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Residence MapMap Level: 74
Map Tier: 9
Guild Character: !
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Residence Map (Original) inventory icon
Acquisition
Area level: 74
DROP DISABLED
Vendor Prices
Normal6x Chaos Orb
Magic8x Chaos Orb
Rare10x Chaos Orb
Unique1x Exalted Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier9_4
Residence
Map area
No Waypoint
IdMapTier9_4
Act11
Area level74
BossesExcellis Aurafix
Area type tagsdungeon, temple, urban
Tagsindoors_area, map, no_echo, einharmaps, tower_area, sceptre_of_god_area
Maps loading screen

Residence Map is a map area and item. The map item is a legacy variant of Residence Map (Ritual) inventory iconResidence MapResidence MapMap Level: 81
Map Tier: 14
Guild Character: T
Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Residence Map (Ritual) inventory icon
.

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Dark Forest Map (Original) inventory iconDark Forest MapDark Forest MapMap Level: 73
Map Tier: 8
Guild Character: 7
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Dark Forest Map (Original) inventory icon
Manual

Other versions

  • Residence Map (Metamorph) inventory iconResidence MapResidence MapMap Level: 77
    Map Tier: 10
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Residence Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Residence Map (Blight) inventory iconResidence MapResidence MapMap Level: 73
    Map Tier: 6
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Residence Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Residence Map (Legion) inventory iconResidence MapResidence MapMap Level: 74
    Map Tier: 7
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Residence Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Residence Map (Synthesis) inventory iconResidence MapResidence MapMap Level: 73
    Map Tier: 6
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Residence Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Residence Map (Betrayal) inventory iconResidence MapResidence MapMap Level: 72
    Map Tier: 5
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Residence Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Residence Map (Ritual) inventory iconResidence MapResidence MapMap Level: 81
    Map Tier: 14
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Residence Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Residence Map (Heist) inventory iconResidence MapResidence MapMap Level: 69
    Map Tier: 2
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Residence Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Residence Map (Harvest) inventory iconResidence MapResidence MapMap Level: 81
    Map Tier: 14
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Residence Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Residence Map (Delirium) inventory iconResidence MapResidence MapMap Level: 77
    Map Tier: 10
    Guild Character: T
    Home only to misery now.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Residence Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Residence Map (War for the Atlas) inventory iconResidence MapResidence MapMap Level: 74
    Map Tier: 7
    Guild Character: T
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Residence Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Residence Map (Atlas of Worlds) inventory iconResidence MapResidence MapMap Level: 79
    Map Tier: 12
    Guild Character: (
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Residence Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Residence Map (The Awakening) inventory iconResidence MapResidence MapMap Level: 76
    Map Tier: 9
    Guild Character: (
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Residence Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Introduced to the game.
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