All monsters, strongboxes and most of the items come in one of four different rarities. The common rarity is normal, followed by magic, rare and unique. Higher rarity means things are higher valued but occur less frequently in the game.
Items[ | ]
Items receive a random rarity with normal items being the most common and unique items the least common. Rarity is rolled before base type.[1] The game rolls for rarity, in order, starting with: unique, followed by rare, then magic, if none of the other rarities are rolled the item will be normal. Statistics impacting Item Rarity change the chance at each step.[2]
Magic, rare, and unique items found by the player are initially unidentified and a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack. must be used to discover their properties.
The number of sockets that can be found on an item is not affected by rarity; this instead relies on its item level.
Item modifiers' random values can be rerolled using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack..
Rarities[ | ]
Normal[ | ]
Normal items (also called base items) are basic items without any explicit modifiers added by affixes. Nevertheless depending on base type some items can have implicit modifiers that can be rerolled using a Blessed OrbBlessed OrbStack Size: 20Randomises the numeric values of the implicit modifiers of an itemRight click this item then left click another item to apply it.
Shift click to unstack. if they have a range.
A normal item can be upgraded into a magic item using an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
Shift click to unstack., or a rare item using an Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.. Using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack. can upgrade a normal item into a magic, rare, or even unique item of the same base type.
Magic[ | ]
Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its item level, the base type and any additional flags on the item (such as shaped or elder).
A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
Shift click to unstack.. The affixes can be rerolled with an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
Shift click to unstack..
A magic item can be upgraded into a rare item using a Regal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.. It will retain its current affixes and one new affix will be added.
When Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's RobeQuality: +20%
Energy Shield: (294-348)
Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop IdentifiedRenowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city. is equipped, it grants player dropped magic item identified.
Rare[ | ]
Rare items function the same as magic items, except they have at most six affixes – up to three prefixes and up to three suffixes. Found rare items or items made rare with an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack. or an Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack. will always have at least 4 affixes, but it is possible to get a rare item with only 2 or 3 by using a Regal OrbRegal OrbStack Size: 10Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. or Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it.. A rare item with less than 6 affixes can gain an additional mod with an Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. or through Master crafting. Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack. completely reroll a rare item's affixes, again giving between 4 and 6 mods.
Rare items are given a randomly generated name.
Jewels and Abyss Jewels can only have up to 4 explicit modifiers; Maps can have 8 mods as a result of corruption.
Unique[ | ]
Unique items have the same base stats as a normal item of the same type, but have specific names, unique artwork and set lists of modifiers instead of affixes. While the three preceding rarities are strictly better than the one before (e.g. rare items are always more powerful than magic items), this is not the case with unique items. They usually provide different and particular modifiers (sometimes thematically grouped) that can't be found on other items. Therefore they are considered to be more build-defining, granting effects that can be built around, but generally grant less pure stats than rare items.
It is GGG's intention that each base item has at least one corresponding unique item.[citation needed]
Increased Item Rarity/Quantity[ | ]
Players can boost their chances of getting powerful equipment and uniques with the statistics Increased Rarity of Items Found and Increased Quantity of Items Found. The combination of rarity and quantity stats is sometimes called Magic Find or MF, referring to the equivalent stats in Diablo.
Rarity and quantity stats can come from player’s equipment, the support gems Item Rarity SupportItem Rarity SupportSupport
Icon: R
Level: (1-20)Requires Level 31Supports any skill that can kill enemies.Per 1% Quality:1Superior2Anomalous0.5% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsSupported Skills have 0.1% chance for Coin Shower on Kill(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. and Item Quantity SupportItem Quantity SupportSupport
Icon: Q
Level: (1-20)Requires Level 24Supports any skill that can kill enemies.Per 1% Quality:1Superior0.35% increased Quantity of Items Dropped by Enemies Slain from Supported Skills(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket., monster rarity, party bonuses, and map bonuses. The stats on the character stack additively with each other, and are subject to diminishing returns. Stats from the party bonus and monsters stack additively with each other, and are not subject to diminishing returns. The total player bonus stacks multiplicatively with the total party & monster bonus. (An explanation of additive vs. multiplicative can be found here.)
IIR and IIQ from gear do not affect chests, and have no effect on the number or type of currency, items, scrolls, or gems that drop from them.[3]
Increased Item Rarity (IIR)[ | ]
Increases the chances of an item being magic, rare, or unique. This statistic has no effect on the number or type of currency items, scrolls, or gems that drop since they have no rarity like normal, magic, rare or unique.[4] Magic, rare, and unique monsters have an inherent increased item rarity statistic for drops.
