(→Types) |
Neokowloon (talk | contribs) (→Types) |
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+ | {{Redirect|Ritual Totem|the hideout decoration|Ritual Totem (hideout decoration)}} |
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− | {{New content|3.13.0}} |
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+ | {{Merge from|Defer|Tribute|Ritual Altar|talk=Talk:Defer#Proposed merge with Ritual article|date=June 24, 2021}} |
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+ | |||
[[File:Ritual Altar.png|thumb|right|300px|A Bitter Ritual Altar encountered within the Acts]] |
[[File:Ritual Altar.png|thumb|right|300px|A Bitter Ritual Altar encountered within the Acts]] |
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Rituals are a map event where several [[Ritual Altar]]s appear, introduced in the [[Ritual league]]. Ritual Altars can appear within the [[Act]]s and within [[Map]]s. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining [[Tribute (Ritual League)|Tribute]] in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items. |
Rituals are a map event where several [[Ritual Altar]]s appear, introduced in the [[Ritual league]]. Ritual Altars can appear within the [[Act]]s and within [[Map]]s. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining [[Tribute (Ritual League)|Tribute]] in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items. |
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== Mechanics == |
== Mechanics == |
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− | [[File:Ritual in progress.png|thumb|right|300px|A Ritual in progress with monsters attacking the player |
+ | [[File:Ritual in progress.png|thumb|right|300px|A Ritual in progress with monsters attacking the player within the Ritual Circle]] |
− | Players will randomly encounter [[Ritual Altar]]s while completing the [[Act]]s and |
+ | Players will randomly encounter [[Ritual Altar]]s while completing the [[Act]]s and have an 8% chance to spawn in any [[Map]]. It cannot be found within [[Heist]]s or in [[Delve]]. |
#Players must first slay the monsters guarding the altar in order to activate it. |
#Players must first slay the monsters guarding the altar in order to activate it. |
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#Then clicking the altar begins the ritual and the Ritual Circle appears on the ground. |
#Then clicking the altar begins the ritual and the Ritual Circle appears on the ground. |
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#Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual. |
#Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual. |
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− | #Clicking the altar displays the Ritual Favors interface that allows players to select their [[#Rewards|rewards]]. Some rewards are hidden and will be |
+ | #Clicking the altar displays the Ritual Favors interface that allows players to select their [[#Rewards|rewards]]. Some rewards are hidden and will be revealed after more rituals on the same map are completed. |
#Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards. |
#Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards. |
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== Rewards == |
== Rewards == |
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+ | {{Tip|If you complete all of the ritual altars in the area/map and then withdraw rewards, all the possible rewards will be revealed and you will have the maximum possible Tribute to spend on the most expensive rewards, such as {{il|Exalted Orb}}s.}} |
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[[File:Ritual Favors interface.png|thumb|right|300px|Ritual Favors interface that allows players to select their rewards.]] |
[[File:Ritual Favors interface.png|thumb|right|300px|Ritual Favors interface that allows players to select their rewards.]] |
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After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points. |
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points. |
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* Fully identified [[rare]] items |
* Fully identified [[rare]] items |
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* Fully identified [[influence]]d [[rare]] items |
* Fully identified [[influence]]d [[rare]] items |
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+ | * Fully identified [[Synthesised item]]s |
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+ | * 5-linked or 6-linked weapons or armour |
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* Quality [[skill gem]]s |
* Quality [[skill gem]]s |
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− | * Corrupted skill gems (Level 21 or 23% quality) |
+ | * Corrupted skill gems (Level 21 or 23% quality; CANNOT have 21/23 gem since [[version 3.15.0]]) |
* Quality [[flask]]s |
* Quality [[flask]]s |
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* {{il|Chaos Orb|Chaos Orbs}} (rare) |
* {{il|Chaos Orb|Chaos Orbs}} (rare) |
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* [[Unique item]]s |
* [[Unique item]]s |
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* [[Essence]]s |
* [[Essence]]s |
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+ | * [[Fossil]]s and [[Resonator]]s |
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* [[Scarab]]s |
* [[Scarab]]s |
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* [[Map]]s and [[map fragment]]s |
* [[Map]]s and [[map fragment]]s |
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* [[Cluster Jewel]]s |
* [[Cluster Jewel]]s |
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* [[Talisman]]s |
* [[Talisman]]s |
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− | *[[Heist |
+ | * [[Heist]] [[Contract]]s |
+ | * [[Grand Heist]] [[Blueprint]]s |
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===Deferring=== |
===Deferring=== |
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− | Rare items you don't have enough [[Tribute (Ritual League)|tribute]] for can be [[ |
+ | Rare items you don't have enough [[Tribute (Ritual League)|tribute]] for can be [[defer]]red for a fraction of their price. |
* Deferring an item costs 15% of the original price and can be repeated every time it appears. |
