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Line 18: | Line 18: | ||
|cast_time = 0.85 |
|cast_time = 0.85 |
||
|required_level = 1 |
|required_level = 1 |
||
+ | |skill_cost1_type = mana |
||
+ | |quality_type1_weight = 50 |
||
+ | |quality_type1_stat_text = 1% increased Minion Maximum Life<br>1% increased Minion Movement Speed |
||
+ | |quality_type1_stat1_id = minion_maximum_life_+% |
||
+ | |quality_type1_stat1_value = 1000 |
||
+ | |quality_type1_stat2_id = minion_movement_speed_+% |
||
+ | |quality_type1_stat2_value = 1000 |
||
+ | |quality_type2_weight = 100 |
||
+ | |quality_type2_stat_text = Raised Zombies' Slam Attack has 2% increased Cooldown Recovery Rate |
||
+ | |quality_type2_stat1_id = zombie_slam_cooldown_speed_+% |
||
+ | |quality_type2_stat1_value = 2000 |
||
+ | |quality_type3_weight = 100 |
||
+ | |quality_type3_stat_text = Minions Regenerate 0.1% of Life per second |
||
+ | |quality_type3_stat1_id = minion_life_regeneration_rate_per_minute_% |
||
+ | |quality_type3_stat1_value = 6000 |
||
+ | |quality_type4_weight = 10 |
||
+ | |quality_type4_stat_text = Minions take Chaos Damage equal to 1% of their Life over one second when Raised<br>Minions gain 0.5% of Physical Damage as Extra Chaos Damage |
||
+ | |quality_type4_stat1_id = minions_take_%_of_life_as_chaos_damage_when_summoned_over_1_second |
||
+ | |quality_type4_stat1_value = 1000 |
||
+ | |quality_type4_stat2_id = minions_deal_%_of_physical_damage_as_additional_chaos_damage |
||
+ | |quality_type4_stat2_value = 500 |
||
|static_damage_effectiveness = 100 |
|static_damage_effectiveness = 100 |
||
|static_damage_multiplier = 100 |
|static_damage_multiplier = 100 |
||
Line 23: | Line 44: | ||
|static_stat1_id = display_minion_monster_type |
|static_stat1_id = display_minion_monster_type |
||
|static_stat1_value = 1 |
|static_stat1_value = 1 |
||
− | |stat_text = Maximum (3- |
+ | |stat_text = Maximum (3-6) Raised Zombies<br>Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has (0-76)% increased Area of Effect |
− | |quality_stat_text = 1% increased Minion Maximum Life<br>1% increased Minion Movement Speed |
||
− | |static_quality_stat1_id = minion_maximum_life_+% |
||
− | |static_quality_stat1_value = 1 |
||
− | |static_quality_stat2_id = minion_movement_speed_+% |
||
− | |static_quality_stat2_value = 1 |
||
|level1 = True |
|level1 = True |
||
|level1_level_requirement = 1 |
|level1_level_requirement = 1 |
||
− | | |
+ | |level1_cost1_amount = 10 |
|level1_stat_text = Maximum 3 Raised Zombies |
|level1_stat_text = Maximum 3 Raised Zombies |
||
|level1_stat1_id = base_number_of_zombies_allowed |
|level1_stat1_id = base_number_of_zombies_allowed |
||
Line 39: | Line 55: | ||
|level2 = True |
|level2 = True |
||
|level2_level_requirement = 2 |
|level2_level_requirement = 2 |
||
− | | |
+ | |level2_cost1_amount = 11 |
− | |level2_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 4% increased Cooldown Recovery |
+ | |level2_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 4% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 4% increased Area of Effect |
|level2_stat1_id = base_number_of_zombies_allowed |
|level2_stat1_id = base_number_of_zombies_allowed |
||
|level2_stat1_value = 3 |
|level2_stat1_value = 3 |
||
Line 47: | Line 63: | ||
|level2_stat3_id = zombie_slam_cooldown_speed_+% |
|level2_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level2_stat3_value = 4 |
|level2_stat3_value = 4 |
||
− | |level2_stat4_id = |
+ | |level2_stat4_id = zombie_slam_area_of_effect_+% |
− | |level2_stat4_value = |
+ | |level2_stat4_value = 4 |
|level3 = True |
|level3 = True |
||
|level3_level_requirement = 4 |
|level3_level_requirement = 4 |
||
− | | |
+ | |level3_cost1_amount = 12 |
− | |level3_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 8% increased Cooldown Recovery |
+ | |level3_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 8% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 8% increased Area of Effect |
|level3_stat1_id = base_number_of_zombies_allowed |
|level3_stat1_id = base_number_of_zombies_allowed |
||
|level3_stat1_value = 3 |
|level3_stat1_value = 3 |
||
Line 59: | Line 75: | ||
|level3_stat3_id = zombie_slam_cooldown_speed_+% |
|level3_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level3_stat3_value = 8 |
|level3_stat3_value = 8 |
||
− | |level3_stat4_id = |
+ | |level3_stat4_id = zombie_slam_area_of_effect_+% |
− | |level3_stat4_value = |
+ | |level3_stat4_value = 8 |
|level4 = True |
|level4 = True |
||
|level4_level_requirement = 7 |
|level4_level_requirement = 7 |
||
− | | |
+ | |level4_cost1_amount = 13 |
− | |level4_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 12% increased Cooldown Recovery |
+ | |level4_stat_text = Maximum 3 Raised Zombies<br>Raised Zombies' Slam Attack has 12% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 12% increased Area of Effect |
|level4_stat1_id = base_number_of_zombies_allowed |
|level4_stat1_id = base_number_of_zombies_allowed |
||
|level4_stat1_value = 3 |
|level4_stat1_value = 3 |
||
Line 71: | Line 87: | ||
|level4_stat3_id = zombie_slam_cooldown_speed_+% |
|level4_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level4_stat3_value = 12 |
|level4_stat3_value = 12 |
||
− | |level4_stat4_id = |
+ | |level4_stat4_id = zombie_slam_area_of_effect_+% |
− | |level4_stat4_value = |
+ | |level4_stat4_value = 12 |
|level5 = True |
|level5 = True |
||
|level5_level_requirement = 11 |
|level5_level_requirement = 11 |
||
− | | |
+ | |level5_cost1_amount = 14 |
− | |level5_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 16% increased Cooldown Recovery |
+ | |level5_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 16% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 16% increased Area of Effect |
|level5_stat1_id = base_number_of_zombies_allowed |
|level5_stat1_id = base_number_of_zombies_allowed |
||
|level5_stat1_value = 4 |
|level5_stat1_value = 4 |
||
Line 83: | Line 99: | ||
|level5_stat3_id = zombie_slam_cooldown_speed_+% |
|level5_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level5_stat3_value = 16 |
|level5_stat3_value = 16 |
||
− | |level5_stat4_id = |
+ | |level5_stat4_id = zombie_slam_area_of_effect_+% |
− | |level5_stat4_value = |
+ | |level5_stat4_value = 16 |
|level6 = True |
|level6 = True |
||
|level6_level_requirement = 16 |
|level6_level_requirement = 16 |
||
− | | |
+ | |level6_cost1_amount = 16 |
− | |level6_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 20% increased Cooldown Recovery |
+ | |level6_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 20% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 20% increased Area of Effect |
|level6_stat1_id = base_number_of_zombies_allowed |
|level6_stat1_id = base_number_of_zombies_allowed |
||
|level6_stat1_value = 4 |
|level6_stat1_value = 4 |
||
Line 95: | Line 111: | ||
|level6_stat3_id = zombie_slam_cooldown_speed_+% |
|level6_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level6_stat3_value = 20 |
|level6_stat3_value = 20 |
||
− | |level6_stat4_id = |
+ | |level6_stat4_id = zombie_slam_area_of_effect_+% |
− | |level6_stat4_value = |
+ | |level6_stat4_value = 20 |
|level7 = True |
|level7 = True |
||
|level7_level_requirement = 20 |
|level7_level_requirement = 20 |
||
− | | |
+ | |level7_cost1_amount = 18 |
− | |level7_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 24% increased Cooldown Recovery |
+ | |level7_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 24% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 24% increased Area of Effect |
|level7_stat1_id = base_number_of_zombies_allowed |
|level7_stat1_id = base_number_of_zombies_allowed |
||
|level7_stat1_value = 4 |
|level7_stat1_value = 4 |
||
Line 107: | Line 123: | ||
|level7_stat3_id = zombie_slam_cooldown_speed_+% |
|level7_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level7_stat3_value = 24 |
|level7_stat3_value = 24 |
||
− | |level7_stat4_id = |
+ | |level7_stat4_id = zombie_slam_area_of_effect_+% |
− | |level7_stat4_value = |
+ | |level7_stat4_value = 24 |
|level8 = True |
|level8 = True |
||
|level8_level_requirement = 24 |
|level8_level_requirement = 24 |
||
− | | |
+ | |level8_cost1_amount = 21 |
− | |level8_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 28% increased Cooldown Recovery |
+ | |level8_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 28% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 28% increased Area of Effect |
|level8_stat1_id = base_number_of_zombies_allowed |
|level8_stat1_id = base_number_of_zombies_allowed |
||
|level8_stat1_value = 4 |
|level8_stat1_value = 4 |
||
Line 119: | Line 135: | ||
|level8_stat3_id = zombie_slam_cooldown_speed_+% |
|level8_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level8_stat3_value = 28 |
|level8_stat3_value = 28 |
||
− | |level8_stat4_id = |
+ | |level8_stat4_id = zombie_slam_area_of_effect_+% |
− | |level8_stat4_value = |
+ | |level8_stat4_value = 28 |
|level9 = True |
|level9 = True |
||
|level9_level_requirement = 28 |
|level9_level_requirement = 28 |
||
− | | |
+ | |level9_cost1_amount = 24 |
− | |level9_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 32% increased Cooldown Recovery |
+ | |level9_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 32% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 32% increased Area of Effect |
|level9_stat1_id = base_number_of_zombies_allowed |