When in a party, only the statistics from the player who lands the killing blow on an enemy is applied - multiple characters attacking a monster will not stack their item rarity bonuses together. If one of your minions gets a kill, the minion's IIR is added to yours and the total is used.
Theoretical Maximum Increased Item Rarity[ | ]
Non-legacy IIR | Legacy IIR | |
---|---|---|
AndvariusAndvarius Gold RingRequires Level 20(6-15)% increased Rarity of Items found+10 to Dexterity (50-70)% increased Rarity of Items found -20% to all Elemental ResistancesDanger is the price of wealth.1 |
170% | 170% |
AurseizeAurseize Steelscale GauntletsQuality: +20% Armour: (104-117) Evasion: (104-117)Requires Level 36, 29 Str, 29 Dex(40-60)% increased Armour and Evasion (40-50)% increased Rarity of Items found +15% to all Elemental Resistances 5% reduced Movement SpeedWealth is not to be borne lightly. |
50% | 0% |
String of ServitudeString of Servitude Heavy Belt< 1 to 2 Random corrupted implicit modifiers>Implicit Modifier magnitudes are tripled Level Requirement reduced by 100 (Hidden) CorruptedFor the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers.2 |
90% | 90% |
Divination DistillateDivination Distillate Large Hybrid FlaskRecovers 140 Mana over 5.00 seconds Recovers 510 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 30(40-60)% increased Rarity of Items found during Flask effect (12-18)% increased Quantity of Items found during Flask effect 25% increased Light Radius during Flask effect +50% to Elemental Resistances during Flask EffectKnowledge is fermented in pain and loss Distilled with reflection To quench the thirst of those who dream of enlightenmentRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. |
60% | 60% |
Greed's EmbraceGreed's Embrace Golden PlateQuality: +20% Armour: 670 Movement Speed: -5%Requires Level 56, 106 Str(10-15)% increased Quantity of Items found (30-50)% increased Rarity of Items found -10% to Fire Resistance +(20-30)% to Cold Resistance -20% to Lightning Resistance 20% reduced Movement Speed 30% reduced Strength RequirementSome would question if the risk was worth it. The rest were already dead. |
50% | 50% |
Item Rarity SupportItem Rarity SupportSupport Icon: R Level: (1-20)Requires Level 31Supports any skill that can kill enemies.Per 1% Quality:1Superior2Anomalous0.5% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsSupported Skills have 0.1% chance for Coin Shower on Kill(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.3 |
70.5% | 70.5% |
Rare Items4 | 50% | 112% |
The AsceticThe Ascetic Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped (10-15)% increased Quantity of Items found with a Magic Item EquippedMany things come to one who has nothing.5 |
100% | 100% |
Wheel of the StormsailWheel of the Stormsail Rotted Round ShieldQuality: +20% Chance to Block: 28% Armour: (21-27) Evasion: 15 Movement Speed: -3%Requires Level 560% increased Block Recovery+(5-10) to Armour (30-40)% increased Rarity of Items found 100% increased Duration of Curses on you +5% Chance to Block Curse Skills have 25% increased Skill Effect DurationDoomed to plunder forever. |
40% | 40% |
WondertrapWondertrap Velvet SlippersQuality: +20% Energy Shield: (21-28)Requires Level 9, 21 Int+(5-10) to Strength +(5-10) to Dexterity +(5-10) to Intelligence +(10-16) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life 10% increased Movement SpeedWonders abound at death's door.6 |
100% | 100% |
Total IIR | 790.5% | 802.5% |
1 Two Andvarius are equipped for 170% IIR.
2 Triple corruption mod (20–30)% increased Rarity of Items found with a perfect roll.
3 The Item Rarity Support is level 20 with 23% quality for a total of 70.5% IIR
4 The rare gear consists of a 50% IIR helmet. If legacy gear is used a legacy Brinerot signature 30% IIR while using a flask pair of gloves that also have 32% IIR can be equipped. In total this provides 12% additional IIR over the non-legacy version.
5 To get the IIR from the ascetic along with all other unique and rare IIR bonuses the player needs to have a normal weapon equipped.
