Path of Exile Wiki

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Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

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This map is based on the The Sceptre of God zone in Act 3. Since version 3.1.0 (War for the Atlas) it is a legacy variant of Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...

Has 3 levels plus the boss room.

Map Type: Indoors

Boss[]

The High Templar, based on Dominus (first form only).

  • Creates portals with minions
  • Suicide curse/mark
  • Chilling Bond Totems

Vendor (during Atlas of Worlds expansion)[]

  • Produced by three Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...
  • Three Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. yield one Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes...

Divination cards[]

The following divination cards can drop in this area:

  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes.. from the map boss The High Templar
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..
  • Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..

Other versions

Lua error: Error: invalid field alias "items._pageName"; aliases cannot contain dots or quotes..


Version history[]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Introduced to the game.
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