Page values for "Rive"

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"_pageData" values

_creationDate2016-03-05 8:43:05 PM
_modificationDate2020-11-29 9:34:23 PM
_creator@DeletedUser40397008
_categoriesDerived_items Unique_Claws Unique_claws_with_3D_art

"item_purchase_costs" values

amount8
nameChaos Orb
rarityunique

"item_mods" values

idLifeLeechPermyriadImplicitClaw2
is_implicitYes
is_randomNo
text
idLocalIncreasedPhyiscalDamagePercentUnique__3
is_implicitNo
is_randomNo
text
idLocalAddedPhysicalDamageUnique__13
is_implicitNo
is_randomNo
text
idCausesBleedingUnique__2Updated
is_implicitNo
is_randomNo
text
idIncreasePhysicalDegenDamagePerDexterityUnique__1
is_implicitNo
is_randomNo
text
idIncreaseBleedDurationPerIntelligenceUnique__1
is_implicitNo
is_randomNo
text
idBleedingEnemiesFleeOnHitUnique__1
is_implicitNo
is_randomNo
text

"item_sell_prices" values

amount11
nameAlchemy Shard
amount10
nameAlteration Shard

"item_stats" values

avg30
idlocal_minimum_added_physical_damage
is_implicit
is_randomNo
max35
min25
avg70
idlocal_physical_damage_+%
is_implicit
is_randomNo
max80
min60
avg25
idlocal_chance_to_bleed_on_hit_%
is_implicit
is_randomNo
max25
min25
avg1
idbleed_duration_per_12_intelligence_+%
is_implicit
is_randomNo
max1
min1
avg58
idlocal_maximum_added_physical_damage
is_implicit
is_randomNo
max65
min50
avg30
id%_chance_to_cause_bleeding_enemies_to_flee_on_hit
is_implicit
is_randomNo
max30
min30
avg200
idlocal_life_leech_from_physical_damage_permyriad
is_implicit
is_randomNo
max200
min200
avg2
idphysical_damage_over_time_per_10_dexterity_+%
is_implicit
is_randomNo
max2
min2
avg20
idquality
is_implicit
is_randomNo
max20
min20
avg200
idlocal_life_leech_from_physical_damage_permyriad
is_implicitYes
is_randomNo
max200
min200
avg30
idlocal_minimum_added_physical_damage
is_implicitNo
is_randomNo
max35
min25
avg1
idbleed_duration_per_12_intelligence_+%
is_implicitNo
is_randomNo
max1
min1
avg58
idlocal_maximum_added_physical_damage
is_implicitNo
is_randomNo
max65
min50
avg30
id%_chance_to_cause_bleeding_enemies_to_flee_on_hit
is_implicitNo
is_randomNo
max30
min30
avg70
idlocal_physical_damage_+%
is_implicitNo
is_randomNo
max80
min60
avg2
idphysical_damage_over_time_per_10_dexterity_+%
is_implicitNo
is_randomNo
max2
min2
avg25
idlocal_chance_to_bleed_on_hit_%
is_implicitNo
is_randomNo
max25
min25
avg58
idlocal_maximum_added_physical_damage
is_implicit
is_randomNo
max65
min50
avg58
idlocal_maximum_added_physical_damage
is_implicitNo
is_randomNo
max65
min50