|level9_stat1_id = base_number_of_zombies_allowed |
||
|level9_stat1_value = 4 |
|level9_stat1_value = 4 |
||
Line 131: | Line 147: | ||
|level9_stat3_id = zombie_slam_cooldown_speed_+% |
|level9_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level9_stat3_value = 32 |
|level9_stat3_value = 32 |
||
− | |level9_stat4_id = |
+ | |level9_stat4_id = zombie_slam_area_of_effect_+% |
− | |level9_stat4_value = |
+ | |level9_stat4_value = 32 |
|level10 = True |
|level10 = True |
||
|level10_level_requirement = 32 |
|level10_level_requirement = 32 |
||
− | | |
+ | |level10_cost1_amount = 26 |
− | |level10_stat_text = Maximum |
+ | |level10_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 36% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 36% increased Area of Effect |
|level10_stat1_id = base_number_of_zombies_allowed |
|level10_stat1_id = base_number_of_zombies_allowed |
||
− | |level10_stat1_value = |
+ | |level10_stat1_value = 4 |
|level10_stat2_id = display_minion_monster_level |
|level10_stat2_id = display_minion_monster_level |
||
|level10_stat2_value = 32 |
|level10_stat2_value = 32 |
||
|level10_stat3_id = zombie_slam_cooldown_speed_+% |
|level10_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level10_stat3_value = 36 |
|level10_stat3_value = 36 |
||
− | |level10_stat4_id = |
+ | |level10_stat4_id = zombie_slam_area_of_effect_+% |
− | |level10_stat4_value = |
+ | |level10_stat4_value = 36 |
|level11 = True |
|level11 = True |
||
|level11_level_requirement = 36 |
|level11_level_requirement = 36 |
||
− | | |
+ | |level11_cost1_amount = 28 |
− | |level11_stat_text = Maximum |
+ | |level11_stat_text = Maximum 4 Raised Zombies<br>Raised Zombies' Slam Attack has 40% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 40% increased Area of Effect |
|level11_stat1_id = base_number_of_zombies_allowed |
|level11_stat1_id = base_number_of_zombies_allowed |
||
− | |level11_stat1_value = |
+ | |level11_stat1_value = 4 |
|level11_stat2_id = display_minion_monster_level |
|level11_stat2_id = display_minion_monster_level |
||
|level11_stat2_value = 36 |
|level11_stat2_value = 36 |
||
|level11_stat3_id = zombie_slam_cooldown_speed_+% |
|level11_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level11_stat3_value = 40 |
|level11_stat3_value = 40 |
||
− | |level11_stat4_id = |
+ | |level11_stat4_id = zombie_slam_area_of_effect_+% |
− | |level11_stat4_value = |
+ | |level11_stat4_value = 40 |
|level12 = True |
|level12 = True |
||
|level12_level_requirement = 40 |
|level12_level_requirement = 40 |
||
− | | |
+ | |level12_cost1_amount = 30 |
− | |level12_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 44% increased Cooldown Recovery |
+ | |level12_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 44% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 44% increased Area of Effect |
|level12_stat1_id = base_number_of_zombies_allowed |
|level12_stat1_id = base_number_of_zombies_allowed |
||
|level12_stat1_value = 5 |
|level12_stat1_value = 5 |
||
Line 167: | Line 183: | ||
|level12_stat3_id = zombie_slam_cooldown_speed_+% |
|level12_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level12_stat3_value = 44 |
|level12_stat3_value = 44 |
||
− | |level12_stat4_id = |
+ | |level12_stat4_id = zombie_slam_area_of_effect_+% |
− | |level12_stat4_value = |
+ | |level12_stat4_value = 44 |
|level13 = True |
|level13 = True |
||
|level13_level_requirement = 44 |
|level13_level_requirement = 44 |
||
− | | |
+ | |level13_cost1_amount = 31 |
− | |level13_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 48% increased Cooldown Recovery |
+ | |level13_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 48% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 48% increased Area of Effect |
|level13_stat1_id = base_number_of_zombies_allowed |
|level13_stat1_id = base_number_of_zombies_allowed |
||
|level13_stat1_value = 5 |
|level13_stat1_value = 5 |
||
Line 179: | Line 195: | ||
|level13_stat3_id = zombie_slam_cooldown_speed_+% |
|level13_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level13_stat3_value = 48 |
|level13_stat3_value = 48 |
||
− | |level13_stat4_id = |
+ | |level13_stat4_id = zombie_slam_area_of_effect_+% |
− | |level13_stat4_value = |
+ | |level13_stat4_value = 48 |
|level14 = True |
|level14 = True |
||
|level14_level_requirement = 48 |
|level14_level_requirement = 48 |
||
− | | |
+ | |level14_cost1_amount = 32 |
− | |level14_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 52% increased Cooldown Recovery |
+ | |level14_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 52% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 52% increased Area of Effect |
|level14_stat1_id = base_number_of_zombies_allowed |
|level14_stat1_id = base_number_of_zombies_allowed |
||
|level14_stat1_value = 5 |
|level14_stat1_value = 5 |
||
Line 191: | Line 207: | ||
|level14_stat3_id = zombie_slam_cooldown_speed_+% |
|level14_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level14_stat3_value = 52 |
|level14_stat3_value = 52 |
||
− | |level14_stat4_id = |
+ | |level14_stat4_id = zombie_slam_area_of_effect_+% |
− | |level14_stat4_value = |
+ | |level14_stat4_value = 52 |
|level15 = True |
|level15 = True |
||
|level15_level_requirement = 52 |
|level15_level_requirement = 52 |
||
− | | |
+ | |level15_cost1_amount = 33 |
− | |level15_stat_text = Maximum |
+ | |level15_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 56% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 56% increased Area of Effect |
|level15_stat1_id = base_number_of_zombies_allowed |
|level15_stat1_id = base_number_of_zombies_allowed |
||
− | |level15_stat1_value = |
+ | |level15_stat1_value = 5 |
|level15_stat2_id = display_minion_monster_level |
|level15_stat2_id = display_minion_monster_level |
||
|level15_stat2_value = 52 |
|level15_stat2_value = 52 |
||
|level15_stat3_id = zombie_slam_cooldown_speed_+% |
|level15_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level15_stat3_value = 56 |
|level15_stat3_value = 56 |
||
− | |level15_stat4_id = |
+ | |level15_stat4_id = zombie_slam_area_of_effect_+% |
− | |level15_stat4_value = |
+ | |level15_stat4_value = 56 |
|level16 = True |
|level16 = True |
||
|level16_level_requirement = 56 |
|level16_level_requirement = 56 |
||
− | | |
+ | |level16_cost1_amount = 34 |
− | |level16_stat_text = Maximum |
+ | |level16_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 60% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 60% increased Area of Effect |
|level16_stat1_id = base_number_of_zombies_allowed |
|level16_stat1_id = base_number_of_zombies_allowed |
||
− | |level16_stat1_value = |
+ | |level16_stat1_value = 5 |
|level16_stat2_id = display_minion_monster_level |
|level16_stat2_id = display_minion_monster_level |
||
|level16_stat2_value = 56 |
|level16_stat2_value = 56 |
||
|level16_stat3_id = zombie_slam_cooldown_speed_+% |
|level16_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level16_stat3_value = 60 |
|level16_stat3_value = 60 |
||
− | |level16_stat4_id = |
+ | |level16_stat4_id = zombie_slam_area_of_effect_+% |
− | |level16_stat4_value = |
+ | |level16_stat4_value = 60 |
|level17 = True |
|level17 = True |
||
|level17_level_requirement = 60 |
|level17_level_requirement = 60 |
||
− | | |
+ | |level17_cost1_amount = 35 |
− | |level17_stat_text = Maximum |
+ | |level17_stat_text = Maximum 5 Raised Zombies<br>Raised Zombies' Slam Attack has 64% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 64% increased Area of Effect |
|level17_stat1_id = base_number_of_zombies_allowed |
|level17_stat1_id = base_number_of_zombies_allowed |
||
− | |level17_stat1_value = |
+ | |level17_stat1_value = 5 |
|level17_stat2_id = display_minion_monster_level |
|level17_stat2_id = display_minion_monster_level |
||
|level17_stat2_value = 60 |
|level17_stat2_value = 60 |
||
|level17_stat3_id = zombie_slam_cooldown_speed_+% |
|level17_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level17_stat3_value = 64 |
|level17_stat3_value = 64 |
||
− | |level17_stat4_id = |
+ | |level17_stat4_id = zombie_slam_area_of_effect_+% |
− | |level17_stat4_value = |
+ | |level17_stat4_value = 64 |
|level18 = True |
|level18 = True |
||
|level18_level_requirement = 64 |
|level18_level_requirement = 64 |
||
− | | |
+ | |level18_cost1_amount = 36 |
− | |level18_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 68% increased Cooldown Recovery |
+ | |level18_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 68% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 68% increased Area of Effect |
|level18_stat1_id = base_number_of_zombies_allowed |
|level18_stat1_id = base_number_of_zombies_allowed |
||
|level18_stat1_value = 6 |
|level18_stat1_value = 6 |
||
Line 239: | Line 255: | ||
|level18_stat3_id = zombie_slam_cooldown_speed_+% |
|level18_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level18_stat3_value = 68 |
|level18_stat3_value = 68 |
||
− | |level18_stat4_id = |
+ | |level18_stat4_id = zombie_slam_area_of_effect_+% |
− | |level18_stat4_value = |
+ | |level18_stat4_value = 68 |
|level19 = True |
|level19 = True |
||
|level19_level_requirement = 67 |
|level19_level_requirement = 67 |
||
− | | |
+ | |level19_cost1_amount = 37 |
− | |level19_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 72% increased Cooldown Recovery |
+ | |level19_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 72% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 72% increased Area of Effect |