6 The player needs to be on low life.
A player can also equip jewels which provide 4%-6% Rarity of Items Found per jewel, resulting in up to 126% additional Rarity(if using all 21 sockets found on the passive tree)
Increased Item Quantity (IIQ)[ | ]
Increases the average number of items that drop from monsters (aka Drop Rate). This includes currency, scrolls, skill gems and divination cards.[5] There is no cap on the usefulness of this statistic, since there is no limit to the number of items a monster can drop. Only the IIQ of the containing area and the party bonus affects chests or strongboxes,[6] and it does not affect the type, quality, or rarity of item dropped, only the chance that something will drop.[3] A player's IIQ does not affect the amount of maps that drop from enemies.[7] However, a map's IIQ does affect the amount of map drops.[8]
In a party, each player in the party after the first gives the equivalent of +50% item quantity statistic on currency and gem drops along with a statistic of +10% item quantity and +40% item rarity on other drops[9] (this also doesn't affect map drops). The base chance for an item to drop varies between monster types, and drop rate increases with monster rarity. The party bonus as well as any bonus the monster gives are additive with each other and multiply with the quantity bonus of the player who gets the killing blow.[10]
Theoretical Maximum Increased Item Quantity[ | ]
Non-legacy IIQ | Legacy IIQ | |
---|---|---|
Bisco's CollarBisco's Collar Gold AmuletRequires Level 30(12-20)% increased Rarity of Items found(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies (35-50)% increased Quantity of Items Dropped by Slain Normal EnemiesFriendship worth its weight in gold, a treasure every day. I thought together we'd grow old, until fate pulled you away.1 |
22.5% | 22.5% |
Divination DistillateDivination Distillate Large Hybrid FlaskRecovers 140 Mana over 5.00 seconds Recovers 510 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 30(40-60)% increased Rarity of Items found during Flask effect (12-18)% increased Quantity of Items found during Flask effect 25% increased Light Radius during Flask effect +50% to Elemental Resistances during Flask EffectKnowledge is fermented in pain and loss Distilled with reflection To quench the thirst of those who dream of enlightenmentRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. |
18% | 25% |
Corruption Implicits2 | 5% | 20% |
GoldwyrmGoldwyrm Nubuck BootsQuality: +20% Evasion: 135Requires Level 34, 62 Dex60% increased Mana Regeneration Rate (14-20)% increased Quantity of Items found +(40-50)% to Fire Resistance 10% increased Movement SpeedThe wyrm draws warmth from the fires of desire. |
20% | 30% |
Greed's EmbraceGreed's Embrace Golden PlateQuality: +20% Armour: 670 Movement Speed: -5%Requires Level 56, 106 Str(10-15)% increased Quantity of Items found (30-50)% increased Rarity of Items found -10% to Fire Resistance +(20-30)% to Cold Resistance -20% to Lightning Resistance 20% reduced Movement Speed 30% reduced Strength RequirementSome would question if the risk was worth it. The rest were already dead. |
15% | 15% |
Item Quantity SupportItem Quantity SupportSupport Icon: Q Level: (1-20)Requires Level 24Supports any skill that can kill enemies.Per 1% Quality:1Superior0.35% increased Quantity of Items Dropped by Enemies Slain from Supported Skills(17-36)% increased Quantity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.3 |
0% | 45.05% |
String of ServitudeString of Servitude Heavy Belt< 1 to 2 Random corrupted implicit modifiers>Implicit Modifier magnitudes are tripled Level Requirement reduced by 100 (Hidden) CorruptedFor the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers.4 |
15% | 15% |
Rare Gear 5 | 0% | 60% |
Sadima's TouchSadima's Touch Wool GlovesQuality: +20% Energy Shield: 26Requires Level 11Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5-10)% increased Quantity of Items foundWealth unspent is wealth wasted. |
10% | 24% |
2x The PariahThe Pariah Unset RingRequires Level 60Has 1 Socket+2 to Level of Socketed Gems (5-10)% increased Attack and Cast Speed +100 to Maximum Life per Red Socket +100 to Maximum Mana per Green Socket +100 to Maximum Energy Shield per Blue Socket 15% increased Item Quantity per White SocketA man who changes his loyalties often, soon finds he has none. |
30% | 0% |
WindripperWindripper Imperial BowBow Quality: +20% Physical Damage: 24-93.6 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67) Weapon Range: 120Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. |
15% | 25% |
Total IIQ | 150.5% | 281.55% |
1 See Bisco's Collar page for 22.5% IIQ explanation.
2 For non-legacy gear an IIQ corruption can be put on the amulet but not the rings since they would lose their socket implicits. For legacy gear IIQ corruptions can be put on the rings, amulet, and belt resulting in an additional 20% IIQ.
