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(→‎Mechanics: Added 8% spawn rate)
Tag: Visual edit
 
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{{Redirect|Ritual Totem|the hideout decoration|Ritual Totem (hideout decoration)}}
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{{Merge from|Defer|Tribute|Ritual Altar|talk=Talk:Defer#Proposed merge with Ritual article|date=June 24, 2021}}
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[[File:Ritual Altar.png|thumb|right|300px|A Bitter Ritual Altar encountered within the Acts]]
 
[[File:Ritual Altar.png|thumb|right|300px|A Bitter Ritual Altar encountered within the Acts]]
 
Rituals are a map event where several [[Ritual Altar]]s appear, introduced in the [[Ritual league]]. Ritual Altars can appear within the [[Act]]s and within [[Map]]s. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining [[Tribute (Ritual League)|Tribute]] in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items.
 
Rituals are a map event where several [[Ritual Altar]]s appear, introduced in the [[Ritual league]]. Ritual Altars can appear within the [[Act]]s and within [[Map]]s. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining [[Tribute (Ritual League)|Tribute]] in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items.
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* 5-linked or 6-linked weapons or armour
 
* 5-linked or 6-linked weapons or armour
 
* Quality [[skill gem]]s
 
* Quality [[skill gem]]s
* Corrupted skill gems (Level 21 or 23% quality)
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* Corrupted skill gems (Level 21 or 23% quality; CANNOT have 21/23 gem since [[version 3.15.0]])
 
* Quality [[flask]]s
 
* Quality [[flask]]s
 
* {{il|Chaos Orb|Chaos Orbs}} (rare)
 
* {{il|Chaos Orb|Chaos Orbs}} (rare)
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===Deferring===
 
===Deferring===
Rare items you don't have enough [[Tribute (Ritual League)|tribute]] for can be [[Deffer (Ritual League)|deferred]] for a fraction of their price.
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Rare items you don't have enough [[Tribute (Ritual League)|tribute]] for can be [[defer]]red for a fraction of their price.
 
* Deferring an item costs 15% of the original price and can be repeated every time it appears.
 
* Deferring an item costs 15% of the original price and can be repeated every time it appears.
 
* A deferred item will reappear in a later area, discounted by 10% of its original cost.
 
* A deferred item will reappear in a later area, discounted by 10% of its original cost.
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==Types==
 
==Types==
Ritual Altars can have various prefixes, listed below. Each prefix gives the ritual a different set of buffs to enemies and environmental damage.
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Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage.
   
 
Altars surrounded by a fence have all Ritual rewards of the same type, either all [[Unique]] items, or [[Currency]] items, or [[Divination Card]]s.
 
Altars surrounded by a fence have all Ritual rewards of the same type, either all [[Unique]] items, or [[Currency]] items, or [[Divination Card]]s.
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* {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}}
 
* {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}}
 
|-
 
|-
|Bitter
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|[[Bitter Ritual|Bitter]]
 
|[[File:Bitter Ritual Altar.png|200px]]
 
|[[File:Bitter Ritual Altar.png|200px]]
 
|
 
|
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* {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}}
 
* {{c|mod|Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]}}
 
|-
 
|-
|Fluctuant
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|[[Fluctuant Ritual|Fluctuant]]
 
|[[File:Fluctuant Ritual Altar.png|200px]]
 
|[[File:Fluctuant Ritual Altar.png|200px]]
 
|
 
|
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*{{c|mod|[[Toxic vines]] grasp you while stationary}}
 
*{{c|mod|[[Toxic vines]] grasp you while stationary}}
 
|-
 
|-
| rowspan="2" |Totem
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| rowspan="3" |Totem
 
|Fortressed
 
|Fortressed
 
|[[File:Fortressed Ritual Altar.png|200px]]
 
|[[File:Fortressed Ritual Altar.png|200px]]
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*{{c|mod|Monsters deal extra Physical Damage and can inflect Bleeding.}}
 
*{{c|mod|Monsters deal extra Physical Damage and can inflect Bleeding.}}
 
*{{c|mod|Pain Totems pulse damaging waves.}}
 
*{{c|mod|Pain Totems pulse damaging waves.}}
 
|-
 
 
|Sanguine
 
|[[File:Sanguine Ritual Altar.png|200px]]
 
|
 
* {{c|mod|Monsters do increased physical damage and can cause bleeding.}}
 
* {{c|mod|Pain totems pulse damaging waves.}}
   
 
|-
 
|-
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|
 
|
 
*{{c|mod|Monsters regenerate life.}}
 
*{{c|mod|Monsters regenerate life.}}
*{{c|mod|Smothering mist reduces health regeneration.}}
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*{{c|mod|[[Smothering Mist]] reduces health regeneration.}}
 
|-
 
|-
 
|Charged
 
|Charged
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*{{c|mod|Altar causes monsters to grow even larger}}
 
*{{c|mod|Altar causes monsters to grow even larger}}
 
|-
 
|-
|Invigorating
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|[[Invigorating Ritual|Invigorating]]
 
|[[File:Invigorating Ritual Altar.png|200px]]
 
|[[File:Invigorating Ritual Altar.png|200px]]
 
|
 
|
 
*{{c|mod|Monsters are fast}}
 
*{{c|mod|Monsters are fast}}
*{{c|mod|Gales further accelerate you and monsters}}
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*{{c|mod|[[Gales]] further accelerate you and monsters}}
   