|level19_stat1_id = base_number_of_zombies_allowed |
|level19_stat1_id = base_number_of_zombies_allowed |
||
|level19_stat1_value = 6 |
|level19_stat1_value = 6 |
||
Line 251: | Line 267: | ||
|level19_stat3_id = zombie_slam_cooldown_speed_+% |
|level19_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level19_stat3_value = 72 |
|level19_stat3_value = 72 |
||
− | |level19_stat4_id = |
+ | |level19_stat4_id = zombie_slam_area_of_effect_+% |
− | |level19_stat4_value = |
+ | |level19_stat4_value = 72 |
|level20 = True |
|level20 = True |
||
|level20_level_requirement = 70 |
|level20_level_requirement = 70 |
||
− | | |
+ | |level20_cost1_amount = 38 |
− | |level20_stat_text = Maximum |
+ | |level20_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 76% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 76% increased Area of Effect |
|level20_stat1_id = base_number_of_zombies_allowed |
|level20_stat1_id = base_number_of_zombies_allowed |
||
− | |level20_stat1_value = |
+ | |level20_stat1_value = 6 |
|level20_stat2_id = display_minion_monster_level |
|level20_stat2_id = display_minion_monster_level |
||
|level20_stat2_value = 70 |
|level20_stat2_value = 70 |
||
|level20_stat3_id = zombie_slam_cooldown_speed_+% |
|level20_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level20_stat3_value = 76 |
|level20_stat3_value = 76 |
||
− | |level20_stat4_id = |
+ | |level20_stat4_id = zombie_slam_area_of_effect_+% |
− | |level20_stat4_value = |
+ | |level20_stat4_value = 76 |
|level21 = True |
|level21 = True |
||
|level21_level_requirement = 72 |
|level21_level_requirement = 72 |
||
− | | |
+ | |level21_cost1_amount = 38 |
− | |level21_stat_text = Maximum |
+ | |level21_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 80% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 80% increased Area of Effect |
|level21_stat1_id = base_number_of_zombies_allowed |
|level21_stat1_id = base_number_of_zombies_allowed |
||
− | |level21_stat1_value = |
+ | |level21_stat1_value = 6 |
|level21_stat2_id = display_minion_monster_level |
|level21_stat2_id = display_minion_monster_level |
||
|level21_stat2_value = 72 |
|level21_stat2_value = 72 |
||
|level21_stat3_id = zombie_slam_cooldown_speed_+% |
|level21_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level21_stat3_value = 80 |
|level21_stat3_value = 80 |
||
− | |level21_stat4_id = |
+ | |level21_stat4_id = zombie_slam_area_of_effect_+% |
− | |level21_stat4_value = |
+ | |level21_stat4_value = 80 |
|level22 = True |
|level22 = True |
||
|level22_level_requirement = 74 |
|level22_level_requirement = 74 |
||
− | | |
+ | |level22_cost1_amount = 38 |
− | |level22_stat_text = Maximum |
+ | |level22_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 84% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 84% increased Area of Effect |
|level22_stat1_id = base_number_of_zombies_allowed |
|level22_stat1_id = base_number_of_zombies_allowed |
||
− | |level22_stat1_value = |
+ | |level22_stat1_value = 6 |
|level22_stat2_id = display_minion_monster_level |
|level22_stat2_id = display_minion_monster_level |
||
|level22_stat2_value = 74 |
|level22_stat2_value = 74 |
||
|level22_stat3_id = zombie_slam_cooldown_speed_+% |
|level22_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level22_stat3_value = 84 |
|level22_stat3_value = 84 |
||
− | |level22_stat4_id = |
+ | |level22_stat4_id = zombie_slam_area_of_effect_+% |
− | |level22_stat4_value = |
+ | |level22_stat4_value = 84 |
|level23 = True |
|level23 = True |
||
|level23_level_requirement = 76 |
|level23_level_requirement = 76 |
||
− | | |
+ | |level23_cost1_amount = 38 |
− | |level23_stat_text = Maximum |
+ | |level23_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 88% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 88% increased Area of Effect |
|level23_stat1_id = base_number_of_zombies_allowed |
|level23_stat1_id = base_number_of_zombies_allowed |
||
− | |level23_stat1_value = |
+ | |level23_stat1_value = 6 |
|level23_stat2_id = display_minion_monster_level |
|level23_stat2_id = display_minion_monster_level |
||
|level23_stat2_value = 76 |
|level23_stat2_value = 76 |
||
|level23_stat3_id = zombie_slam_cooldown_speed_+% |
|level23_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level23_stat3_value = 88 |
|level23_stat3_value = 88 |
||
− | |level23_stat4_id = |
+ | |level23_stat4_id = zombie_slam_area_of_effect_+% |
− | |level23_stat4_value = |
+ | |level23_stat4_value = 88 |
|level24 = True |
|level24 = True |
||
|level24_level_requirement = 78 |
|level24_level_requirement = 78 |
||
− | | |
+ | |level24_cost1_amount = 39 |
− | |level24_stat_text = Maximum |
+ | |level24_stat_text = Maximum 6 Raised Zombies<br>Raised Zombies' Slam Attack has 92% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 92% increased Area of Effect |
|level24_stat1_id = base_number_of_zombies_allowed |
|level24_stat1_id = base_number_of_zombies_allowed |
||
− | |level24_stat1_value = |
+ | |level24_stat1_value = 6 |
|level24_stat2_id = display_minion_monster_level |
|level24_stat2_id = display_minion_monster_level |
||
|level24_stat2_value = 78 |
|level24_stat2_value = 78 |
||
|level24_stat3_id = zombie_slam_cooldown_speed_+% |
|level24_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level24_stat3_value = 92 |
|level24_stat3_value = 92 |
||
− | |level24_stat4_id = |
+ | |level24_stat4_id = zombie_slam_area_of_effect_+% |
− | |level24_stat4_value = |
+ | |level24_stat4_value = 92 |
|level25 = True |
|level25 = True |
||
|level25_level_requirement = 80 |
|level25_level_requirement = 80 |
||
− | | |
+ | |level25_cost1_amount = 40 |
− | |level25_stat_text = Maximum |
+ | |level25_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 96% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 96% increased Area of Effect |
|level25_stat1_id = base_number_of_zombies_allowed |
|level25_stat1_id = base_number_of_zombies_allowed |
||
− | |level25_stat1_value = |
+ | |level25_stat1_value = 7 |
|level25_stat2_id = display_minion_monster_level |
|level25_stat2_id = display_minion_monster_level |
||
|level25_stat2_value = 80 |
|level25_stat2_value = 80 |
||
|level25_stat3_id = zombie_slam_cooldown_speed_+% |
|level25_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level25_stat3_value = 96 |
|level25_stat3_value = 96 |
||
− | |level25_stat4_id = |
+ | |level25_stat4_id = zombie_slam_area_of_effect_+% |
− | |level25_stat4_value = |
+ | |level25_stat4_value = 96 |
|level26 = True |
|level26 = True |
||
|level26_level_requirement = 82 |
|level26_level_requirement = 82 |
||
− | | |
+ | |level26_cost1_amount = 40 |
− | |level26_stat_text = Maximum |
+ | |level26_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 100% increased Area of Effect |
|level26_stat1_id = base_number_of_zombies_allowed |
|level26_stat1_id = base_number_of_zombies_allowed |
||
− | |level26_stat1_value = |
+ | |level26_stat1_value = 7 |
|level26_stat2_id = display_minion_monster_level |
|level26_stat2_id = display_minion_monster_level |
||
|level26_stat2_value = 82 |
|level26_stat2_value = 82 |
||
|level26_stat3_id = zombie_slam_cooldown_speed_+% |
|level26_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level26_stat3_value = 100 |
|level26_stat3_value = 100 |
||
− | |level26_stat4_id = |
+ | |level26_stat4_id = zombie_slam_area_of_effect_+% |
− | |level26_stat4_value = |
+ | |level26_stat4_value = 100 |
|level27 = True |
|level27 = True |
||
|level27_level_requirement = 84 |
|level27_level_requirement = 84 |
||
− | | |
+ | |level27_cost1_amount = 41 |
− | |level27_stat_text = Maximum |
+ | |level27_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 104% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 104% increased Area of Effect |
|level27_stat1_id = base_number_of_zombies_allowed |
|level27_stat1_id = base_number_of_zombies_allowed |
||
− | |level27_stat1_value = |
+ | |level27_stat1_value = 7 |
|level27_stat2_id = display_minion_monster_level |
|level27_stat2_id = display_minion_monster_level |
||
|level27_stat2_value = 84 |
|level27_stat2_value = 84 |
||
|level27_stat3_id = zombie_slam_cooldown_speed_+% |
|level27_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level27_stat3_value = 104 |
|level27_stat3_value = 104 |
||
− | |level27_stat4_id = |
+ | |level27_stat4_id = zombie_slam_area_of_effect_+% |
− | |level27_stat4_value = |
+ | |level27_stat4_value = 104 |
|level28 = True |
|level28 = True |
||
|level28_level_requirement = 86 |
|level28_level_requirement = 86 |
||
− | | |
+ | |level28_cost1_amount = 42 |
− | |level28_stat_text = Maximum |
+ | |level28_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 108% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 108% increased Area of Effect |
|level28_stat1_id = base_number_of_zombies_allowed |
|level28_stat1_id = base_number_of_zombies_allowed |
||
− | |level28_stat1_value = |
+ | |level28_stat1_value = 7 |
|level28_stat2_id = display_minion_monster_level |
|level28_stat2_id = display_minion_monster_level |
||
|level28_stat2_value = 86 |
|level28_stat2_value = 86 |
||
|level28_stat3_id = zombie_slam_cooldown_speed_+% |
|level28_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level28_stat3_value = 108 |
|level28_stat3_value = 108 |
||
− | |level28_stat4_id = |
+ | |level28_stat4_id = zombie_slam_area_of_effect_+% |
− | |level28_stat4_value = |
+ | |level28_stat4_value = 108 |
|level29 = True |
