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Range visualized

Range visualized with an image overlay.

For area of effect of skills, see Area of Effect.

The range of a skill or effect is the maximum Distance it can influence anything from its point of origin.

Mechanics[]

Melee attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.

Range of melee attacks can be improved by taking either of the Master of the Arena or Razor's Edge notables, socketing the Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. jewel, or using Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. are local and will extend the range only for the weapon they are located on, with the notable exception of Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., which offers a global bonus.

Dual Wielding[]

When dual-wielding weapons with different range, all attacks will use the lower value.

Attack Range and Area of Effect Radius[]

Attack skills that create an AoE anchored on your character, like Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.., Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes... Radius of skills that create an area of effect on the point of impact, like Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. or single target skills supported by Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.

Theoretical Maximum Melee Weapon Range[]

The maximum default attack range with a melee weapon is 41 units, achieved with:

  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. (11 base).
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. with three white sockets (+6).
  • Master of the Arena (+2), Blade Master (+1), Bladedancer wheel (+2), Claws of the Pride (+1), Flaying (+1), Bone Breaker (+2), Cleaving (+1), Tribal Fury wheel (+2), Brinkmanship (+2), and Splitting Strikes (+1).
  • Elder-influenced Gloves with the +4 elevated melee strike range modifier, Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. (+1), Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. (+2), and Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. (+2).

Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41.

Using a level 21+ Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. adds another 22 units for a total of 63.

Weapon Range[]

Weapons have the following base ranges:

Item class weapon range
Daggers 10
Rune Daggers 10
Claws 11
One Hand Axes 11
One Hand Swords 11
Sceptres 11
One Hand Maces 11
Two Hand Axes 13
Two Hand Swords 13
Staves 13
Warstaves 13
Two Hand Maces 13
Fishing Rods 13
Bows 120
Wands 120

Passives[]

Lua error: Error: invalid field alias "passive_skills.is_keystone"; aliases cannot contain dots or quotes..

References[]

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