage as Extra Damage of a random Element
    10% chance to gain an Endurance Charge on Kill
    50% of Fire Damage from Hits taken as Cold Damage
    50% of Fire Damage from Hits taken as Lightning Damage
    10% chance to gain a Frenzy Charge on Kill
    (15-25)% increased Global Defences
    (12-16)% increased Attributes
    (5-8)% increased Area of Effect
    (19-31)% increased Chaos Damage
    (20-30)% increased Cold Damage
    (40-50)% increased Global Critical Strike Chance
    +(24-36)% to Global Critical Strike Multiplier
    (25-35)% increased Damage
    (20-30)% increased Fire Damage
    (6-10)% increased Quantity of Items found
    (8-12)% increased maximum Life
    (20-30)% increased Lightning Damage
    (20-30)% increased maximum Mana
    (20-30)% increased Global Physical Damage
    50% of Lightning Damage from Hits taken as Cold Damage
    50% of Lightning Damage from Hits taken as Fire Damage
    Regenerate 2% of Life per second
    10% chance to gain a Power Charge on Kill
    (4-6)% additional Physical Damage Reduction
    (20-30)% increased Spell Damage
    Implicit Modifier magnitudes are doubled
    Corrupted
    I am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    Eyes of the Greatwolf inventory icon
    that has the correct implicit +1 to maximum number of Raised Zombies, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above)
  • 7 from unique items:
    • 2 from dual wielding Midnight Bargain inventory iconMidnight BargainMidnight Bargain
      Engraved Wand
      Wand
      Quality: +20%
      Physical Damage: 25.2-45.6
      Critical Strike Chance: 7.00%
      Attacks per Second: 1.50
      Weapon Range: 120
      Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
      Minions have (20-30)% increased Movement Speed
      Minions deal (50-70)% increased Damage
      +1 to maximum number of Raised Zombies
      +1 to maximum number of Skeletons
      +1 to maximum number of Spectres
      Reserves 30% of Life
      Cannot be used with Chaos Inoculation
      A chilling hush, a scraping sound
      Of things no more entombed in ground.
      A shambling horde is on its way
      To crush the very light of day.
      Midnight Bargain inventory icon
    • 5 from The Baron inventory iconThe BaronThe Baron
      Close Helmet
      Quality: +20%
      Armour: 156
      Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
      Minions have (10-20)% increased maximum Life
      Half of your Strength is added to your Minions
      +1 to maximum number of Raised Zombies per 500 Strength
      With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
      "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
      The Baron inventory icon
      with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)

Achievements[ | ]

If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Name Description
Zombie Horde
Zombie Horde achievement icon
Have 9 Raised Zombies at the same time.

Alternate skill effects

Raise Zombie has the following alternate skill effects:

ItemEffect(s)
Celestial Raise Zombie SkinCelestial Raise Zombie Skin inventory iconCelestial Raise Zombie SkinSkill Gem EffectYour Raised Zombies becomes Celestial.Celestial Raise Zombie Skin inventory iconYour Raised Zombies becomes Celestial.
Project Raise Zombie SkinProject Raise Zombie Skin inventory iconProject Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by a Project skin.Project Raise Zombie Skin inventory iconThe standard skin on your Raised Zombies are replaced by a Project skin.
Raise Mummy SkinRaise Mummy Skin inventory iconRaise Mummy SkinSkill Gem EffectYour Raised Zombies become animated mummiesRaise Mummy Skin inventory iconYour Raised Zombies become animated mummies

Version history[ | ]

Version Changes
3.10.0
  • The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
  • Zombie behaviour while idle and near the player is now less chaotic.
  • The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
3.9.0
  • The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem.
  • Base Zombie damage has been reduced by approximately 25% at all gem levels.
  • No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions).
  • Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20.
3.8.0
  • Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  • Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  • Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).
  • Raise Zombie's threshold jewel, Violent Dead inventory iconViolent DeadViolent Dead
    Cobalt Jewel
    Limited to: 2
    Radius: Medium
    Minions deal (10-15)% increased Damage
    With at least 40 Intelligence in Radius, Raised
    Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
    With at least 40 Intelligence in Radius, Raised Zombies' Slam
    Attack deals 30% increased Damage
    "Rage, malice, hunger - some traits are more easily carried across the barrier of death."
    - Kadavrus, Surgeon to the Umbra
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Violent Dead inventory icon
    , Can no longer drop or be obtained from quests..
3.2.0
  • The Slam skill used by Raised Zombies can no longer be evaded.
3.0.0
  • Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously.
2.6.0
  • Now have a melee attack range of 9 on their basic attack (up from 4).
  • Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
2.5.0
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.[1]
2.1.0
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
1.2.4
  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
1.2.0
  • Raised zombies now have 13% more life.
1.0.6
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
0.9.12
  • The skill gem now allows three zombies to be raised, regardless of level.
    The passive tree allows up to five additional zombies.
  • Their life has been reduced by 30% and they now have Armour.
  • The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
0.9.1
  • Changed Raised Zombies to not decay over time automatically.
0.7.1
  • Reduced number of raised zombies per level
  • Rebalanced raised zombies to be a lot more powerful
0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

References[ | ]

  1. "2.5.0 notes". Official Path of Exile website.