|level29 = True |
||
|level29_level_requirement = 88 |
|level29_level_requirement = 88 |
||
− | | |
+ | |level29_cost1_amount = 42 |
− | |level29_stat_text = Maximum |
+ | |level29_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 112% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 112% increased Area of Effect |
|level29_stat1_id = base_number_of_zombies_allowed |
|level29_stat1_id = base_number_of_zombies_allowed |
||
− | |level29_stat1_value = |
+ | |level29_stat1_value = 7 |
|level29_stat2_id = display_minion_monster_level |
|level29_stat2_id = display_minion_monster_level |
||
|level29_stat2_value = 88 |
|level29_stat2_value = 88 |
||
|level29_stat3_id = zombie_slam_cooldown_speed_+% |
|level29_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level29_stat3_value = 112 |
|level29_stat3_value = 112 |
||
− | |level29_stat4_id = |
+ | |level29_stat4_id = zombie_slam_area_of_effect_+% |
− | |level29_stat4_value = |
+ | |level29_stat4_value = 112 |
|level30 = True |
|level30 = True |
||
|level30_level_requirement = 90 |
|level30_level_requirement = 90 |
||
− | | |
+ | |level30_cost1_amount = 42 |
− | |level30_stat_text = Maximum |
+ | |level30_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 116% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 116% increased Area of Effect |
|level30_stat1_id = base_number_of_zombies_allowed |
|level30_stat1_id = base_number_of_zombies_allowed |
||
− | |level30_stat1_value = |
+ | |level30_stat1_value = 7 |
|level30_stat2_id = display_minion_monster_level |
|level30_stat2_id = display_minion_monster_level |
||
|level30_stat2_value = 90 |
|level30_stat2_value = 90 |
||
|level30_stat3_id = zombie_slam_cooldown_speed_+% |
|level30_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level30_stat3_value = 116 |
|level30_stat3_value = 116 |
||
− | |level30_stat4_id = |
+ | |level30_stat4_id = zombie_slam_area_of_effect_+% |
− | |level30_stat4_value = |
+ | |level30_stat4_value = 116 |
|level31 = True |
|level31 = True |
||
|level31_level_requirement = 91 |
|level31_level_requirement = 91 |
||
− | | |
+ | |level31_cost1_amount = 43 |
− | |level31_stat_text = Maximum |
+ | |level31_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 118% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 118% increased Area of Effect |
|level31_stat1_id = base_number_of_zombies_allowed |
|level31_stat1_id = base_number_of_zombies_allowed |
||
− | |level31_stat1_value = |
+ | |level31_stat1_value = 7 |
|level31_stat2_id = display_minion_monster_level |
|level31_stat2_id = display_minion_monster_level |
||
|level31_stat2_value = 91 |
|level31_stat2_value = 91 |
||
|level31_stat3_id = zombie_slam_cooldown_speed_+% |
|level31_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level31_stat3_value = 118 |
|level31_stat3_value = 118 |
||
− | |level31_stat4_id = |
+ | |level31_stat4_id = zombie_slam_area_of_effect_+% |
− | |level31_stat4_value = |
+ | |level31_stat4_value = 118 |
|level32 = True |
|level32 = True |
||
|level32_level_requirement = 92 |
|level32_level_requirement = 92 |
||
− | | |
+ | |level32_cost1_amount = 43 |
− | |level32_stat_text = Maximum |
+ | |level32_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 120% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 120% increased Area of Effect |
|level32_stat1_id = base_number_of_zombies_allowed |
|level32_stat1_id = base_number_of_zombies_allowed |
||
− | |level32_stat1_value = |
+ | |level32_stat1_value = 7 |
|level32_stat2_id = display_minion_monster_level |
|level32_stat2_id = display_minion_monster_level |
||
|level32_stat2_value = 92 |
|level32_stat2_value = 92 |
||
|level32_stat3_id = zombie_slam_cooldown_speed_+% |
|level32_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level32_stat3_value = 120 |
|level32_stat3_value = 120 |
||
− | |level32_stat4_id = |
+ | |level32_stat4_id = zombie_slam_area_of_effect_+% |
− | |level32_stat4_value = |
+ | |level32_stat4_value = 120 |
|level33 = True |
|level33 = True |
||
|level33_level_requirement = 93 |
|level33_level_requirement = 93 |
||
− | | |
+ | |level33_cost1_amount = 44 |
− | |level33_stat_text = Maximum |
+ | |level33_stat_text = Maximum 7 Raised Zombies<br>Raised Zombies' Slam Attack has 122% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 122% increased Area of Effect |
|level33_stat1_id = base_number_of_zombies_allowed |
|level33_stat1_id = base_number_of_zombies_allowed |
||
− | |level33_stat1_value = |
+ | |level33_stat1_value = 7 |
|level33_stat2_id = display_minion_monster_level |
|level33_stat2_id = display_minion_monster_level |
||
|level33_stat2_value = 93 |
|level33_stat2_value = 93 |
||
|level33_stat3_id = zombie_slam_cooldown_speed_+% |
|level33_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level33_stat3_value = 122 |
|level33_stat3_value = 122 |
||
− | |level33_stat4_id = |
+ | |level33_stat4_id = zombie_slam_area_of_effect_+% |
− | |level33_stat4_value = |
+ | |level33_stat4_value = 122 |
|level34 = True |
|level34 = True |
||
|level34_level_requirement = 94 |
|level34_level_requirement = 94 |
||
− | | |
+ | |level34_cost1_amount = 44 |
− | |level34_stat_text = Maximum |
+ | |level34_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 124% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 124% increased Area of Effect |
|level34_stat1_id = base_number_of_zombies_allowed |
|level34_stat1_id = base_number_of_zombies_allowed |
||
− | |level34_stat1_value = |
+ | |level34_stat1_value = 8 |
|level34_stat2_id = display_minion_monster_level |
|level34_stat2_id = display_minion_monster_level |
||
|level34_stat2_value = 94 |
|level34_stat2_value = 94 |
||
|level34_stat3_id = zombie_slam_cooldown_speed_+% |
|level34_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level34_stat3_value = 124 |
|level34_stat3_value = 124 |
||
− | |level34_stat4_id = |
+ | |level34_stat4_id = zombie_slam_area_of_effect_+% |
− | |level34_stat4_value = |
+ | |level34_stat4_value = 124 |
|level35 = True |
|level35 = True |
||
|level35_level_requirement = 95 |
|level35_level_requirement = 95 |
||
− | | |
+ | |level35_cost1_amount = 44 |
− | |level35_stat_text = Maximum |
+ | |level35_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 126% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 126% increased Area of Effect |
|level35_stat1_id = base_number_of_zombies_allowed |
|level35_stat1_id = base_number_of_zombies_allowed |
||
− | |level35_stat1_value = |
+ | |level35_stat1_value = 8 |
|level35_stat2_id = display_minion_monster_level |
|level35_stat2_id = display_minion_monster_level |
||
|level35_stat2_value = 95 |
|level35_stat2_value = 95 |
||
|level35_stat3_id = zombie_slam_cooldown_speed_+% |
|level35_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level35_stat3_value = 126 |
|level35_stat3_value = 126 |
||
− | |level35_stat4_id = |
+ | |level35_stat4_id = zombie_slam_area_of_effect_+% |
− | |level35_stat4_value = |
+ | |level35_stat4_value = 126 |
|level36 = True |
|level36 = True |
||
|level36_level_requirement = 96 |
|level36_level_requirement = 96 |
||
− | | |
+ | |level36_cost1_amount = 44 |
− | |level36_stat_text = Maximum |
+ | |level36_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 128% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 128% increased Area of Effect |
|level36_stat1_id = base_number_of_zombies_allowed |
|level36_stat1_id = base_number_of_zombies_allowed |
||
− | |level36_stat1_value = |
+ | |level36_stat1_value = 8 |
|level36_stat2_id = display_minion_monster_level |
|level36_stat2_id = display_minion_monster_level |
||
|level36_stat2_value = 96 |
|level36_stat2_value = 96 |
||
|level36_stat3_id = zombie_slam_cooldown_speed_+% |
|level36_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level36_stat3_value = 128 |
|level36_stat3_value = 128 |
||
− | |level36_stat4_id = |
+ | |level36_stat4_id = zombie_slam_area_of_effect_+% |
− | |level36_stat4_value = |
+ | |level36_stat4_value = 128 |
|level37 = True |
|level37 = True |
||
|level37_level_requirement = 97 |
|level37_level_requirement = 97 |
||
− | | |
+ | |level37_cost1_amount = 44 |
− | |level37_stat_text = Maximum |
+ | |level37_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 130% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 130% increased Area of Effect |
|level37_stat1_id = base_number_of_zombies_allowed |
|level37_stat1_id = base_number_of_zombies_allowed |
||
− | |level37_stat1_value = |
+ | |level37_stat1_value = 8 |
|level37_stat2_id = display_minion_monster_level |
|level37_stat2_id = display_minion_monster_level |
||
|level37_stat2_value = 97 |
|level37_stat2_value = 97 |
||
|level37_stat3_id = zombie_slam_cooldown_speed_+% |
|level37_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level37_stat3_value = 130 |
|level37_stat3_value = 130 |
||
− | |level37_stat4_id = |
+ | |level37_stat4_id = zombie_slam_area_of_effect_+% |
− | |level37_stat4_value = |
+ | |level37_stat4_value = 130 |
|level38 = True |
|level38 = True |
||
|level38_level_requirement = 98 |
|level38_level_requirement = 98 |
||
− | | |
+ | |level38_cost1_amount = 44 |
− | |level38_stat_text = Maximum |
+ | |level38_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 132% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 132% increased Area of Effect |
|level38_stat1_id = base_number_of_zombies_allowed |
|level38_stat1_id = base_number_of_zombies_allowed |
||
− | |level38_stat1_value = |
