Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
For the challenge league, see Rampage league.
Rampage-screenshot

Tier 4 rampage effect

Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. The rampage effect is only available for characters wearing certain items with the unique Rampage modifier.

Mechanics[ | ]

The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.

In addition to the tier effects, the character gains the following stats:

  • 1% increased Movement Speed per 20 Rampage Stacks
  • 2% increased Damage per 10 Rampage Stacks

The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.

Animate Guardian inventory iconAnimate GuardianAnimate GuardianSpell, Minion, Physical
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Per 1% Quality:1Superior2Anomalous3DivergentMinions have 2% increased Movement SpeedMinions have 3% increased Area of Effect2% increased Minion Maximum LifeCan use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon
Animate Guardian inventory icon
can't gain rampage, even if it meets the requirements of the relevant part of the equipment.

Rampage tiers[ | ]

There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.

Tier Kills Effect
1 15 A nova of spears that damage and stun surrounding enemies
2 30 A large area of effect Detonate Dead
3 45 Animated weapons
4 70 A damaging nova that echoes off enemies (like Vaal Ice Nova)
5 100 A nova of arcing spears that damage and stun surrounding enemies
6 135 Animated bows
7 175 Five damaging novas cast with ~1 second intervals
8 220 A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears
9 270 A heavily damaging nova that echoes off enemies
10 325 Cyclone that explodes nearby enemies
11 385 Five novas of spears that damage and stun surrounding enemies
12 450 Two cyclones that explode nearby enemies
13 520 Large explosions around the player that detonate corpses

Unique items[ | ]

The table below lists unique items that are related to rampage:

ItemLvl.Stats
Flesh and SpiritFlesh and Spirit inventory iconFlesh and Spirit
Ironscale Gauntlets
Quality: +20%
Armour: (56-67)
Evasion: (56-67)
Requires Level 15(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
Regenerate (3-4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
What is greed but trading a mountain of death for a sliver of life?
Flesh and Spirit inventory icon
15(6-9)% increased Attack Speed
(80-120)% increased Armour and Evasion
Regenerate (3-4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
Bisco's LeashBisco's Leash inventory iconBisco's Leash
Heavy Belt
Requires Level 30+(25-35) to Strength5% increased Quantity of Items found
+(20-40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
You were always there, by my side,
whether we sat or played.
Our friendship was a joyful ride,
I wish you could have stayed.
Bisco's Leash inventory icon
30+(25-35) to Strength5% increased Quantity of Items found
+(20-40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
Shadows and DustShadows and Dust inventory iconShadows and Dust
Clasped Mitts
Quality: +20%
Evasion: (125-142)
Energy Shield: (24-27)
Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
What is fear but a snuffed torch
and death in the wind?
Shadows and Dust inventory icon
31(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
WyrmsignWyrmsign inventory iconWyrmsign
Wyrmscale Gauntlets
Quality: +20%
Armour: (211-246)
Evasion: (211-246)
Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Those who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
Wyrmsign inventory icon
49Socketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
Null and VoidNull and Void inventory iconNull and Void
Legion Gloves
Quality: +20%
Armour: (278-309)
Energy Shield: (54-60)
Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
What is freedom but a clean slate
in an unclean world?
Null and Void inventory icon
57+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
The Dancing DervishThe Dancing Dervish inventory iconThe Dancing Dervish
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (155-173.6) to (260-291.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 13
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
The Dancing Dervish inventory icon
5960% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Rampage
Sinvicta's MettleSinvicta's Mettle inventory iconSinvicta's Mettle
Ezomyte Axe
Two Handed Axe
Quality: +20%
Physical Damage: (226.2-236.64) to (340.6-356.32)
Critical Strike Chance: 5.70%
Attacks per Second: (1.46-1.51)
Weapon Range: 13
Requires Level 62, 140 Str, 86 Dex(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
War is a thriving infection.
It numbs the heart and eats away at the soul until only emptiness remains.
Sinvicta's Mettle inventory icon
62(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
The Dancing DuoThe Dancing Dervish inventory iconThe Dancing Duo
Reaver Sword
Two Hand Sword
Quality: +20%
Physical Damage: (155-173.6) to (260-291.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 13
Requires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
Rampage
One more partner by the hand,
Let your steps entwine.
Spin together, swing as one,
And dance with death in trine.
The Dancing Dervish inventory icon
6560% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
Rampage

Trivia[ | ]

  • Rampage was initially introduced in Rampage league. After the Rampage league ended, this mechanic was not added to the core game in an always-on way.

Version history[ | ]

Version Changes
3.1.1
  • Fixed a bug causing debuffs to overlap with the Rampage kill counter.
2.2.0
  • Rampage no longer grants bonuses to minions.
2.0.0h
  • Fixed a recently-introduced bug where Rampage was not working correctly.
1.2.0
  • Introduced to the game.
Advertisement