3 The Item Quantity Support is level 21 with 23% quality for a total of 45.05% IIQ.
4 Triple-implicit corruption mod (3–5)% increased Quantity of Items found, with a perfect roll.
5 The rare gear consists of 2 rare rings and a rare helmet each with 20% IIQ. A rare amulet is not used because Bisco's Collar provides an additional 2.5% IIQ.
Monsters[ | ]
Higher rarity on a monster means it drops more items and is more likely to drop items of high rarity. Additionally, a character can gain more items of higher rarity by increasing the increased item rarity and increased item quantity statistics with their equipment or with certain skill gems.
Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area's monster level, and rare/unique mobs' items are two ilevels higher.
Rarities[ | ]
Normal[ | ]
The most common, and spawn in large groups.
Magic[ | ]
Increased statistics, and given one monster affix. They appear in smaller groups. Magic monsters may also spawn with a Bloodlines modifier.
All magic monsters receive the following mods:
Name | Stats |
---|---|
MonsterMagic | N/A |
MonsterMagic1 | Monster gives 250% increased Experience on death (Hidden) |
MonsterMagic10 | Monster drops gear 1 level above its own level (Hidden) |
MonsterMagic11 | N/A |
MonsterMagic2 | 187% more maximum Life (Hidden) |
MonsterMagic3 | 600% increased Quantity of Items dropped by this Monster (Hidden) |
MonsterMagic4 | 200% increased Rarity of Items dropped by this Monster (Hidden) |
MonsterMagic5 | Monster deals 30% more Damage (Hidden) |
MonsterMagic6 | Monster gives 250% increased Flask Charges on death (Hidden) |
MonsterMagic7 | Monster has a 50% chance not to flee. (Hidden) |
MonsterMagic8 | 10% increased Movement Speed |
MonsterMagic9 | Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden) |
Additionally magic monsters receive a life multiplier based on their level:
Level | Life |
---|---|
1 | +50% |
2 | +50% |
3 | +51% |
4 | +51% |
5 | +51% |
6 | +52% |
7 | +52% |
8 | +53% |
9 | +53% |
10 | +53% |
11 | +54% |
12 | +54% |
13 | +54% |
14 | +55% |
15 | +55% |
16 | +56% |
17 | +56% |
18 | +56% |
19 | +57% |
20 | +57% |
21 | +57% |
22 | +58% |
23 | +58% |
24 | +59% |
25 | +59% |
26 | +59% |
27 | +60% |
28 | +60% |
29 | +60% |
30 | +61% |
31 | +61% |
32 | +61% |
33 | +62% |
34 | +62% |
35 | +63% |
36 | +63% |
37 | +63% |
38 | +64% |
39 | +64% |
40 | +64% |
41 | +65% |
42 | +65% |
43 | +66% |
44 | +66% |
45 | +66% |
46 | +67% |
47 | +67% |
48 | +67% |
49 | +68% |
50 | +68% |
51 | +68% |
52 | +69% |
53 | +69% |
54 | +70% |
55 | +70% |
56 | +70% |
57 | +71% |
58 | +71% |
59 | +71% |
60 | +72% |
61 | +72% |
62 | +73% |
63 | +73% |
64 | +73% |
65 | +74% |
66 | +74% |
67 | +74% |
68 | +75% |
69 | +75% |
70 | +75% |
71 | +75% |
72 | +75% |
73 | +75% |
74 | +75% |
75 | +75% |
76 | +75% |
77 | +75% |
78 | +75% |
79 | +75% |
80 | +75% |
81 | +75% |
82 | +75% |
83 | +75% |
84 | +75% |
Rare[ | ]
Greatly increased statistics, and given three monster affixes. They spawn by themselves, but multiple rares may still be close together. Rare monsters may also spawn with a Nemesis modifier, or inside an Essence crystal.