+ | |level38_stat1_value = 8 |
|level38_stat2_id = display_minion_monster_level |
|level38_stat2_id = display_minion_monster_level |
||
|level38_stat2_value = 98 |
|level38_stat2_value = 98 |
||
|level38_stat3_id = zombie_slam_cooldown_speed_+% |
|level38_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level38_stat3_value = 132 |
|level38_stat3_value = 132 |
||
− | |level38_stat4_id = |
+ | |level38_stat4_id = zombie_slam_area_of_effect_+% |
− | |level38_stat4_value = |
+ | |level38_stat4_value = 132 |
|level39 = True |
|level39 = True |
||
|level39_level_requirement = 99 |
|level39_level_requirement = 99 |
||
− | | |
+ | |level39_cost1_amount = 44 |
− | |level39_stat_text = Maximum |
+ | |level39_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 134% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 134% increased Area of Effect |
|level39_stat1_id = base_number_of_zombies_allowed |
|level39_stat1_id = base_number_of_zombies_allowed |
||
− | |level39_stat1_value = |
+ | |level39_stat1_value = 8 |
|level39_stat2_id = display_minion_monster_level |
|level39_stat2_id = display_minion_monster_level |
||
|level39_stat2_value = 99 |
|level39_stat2_value = 99 |
||
|level39_stat3_id = zombie_slam_cooldown_speed_+% |
|level39_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level39_stat3_value = 134 |
|level39_stat3_value = 134 |
||
− | |level39_stat4_id = |
+ | |level39_stat4_id = zombie_slam_area_of_effect_+% |
− | |level39_stat4_value = |
+ | |level39_stat4_value = 134 |
|level40 = True |
|level40 = True |
||
|level40_level_requirement = 100 |
|level40_level_requirement = 100 |
||
− | | |
+ | |level40_cost1_amount = 44 |
− | |level40_stat_text = Maximum |
+ | |level40_stat_text = Maximum 8 Raised Zombies<br>Raised Zombies' Slam Attack has 136% increased Cooldown Recovery Rate<br>Raised Zombies' Slam Attack has 136% increased Area of Effect |
|level40_stat1_id = base_number_of_zombies_allowed |
|level40_stat1_id = base_number_of_zombies_allowed |
||
− | |level40_stat1_value = |
+ | |level40_stat1_value = 8 |
|level40_stat2_id = display_minion_monster_level |
|level40_stat2_id = display_minion_monster_level |
||
|level40_stat2_value = 100 |
|level40_stat2_value = 100 |
||
|level40_stat3_id = zombie_slam_cooldown_speed_+% |
|level40_stat3_id = zombie_slam_cooldown_speed_+% |
||
|level40_stat3_value = 136 |
|level40_stat3_value = 136 |
||
− | |level40_stat4_id = |
+ | |level40_stat4_id = zombie_slam_area_of_effect_+% |
− | |level40_stat4_value = |
+ | |level40_stat4_value = 136 |
|level1_intelligence_requirement = 0 |
|level1_intelligence_requirement = 0 |
||
|level1_experience = 0 |
|level1_experience = 0 |
||
Line 547: | Line 563: | ||
|level21_intelligence_requirement = 159 |
|level21_intelligence_requirement = 159 |
||
|release_version = 0.6.11 |
|release_version = 0.6.11 |
||
+ | |quest_reward1_type = quest |
||
+ | |quest_reward1_quest = Enemy at the Gate |
||
+ | |quest_reward1_quest_id = a1q1 |
||
+ | |quest_reward1_act = 1 |
||
+ | |quest_reward1_class_ids = Witch |
||
+ | |quest_reward2_type = vendor |
||
+ | |quest_reward2_quest = Enemy at the Gate |
||
+ | |quest_reward2_quest_id = a1q1 |
||
+ | |quest_reward2_act = 1 |
||
+ | |quest_reward2_class_ids = Scion,Templar,Witch |
||
+ | |quest_reward2_npc = Nessa |
||
+ | |quest_reward3_type = vendor |
||
+ | |quest_reward3_quest = A Fixture of Fate |
||
+ | |quest_reward3_quest_id = a3q12 |
||
+ | |quest_reward3_act = 3 |
||
+ | |quest_reward3_npc = Siosa |
||
+ | |quest_reward4_type = vendor |
||
+ | |quest_reward4_quest = Fallen from Grace |
||
+ | |quest_reward4_quest_id = a6q4 |
||
+ | |quest_reward4_act = 6 |
||
+ | |quest_reward4_npc = Lilly Roth |
||
}} |
}} |
||
+ | |||
− | '''Raise Zombie''' is a [[spell]] that uses a corpse to summon an allied zombie [[minion]]. |
||
+ | '''Raise Zombie''' is a [[spell]] that consumes a corpse to summon an allied zombie [[minion]]. Zombies attack using melee attacks and an [[area of effect]] slam. |
||
==Skill functions and interactions== |
==Skill functions and interactions== |
||
Line 557: | Line 595: | ||
* '''Zombie Limit''': The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information). |
* '''Zombie Limit''': The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information). |
||
+ | |||
+ | *'''Zombie Attack''': Despite the tooltip claims the zombie attack is a [[Slam]] skill (internal id: [[Skill:ZombieSlam|ZombieSlam]]), it cannot be supported by {{il|Fist of War Support|Fist of War}}, but can be supported by {{il|Melee Splash Support|Melee Splash}}, although Melee Splash can only support melee [[strike]] skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags. |
||
==Gem level progression== |
==Gem level progression== |
||
{{Skill progression |
{{Skill progression |
||
− | |c1_abbr = Maximum<br>Zombies |
+ | |c1_abbr = Maximum<br>Zombies |
− | + | |c1_header = Maximum x Raised Zombies |
|
− | + | |c1_pattern_extract = Maximum (%d+) Raised Zombies |
|
− | + | |c1_pattern_value = %d |
|
− | |c2_abbr = |
+ | |c2_abbr = Slam CDR |
− | + | |c2_header = Raised Zombies' Slam Attack has x% increased Cooldown Recovery Rate |
|
− | + | |c2_pattern_extract = Raised Zombies' Slam Attack has (%d+)%% increased Cooldown Recovery Rate |
|
− | + | |c2_pattern_value = %d%% |
|
− | |c3_abbr = |
+ | |c3_abbr = Slam AoE |
− | + | |c3_header = Raised Zombies' Slam Attack has x% increased Area of Effect |
|
− | + | |c3_pattern_extract = Raised Zombies' Slam Attack has (%d+)%% increased Area of Effect |
|
− | + | |c3_pattern_value = %d%% |
|
}} |
}} |
||
{{Item acquisition}} |
{{Item acquisition}} |
||
+ | ==Base items== |
||
− | {{Skill threshold jewel list|stat_id=jewel_zombie}} |
||
+ | The following base [[item]]s are related to Zombies: |
||
+ | {{Query base items |
||
+ | |where=items.stat_text LIKE "%Raise%Zombie%" |
||
+ | AND items.class NOT LIKE "%Active%Skill%Gem%" |
||
+ | |large=1 |
||
+ | |level=1 |
||
+ | |stat=1 |
||
+ | }} |
||
− | ==Unique items== |
+ | ==Unique items== |
+ | The following [[unique item]]s are related to Zombies: |
||
{{Query unique items |
{{Query unique items |
||
− | |where |
+ | |where=items.stat_text LIKE "%Raise%Zombie%" |
|large=1 |
|large=1 |
||
|base_item=1 |
|base_item=1 |
||
|level=1 |
|level=1 |
||
|stat=1 |
|stat=1 |
||
+ | }} |
||
+ | ==Related mods== |
||
+ | The following non-unique item mods are related to Zombie: |
||
+ | {{modifier table |
||
+ | |q_tables=mod_stats, spawn_weights |
||
+ | |q_join=mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID |
||
+ | |q_where= |
||
+ | (mod_stats.id LIKE "%Zombie%" OR mod_stats.id LIKE "%Zombies%") AND spawn_weights.weight > 0 AND mods.generation_type NOT LIKE "10" AND domain = 1 |
||
+ | |stat_text=1 |
||
+ | |spawn_weights=1 |
||
+ | |level=1 |
||
+ | |generation_type=1 |
||
+ | |group=1 |
||
}} |
}} |
||
+ | ===Delve Drop-only modifiers=== |
||
+ | The following mods are related to Zombie and only able to drop from specific Delve node: |
||
+ | {{Modifier table |
||
+ | |q_tables=mod_stats, spawn_weights |
||
+ | |q_join=mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID |
||
+ | |q_where=(mod_stats.id LIKE "%Zombie%" OR mod_stats.id LIKE "%Zombies%") AND mods.domain=1 AND mods.generation_type=1 AND mods.name="Subterranean" |
||
+ | |stat_text=1 |
||
+ | |required_level=1 |
||
+ | |generation_type=1 |
||
+ | }} |
||
{{Skill enchantment modifier list|query=mods.generation_type=10 AND mods.stat_text_raw LIKE "%Zombie%"}} |
{{Skill enchantment modifier list|query=mods.generation_type=10 AND mods.stat_text_raw LIKE "%Zombie%"}} |
||
− | == |
+ | ==Monster stats== |
+ | {{Monster infobox |
||
− | {{Ombox|type=content|text=The data below is datamined and may be incorrect.}} |
||
+ | |where=metadata_id="Metadata/Monsters/RaisedZombies/RaisedZombieStandard" |
||
− | |||
+ | |level=70 |
||
− | Mods: |
||
+ | |is_minion=1 |
||
− | * {{Ml|MonsterImplicitDamageReduction1}} |
||
+ | |difficulty=endgame |
||
− | * {{Ml|MonsterSpeedAndDamageFixupComplete}} |
||
+ | }} |
||
− | * {{Ml|RaiseZombieStunThreshold}} |
||
+ | {{clear}} |
||
− | Resistances: |
||
− | * 40% elemental resistance |
||
− | * 20% chaos resistance |
||
− | |||
− | {| class="wikitable sortable" |
||
− | ! Level |
||
− | ! Life |
||
− | ! Attack<br>Speed |
||
− | ! Damage |
||
− | |- |
||
− | ! 1 |
||
− | | 43 |
||
− | | 0.85 |
||
− | | 9–22 |
||
− | |- |
||
− | ! 2 |
||
− | | 51 |
||
− | | 0.85 |
||
− | | 9–22 |
||
− | |- |
||
− | ! 3 |
||
− | | 66 |
||
− | | 0.85 |
||
− | | 10–25 |
||
− | |- |
||
− | ! 4 |
||
− | | 94 |
||
− | | 0.85 |
||
− | | 15–37 |
||
− | |- |
||
− | ! 5 |
||
− | | 140 |
||
− | | 0.85 |
||
− | | 21–52 |
||
− | |- |
||
− | ! 6 |
||
− | | 196 |
||
− | | 0.85 |
||
− | | 27–67 |
||
− | |- |
||
− | ! 7 |
||
− | | 267 |
||
− | | 0.85 |
||
− | | 36–90 |
||
− | |- |
||
− | ! 8 |
||
− | | 357 |
||
− | | 0.85 |
||
− | | 48–120 |
||
− | |- |
||
− | ! 9 |
||
− | | 466 |
||
− | | 0.85 |
||
− | | 61–152 |
||
− | |- |
||
− | ! 10 |
||
− | | 601 |
||
− | | 0.85 |
||
− | | 79–197 |
||
− | |- |
||
− | ! 11 |
||
− | | 765 |
||
− | | 0.85 |
||
− | | 100–250 |
||
− | |- |
||
− | ! 12 |
||
− | | 966 |
||
− | | 0.85 |
||
− | | 126–315 |
||
− | |- |
||
− | ! 13 |
||
− | | 1208 |
||
− | | 0.85 |
||
− | | 159–397 |
||
− | |- |
||
− | ! 14 |
||
− | | 1504 |
||
− | | 0.85 |
||
− | | 196–490 |
||
− | |- |
||
− | ! 15 |
||
− | | 1861 |
||
− | | 0.85 |
||
− | | 244–610 |
||
− | |- |
||
− | ! 16 |
||
− | | 2292 |