* Deferring an item costs 15% of the original price and can be repeated every time it appears. |
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* A deferred item will reappear in a later area, discounted by 10% of its original cost. |
* A deferred item will reappear in a later area, discounted by 10% of its original cost. |
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* If the item has been deferred further but is not purchased when it comes back, it will be more expensive the next time appears and disappear if not deferred or purchased then. |
* If the item has been deferred further but is not purchased when it comes back, it will be more expensive the next time appears and disappear if not deferred or purchased then. |
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* It is currently undetermined how long it takes for deferred items to reappear. Valuable items will take longer to reappear. |
* It is currently undetermined how long it takes for deferred items to reappear. Valuable items will take longer to reappear. |
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+ | |||
+ | ===Video=== |
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+ | {{#ev:youtube|PXMLgXRdWjM}} |
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==Types== |
==Types== |
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− | Ritual Altars can have various |
+ | Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. |
+ | |||
+ | Altars surrounded by a fence have all Ritual rewards of the same type, either all [[Unique]] items, or [[Currency]] items, or [[Divination Card]]s. |
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+ | |||
{| class="wikitable" |
{| class="wikitable" |
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|+ |
|+ |
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!Category |
!Category |
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!Type |
!Type |
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− | !Tier |
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!Image |
!Image |
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!Affixes |
!Affixes |
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|- |
|- |
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− | | rowspan=" |
+ | | rowspan="6" |Elemental |
|Infernal |
|Infernal |
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⚫ | |||
|[[File:Infernal Ritual Altar.png|200px]] |
|[[File:Infernal Ritual Altar.png|200px]] |
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| |
| |
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− | *{{c|mod|Monsters |
+ | *{{c|mod|Monsters deal extra Fire Damage and can Ignite.}} |
*{{c|mod|Meteors hit the ground that shoot out smaller fireballs that do damage randomly.}} |
*{{c|mod|Meteors hit the ground that shoot out smaller fireballs that do damage randomly.}} |
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|- |
|- |
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+ | |Apocalyptic |
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− | |Bitter |
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⚫ | |||
⚫ | |||
⚫ | |||
| |
| |
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− | *{{c|mod|Monsters deal extra |
+ | * {{c|mod|Monsters deal extra Fire Damage and can Ignite}} |
− | *{{c|mod| |
+ | * {{c|mod|Meteors fall from the sky}} |
+ | * {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}} |
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|- |
|- |
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+ | |[[Bitter Ritual|Bitter]] |
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− | |Fluctuant |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | *{{c|mod|Icy beams rotate.}} |
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⚫ | |||
+ | |Glacial |
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⚫ | |||
⚫ | |||
+ | *{{c|mod|Monsters deal extra Cold Damage and can Freeze.}} |
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+ | *{{c|mod|Icy beams rotate.}} |
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+ | * {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}} |
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⚫ | |||
+ | |[[Fluctuant Ritual|Fluctuant]] |
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|[[File:Fluctuant Ritual Altar.png|200px]] |
|[[File:Fluctuant Ritual Altar.png|200px]] |
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| |
| |
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− | *{{c|mod|Monsters |
+ | *{{c|mod|Monsters deal extra Lightning Damage and can Shock.}} |
− | *{{c|mod| |
+ | *{{c|mod|Skull Spires fire lightning orbs at each other.}} |
⚫ | |||
⚫ | |||
+ | |[[File:Volatile Ritual Altar.png|200px]] |
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⚫ | |||
+ | *{{c|mod|Monsters deal extra Lightning Damage and can Shock.}} |
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+ | *{{c|mod|Skull Spires fire lightning orbs at each other.}} |
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+ | * {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}} |
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|- |
|- |
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− | | rowspan=" |
+ | | rowspan="3" |Chaos |
|Malevolent |
|Malevolent |
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− | |? |
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|[[File:Malevolent Ritual Altar.png|200px]] |
|[[File:Malevolent Ritual Altar.png|200px]] |
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|- |
|- |
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|Dreaded |
|Dreaded |
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− | |? |
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|[[File:Dreaded Ritual Altar.png|200px]] |
|[[File:Dreaded Ritual Altar.png|200px]] |
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| |
| |
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*{{c|mod|Monsters deal extra chaos damage and can wither}} |
*{{c|mod|Monsters deal extra chaos damage and can wither}} |
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*{{c|mod|Anomalies Fire Chaos Damage}} |
*{{c|mod|Anomalies Fire Chaos Damage}} |
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− | |||