All rare monsters receive the following mods:
Name | Stats |
---|---|
MonsterRare | N/A |
MonsterRare1 | Monster gives 750% increased Experience on death (Hidden) |
MonsterRare10 | 10% increased Character Size (Hidden) |
MonsterRare11 | Monster drops gear 2 levels above its own level (Hidden) |
MonsterRare12 | N/A |
MonsterRare2 | 463% more maximum Life (Hidden) |
MonsterRare3 | 1400% increased Quantity of Items dropped by this Monster (Hidden) |
MonsterRare4 | 1000% increased Rarity of Items dropped by this Monster (Hidden) |
MonsterRare5 | Monster deals 50% more Damage (Hidden) |
MonsterRare6 | Monster gives 500% increased Flask Charges on death (Hidden) |
MonsterRare7 | Monster does not flee. (Hidden) |
MonsterRare8 | 25% increased Movement Speed |
MonsterRare9 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
Additionally rare monsters receive a life multiplier based on their level:
Level | Life |
---|---|
1 | +33% |
2 | +34% |
3 | +35% |
4 | +36% |
5 | +37% |
6 | +38% |
7 | +39% |
8 | +40% |
9 | +41% |
10 | +42% |
11 | +43% |
12 | +44% |
13 | +45% |
14 | +46% |
15 | +47% |
16 | +48% |
17 | +49% |
18 | +50% |
19 | +51% |
20 | +52% |
21 | +53% |
22 | +54% |
23 | +55% |
24 | +56% |
25 | +57% |
26 | +58% |
27 | +59% |
28 | +60% |
29 | +61% |
30 | +62% |
31 | +63% |
32 | +64% |
33 | +65% |
34 | +66% |
35 | +67% |
36 | +68% |
37 | +69% |
38 | +70% |
39 | +71% |
40 | +72% |
41 | +73% |
42 | +74% |
43 | +75% |
44 | +76% |
45 | +77% |
46 | +78% |
47 | +79% |
48 | +80% |
49 | +81% |
50 | +82% |
51 | +83% |
52 | +84% |
53 | +85% |
54 | +86% |
55 | +87% |
56 | +88% |
57 | +89% |
58 | +90% |
59 | +91% |
60 | +92% |
61 | +93% |
62 | +94% |
63 | +95% |
64 | +96% |
65 | +97% |
66 | +98% |
67 | +99% |
68 | +100% |
69 | +100% |
70 | +100% |
71 | +100% |
72 | +100% |
73 | +100% |
74 | +100% |
75 | +100% |
76 | +100% |
77 | +100% |
78 | +100% |
79 | +100% |
80 | +100% |
81 | +100% |
82 | +100% |
83 | +100% |
84 | +100% |
Unique[ | ]
Custom monsters that appear in certain areas, including bosses. Some unique monsters like Tormented Spirits and Rogue Exiles can spawn in most areas as well.
All unique monsters receive the following mods:
Name | Stats |
---|---|
MonsterUnique | N/A |
MonsterUnique1 | Monster gives 450% increased Experience on death (Hidden) |
MonsterUnique10 | N/A |
MonsterUnique2 | 698% more maximum Life (Hidden) |
MonsterUnique3 | 2850% increased Quantity of Items dropped by this Monster (Hidden) |
MonsterUnique4 | 1000% increased Rarity of Items dropped by this Monster (Hidden) |
MonsterUnique5 | Monster deals 70% more Damage (Hidden) |
MonsterUnique6 | Monster gives 1000% increased Flask Charges on death (Hidden) |
MonsterUnique7 | Monster does not flee. (Hidden) |
MonsterUnique8 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
MonsterUnique9 | Monster drops gear 2 levels above its own level (Hidden) |
Interactions with other mechanics[ | ]
The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monster rarity also reduces the chance to flee.[11]
References[ | ]
- ↑ Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
- ↑ Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
- ↑ 3.0 3.1 Mark_GGG (April 4, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ WhiteBoy (April 19, 2012). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (August 02, 2013). "Does Increase Quantity of Items Dropped Help Find More Orbs?". Path of Exile Forum. Retrieved August 02, 2015.
- ↑ inoha (May 21, 2014). "Emailed support after seeing people insult each other in Pulp's stream, about whether or not more people affects the amount of maps that drop. Here's your answer!". Reddit. Retrieved May 21, 2014.
- ↑ Chris (September 11, 2012). "0.9.12c Patch Notes". Path of Exile Forum. Retrieved August 02, 2015.
- ↑ Chris (February 17, 2016). "Research Map increased item quantity and its role in map sustainability". Path of Exile Forum. Retrieved April 15, 2016.
- ↑ Chris (October 22, 2013). "1.0.0 Release Patch Notes". Official Path of Exile Forums. Retrieved July 09, 2017.
- ↑ Malice (February 16, 2013). "Mechanics Thread - Drop Rates". Path of Exile Forum. Retrieved September 12, 2013.
- ↑ Mark_GGG (February 16, 2012). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved October 21, 2013.