"weapons" values

attack_speed1.5
attack_speed_html<em class="tc -value">1.50</em>
attack_speed_range_average1.5
attack_speed_range_colourvalue
attack_speed_range_maximum1.5
attack_speed_range_minimum1.5
attack_speed_range_text<em class="tc -value">1.50</em>
chaos_damage_html
chaos_damage_max0
chaos_damage_max_html<em class="tc -chaos">0</em>
chaos_damage_max_range_average0
chaos_damage_max_range_colourchaos
chaos_damage_max_range_maximum0
chaos_damage_max_range_minimum0
chaos_damage_max_range_text<em class="tc -chaos">0</em>
chaos_damage_min0
chaos_damage_min_html<em class="tc -chaos">0</em>
chaos_damage_min_range_average0
chaos_damage_min_range_colourchaos
chaos_damage_min_range_maximum0
chaos_damage_min_range_minimum0
chaos_damage_min_range_text<em class="tc -chaos">0</em>
chaos_dps_html
chaos_dps_range_average0.0
chaos_dps_range_colour
chaos_dps_range_maximum0.0
chaos_dps_range_minimum0.0
chaos_dps_range_text
cold_damage_html
cold_damage_max0
cold_damage_max_html<em class="tc -cold">0</em>
cold_damage_max_range_average0
cold_damage_max_range_colourcold
cold_damage_max_range_maximum0
cold_damage_max_range_minimum0
cold_damage_max_range_text<em class="tc -cold">0</em>
cold_damage_min0
cold_damage_min_html<em class="tc -cold">0</em>
cold_damage_min_range_average0
cold_damage_min_range_colourcold
cold_damage_min_range_maximum0
cold_damage_min_range_minimum0
cold_damage_min_range_text<em class="tc -cold">0</em>
cold_dps_html
cold_dps_range_average0.0
cold_dps_range_colour
cold_dps_range_maximum0.0
cold_dps_range_minimum0.0
cold_dps_range_text
critical_strike_chance6.3
critical_strike_chance_html<em class="tc -value">6.30%</em>
critical_strike_chance_range_average6.3
critical_strike_chance_range_colourvalue
critical_strike_chance_range_maximum6.3
critical_strike_chance_range_minimum6.3
critical_strike_chance_range_text<em class="tc -value">6.30%</em>
damage_avg168.3
damage_html<em class="tc -mod">(77.4-106)&nbsp;to&nbsp;(217.8-272)</em>
dps_html<em class="tc -value">(221.4-283.5)</em>
dps_range_average252.45
dps_range_colourvalue
dps_range_maximum283.5
dps_range_minimum221.4
dps_range_text<em class="tc -value">(221.4-283.5)</em>
elemental_dps_html
elemental_dps_range_average0.0
elemental_dps_range_colour
elemental_dps_range_maximum0.0
elemental_dps_range_minimum0.0
elemental_dps_range_text
fire_damage_html
fire_damage_max0
fire_damage_max_html<em class="tc -fire">0</em>
fire_damage_max_range_average0
fire_damage_max_range_colourfire
fire_damage_max_range_maximum0
fire_damage_max_range_minimum0
fire_damage_max_range_text<em class="tc -fire">0</em>
fire_damage_min0
fire_damage_min_html<em class="tc -fire">0</em>
fire_damage_min_range_average0
fire_damage_min_range_colourfire
fire_damage_min_range_maximum0
fire_damage_min_range_minimum0
fire_damage_min_range_text<em class="tc -fire">0</em>
fire_dps_html
fire_dps_range_average0.0
fire_dps_range_colour
fire_dps_range_maximum0.0
fire_dps_range_minimum0.0
fire_dps_range_text
lightning_damage_html
lightning_damage_max0
lightning_damage_max_html<em class="tc -lightning">0</em>
lightning_damage_max_range_average0
lightning_damage_max_range_colourlightning
lightning_damage_max_range_maximum0
lightning_damage_max_range_minimum0
lightning_damage_max_range_text<em class="tc -lightning">0</em>
lightning_damage_min0
lightning_damage_min_html<em class="tc -lightning">0</em>
lightning_damage_min_range_average0
lightning_damage_min_range_colourlightning
lightning_damage_min_range_maximum0
lightning_damage_min_range_minimum0
lightning_damage_min_range_text<em class="tc -lightning">0</em>
lightning_dps_html
lightning_dps_range_average0.0
lightning_dps_range_colour
lightning_dps_range_maximum0.0
lightning_dps_range_minimum0.0
lightning_dps_range_text
physical_damage_html<em class="tc -mod">(77.4-106)&nbsp;to&nbsp;(217.8-272)</em>
physical_damage_max71
physical_damage_max_html<em class="tc -mod">(217-272)</em>
physical_damage_max_range_average245
physical_damage_max_range_colourmod
physical_damage_max_range_maximum272
physical_damage_max_range_minimum218
physical_damage_max_range_text<em class="tc -mod">(217-272)</em>
physical_damage_min18
physical_damage_min_html<em class="tc -mod">(77-106)</em>
physical_damage_min_range_average92
physical_damage_min_range_colourmod
physical_damage_min_range_maximum106
physical_damage_min_range_minimum77
physical_damage_min_range_text<em class="tc -mod">(77-106)</em>
physical_dps_html<em class="tc -value">(221.4-283.5)</em>
physical_dps_range_average252.45
physical_dps_range_colourvalue
physical_dps_range_maximum283.5
physical_dps_range_minimum221.4
physical_dps_range_text<em class="tc -value">(221.4-283.5)</em>
poison_dps_html<em class="tc -value">(221.4-283.5)</em>
poison_dps_range_average252.45
poison_dps_range_colourvalue
poison_dps_range_maximum283.5
poison_dps_range_minimum221.4
poison_dps_range_text<em class="tc -value">(221.4-283.5)</em>
weapon_range11
weapon_range_html<em class="tc -value">11</em>
weapon_range_range_average11
weapon_range_range_colourvalue
weapon_range_range_maximum11
weapon_range_range_minimum11
weapon_range_range_text<em class="tc -value">11</em>