|- |
|- |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | *{{c|mod|Monsters deal extra Chaos Damage and can Poison}} |
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+ | *{{c|mod|[[Toxic vines]] grasp you while stationary}} |
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⚫ | |||
⚫ | |||
|Fortressed |
|Fortressed |
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− | |? |
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|[[File:Fortressed Ritual Altar.png|200px]] |
|[[File:Fortressed Ritual Altar.png|200px]] |
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|- |
|- |
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|Violent |
|Violent |
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− | |? |
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|[[File:Violent Ritual Altar.png|200px]] |
|[[File:Violent Ritual Altar.png|200px]] |
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| |
| |
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− | *{{c|mod|Monsters |
+ | *{{c|mod|Monsters deal extra Physical Damage and can inflect Bleeding.}} |
− | *{{c|mod|Pain |
+ | *{{c|mod|Pain Totems pulse damaging waves.}} |
⚫ | |||
− | |||
⚫ | |||
+ | |[[File:Sanguine Ritual Altar.png|200px]] |
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⚫ | |||
+ | * {{c|mod|Monsters do increased physical damage and can cause bleeding.}} |
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⚫ | |||
|- |
|- |
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| rowspan="5" |Empower Enemies |
| rowspan="5" |Empower Enemies |
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|Ensconced |
|Ensconced |
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− | |? |
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|[[File:Ensconced Ritual Altar.png|200px]] |
|[[File:Ensconced Ritual Altar.png|200px]] |
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|- |
|- |
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|Suppressive |
|Suppressive |
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− | |? |
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|[[File:Suppressive Ritual Altar.png|200px]] |
|[[File:Suppressive Ritual Altar.png|200px]] |
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| |
| |
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*{{c|mod|Monsters regenerate life.}} |
*{{c|mod|Monsters regenerate life.}} |
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− | *{{c|mod|Smothering |
+ | *{{c|mod|[[Smothering Mist]] reduces health regeneration.}} |
|- |
|- |
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|Charged |
|Charged |
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− | |? |
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|[[File:Charged Ritual Altar.png|200px]] |
|[[File:Charged Ritual Altar.png|200px]] |
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|- |
|- |
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|Emboldening |
|Emboldening |
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− | |? |
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|[[File:Emboldening Ritual Altar.png|200px]] |
|[[File:Emboldening Ritual Altar.png|200px]] |
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*{{c|mod|Altar causes monsters to grow even larger}} |
*{{c|mod|Altar causes monsters to grow even larger}} |
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|- |
|- |
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− | |Invigorating |
+ | |[[Invigorating Ritual|Invigorating]] |
− | |? |
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|[[File:Invigorating Ritual Altar.png|200px]] |
|[[File:Invigorating Ritual Altar.png|200px]] |
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| |
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*{{c|mod|Monsters are fast}} |
*{{c|mod|Monsters are fast}} |
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− | *{{c|mod|Gales further accelerate you and monsters}} |
+ | *{{c|mod|[[Gales]] further accelerate you and monsters}} |
|- |
|- |
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− | | rowspan=" |
+ | | rowspan="3" |Uncategorized |
|Haunted |
|Haunted |
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− | |? |
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|[[File:Haunted Ritual Altar.png|200px]] |
|[[File:Haunted Ritual Altar.png|200px]] |
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|- |
|- |
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|Vaal |
|Vaal |
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− | |? |
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|[[File:Vaal Ritual Altar.png|200px]] |
|[[File:Vaal Ritual Altar.png|200px]] |
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| |
| |
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*{{c|mod|Items dropped by slain monsters are corrupted.}} |
*{{c|mod|Items dropped by slain monsters are corrupted.}} |
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− | *{{c|mod|Atziri's apparition protects the altar.}} |
+ | *{{c|mod|[[Atziri]]'s apparition protects the altar.}} |
⚫ | |||
− | |? |
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− | |3 |
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⚫ | |||
⚫ | |||
− | * {{c|mod|Hidden: All items are uniques}} |
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⚫ | |||
⚫ | |||
− | |3 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | * {{c|mod|Hidden: All rewards are divination cards}} |
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⚫ | |||
⚫ | |||
− | |? |
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⚫ | |||
− | | |
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− | * ? |
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|- |
|- |
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|Opulent |
|Opulent |
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− | |? |
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|[[File:Opulent Ritual Altar.png|200px]] |
|[[File:Opulent Ritual Altar.png|200px]] |
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| |
| |
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*{{c|mod|Monsters have greatly increased item rarity and quantity.}} |