||
− | | 0.85 |
||
− | | 303–757 |
||
− | |- |
||
− | ! 17 |
||
− | | 2810 |
||
− | | 0.85 |
||
− | | 372–930 |
||
− | |- |
||
− | ! 18 |
||
− | | 3432 |
||
− | | 0.85 |
||
− | | 457–1142 |
||
− | |- |
||
− | ! 19 |
||
− | | 3980 |
||
− | | 0.85 |
||
− | | 532–1330 |
||
− | |- |
||
− | ! 20 |
||
− | | 4607 |
||
− | | 0.85 |
||
− | | 619–1547 |
||
− | |- |
||
− | ! 21 |
||
− | | 5077 |
||
− | | 0.85 |
||
− | | 684–1710 |
||
− | |- |
||
− | ! 22 |
||
− | | 5589 |
||
− | | 0.85 |
||
− | | 756–1890 |
||
− | |- |
||
− | ! 23 |
||
− | | 6148 |
||
− | | 0.85 |
||
− | | 834–2085 |
||
− | |- |
||
− | ! 24 |
||
− | | 6760 |
||
− | | 0.85 |
||
− | | 921–2302 |
||
− | |- |
||
− | ! 25 |
||
− | | 7428 |
||
− | | 0.85 |
||
− | | 1015–2537 |
||
− | |- |
||
− | ! 26 |
||
− | | 8157 |
||
− | | 0.85 |
||
− | | 1119–2797 |
||
− | |- |
||
− | ! 27 |
||
− | | 8953 |
||
− | | 0.85 |
||
− | | 1233–3082 |
||
− | |- |
||
− | ! 28 |
||
− | | 9825 |
||
− | | 0.85 |
||
− | | 1357–3392 |
||
− | |- |
||
− | ! 29 |
||
− | | 10773 |
||
− | | 0.85 |
||
− | | 1494–3735 |
||
− | |- |
||
− | ! 30 |
||
− | | 11809 |
||
− | | 0.85 |
||
− | | 1644–4110 |
||
− | |} |
||
==Zombie limit== |
==Zombie limit== |
||
− | By default, the player can summon up to |
+ | By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items. |
===Passive skills=== |
===Passive skills=== |
||
The following [[passive skills]] increase the player's zombie limit: |
The following [[passive skills]] increase the player's zombie limit: |
||
{{Query base passive skills |
{{Query base passive skills |
||
− | |where=passive_skill_stats.id LIKE "%zombie%" |
||
− | }} |
||
− | |||
− | ===Ascendancy passive skills=== |
||
− | {{Query ascendancy passive skills |
||
|where=passive_skill_stats.id LIKE "%zombie%" |
|where=passive_skill_stats.id LIKE "%zombie%" |
||
}} |
}} |
||
Line 782: | Line 690: | ||
|stat=1 |
|stat=1 |
||
}} |
}} |
||
+ | ===Mods=== |
||
+ | Amulets can have an influence mod {{ml|MaximumZombiesUber1}} to have {{c|mod|+1 to maximum number of Raised Zombies}}. Alternatively, similar mod {{ml|MaximumMinionCountAmuletZombieDelve}} can be found on non-influenced amulets that drop in specific [[Delve]] node. Lastly, {{il|Undying Flesh Talisman}} has the implicit {{ml|TalismanAdditionalZombie|display=stat_text}}. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using [[Jorgin]]'s crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to do so. |
||
+ | In addition, another Delve drop-only mod {{ml|MaximumMinionCountZombieDelve}} can be found on certain body armour. There are other mod ({{ml|JunMasterMaximumZombieAndSkeleton1}}) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed. |
||
− | ===Catarina=== |
||
− | [[Catarina, Master of the Dead]] provides the following crafting mod for [[body armour]]: |
||
− | {{c|mod|+1 to Maximum number of Zombies}}. |
||
[[Jun, Veiled Master]] can [[Veiled mod|unveil]] a crafting mod for [[Helmets]]: |
[[Jun, Veiled Master]] can [[Veiled mod|unveil]] a crafting mod for [[Helmets]]: |
||
+ | {{ml|JunMaster2MaximumZombieAndSkeleton1_|display=verbose}} |
||
− | +1 to maximum number of raised zombies and skeletons. |
||
===Total=== |
===Total=== |
||
− | Players can have a |
+ | Players can have a maximum of 18 (19 if using talisman ) zombies at once: |
+ | *6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level) |
||
− | *3 from the skill gem |
||
− | * |
+ | *2 from passive skills |
+ | *1 from a body armour |
||
− | *2 from the Flesh Binder Necromancer Ascendancy node |
||
− | *1 from |
+ | *1 from Jun's veiled mod on helmet |
+ | *1 from amulet (2 from {{il|Eyes of the Greatwolf}} that has the correct implicit {{ml|TalismanAdditionalZombie|display=stat_text}}, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above) |
||
− | *1 from Jun's veiled mod |
||
− | * |
+ | *7 from unique items: |
**2 from dual wielding {{il|Midnight Bargain}} |
**2 from dual wielding {{il|Midnight Bargain}} |
||
+ | **5 from {{il|The Baron}} with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength ''may'' be reached by some build) |
||
− | **1 from {{il|Bones of Ullr}} |
||
− | **2 from {{il|Eyes of the Greatwolf}} |
||
− | **9 from {{il|The Baron}} with 2700 Strength |
||
− | |||
− | {{Skill microtransaction list}} |
||
==Achievements== |
==Achievements== |
||
Line 811: | Line 715: | ||
! Name !! Description |
! Name !! Description |
||
|- |
|- |
||
− | | Zombie Horde <br> [[File: |
+ | | Zombie Horde <br> [[File:Zombie Horde achievement icon.jpg]]||Have 9 Raised Zombies at the same time. |
|} |
|} |
||
+ | |||
+ | {{Skill microtransaction list|query= |
||
+ | items.class_id="Microtransaction" |
||
+ | AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect" |
||
+ | AND ( |
||
+ | BINARY items.name LIKE "%Raise Zombie%" |
||
+ | OR items.description LIKE "%raise%zombie%" |
||
+ | ) |
||
+ | }} |
||
==Version history== |
==Version history== |
||
+ | {{Version history table header}} |
||
− | {{VersionHistoryTable}} |
||
− | {{ |
+ | {{Version history table row|3.10.0}} |
+ | * The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7). |
||
+ | * Zombie behaviour while idle and near the player is now less chaotic. |
||
+ | * The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours. |
||
+ | {{Version history table row|3.9.0}} |
||
+ | * The Zombie Slam ability now has a 6 second cooldown (from 4) and has a base radius of 17 units (from 28). The slam is now slower and has 30% less base damage effectiveness at gem level 1, rising to the previous damage effectiveness around gem level 17. Note that these changes are not visible on the skill gem. |
||
+ | * Base Zombie damage has been reduced by approximately 25% at all gem levels. |
||
+ | * No longer grants Zombies more life as the gem levels (but the Zombies themselves do gain base life with each gem level, like other minions). |
||
+ | * Now increases Zombie Slam Area of Effect as the gem levels, up to 76% at gem level 20. |
||
+ | {{Version history table row|3.8.0}} |
||
+ | * Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none). |
||
+ | * Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none). |
||
+ | * Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels). |
||
+ | * Raise Zombie's threshold jewel, {{il|Violent Dead}}, Can no longer drop or be obtained from quests.. |
||
+ | {{Version history table row|3.2.0}} |
||
* The Slam skill used by Raised Zombies can no longer be evaded. |
* The Slam skill used by Raised Zombies can no longer be evaded. |
||
− | {{ |
+ | {{Version history table row|3.0.0}} |
+ | * Raised Zombies have had their damage increased, up to 45% more damage at level 20 than previously. |
||
+ | {{Version history table row|2.6.0}} |
||
* Now have a melee attack range of 9 on their basic attack (up from 4). |
* Now have a melee attack range of 9 on their basic attack (up from 4). |
||
* Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily. |
* Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily. |
||
− | {{ |
+ | {{Version history table row|2.5.0}} |
* Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.<ref name="2.5.0"/> |
* Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.<ref name="2.5.0"/> |
||
− | {{ |
+ | {{Version history table row|2.1.0}} |
* Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold. |
* Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold. |
||
− | {{ |
+ | {{Version history table row|1.2.4}} |
* Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties. |
* Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties. |
||
− | {{ |
+ | {{Version history table row|1.2.0}} |
* Raised zombies now have 13% more life. |
* Raised zombies now have 13% more life. |
||
− | {{ |
+ | {{Version history table row|1.0.6}} |
* The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21. |
* The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21. |
||
− | * The damage of |
+ | * The damage of Raise Zombie has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed. |
− | {{ |
+ | {{Version history table row|0.9.12}} |
* The skill gem now allows three zombies to be raised, regardless of level. <br>The passive tree allows up to five additional zombies. |
* The skill gem now allows three zombies to be raised, regardless of level. <br>The passive tree allows up to five additional zombies. |
||
* Their life has been reduced by 30% and they now have Armour. |
* Their life has been reduced by 30% and they now have Armour. |
||
* The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies). |
* The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies). |
||
− | {{ |
+ | {{Version history table row|0.9.1}} |
+ | * Changed Raised Zombies to not decay over time automatically. |
||
+ | {{Version history table row|0.7.1}} |
||
* Reduced number of raised zombies per level |
* Reduced number of raised zombies per level |
||
* Rebalanced raised zombies to be a lot more powerful |
* Rebalanced raised zombies to be a lot more powerful |
||
− | {{ |
+ | {{Version history table row|0.6.11}} |
* Added skills: Raise Zombie, Detonate Dead, Cold Snap |
* Added skills: Raise Zombie, Detonate Dead, Cold Snap |
||
|} |
|} |
Latest revision as of 22:39, 14 July 2021
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Acquisition
Area level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Active Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie
Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.