   
 
|-
 
|-
| rowspan="4" |Uncategorized
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| rowspan="3" |Uncategorized
 
|Haunted
 
|Haunted
 
|[[File:Haunted Ritual Altar.png|200px]]
 
|[[File:Haunted Ritual Altar.png|200px]]
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|
 
|
 
*{{c|mod|Items dropped by slain monsters are corrupted.}}
 
*{{c|mod|Items dropped by slain monsters are corrupted.}}
*{{c|mod|Atziri's apparition protects the altar.}}
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*{{c|mod|[[Atziri]]'s apparition protects the altar.}}
|-
 
|Sanguine
 
|[[File:Sanguine Ritual Altar.png|200px]]
 
|
 
* {{c|mod|Monsters do increased physical damage and can cause bleeding.}}
 
* {{c|mod|Pain totems pulse damaging waves.}}
 
 
|-
 
|-
 
|Opulent
 
|Opulent
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==Version history==
 
==Version history==
 
{{Version history table header}}
 
{{Version history table header}}
  +
{{Version history table row|3.15.0}}
  +
* You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards.
  +
* Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
 
{{Version history table row|3.14.0}}
 
{{Version history table row|3.14.0}}
 
*Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.
 
*Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.

Latest revision as of 01:14, 24 July 2021

"Ritual Totem" redirects here. For the hideout decoration, see Ritual Totem (hideout decoration).
Ritual Altar

A Bitter Ritual Altar encountered within the Acts

Rituals are a map event where several Ritual Altars appear, introduced in the Ritual league. Ritual Altars can appear within the Acts and within Maps. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items.

All of the altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.

Mechanics[ | ]

Ritual in progress

A Ritual in progress with monsters attacking the player within the Ritual Circle

Players will randomly encounter Ritual Altars while completing the Acts and have an 8% chance to spawn in any Map. It cannot be found within Heists or in Delve.

  1. Players must first slay the monsters guarding the altar in order to activate it.
  2. Then clicking the altar begins the ritual and the Ritual Circle appears on the ground.
  3. Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual.
  4. Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
  5. Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.

Ritual Rewards button icon Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.

Rewards[ | ]

Tip: If you complete all of the ritual altars in the area/map and then withdraw rewards, all the possible rewards will be revealed and you will have the maximum possible Tribute to spend on the most expensive rewards, such as Exalted Orb inventory iconExalted OrbExalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.Exalted Orb inventory icons.

Ritual Favors interface

Ritual Favors interface that allows players to select their rewards.

After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.

  • All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
  • After a reward is selected and withdrawn, it cannot be returned/refunded.
  • All of the altars in the area are part of the same set, and share the same pool of rewards.
  • Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
  • Completing all the ritual altars in the area/map reveals all possible rewards.

Types[ | ]

Ritual rewards include:

Deferring[ | ]

Rare items you don't have enough tribute for can be deferred for a fraction of their price.

  • Deferring an item costs 15% of the original price and can be repeated every time it appears.
  • A deferred item will reappear in a later area, discounted by 10% of its original cost.
  • If the item has been deferred further but is not purchased when it comes back, it will be more expensive the next time appears and disappear if not deferred or purchased then.
  • It is currently undetermined how long it takes for deferred items to reappear. Valuable items will take longer to reappear.

Video[ | ]

Types[ | ]

Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage.

Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.

Category Type Image Affixes


Elemental Infernal Infernal Ritual Altar
  • Monsters deal extra Fire Damage and can Ignite.
  • Meteors hit the ground that shoot out smaller fireballs that do damage randomly.
Apocalyptic Apocalyptic Ritual Altar
  • Monsters deal extra Fire Damage and can Ignite
  • Meteors fall from the sky
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Bitter Bitter Ritual Altar
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
Glacial Glacial Ritual Altar
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Fluctuant Fluctuant Ritual Altar
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
Volatile Volatile Ritual Altar
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]


Chaos Malevolent Malevolent Ritual Altar
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Projectiles
Dreaded Dreaded Ritual Altar
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Damage
Foul Foul Ritual Altar
  • Monsters deal extra Chaos Damage and can Poison
  • Toxic vines grasp you while stationary
Totem Fortressed Fortressed Ritual Altar
  • Monsters take reduced damage
  • Fortress totems further reduce damage monsters take
Violent Violent Ritual Altar
  • Monsters deal extra Physical Damage and can inflect Bleeding.
  • Pain Totems pulse damaging waves.
Sanguine Sanguine Ritual Altar
  • Monsters do increased physical damage and can cause bleeding.
  • Pain totems pulse damaging waves.
Empower Enemies Ensconced Ensconced Ritual Altar
  • Monsters gain extra energy shield based on life.
  • Altar restores monster energy shield.
Suppressive Suppressive Ritual Altar
Charged Charged Ritual Altar
  • Monsters gain endure, frenzy, or power charges on hit
  • Altar Charges Up and discharges monsters
Emboldening Emboldening Ritual Altar
  • Monsters are massive
  • Altar causes monsters to grow even larger
Invigorating Invigorating Ritual Altar
  • Monsters are fast
  • Gales further accelerate you and monsters


Uncategorized Haunted Haunted Ritual Altar
  • Tormented Spirits haunt the ritual
Vaal Vaal Ritual Altar
  • Items dropped by slain monsters are corrupted.
  • Atziri's apparition protects the altar.
Opulent Opulent Ritual Altar
  • Monsters have greatly increased item rarity and quantity.
  • Contains cursed coin showers.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]


Version history[ | ]

Version Changes
3.15.0
  • You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards.
  • Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
3.14.0
  • Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.
3.13.1
  • Some Rituals can't be completed because of invisible enemies. An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally.
3.13.0
  • Introduced to the game.