*{{c|mod|Monsters have greatly increased item rarity and quantity.}} |
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*{{c|mod|Contains cursed coin showers.}} |
*{{c|mod|Contains cursed coin showers.}} |
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+ | * {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}} |
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⚫ | |||
⚫ | |||
− | |? |
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⚫ | |||
− | | |
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− | * ? |
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|} |
|} |
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<br /> |
<br /> |
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==Version history== |
==Version history== |
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{{Version history table header}} |
{{Version history table header}} |
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+ | {{Version history table row|3.15.0}} |
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+ | * You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards. |
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+ | * Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem. |
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+ | {{Version history table row|3.14.0}} |
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+ | *Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter. |
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{{Version history table row|3.13.1}} |
{{Version history table row|3.13.1}} |
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− | *Some Rituals can't be completed because of invisible enemies. |
+ | *Some Rituals can't be completed because of invisible enemies. An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally. |
− | *An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally. |
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{{Version history table row|3.13.0}} |
{{Version history table row|3.13.0}} |
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* Introduced to the game. |
* Introduced to the game. |
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|} |
|} |
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+ | |||
{{Navbox Ritual}} |
{{Navbox Ritual}} |
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+ | |||
+ | [[Category: Game mechanics]] |
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+ | [[ru:Ритуал]] |
Latest revision as of 01:14, 24 July 2021
It has been suggested that Defer, Tribute and Ritual Altar be merged into this article. Proposed since June 24, 2021 • Discuss |
Rituals are a map event where several Ritual Altars appear, introduced in the Ritual league. Ritual Altars can appear within the Acts and within Maps. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items.
All of the altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.
Mechanics[ | ]
Players will randomly encounter Ritual Altars while completing the Acts and have an 8% chance to spawn in any Map. It cannot be found within Heists or in Delve.
- Players must first slay the monsters guarding the altar in order to activate it.
- Then clicking the altar begins the ritual and the Ritual Circle appears on the ground.
- Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual.
- Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
- Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.
Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.
Rewards[ | ]
Tip: If you complete all of the ritual altars in the area/map and then withdraw rewards, all the possible rewards will be revealed and you will have the maximum possible Tribute to spend on the most expensive rewards, such as Exalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s.
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
- All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
- After a reward is selected and withdrawn, it cannot be returned/refunded.
- All of the altars in the area are part of the same set, and share the same pool of rewards.
- Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
- Completing all the ritual altars in the area/map reveals all possible rewards.
Types[ | ]
Ritual rewards include:
- Fully identified rare items
- Fully identified influenced rare items
- Fully identified Synthesised items
- 5-linked or 6-linked weapons or armour
- Quality skill gems
- Corrupted skill gems (Level 21 or 23% quality; CANNOT have 21/23 gem since version 3.15.0)
- Quality flasks
- Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack. (rare) - Exalted OrbsExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. (rare, only in maps)
- All types of currency
- Delirium Orbs
- Divination cards
- Stacked DeckStacked DeckStack Size: 10A stack of unknown divination cardsRight click to take a divination card out of the deck.
Shift click to unstack.s - Unique items
- Essences
- Fossils and Resonators
- Scarabs
- Maps and map fragments
- Jewels
- Cluster Jewels
- Talismans
- Heist Contracts
- Grand Heist Blueprints
Deferring[ | ]
Rare items you don't have enough tribute for can be deferred for a fraction of their price.
- Deferring an item costs 15% of the original price and can be repeated every time it appears.
- A deferred item will reappear in a later area, discounted by 10% of its original cost.
- If the item has been deferred further but is not purchased when it comes back, it will be more expensive the next time appears and disappear if not deferred or purchased then.
- It is currently undetermined how long it takes for deferred items to reappear. Valuable items will take longer to reappear.
Video[ | ]
Types[ | ]
Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage.
Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.
Category | Type | Image | Affixes
|
---|---|---|---|
Elemental | Infernal |
| |
Apocalyptic |
| ||
Bitter |
| ||
Glacial |
| ||
Fluctuant |
| ||
Volatile |
| ||
Chaos | Malevolent |
| |
Dreaded |
| ||
Foul |
| ||
Totem | Fortressed |
| |
Violent |
| ||
Sanguine |
| ||
Empower Enemies | Ensconced |
| |
Suppressive |
| ||
Charged |
| ||
Emboldening |
| ||
Invigorating |
| ||
Uncategorized | Haunted |
| |
Vaal |
| ||
Opulent |
|
Version history[ | ]
Version | Changes |
---|---|
3.15.0 |
|
3.14.0 |
|
3.13.1 |
|
3.13.0 |
|