Skill functions and interactions[ | ]
- Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
- Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
- Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).
- Zombie Attack: Despite the tooltip claims the zombie attack is a Slam skill (internal id: ZombieSlam), it cannot be supported by Fist of WarFist of War SupportSlam, Attack, Melee, AoE, Support
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills have 1% reduced Attack Speed
Supported Skills deal 3% increased DamageAncestrally Boosted Slams have 0.5% reduced Enemy Stun ThresholdAncestrally Boosted Slams deal (70-98)% more Damage with Hits
Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments
Ancestrally Boosted Slams have (40-59)% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
Ancestral Boost does not apply to repeats of the AttackThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., but can be supported by Melee SplashMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Area of EffectSupported Skills deal 1% increased Melee DamageSupported Skills deal -2% less Damage to surrounding targetsSupported Skills deal (50-41)% less Damage to surrounding targets
Supported Skills deal Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., although Melee Splash can only support melee strike skill according to its gem text. However, since the "ZombieSlam" already has its own AOE, Melee Splash Support may not be the desired choice of support gem. This support gem is included in some Zombie build guide, before the intro of slam and strike gem tags.
Gem level progression[ | ]
Level | Mana Cost | Maximum Zombies | Slam CDR | Slam AoE | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 10 | 3 | N/A | N/A | 0 | 0 |
2 | 2 | 0 | 11 | 3 | 4% | 4% | 70 | 70 |
3 | 4 | 16 | 12 | 3 | 8% | 8% | 308 | 378 |
4 | 7 | 22 | 13 | 3 | 12% | 12% | 1554 | 1932 |
5 | 11 | 31 | 14 | 4 | 16% | 16% | 6667 | 8599 |
6 | 16 | 41 | 16 | 4 | 20% | 20% | 26047 | 34646 |
7 | 20 | 50 | 18 | 4 | 24% | 24% | 49725 | 84371 |
8 | 24 | 58 | 21 | 4 | 28% | 28% | 95714 | 180085 |
9 | 28 | 67 | 24 | 4 | 32% | 32% | 169595 | 349680 |
10 | 32 | 75 | 26 | 4 | 36% | 36% | 283759 | 633439 |
11 | 36 | 83 | 28 | 4 | 40% | 40% | 453996 | 1087435 |
12 | 40 | 92 | 30 | 5 | 44% | 44% | 703128 | 1790563 |
13 | 44 | 100 | 31 | 5 | 48% | 48% | 1061223 | 2851786 |
14 | 48 | 109 | 32 | 5 | 52% | 52% | 2065870 | 4917656 |
15 | 52 | 117 | 33 | 5 | 56% | 56% | 2507110 | 7424766 |
16 | 56 | 125 | 34 | 5 | 60% | 60% | 5798936 | 13223702 |
17 | 60 | 134 | 35 | 5 | 64% | 64% | 15083919 | 28307621 |
18 | 64 | 142 | 36 | 6 | 68% | 68% | 27792735 | 56100356 |
19 | 67 | 148 | 37 | 6 | 72% | 72% | 43869739 | 99970095 |
20 | 70 | 155 | 38 | 6 | 76% | 76% | 242081556 | 342051651 |
21 | 72 | 159 | 38 | 6 | 80% | 80% | N/A | N/A |
22 | 74 | N/A | 38 | 6 | 84% | 84% | N/A | N/A |
23 | 76 | N/A | 38 | 6 | 88% | 88% | N/A | N/A |
24 | 78 | N/A | 39 | 6 | 92% | 92% | N/A | N/A |
25 | 80 | N/A | 40 | 7 | 96% | 96% | N/A | N/A |
26 | 82 | N/A | 40 | 7 | 100% | 100% | N/A | N/A |
27 | 84 | N/A | 41 | 7 | 104% | 104% | N/A | N/A |
28 | 86 | N/A | 42 | 7 | 108% | 108% | N/A | N/A |
29 | 88 | N/A | 42 | 7 | 112% | 112% | N/A | N/A |
30 | 90 | N/A | 42 | 7 | 116% | 116% | N/A | N/A |
31 | 91 | N/A | 43 | 7 | 118% | 118% | N/A | N/A |
32 | 92 | N/A | 43 | 7 | 120% | 120% | N/A | N/A |
33 | 93 | N/A | 44 | 7 | 122% | 122% | N/A | N/A |
34 | 94 | N/A | 44 | 8 | 124% | 124% | N/A | N/A |
35 | 95 | N/A | 44 | 8 | 126% | 126% | N/A | N/A |
36 | 96 | N/A | 44 | 8 | 128% | 128% | N/A | N/A |
37 | 97 | N/A | 44 | 8 | 130% | 130% | N/A | N/A |
38 | 98 | N/A | 44 | 8 | 132% | 132% | N/A | N/A |
39 | 99 | N/A | 44 | 8 | 134% | 134% | N/A | N/A |
40 | 100 | N/A | 44 | 8 | 136% | 136% | N/A | N/A |
Item acquisition
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
Amount | Ingredient | General Notes | Type |
---|---|---|---|
8 | Dying AnguishDying Anguish8Level 19 Gem Alternative Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | random level 19 gem with 19% alternative quality | Automatic |
1 | Gemcutter's IncubatorGemcutter's IncubatorAdds an incubated Quality Gem item to an equippable item Item drops after killing # monstersQuality GemRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | random superior gem | Automatic |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | random level 20 gem | Automatic |
6 | The SummonerThe Summoner6Superior Minion Gem Quality: +20%To own a piece of the Nightmare, you must first belong to the Nightmare. | random superior Minion gem with 20% quality | Automatic |
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | random corrupted level 21 Spell gem | Automatic |
3 | Gemcutter's PromiseGemcutter's Promise3Superior Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | random superior gem with 20% quality | Automatic |
1 | The VoidThe Void1Reach into the Void and claim your prize. | random divination card set exchange | Automatic |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Base items[ | ]
The following base items are related to Zombies:
Item | Stats | |
---|---|---|
Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us. 'Sleep when you are dead,' our fathers told us. To the First Ones, the slumbering and the corpse are one and the same. - The Wolven King | 1 | +1 to maximum number of Raised ZombiesCorrupted |
Unique items[ | ]
The following unique items are related to Zombies:
Item | Base Item | Stats | |||||
---|---|---|---|---|---|---|---|
Bones of UllrBones of Ullr Silk SlippersQuality: +20% Energy Shield: (24-27)Requires Level 22, 42 Int(40-60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5-15)% increased Movement Speed +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre GemsThe dead man walks where the living fear to tread. | Silk Slippers | 22 | (40-60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5-15)% increased Movement Speed +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems | ||||
The BaronThe Baron Close HelmetQuality: +20% Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." | Close Helmet | 26 | +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life | ||||
Queen's DecreeQueen's Decree Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept. | Ornate Sword | 27 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres | ||||
Umbilicus ImmortalisUmbilicus Immortalis Leather BeltRequires Level 30+(25-40) to maximum Life(8-12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks apply to your Raised Zombies and Spectres"The power of rebirth rivals that of immortality." - Icius Perandus, Antiquities Collection, Item 3 | Leather Belt | 30 | +(25-40) to maximum Life(8-12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks apply to your Raised Zombies and Spectres | ||||
Aukuna's WillAukuna's Will Clasped MittsQuality: +20% Evasion: (125-153) Energy Shield: (24-29)Requires Level 31, 25 Dex, 25 Int+(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpsesThe Black Sekhema's trial had only just begun. | Clasped Mitts | 31 | +(30-40) to Dexterity (5-7)% increased Cast Speed (100-150)% increased Evasion and Energy Shield Raised Zombies have (80-100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses | ||||
Replica Earendel's EmbraceReplica Earendel's Embrace Grinning FetishSceptre Quality: +20% Physical Damage: 28.8-43.2 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 11Requires Level 35, 62 Str, 62 Int18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire"Lord of Bone, Lord of Flesh, yet all that we can master turns to ash." - Researcher Arn | Grinning Fetish | 35 | 18% increased Elemental Damage+(20-30) to all Attributes Minions deal (30-40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies take (15-30)% of their Maximum Life per second as Fire Damage Raised Zombies have Avatar of Fire | ||||
Queen's EscapeQueen's Escape Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe soldiers stormed her throne room. The guards held them at bay. The peasants overwhelmed the guards. The nobles paid for their lives. The nobles took her throne, and so she fled to the woods. | Ornate Sword | 38 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres | ||||
Midnight BargainMidnight Bargain Engraved WandWand Quality: +20% Physical Damage: 25.2-45.6 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos InoculationA chilling hush, a scraping sound Of things no more entombed in ground. A shambling horde is on its way To crush the very light of day. | Engraved Wand | 40 | (22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation | ||||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | Greatwolf Talisman | 52 |
Corrupted | ||||