"items" values

alternate_art_inventory_icons
base_itemTerror Claw
base_item_idMetadata/Items/Weapons/OneHandWeapons/Claws/Claw22
base_item_pageTerror Claw
cannot_be_traded_or_modifiedNo
classClaws
class_idClaw
description
drop_areas
drop_areas_html
drop_enabledYes
drop_leagues
drop_level
drop_level_maximum
drop_monsters
drop_rarity_ids
drop_text
explicit_stat_text(60-80)% increased [[Physical Damage]]<br>Adds (25-35) to (50-65) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>2% increased [[Physical Damage]] Over Time per 10 [[Dexterity]]<br>1% increased Bleeding Duration per 12 [[Intelligence]]<br>30% Chance to cause Bleeding Enemies to Flee on [[Hit|hit]]
flavour_textTerror doesn't make you jump.<br>Terror makes you run.
flavour_text_idUniqueClaw13
frame_typeunique
help_text
html<span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Rive<br>Terror Claw<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">Claw</em><br>Quality: <em class="tc -mod">+20%</em><br>Physical Damage: <em class="tc -value"><em class="tc -mod">(77.4-106)&nbsp;to&nbsp;(217.8-272)</em></em><br>Critical Strike Chance: <em class="tc -value"><em class="tc -value">6.30%</em></em><br>Attacks per Second: <em class="tc -value"><em class="tc -value">1.50</em></em><br>Weapon Range: <em class="tc -value"><em class="tc -value">11</em></em></span><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">70</em></em>, <em class="tc -value"><em class="tc -value">113</em></em> Dex, <em class="tc -value"><em class="tc -value">113</em></em> Int</span><span class="group tc -mod">2% of Physical [[Attack Damage]] Leeched as [[Life]]</span><span class="group tc -mod">(60-80)% increased [[Physical Damage]]<br>Adds (25-35) to (50-65) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>2% increased [[Physical Damage]] Over Time per 10 [[Dexterity]]<br>1% increased Bleeding Duration per 12 [[Intelligence]]<br>30% Chance to cause Bleeding Enemies to Flee on [[Hit|hit]]</span><span class="group tc -flavour">Terror doesn't make you jump.<br>Terror makes you run.</span></span></span>
html_extra<span class="infobox-page-container"><span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Rive<br>Terror Claw<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">Claw</em><br>Quality: <em class="tc -mod">+20%</em><br>Physical Damage: <em class="tc -value"><em class="tc -mod">(77.4-106)&nbsp;to&nbsp;(217.8-272)</em></em><br>Critical Strike Chance: <em class="tc -value"><em class="tc -value">6.30%</em></em><br>Attacks per Second: <em class="tc -value"><em class="tc -value">1.50</em></em><br>Weapon Range: <em class="tc -value"><em class="tc -value">11</em></em></span><span class="group ">Requires Level <em class="tc -value"><em class="tc -value">70</em></em>, <em class="tc -value"><em class="tc -value">113</em></em> Dex, <em class="tc -value"><em class="tc -value">113</em></em> Int</span><span class="group tc -mod">2% of Physical [[Attack Damage]] Leeched as [[Life]]</span><span class="group tc -mod">(60-80)% increased [[Physical Damage]]<br>Adds (25-35) to (50-65) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>2% increased [[Physical Damage]] Over Time per 10 [[Dexterity]]<br>1% increased Bleeding Duration per 12 [[Intelligence]]<br>30% Chance to cause Bleeding Enemies to Flee on [[Hit|hit]]</span><span class="group tc -flavour">Terror doesn't make you jump.<br>Terror makes you run.</span></span>[[File:Rive inventory icon.png|156x156px]]</span><span class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Cost of purchasing an item of this type at NPC vendors. This does not indicate whether NPCs actually sell the item.">Purchase Costs</abbr></em><br><table style="width: 100%; margin-top: 0px;"><tr><td>Unique</td><td>8x [[Chaos Orb]]<br /></td></tr></table></span><span class="group "><em class="header"><abbr title="Items or currency received when selling this item at NPC vendors. Certain vendor recipes may override this value.">Sell Price</abbr></em><br>11x [[Alchemy Shard]]<br />10x [[Alteration Shard]]<br><em class="tc -default">Physical: <em class="tc -value">(221.4-283.5)</em></em><br><br><em class="tc -default">Phys+Chaos: <em class="tc -value">(221.4-283.5)</em></em><br><br><em class="tc -default">Total: <em class="tc -value">(221.4-283.5)</em></em></span><span class="group "><em class="header">Miscellaneous</em><br>Item class: <em class="tc -value">Claws</em></span></span></span></span>
icon
implicit_stat_text2% of Physical [[Attack Damage]] Leeched as [[Life]]
influences
inventory_iconFile:Rive inventory icon.png
is_corruptedNo
is_drop_restrictedNo
is_fatedNo
is_fracturedNo
is_relicNo
is_replicaNo
is_synthesisedNo
is_veiledNo
metadata_id
nameRive
name_listRive
quality20
rarityUnique
rarity_idunique
release_version2.2.0
removal_version
required_dexterity113
required_dexterity_html<em class="tc -value">113</em>
required_dexterity_range_average113
required_dexterity_range_colourvalue
required_dexterity_range_maximum113
required_dexterity_range_minimum113
required_dexterity_range_text<em class="tc -value">113</em>
required_intelligence113
required_intelligence_html<em class="tc -value">113</em>
required_intelligence_range_average113
required_intelligence_range_colourvalue
required_intelligence_range_maximum113
required_intelligence_range_minimum113
required_intelligence_range_text<em class="tc -value">113</em>
required_level70
required_level_base70
required_level_html<em class="tc -value">70</em>
required_level_range_average70
required_level_range_colourvalue
required_level_range_maximum70
required_level_range_minimum70
required_level_range_text<em class="tc -value">70</em>
required_strength0
required_strength_html<em class="tc -value">0</em>
required_strength_range_average0
required_strength_range_colourvalue
required_strength_range_maximum0
required_strength_range_minimum0
required_strength_range_text<em class="tc -value">0</em>
size_x2
size_y2
stat_text2% of Physical [[Attack Damage]] Leeched as [[Life]]<span class="item-stat-separator -unique"></span>(60-80)% increased [[Physical Damage]]<br>Adds (25-35) to (50-65) [[Physical Damage]]<br>25% chance to cause Bleeding on [[Hit]]<br>2% increased [[Physical Damage]] Over Time per 10 [[Dexterity]]<br>1% increased Bleeding Duration per 12 [[Intelligence]]<br>30% Chance to cause Bleeding Enemies to Flee on [[Hit|hit]]
tagsclaw one_hand_weapon onehand weapon default