Femurs of the SaintsFemurs of the Saints Primordial StaffStaff Quality: +20% Physical Damage: 66-198 Critical Strike Chance: 6.20% Attacks per Second: 1.15 Weapon Range: 13Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60-80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre"They spent a lifetime in the service of God, only to spend eternity in the service of me." - Kadavrus, Surgeon to the Umbra | Primordial Staff | 58 | +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60-80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre | ||||
Rotting LegionRotting Legion Loricated RingmailQuality: +20% Armour: (715-845) Energy Shield: (138-163) Movement Speed: -5%Requires Level 58, 84 Str, 84 IntSocketed Gems are Supported by Level 1 Meat Shield (100-140)% increased Armour and Energy Shield +(50-80) to maximum Life (5-8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised ZombieA glacier of putrid meat, crushing mountains and valleys alike. | Loricated Ringmail | 58 | Socketed Gems are Supported by Level 1 Meat Shield (100-140)% increased Armour and Energy Shield +(50-80) to maximum Life (5-8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised Zombie | ||||
Mon'tregul's GraspMon'tregul's Grasp Void SceptreSceptre Quality: +20% Physical Damage: 60-91.2 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Raised Zombies deal (80-100)% more Physical DamageWith death as my ally, all the world is within my grasp. | Void Sceptre | 68 | 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Raised Zombies deal (80-100)% more Physical Damage |
Related mods[ | ]
The following non-unique item mods are related to Zombie:
Name | Generation Type | Group | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Eldritch | Prefix | MaximumMinionCount | 68 | +1 to maximum number of Raised Zombies | amulet_elder 800 default 0 |
Delve Drop-only modifiers[ | ]
The following mods are related to Zombie and only able to drop from specific Delve node:
Name | Generation Type | Stats | |
---|---|---|---|
Subterranean | Prefix | 60 | +1 to maximum number of Raised Zombies |
Subterranean | Prefix | 60 | +1 to maximum number of Raised Zombies |
Related helmet enchantments
The following helmet enchantments affect Raise Zombie.
Name | Stats | Spawn Weighting | |
---|---|---|---|
Enchantment Raise Zombie Damage 1 | 66 | Raised Zombies deal 25% increased Damage | helmet 100 default 0 |
Enchantment Raise Zombie Damage 2 | 75 | Raised Zombies deal 40% increased Damage | helmet 100 default 0 |
Enchantment Zombie Attack Speed 1 | 66 | Raised Zombies have 10% increased Attack Speed | helmet 100 default 0 |
Enchantment Zombie Attack Speed 2 | 75 | Raised Zombies have 15% increased Attack Speed | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 1 | 66 | Raised Zombies have +24% to Elemental Resistances | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 2 | 75 | Raised Zombies have +36% to Elemental Resistances | helmet 100 default 0 |
Monster stats[ | ]
Zombie limit[ | ]
By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.
Passive skills[ | ]
The following passive skills increase the player's zombie limit:
Name | Stats |
---|---|
Death Attunement | +1 to Maximum number of Spectres Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons [1] |
Lord of the Dead | +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 15% increased Damage [1] |
Unique items[ | ]
The following unique items affect the player's zombie limit:
Item | Base Item | Stats | |||||
---|---|---|---|---|---|---|---|
The BaronThe Baron Close HelmetQuality: +20% Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." | Close Helmet | 26 | +2 to Level of Socketed Minion Gems Minions have (10-20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life | ||||
Queen's DecreeQueen's Decree Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe nobles wanted to take her throne. She let the peasants take their wealth. The peasants wanted to take her wealth. She let the soldiers take their heads. The soldiers wanted to take her head. She sat on her throne and wept. | Ornate Sword | 27 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres | ||||
Queen's EscapeQueen's Escape Ornate SwordTwo Hand Sword Quality: +20% Physical Damage: 36-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 13Requires Level 38, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe soldiers stormed her throne room. The guards held them at bay. The peasants overwhelmed the guards. The nobles paid for their lives. The nobles took her throne, and so she fled to the woods. | Ornate Sword | 38 | +185 to Accuracy RatingMinions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres | ||||
Midnight BargainMidnight Bargain Engraved WandWand Quality: +20% Physical Damage: 25.2-45.6 Critical Strike Chance: 7.00% Attacks per Second: 1.50 Weapon Range: 120Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos InoculationA chilling hush, a scraping sound Of things no more entombed in ground. A shambling horde is on its way To crush the very light of day. | Engraved Wand | 40 | (22-26)% increased Spell Damage+(10-20) to Intelligence Minions have (20-30)% increased Movement Speed Minions deal (50-70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation | ||||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | Greatwolf Talisman | 52 |
Corrupted | ||||
Mon'tregul's GraspMon'tregul's Grasp Void SceptreSceptre Quality: +20% Physical Damage: 60-91.2 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Raised Zombies deal (80-100)% more Physical DamageWith death as my ally, all the world is within my grasp. | Void Sceptre | 68 | 40% increased Elemental Damage50% reduced maximum number of Raised Zombies Raised Zombies have +5000 to maximum Life Raised Zombies have +(25-30)% to all Resistances 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage Raised Zombies deal (80-100)% more Physical Damage |
Mods[ | ]
Amulets can have an influence mod EldritchEldritch
Prefix
+1 to maximum number of Raised Zombies to have +1 to maximum number of Raised Zombies. Alternatively, similar mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies can be found on non-influenced amulets that drop in specific Delve node. Lastly, Undying Flesh TalismanUndying Flesh TalismanTalisman Tier: 1+1 to maximum number of Raised ZombiesCorrupted'Sleep when you are weary,' our mothers told us.
'Sleep when you are dead,' our fathers told us.
To the First Ones, the slumbering and the corpse
are one and the same.
- The Wolven King has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin's crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to do so.
In addition, another Delve drop-only mod SubterraneanSubterranean
Prefix
+1 to maximum number of Raised Zombies can be found on certain body armour. There are other mod (ChosenChosen
Prefix
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.
Jun, Veiled Master can unveil a crafting mod for Helmets: Chosen - +1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)
Total[ | ]
Players can have a maximum of 18 (19 if using talisman ) zombies at once:
- 6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
- 2 from passive skills
- 1 from a body armour
- 1 from Jun's veiled mod on helmet
- 1 from amulet (2 from Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf TalismanTalisman Tier: 4Requires Level 52
Implicit Modifier magnitudes are doubled<Two random talisman implicit modifiers> Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
CorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me. that has the correct implicit +1 to maximum number of Raised Zombies, which would be doubled due to Eyes of the Greatwolf's explicit mod; or specially crafted talisman listed above) - 7 from unique items:
- 2 from dual wielding Midnight BargainMidnight Bargain
Engraved WandWand
Quality: +20%
Physical Damage: 25.2-45.6
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Weapon Range: 120Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos InoculationA chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day. - 5 from The BaronThe Baron
Close HelmetQuality: +20%
Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)
- 2 from dual wielding Midnight BargainMidnight Bargain
Achievements[ | ]
If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:
Name | Description |
---|---|
Zombie Horde |
Have 9 Raised Zombies at the same time. |
Alternate skill effects
Raise Zombie has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Raise Zombie SkinCelestial Raise Zombie SkinSkill Gem EffectYour Raised Zombies becomes Celestial. | Your Raised Zombies becomes Celestial. |
Project Raise Zombie SkinProject Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by a Project skin. | The standard skin on your Raised Zombies are replaced by a Project skin. |
Raise Mummy SkinRaise Mummy SkinSkill Gem EffectYour Raised Zombies become animated mummies | Your Raised Zombies become animated mummies |
Version history[ | ]
Version | Changes |
---|---|
3.10.0 |
|
3.9.0 |
|
3.8.0 |
|
3.2.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.0 |
|
2.1.0 |
|
1.2.4 |
|
1.2.0 |
|
1.0.6 |
|
0.9.12 |
|
0.9.1 |
|
0.7.1 |
|
0.6.11 |
|
References[ | ]
- ↑ "2.5.0 notes". Official Path of Exile website.