"upgraded_from_sets" values

automaticYes
set_id1
textrandom <em class="tc -corrupted">corrupted</em> <em class="tc -unique">claw</em>
automaticYes
set_id2
textrandom <em class="tc -corrupted">corrupted</em> <em class="tc -unique">weapon</em>
automaticYes
set_id3
textrandom influenced <em class="tc -unique">item</em>
automaticYes
set_id4
textrandom <em class="tc -corrupted">two-implicit corrupted</em> <em class="tc -unique">item</em>
automaticYes
set_id5
textrandom <em class="tc -unique">item</em>
automaticYes
set_id6
textrandom <em class="tc -unique">item</em>

"upgraded_from_groups" values

amount4
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardTheWolverine
item_nameThe Wolverine
item_pageThe Wolverine
notes
set_id1
amount4
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardAtzirisArsenal
item_nameAtziri's Arsenal
item_pageAtziri's Arsenal
notes
set_id2
amount7
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardPrejudice
item_namePrejudice
item_pagePrejudice
notes
set_id3
amount8
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardArroganceOfTheVaal
item_nameArrogance of the Vaal
item_pageArrogance of the Vaal
notes
set_id4
amount4
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardJackInTheBox
item_nameJack in the Box
item_pageJack in the Box
notes
set_id5
amount1
group_id1
item_idMetadata/Items/Currency/CurrencyIncubationUniques
item_nameSingular Incubator
item_pageSingular Incubator
notes
set_id6